feat: update docs and version
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@@ -7,6 +7,14 @@
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Changelog archive
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* 1.4.6
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- Restores original Sanc & Quit behavior, if Aga1 is not dead, then no quick pyramid warp
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- Fixed problem with Lite/Lean shuffling some fairy caves unnecessarily
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- The 300 Rupees item is now marked as priority, so it will not be used as GT junk fill (this matches a change in the VT randomizer)
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- Murahdahla is now logically accessible in inverted mode as a bunny. May affect some beatable-only TFH seeds by allowing Moon Pearl to be inaccessible.
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- Fixed an issue around PreferredLocationGroups in customizer which would not work with pre-activated Ocraina or priority items.
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- Minor fix on triforce text
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- Enemy bans for poor placements
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* 1.4.5
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- Logic: Added appropriate enemy logic to GT Mimics 1 and 2 rooms
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- Logic: Added appropriate enemy logic to Mire 2 room. Note this does change the default logical strats, due to how enemy kill logic works.
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2
Main.py
2
Main.py
@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
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from source.enemizer.Enemizer import randomize_enemies
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from source.rom.DataTables import init_data_tables
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version_number = '1.4.6'
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version_number = '1.4.7'
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version_branch = '-u'
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__version__ = f'{version_number}{version_branch}'
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@@ -1,11 +1,8 @@
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# Patch Notes
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1.4.6
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- Restores original Sanc & Quit behavior, if Aga1 is not dead, then no quick pyramid warp
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- Fixed problem with Lite/Lean shuffling some fairy caves unnecessarily
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- The 300 Rupees item is now marked as priority, so it will not be used as GT junk fill (this matches a change in the VT randomizer)
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- Murahdahla is now logically accessible in inverted mode as a bunny. May affect some beatable-only TFH seeds by allowing Moon Pearl to be inaccessible.
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- Fixed an issue around PreferredLocationGroups in customizer which would not work with pre-activated Ocraina or priority items.
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- Minor fix on triforce text
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- Enemy bans for poor placements
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* 1.4.7
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- Fixed generation error with Big Key in starting inventory (thanks Cody!)
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- HMG/NL logic fixes by Muffins
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- "Beatable" or "accessibility: none" can now use randomized trap doors to seal off entire parts of dungeons
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- Logic error with enemizer and standard should use new enemy logic rules
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- Fixed a bug with the inconsistent treatment of the beemizer setting
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