Minor formatting
This commit is contained in:
9
Rom.py
9
Rom.py
@@ -2417,7 +2417,7 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
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rom.write_byte(snes_to_pc(0x02B34D), 0xF0)
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rom.write_byte(snes_to_pc(0x02B34D), 0xF0)
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rom.write_byte(snes_to_pc(0x06DB78), 0x8B) # dark-style portal
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rom.write_byte(snes_to_pc(0x06DB78), 0x8B) # dark-style portal
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rom.write_byte(snes_to_pc(0x0DB3C5), 0xC6) #vortex
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rom.write_byte(snes_to_pc(0x0DB3C5), 0xC6) # vortex
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rom.write_byte(snes_to_pc(0x07A3F4), 0xF0) # duck
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rom.write_byte(snes_to_pc(0x07A3F4), 0xF0) # duck
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rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph poof
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rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph poof
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@@ -2448,7 +2448,6 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
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if world.doorShuffle[player] == 'vanilla' or world.intensity[player] < 3:
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if world.doorShuffle[player] == 'vanilla' or world.intensity[player] < 3:
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write_int16(rom, 0x15AEE + 2*0x38, 0x00E0)
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write_int16(rom, 0x15AEE + 2*0x38, 0x00E0)
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write_int16(rom, 0x15AEE + 2*0x25, 0x000C)
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write_int16(rom, 0x15AEE + 2*0x25, 0x000C)
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if (world.mode[player] == 'inverted') != (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if world.shuffle[player] in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
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if world.shuffle[player] in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
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rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01]) # mountain cave starts on OW
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rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01]) # mountain cave starts on OW
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@@ -2569,7 +2568,7 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
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write_int16s(rom, snes_to_pc(0x1BB810), [0x00BE, 0x00C0, 0x013E]) # update pyramid hole entrance
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write_int16s(rom, snes_to_pc(0x1BB810), [0x00BE, 0x00C0, 0x013E]) # update pyramid hole entrance
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write_int16s(rom, snes_to_pc(0x1BB836), [0x001B, 0x001B, 0x001B])
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write_int16s(rom, snes_to_pc(0x1BB836), [0x001B, 0x001B, 0x001B])
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write_int16(rom, snes_to_pc(0x308300), 0x0140) #add extra pyramid hole
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write_int16(rom, snes_to_pc(0x308300), 0x0140) # add extra pyramid hole
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write_int16(rom, snes_to_pc(0x308320), 0x001B)
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write_int16(rom, snes_to_pc(0x308320), 0x001B)
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
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rom.write_byte(snes_to_pc(0x308340), 0x7B)
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rom.write_byte(snes_to_pc(0x308340), 0x7B)
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@@ -2622,10 +2621,10 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
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write_int16(rom, 0x160CB + 2 * 0x37, 0x0000)
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write_int16(rom, 0x160CB + 2 * 0x37, 0x0000)
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write_int16(rom, 0x16169 + 2 * 0x37, 0x811c)
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write_int16(rom, 0x16169 + 2 * 0x37, 0x811c)
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if (world.mode[player] == 'inverted') != (0x29 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x29 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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rom.write_bytes(snes_to_pc(0x06B2AB), [0xF0, 0xE1, 0x05]) #frog pickup on contact
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rom.write_bytes(snes_to_pc(0x06B2AB), [0xF0, 0xE1, 0x05]) # frog pickup on contact
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if (world.mode[player] == 'inverted') != (0x2C in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x2C in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
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rom.write_byte(0x15B8C, 0x6C) #exit links at bomb shop area
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rom.write_byte(0x15B8C, 0x6C) # exit links at bomb shop area
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rom.write_byte(0xDBB73 + 0x00, 0x53) # switch bomb shop and links house
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rom.write_byte(0xDBB73 + 0x00, 0x53) # switch bomb shop and links house
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rom.write_byte(0xDBB73 + 0x52, 0x01)
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rom.write_byte(0xDBB73 + 0x52, 0x01)
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if (world.mode[player] == 'inverted') != (0x2F in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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if (world.mode[player] == 'inverted') != (0x2F in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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