Suppressing Inaccessible Regions debug output

This commit is contained in:
codemann8
2022-08-23 18:20:23 -05:00
parent a7e9d6d43f
commit 34c9972c74

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@@ -1896,9 +1896,9 @@ def find_inaccessible_regions(world, player):
if any(x for x in ledge.exits if x.connected_region and x.connected_region.name == 'Agahnims Tower Portal'):
world.inaccessible_regions[player].append('Hyrule Castle Ledge')
logger = logging.getLogger('')
logger.debug('Inaccessible Regions:')
for r in world.inaccessible_regions[player]:
logger.debug('%s', r)
#logger.debug('Inaccessible Regions:')
#for r in world.inaccessible_regions[player]:
# logger.debug('%s', r)
def find_accessible_entrances(world, player, builder):