Merge branch 'OverworldShuffleDev' into OverworldShuffle
This commit is contained in:
@@ -1,5 +1,8 @@
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# Changelog
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## 0.6.1.5
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- Fixed error with non-prize shuffle
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## 0.6.1.4
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- Fixes for Glitched Rain State (Bonk Shuffle included)
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- \~Merged in DR v1.5.0~
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2
Fill.py
2
Fill.py
@@ -183,7 +183,7 @@ def fill_restrictive(world, base_state, locations, itempool, key_pool=None, sing
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spot_to_fill = None
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item_locations = filter_locations(item_to_place, locations, world, vanilla)
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if is_dungeon_item(item_to_place, world):
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if is_dungeon_item(item_to_place, world) and not (item_to_place.prize and world.prizeshuffle[item_to_place.player] == 'none'):
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item_locations = [l for l in item_locations if valid_dungeon_placement(item_to_place, l, world)]
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verify(item_to_place, item_locations, maximum_exploration_state, single_player_placement,
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perform_access_check, key_pool, world)
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@@ -8,7 +8,7 @@ from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitType
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from OverworldGlitchRules import create_owg_connections
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from Utils import bidict
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version_number = '0.6.1.4'
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version_number = '0.6.1.5'
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# branch indicator is intentionally different across branches
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version_branch = ''
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