Fixed bomb rules to require pearl when applicable
This commit is contained in:
7
Rules.py
7
Rules.py
@@ -606,8 +606,10 @@ def bomb_rules(world, player):
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'Dark Lake Hylia Ledge Fairy', 'Hype Cave', 'Brewery']
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'Dark Lake Hylia Ledge Fairy', 'Hype Cave', 'Brewery']
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for entrance in bonkable_doors:
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for entrance in bonkable_doors:
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add_rule(world.get_entrance(entrance, player), lambda state: state.can_use_bombs(player) or state.has_Boots(player))
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add_rule(world.get_entrance(entrance, player), lambda state: state.can_use_bombs(player) or state.has_Boots(player))
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add_bunny_rule(world.get_entrance(entrance, player), player)
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for entrance in bombable_doors:
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for entrance in bombable_doors:
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add_rule(world.get_entrance(entrance, player), lambda state: state.can_use_bombs(player))
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add_rule(world.get_entrance(entrance, player), lambda state: state.can_use_bombs(player))
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add_bunny_rule(world.get_entrance(entrance, player), player)
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bonkable_items = ['Sahasrahla\'s Hut - Left', 'Sahasrahla\'s Hut - Middle', 'Sahasrahla\'s Hut - Right']
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bonkable_items = ['Sahasrahla\'s Hut - Left', 'Sahasrahla\'s Hut - Middle', 'Sahasrahla\'s Hut - Right']
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bombable_items = ['Blind\'s Hideout - Top', 'Kakariko Well - Top', 'Chicken House', 'Aginah\'s Cave', 'Graveyard Cave',
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bombable_items = ['Blind\'s Hideout - Top', 'Kakariko Well - Top', 'Chicken House', 'Aginah\'s Cave', 'Graveyard Cave',
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@@ -615,17 +617,22 @@ def bomb_rules(world, player):
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'Hype Cave - Top', 'Hype Cave - Middle Right', 'Hype Cave - Middle Left', 'Hype Cave - Bottom']
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'Hype Cave - Top', 'Hype Cave - Middle Right', 'Hype Cave - Middle Left', 'Hype Cave - Bottom']
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for location in bonkable_items:
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for location in bonkable_items:
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add_rule(world.get_location(location, player), lambda state: state.can_use_bombs(player) or state.has_Boots(player))
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add_rule(world.get_location(location, player), lambda state: state.can_use_bombs(player) or state.has_Boots(player))
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add_bunny_rule(world.get_location(location, player), player)
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for location in bombable_items:
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for location in bombable_items:
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add_rule(world.get_location(location, player), lambda state: state.can_use_bombs(player))
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add_rule(world.get_location(location, player), lambda state: state.can_use_bombs(player))
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add_bunny_rule(world.get_location(location, player), player)
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cave_kill_locations = ['Mini Moldorm Cave - Far Left', 'Mini Moldorm Cave - Far Right', 'Mini Moldorm Cave - Left', 'Mini Moldorm Cave - Right', 'Mini Moldorm Cave - Generous Guy', 'Spiral Cave']
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cave_kill_locations = ['Mini Moldorm Cave - Far Left', 'Mini Moldorm Cave - Far Right', 'Mini Moldorm Cave - Left', 'Mini Moldorm Cave - Right', 'Mini Moldorm Cave - Generous Guy', 'Spiral Cave']
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for location in cave_kill_locations:
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for location in cave_kill_locations:
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add_rule(world.get_location(location, player), lambda state: state.can_kill_most_things(player) or state.can_use_bombs(player))
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add_rule(world.get_location(location, player), lambda state: state.can_kill_most_things(player) or state.can_use_bombs(player))
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add_bunny_rule(world.get_location(location, player), player)
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add_rule(world.get_entrance('Spiral Cave (top to bottom)', player), lambda state: state.can_kill_most_things(player) or state.can_use_bombs(player))
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add_rule(world.get_entrance('Spiral Cave (top to bottom)', player), lambda state: state.can_kill_most_things(player) or state.can_use_bombs(player))
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add_bunny_rule(world.get_entrance('Spiral Cave (top to bottom)', player), player)
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paradox_switch_chests = ['Paradox Cave Lower - Far Left', 'Paradox Cave Lower - Left', 'Paradox Cave Lower - Right', 'Paradox Cave Lower - Far Right', 'Paradox Cave Lower - Middle']
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paradox_switch_chests = ['Paradox Cave Lower - Far Left', 'Paradox Cave Lower - Left', 'Paradox Cave Lower - Right', 'Paradox Cave Lower - Far Right', 'Paradox Cave Lower - Middle']
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for location in paradox_switch_chests:
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for location in paradox_switch_chests:
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add_rule(world.get_location(location, player), lambda state: state.can_hit_crystal_through_barrier(player))
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add_rule(world.get_location(location, player), lambda state: state.can_hit_crystal_through_barrier(player))
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add_bunny_rule(world.get_location(location, player), player)
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# Dungeon bomb logic
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# Dungeon bomb logic
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easy_kill_rooms = [ # Door, bool-bombable
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easy_kill_rooms = [ # Door, bool-bombable
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