feat: update docs and version

This commit is contained in:
aerinon
2024-12-17 15:38:59 -07:00
parent fb6727c527
commit 338e949213
3 changed files with 15 additions and 10 deletions

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@@ -7,6 +7,14 @@
Changelog archive
* 1.4.6
- Restores original Sanc & Quit behavior, if Aga1 is not dead, then no quick pyramid warp
- Fixed problem with Lite/Lean shuffling some fairy caves unnecessarily
- The 300 Rupees item is now marked as priority, so it will not be used as GT junk fill (this matches a change in the VT randomizer)
- Murahdahla is now logically accessible in inverted mode as a bunny. May affect some beatable-only TFH seeds by allowing Moon Pearl to be inaccessible.
- Fixed an issue around PreferredLocationGroups in customizer which would not work with pre-activated Ocraina or priority items.
- Minor fix on triforce text
- Enemy bans for poor placements
* 1.4.5
- Logic: Added appropriate enemy logic to GT Mimics 1 and 2 rooms
- Logic: Added appropriate enemy logic to Mire 2 room. Note this does change the default logical strats, due to how enemy kill logic works.

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@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
from source.enemizer.Enemizer import randomize_enemies
from source.rom.DataTables import init_data_tables
version_number = '1.4.6'
version_number = '1.4.7'
version_branch = '-u'
__version__ = f'{version_number}{version_branch}'

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@@ -1,11 +1,8 @@
# Patch Notes
1.4.6
- Restores original Sanc & Quit behavior, if Aga1 is not dead, then no quick pyramid warp
- Fixed problem with Lite/Lean shuffling some fairy caves unnecessarily
- The 300 Rupees item is now marked as priority, so it will not be used as GT junk fill (this matches a change in the VT randomizer)
- Murahdahla is now logically accessible in inverted mode as a bunny. May affect some beatable-only TFH seeds by allowing Moon Pearl to be inaccessible.
- Fixed an issue around PreferredLocationGroups in customizer which would not work with pre-activated Ocraina or priority items.
- Minor fix on triforce text
- Enemy bans for poor placements
* 1.4.7
- Fixed generation error with Big Key in starting inventory (thanks Cody!)
- HMG/NL logic fixes by Muffins
- "Beatable" or "accessibility: none" can now use randomized trap doors to seal off entire parts of dungeons
- Logic error with enemizer and standard should use new enemy logic rules
- Fixed a bug with the inconsistent treatment of the beemizer setting