Minor formatting

This commit is contained in:
codemann8
2021-07-11 12:25:24 -05:00
parent 0224aeb4a4
commit 38f1d78f9a

61
Rom.py
View File

@@ -2413,18 +2413,18 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
for b in range(0x00, len(inverted_buffer)):
inverted_buffer[b] = (inverted_buffer[b] & 0xFE) | ((inverted_buffer[b] + 1) % 2)
rom.write_byte(snes_to_pc(0x0283E0), 0xF0) # residual portals
rom.write_byte(snes_to_pc(0x0283E0), 0xF0) # residual portals
rom.write_byte(snes_to_pc(0x02B34D), 0xF0)
rom.write_byte(snes_to_pc(0x06DB78), 0x8B) # dark-style portal
rom.write_byte(snes_to_pc(0x06DB78), 0x8B) # dark-style portal
rom.write_byte(snes_to_pc(0x0DB3C5), 0xC6) #vortex
rom.write_byte(snes_to_pc(0x0DB3C5), 0xC6) # vortex
rom.write_byte(snes_to_pc(0x07A3F4), 0xF0) # duck
rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph poof
rom.write_byte(snes_to_pc(0x0ABFBB), 0x90) # move mirror portal indicator to correct map (0xB0 normally)
rom.write_byte(snes_to_pc(0x0280A6), 0xD0) # use starting point prompt instead of start at pyramid
rom.write_byte(snes_to_pc(0x07A3F4), 0xF0) # duck
rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph poof
rom.write_byte(snes_to_pc(0x0ABFBB), 0x90) # move mirror portal indicator to correct map (0xB0 normally)
rom.write_byte(snes_to_pc(0x0280A6), 0xD0) # use starting point prompt instead of start at pyramid
write_int16(rom, snes_to_pc(0x02D8D4), 0x112) # change sanctuary spawn point to dark sanc
write_int16(rom, snes_to_pc(0x02D8D4), 0x112) # change sanctuary spawn point to dark sanc
rom.write_bytes(snes_to_pc(0x02D8E8), [0x22, 0x22, 0x22, 0x23, 0x04, 0x04, 0x04, 0x05])
write_int16(rom, snes_to_pc(0x02D91A), 0x0400)
write_int16(rom, snes_to_pc(0x02D928), 0x222E)
@@ -2448,12 +2448,11 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
if world.doorShuffle[player] == 'vanilla' or world.intensity[player] < 3:
write_int16(rom, 0x15AEE + 2*0x38, 0x00E0)
write_int16(rom, 0x15AEE + 2*0x25, 0x000C)
if (world.mode[player] == 'inverted') != (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
if world.shuffle[player] in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01]) # mountain cave starts on OW
rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01]) # mountain cave starts on OW
write_int16(rom, snes_to_pc(0x02D8DE), 0x00F1) # change mountain cave spawn point to just outside old man cave
write_int16(rom, snes_to_pc(0x02D8DE), 0x00F1) # change mountain cave spawn point to just outside old man cave
rom.write_bytes(snes_to_pc(0x02D910), [0x1F, 0x1E, 0x1F, 0x1F, 0x03, 0x02, 0x03, 0x03])
write_int16(rom, snes_to_pc(0x02D924), 0x0300)
write_int16(rom, snes_to_pc(0x02D932), 0x1F10)
@@ -2471,10 +2470,10 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
write_int16(rom, snes_to_pc(0x02D9B0), 0x0007)
rom.write_byte(snes_to_pc(0x02D9B8), 0x12)
rom.write_bytes(0x180247, [0x00, 0x5A, 0x00, 0x00, 0x00, 0x00, 0x00]) #indicates the overworld door being used for the single entrance spawn point
rom.write_bytes(0x180247, [0x00, 0x5A, 0x00, 0x00, 0x00, 0x00, 0x00]) #indicates the overworld door being used for the single entrance spawn point
rom.write_byte(0xDBB73 + 0x6F, 0x07) # DDM fairy entrance to old man fetch east UW
write_int16(rom, 0x15AEE + 2*0x18, 0x00F1) # old man fetch UW to DDM fairy entrance
write_int16(rom, 0x15AEE + 2*0x18, 0x00F1) # old man fetch UW to DDM fairy entrance
rom.write_byte(0x15B8C + 0x18, 0x43)
write_int16(rom, 0x15BDB + 2 * 0x18, 0x1400)
write_int16(rom, 0x15C79 + 2 * 0x18, 0x0294)
@@ -2488,17 +2487,17 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
write_int16(rom, 0x160CB + 2 * 0x18, 0x0000)
write_int16(rom, 0x16169 + 2 * 0x18, 0x0000)
rom.write_byte(0xDBB73 + 0x06, 0x2E) # old man fetch east entrance to DMD west UW
write_int16(rom, 0x15AEE + 2*0x08, 0x00E6) # DMD west UW to old man fetch east entrance
rom.write_byte(0xDBB73 + 0x06, 0x2E) # old man fetch east entrance to DMD west UW
write_int16(rom, 0x15AEE + 2*0x08, 0x00E6) # DMD west UW to old man fetch east entrance
if (world.mode[player] == 'inverted') != (0x0A in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
rom.write_byte(0xDBB73 + 0x16, 0x5E) # bumper cave top entrance to DDM Fairy UW
rom.write_byte(0xDBB73 + 0x16, 0x5E) # bumper cave top entrance to DDM Fairy UW
else:
rom.write_byte(0xDBB73 + 0x2D, 0x5E) # DMD west entrance to DDM Fairy
rom.write_byte(0xDBB73 + 0x2D, 0x5E) # DMD west entrance to DDM Fairy
if (world.mode[player] == 'inverted') != (0x05 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
rom.write_bytes(snes_to_pc(0x1BC655), [0x4A, 0x1D, 0x82]) # add warp under rock
if (world.mode[player] == 'inverted') != (0x07 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
rom.write_bytes(snes_to_pc(0x1BC387), [0xDD, 0xD1]) # add warps under rocks
rom.write_bytes(snes_to_pc(0x1BD1DD), [0xA4, 0x06, 0x82, 0x9E, 0x06, 0x82, 0xFF, 0xFF]) # add warps under rocks
rom.write_bytes(snes_to_pc(0x1BD1DD), [0xA4, 0x06, 0x82, 0x9E, 0x06, 0x82, 0xFF, 0xFF]) # add warps under rocks
rom.write_byte(0x180089, 0x01) # open TR after exit
rom.write_bytes(0x0086E, [0x5C, 0x00, 0xA0, 0xA1]) # TR tail
if world.shuffle[player] in ['vanilla']:
@@ -2507,13 +2506,13 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
rom.write_byte(0xDBB73 + 0x15, 0x06) # bumper cave bottom entrance to old man fetch west UW
write_int16(rom, 0x15AEE + 2*0x17, 0x00F0) # old man fetch west UW to bumper cave bottom entrance
rom.write_byte(0xDBB73 + 0x05, 0x16) # old man fetch west entrance to bumper cave bottom UW
write_int16(rom, 0x15AEE + 2*0x07, 0x00FB) # bumper cave bottom UW to old man fetch west entrance
rom.write_byte(0xDBB73 + 0x2D, 0x17) # DMD west entrance to bumper cave top UW
write_int16(rom, 0x15AEE + 2*0x2F, 0x00EB) # bumper cave top UW to DMD west entrance
rom.write_byte(0xDBB73 + 0x05, 0x16) # old man fetch west entrance to bumper cave bottom UW
write_int16(rom, 0x15AEE + 2*0x07, 0x00FB) # bumper cave bottom UW to old man fetch west entrance
rom.write_byte(0xDBB73 + 0x2D, 0x17) # DMD west entrance to bumper cave top UW
write_int16(rom, 0x15AEE + 2*0x2F, 0x00EB) # bumper cave top UW to DMD west entrance
if (world.mode[player] == 'inverted') == (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
rom.write_byte(0xDBB73 + 0x16, 0x2E) # bumper cave top entrance to DMD west UW
write_int16(rom, 0x15AEE + 2*0x18, 0x00E6) # DMD west UW to bumper cave top entrance
rom.write_byte(0xDBB73 + 0x16, 0x2E) # bumper cave top entrance to DMD west UW
write_int16(rom, 0x15AEE + 2*0x18, 0x00E6) # DMD west UW to bumper cave top entrance
if (world.mode[player] == 'inverted') != (0x10 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
rom.write_bytes(snes_to_pc(0x1BC67A), [0x2E, 0x0B, 0x82]) # add warp under rock
if (world.mode[player] == 'inverted') != (0x1B in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
@@ -2552,7 +2551,7 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
rom.write_byte(snes_to_pc(0x00D009), 0x31) # castle hole graphics
rom.write_byte(snes_to_pc(0x00D0E8), 0xE0)
rom.write_byte(snes_to_pc(0x00D1C7), 0x00)
write_int16(rom, snes_to_pc(0x1BE8DA), 0x39AD) # add color for shading for castle hole
write_int16(rom, snes_to_pc(0x1BE8DA), 0x39AD) # add color for shading for castle hole
#castle hole map16 data
write_int16s(rom, snes_to_pc(0x0FF1C8), [0x190F, 0x190F, 0x190F, 0x194C, 0x190F,
@@ -2566,21 +2565,21 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
write_int16s(rom, snes_to_pc(0x0FA480), [0x190F, 0x196B, 0x9D04, 0x9D04, 0x196B,
0x190F, 0x9D04, 0x9D04])
write_int16s(rom, snes_to_pc(0x1BB810), [0x00BE, 0x00C0, 0x013E]) # update pyramid hole entrance
write_int16s(rom, snes_to_pc(0x1BB810), [0x00BE, 0x00C0, 0x013E]) # update pyramid hole entrance
write_int16s(rom, snes_to_pc(0x1BB836), [0x001B, 0x001B, 0x001B])
write_int16(rom, snes_to_pc(0x308300), 0x0140) #add extra pyramid hole
write_int16(rom, snes_to_pc(0x308300), 0x0140) # add extra pyramid hole
write_int16(rom, snes_to_pc(0x308320), 0x001B)
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
rom.write_byte(snes_to_pc(0x308340), 0x7B)
rom.write_byte(snes_to_pc(0x00DB9D), 0x1A) # make retreat bat gfx available in HC area
rom.write_byte(snes_to_pc(0x00DB9D), 0x1A) # make retreat bat gfx available in HC area
rom.write_byte(snes_to_pc(0x00DC09), 0x1A)
rom.write_byte(snes_to_pc(0x1AF696), 0xF0) # bat sprite retreat : bat X position
rom.write_byte(snes_to_pc(0x1AF6B2), 0x33) # bat sprite retreat : bat delay
write_int16(rom, snes_to_pc(0x1af504), 0x148B) # prioritize retreat Bat and use 3rd sprite group
write_int16(rom, snes_to_pc(0x1af504), 0x148B) # prioritize retreat Bat and use 3rd sprite group
write_int16(rom, snes_to_pc(0x1af50c), 0x149B)
write_int16(rom, snes_to_pc(0x1af514), 0x14A4)
write_int16(rom, snes_to_pc(0x1af51c), 0x1489)
@@ -2622,10 +2621,10 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
write_int16(rom, 0x160CB + 2 * 0x37, 0x0000)
write_int16(rom, 0x16169 + 2 * 0x37, 0x811c)
if (world.mode[player] == 'inverted') != (0x29 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
rom.write_bytes(snes_to_pc(0x06B2AB), [0xF0, 0xE1, 0x05]) #frog pickup on contact
rom.write_bytes(snes_to_pc(0x06B2AB), [0xF0, 0xE1, 0x05]) # frog pickup on contact
if (world.mode[player] == 'inverted') != (0x2C in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
rom.write_byte(0x15B8C, 0x6C) #exit links at bomb shop area
rom.write_byte(0x15B8C, 0x6C) # exit links at bomb shop area
rom.write_byte(0xDBB73 + 0x00, 0x53) # switch bomb shop and links house
rom.write_byte(0xDBB73 + 0x52, 0x01)
if (world.mode[player] == 'inverted') != (0x2F in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):