Fixed issue with OW Layout and OW Crossed failing layout validation

This commit is contained in:
codemann8
2021-12-06 09:09:34 -06:00
parent 838ada0a0b
commit 37841ab311
2 changed files with 6 additions and 2 deletions

View File

@@ -901,8 +901,9 @@ def build_accessible_region_list(world, start_region, player, build_copy_world=F
if flutespot.connected_region and flutespot.connected_region.name not in explored_regions:
explore_region(flutespot.connected_region.name, flutespot.connected_region)
elif exit.connected_region.name not in explored_regions \
and (exit.connected_region.type == region.type or (cross_world and exit.connected_region.type in [RegionType.LightWorld, RegionType.DarkWorld])) \
and (not region_rules or exit.access_rule(blank_state)) and (not ignore_ledges or exit.spot_type != 'Ledge'):
and (exit.connected_region.type == region.type
or exit.name in OWExitTypes['OWEdge'] or (cross_world and exit.name in OWExitTypes['Portal'])) \
and (not region_rules or exit.access_rule(blank_state)) and (not ignore_ledges or exit.name not in OWExitTypes['Ledge']):
explore_region(exit.connected_region.name, exit.connected_region)
if build_copy_world: