Suppressing Inaccessible Regions debug output
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@@ -1896,9 +1896,9 @@ def find_inaccessible_regions(world, player):
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if any(x for x in ledge.exits if x.connected_region and x.connected_region.name == 'Agahnims Tower Portal'):
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world.inaccessible_regions[player].append('Hyrule Castle Ledge')
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logger = logging.getLogger('')
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logger.debug('Inaccessible Regions:')
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for r in world.inaccessible_regions[player]:
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logger.debug('%s', r)
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#logger.debug('Inaccessible Regions:')
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#for r in world.inaccessible_regions[player]:
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# logger.debug('%s', r)
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def find_accessible_entrances(world, player, builder):
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