Fixed bomb rules to require pearl when applicable
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15
Rules.py
15
Rules.py
@@ -605,9 +605,11 @@ def bomb_rules(world, player):
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'Hookshot Cave Back to Middle', 'Hookshot Cave Front to Middle', 'Hookshot Cave Middle to Front','Hookshot Cave Middle to Back',
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'Dark Lake Hylia Ledge Fairy', 'Hype Cave', 'Brewery']
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for entrance in bonkable_doors:
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add_rule(world.get_entrance(entrance, player), lambda state: state.can_use_bombs(player) or state.has_Boots(player))
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add_rule(world.get_entrance(entrance, player), lambda state: state.can_use_bombs(player) or state.has_Boots(player))
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add_bunny_rule(world.get_entrance(entrance, player), player)
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for entrance in bombable_doors:
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add_rule(world.get_entrance(entrance, player), lambda state: state.can_use_bombs(player))
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add_rule(world.get_entrance(entrance, player), lambda state: state.can_use_bombs(player))
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add_bunny_rule(world.get_entrance(entrance, player), player)
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bonkable_items = ['Sahasrahla\'s Hut - Left', 'Sahasrahla\'s Hut - Middle', 'Sahasrahla\'s Hut - Right']
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bombable_items = ['Blind\'s Hideout - Top', 'Kakariko Well - Top', 'Chicken House', 'Aginah\'s Cave', 'Graveyard Cave',
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@@ -615,18 +617,23 @@ def bomb_rules(world, player):
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'Hype Cave - Top', 'Hype Cave - Middle Right', 'Hype Cave - Middle Left', 'Hype Cave - Bottom']
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for location in bonkable_items:
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add_rule(world.get_location(location, player), lambda state: state.can_use_bombs(player) or state.has_Boots(player))
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add_bunny_rule(world.get_location(location, player), player)
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for location in bombable_items:
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add_rule(world.get_location(location, player), lambda state: state.can_use_bombs(player))
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add_bunny_rule(world.get_location(location, player), player)
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cave_kill_locations = ['Mini Moldorm Cave - Far Left', 'Mini Moldorm Cave - Far Right', 'Mini Moldorm Cave - Left', 'Mini Moldorm Cave - Right', 'Mini Moldorm Cave - Generous Guy', 'Spiral Cave']
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for location in cave_kill_locations:
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add_rule(world.get_location(location, player), lambda state: state.can_kill_most_things(player) or state.can_use_bombs(player))
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add_bunny_rule(world.get_location(location, player), player)
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add_rule(world.get_entrance('Spiral Cave (top to bottom)', player), lambda state: state.can_kill_most_things(player) or state.can_use_bombs(player))
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add_bunny_rule(world.get_entrance('Spiral Cave (top to bottom)', player), player)
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paradox_switch_chests = ['Paradox Cave Lower - Far Left', 'Paradox Cave Lower - Left', 'Paradox Cave Lower - Right', 'Paradox Cave Lower - Far Right', 'Paradox Cave Lower - Middle']
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for location in paradox_switch_chests:
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add_rule(world.get_location(location, player), lambda state: state.can_hit_crystal_through_barrier(player))
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add_bunny_rule(world.get_location(location, player), player)
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# Dungeon bomb logic
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easy_kill_rooms = [ # Door, bool-bombable
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('Hyrule Dungeon Armory S', True), # One green guard
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@@ -683,7 +690,7 @@ def bomb_rules(world, player):
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if world.doorShuffle[player] == 'vanilla':
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add_rule(world.get_entrance('TR Lazy Eyes SE', player), lambda state: state.can_use_bombs(player)) # ToDo: Add always true for inverted, cross-entrance, and door-variants and so on.
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add_rule(world.get_entrance('Turtle Rock Ledge Exit (West)', player), lambda state: state.can_use_bombs(player)) # Is this the same as above?
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dungeon_bonkable = ['Sewers Rat Path WS', 'Sewers Rat Path WN',
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'PoD Warp Hint SE', 'PoD Jelly Hall NW', 'PoD Jelly Hall NE', 'PoD Mimics 1 SW',
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'Thieves Ambush E', 'Thieves Rail Ledge W',
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