Fixed issue with OW Layout and OW Crossed failing layout validation
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@@ -326,6 +326,8 @@ def create_owedges(world, player):
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world.initialize_owedges(edges)
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def create_owedge(player, name, owIndex, direction, terrain, edge_id, owSlotIndex=0xff):
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if name not in OWExitTypes['OWEdge']:
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OWExitTypes['OWEdge'].append(name)
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return OWEdge(player, name, owIndex, direction, terrain, edge_id, owSlotIndex)
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@@ -1392,6 +1394,7 @@ parallel_links = bidict({'Lost Woods SW': 'Skull Woods SW',
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})
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OWExitTypes = {
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'OWEdge': [],
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'Ledge': ['West Death Mountain Drop',
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'Spectacle Rock Drop',
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'East Death Mountain Spiral Ledge Drop',
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