lots of PoD crystal logic
This commit is contained in:
@@ -2002,16 +2002,34 @@ logical_connections = [
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('Hera Big Chest Landing Exit', 'Hera 4F'),
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('Hera Big Chest Landing Exit', 'Hera 4F'),
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('PoD Pit Room Block Path N', 'PoD Pit Room Blocked'),
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('PoD Pit Room Block Path N', 'PoD Pit Room Blocked'),
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('PoD Pit Room Block Path S', 'PoD Pit Room'),
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('PoD Pit Room Block Path S', 'PoD Pit Room'),
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('PoD Arena Bonk Path', 'PoD Arena Bridge'),
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('PoD Arena Landing Bonk Path', 'PoD Arena Bridge'),
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('PoD Arena Main Crystal Path', 'PoD Arena Crystal'),
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('PoD Arena Crystal Path', 'PoD Arena Main'),
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('PoD Arena Main Orange Barrier', 'PoD Arena North'),
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('PoD Arena North Drop Down', 'PoD Arena Main'),
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('PoD Arena North Drop Down', 'PoD Arena Main'),
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('PoD Arena Bridge Drop Down', 'PoD Arena Main'),
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('PoD Arena Bridge Drop Down', 'PoD Arena Main'),
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('PoD Arena North to Landing Barrier - Orange', 'PoD Arena Landing'),
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('PoD Arena Main to Ranged Crystal', 'PoD Arena Main - Ranged Crystal'),
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('PoD Arena Main to Landing Barrier - Blue', 'PoD Arena Landing'),
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('PoD Arena Main to North Ranged Barrier - Orange', 'PoD Arena North'),
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('PoD Arena Main Ranged Crystal Exit', 'PoD Arena Main'),
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('PoD Arena Bridge to Ranged Crystal', 'PoD Arena Bridge - Ranged Crystal'),
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('PoD Arena Bridge Ranged Crystal Exit', 'PoD Arena Bridge'),
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('PoD Arena Landing to Main Barrier - Blue', 'PoD Arena Main'),
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('PoD Arena Landing to Right Barrier - Blue', 'PoD Arena Right'),
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('PoD Arena Landing to North Barrier - Orange', 'PoD Arena North'),
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('PoD Arena Landing to Ranged Crystal', 'PoD Arena Landing - Ranged Crystal'),
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('PoD Arena Landing Ranged Crystal Exit', 'PoD Arena Landing'),
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('PoD Arena Right to Landing Barrier - Blue', 'PoD Arena Landing'),
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('PoD Map Balcony Drop Down', 'PoD Sexy Statue'),
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('PoD Map Balcony Drop Down', 'PoD Sexy Statue'),
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('PoD Map Balcony to Ranged Crystal', 'PoD Map Balcony - Ranged Crystal'),
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('PoD Map Balcony Ranged Crystal Exit', 'PoD Map Balcony'),
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('PoD Basement Ledge Drop Down', 'PoD Stalfos Basement'),
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('PoD Basement Ledge Drop Down', 'PoD Stalfos Basement'),
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('PoD Falling Bridge Path N', 'PoD Falling Bridge Ledge'),
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('PoD Falling Bridge Path N', 'PoD Falling Bridge Ledge'),
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('PoD Falling Bridge Path S', 'PoD Falling Bridge'),
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('PoD Falling Bridge Path S', 'PoD Falling Bridge'),
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('PoD Bow Statue Left to Right Barrier - Orange', 'PoD Bow Statue Right'),
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('PoD Bow Statue Right to Left Barrier - Orange', 'PoD Bow Statue Left'),
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('PoD Bow Statue Right to Ranged Crystal', 'PoD Bow Statue Right - Ranged Crystal'),
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('PoD Bow Statue Ranged Crystal Exit', 'PoD Bow Statue Right'),
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('PoD Dark Pegs Landing to Right', 'PoD Dark Pegs Right'),
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('PoD Dark Pegs Landing to Right', 'PoD Dark Pegs Right'),
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('PoD Dark Pegs Landing to Ranged Crystal', 'PoD Dark Pegs Landing - Ranged Crystal'),
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('PoD Dark Pegs Landing to Ranged Crystal', 'PoD Dark Pegs Landing - Ranged Crystal'),
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('PoD Dark Pegs Right to Landing', 'PoD Dark Pegs Landing'),
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('PoD Dark Pegs Right to Landing', 'PoD Dark Pegs Landing'),
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@@ -2101,6 +2119,8 @@ logical_connections = [
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('Mire Hidden Shooters Block Path S', 'Mire Hidden Shooters'),
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('Mire Hidden Shooters Block Path S', 'Mire Hidden Shooters'),
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('Mire Hidden Shooters Block Path N', 'Mire Hidden Shooters Blocked'),
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('Mire Hidden Shooters Block Path N', 'Mire Hidden Shooters Blocked'),
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('Mire Left Bridge Hook Path', 'Mire Right Bridge'),
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('Mire Left Bridge Hook Path', 'Mire Right Bridge'),
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('Mire Tall Dark and Roomy to Ranged Crystal', 'Mire Tall Dark and Roomy - Ranged Crystal'),
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('Mire Tall Dark and Roomy Ranged Crystal Exit', 'Mire Tall Dark and Roomy'),
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('Mire Crystal Right Orange Barrier', 'Mire Crystal Mid'),
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('Mire Crystal Right Orange Barrier', 'Mire Crystal Mid'),
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('Mire Crystal Mid Orange Barrier', 'Mire Crystal Right'),
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('Mire Crystal Mid Orange Barrier', 'Mire Crystal Right'),
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('Mire Crystal Mid Blue Barrier', 'Mire Crystal Left'),
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('Mire Crystal Mid Blue Barrier', 'Mire Crystal Left'),
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@@ -2116,6 +2136,14 @@ logical_connections = [
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('TR Pipe Ledge Drop Down', 'TR Pipe Pit'),
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('TR Pipe Ledge Drop Down', 'TR Pipe Pit'),
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('TR Big Chest Gap', 'TR Big Chest Entrance'),
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('TR Big Chest Gap', 'TR Big Chest Entrance'),
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('TR Big Chest Entrance Gap', 'TR Big Chest'),
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('TR Big Chest Entrance Gap', 'TR Big Chest'),
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('TR Chain Chomps Top to Bottom Barrier - Orange', 'TR Chain Chomps Bottom'),
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('TR Chain Chomps Bottom to Top Barrier - Orange', 'TR Chain Chomps Top'),
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('TR Chain Chomps Bottom to Ranged Crystal', 'TR Chain Chomps Bottom - Ranged Crystal'),
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('TR Chain Chomps Bottom Ranged Crystal Exit', 'TR Chain Chomps Bottom'),
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('TR Pokey 2 Top to Bottom Barrier - Blue', 'TR Pokey 2 Bottom'),
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('TR Pokey 2 Bottom to Top Barrier - Blue', 'TR Pokey 2 Top'),
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('TR Pokey 2 Bottom to Ranged Crystal', 'TR Pokey 2 Bottom - Ranged Crystal'),
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('TR Pokey 2 Bottom Ranged Crystal Exit', 'TR Pokey 2 Bottom'),
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('TR Crystaroller Bottom to Middle Barrier - Orange', 'TR Crystaroller Middle'),
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('TR Crystaroller Bottom to Middle Barrier - Orange', 'TR Crystaroller Middle'),
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('TR Crystaroller Bottom to Ranged Crystal', 'TR Crystaroller Bottom - Ranged Crystal'),
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('TR Crystaroller Bottom to Ranged Crystal', 'TR Crystaroller Bottom - Ranged Crystal'),
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('TR Crystaroller Middle to Bottom Barrier - Orange', 'TR Crystaroller Bottom'),
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('TR Crystaroller Middle to Bottom Barrier - Orange', 'TR Crystaroller Bottom'),
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@@ -2713,8 +2741,8 @@ default_door_connections = [
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('TR Torches NW', 'TR Roller Room SW'),
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('TR Torches NW', 'TR Roller Room SW'),
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('TR Pipe Pit WN', 'TR Lava Dual Pipes EN'),
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('TR Pipe Pit WN', 'TR Lava Dual Pipes EN'),
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('TR Lava Island ES', 'TR Pipe Ledge WS'),
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('TR Lava Island ES', 'TR Pipe Ledge WS'),
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('TR Lava Dual Pipes WN', 'TR Pokey 2 EN'),
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('TR Lava Dual Pipes SW', 'TR Twin Pokeys NW'),
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('TR Lava Dual Pipes SW', 'TR Twin Pokeys NW'),
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('TR Lava Dual Pipes WN', 'TR Pokey 2 EN'),
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('TR Pokey 2 ES', 'TR Lava Island WS'),
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('TR Pokey 2 ES', 'TR Lava Island WS'),
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('TR Dodgers NE', 'TR Lava Escape SE'),
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('TR Dodgers NE', 'TR Lava Escape SE'),
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('TR Lava Escape NW', 'TR Dash Room SW'),
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('TR Lava Escape NW', 'TR Dash Room SW'),
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75
Doors.py
75
Doors.py
@@ -368,17 +368,29 @@ def create_doors(world, player):
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create_door(player, 'PoD Arena Bridge SE', Nrml).dir(So, 0x2a, Right, High).pos(5).portal(X, 0x22),
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create_door(player, 'PoD Arena Bridge SE', Nrml).dir(So, 0x2a, Right, High).pos(5).portal(X, 0x22),
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create_door(player, 'PoD Arena Main NW', Nrml).dir(No, 0x2a, Left, High).small_key().pos(1),
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create_door(player, 'PoD Arena Main NW', Nrml).dir(No, 0x2a, Left, High).small_key().pos(1),
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create_door(player, 'PoD Arena Main NE', Nrml).dir(No, 0x2a, Right, High).no_exit().trap(0x4).pos(0),
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create_door(player, 'PoD Arena Main NE', Nrml).dir(No, 0x2a, Right, High).no_exit().trap(0x4).pos(0),
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create_door(player, 'PoD Arena Main Crystal Path', Lgcl),
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create_door(player, 'PoD Arena Main Orange Barrier', Lgcl),
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create_door(player, 'PoD Arena North Drop Down', Lgcl),
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create_door(player, 'PoD Arena Bonk Path', Lgcl),
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create_door(player, 'PoD Arena Crystals E', Nrml).dir(Ea, 0x2a, Mid, High).pos(3),
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create_door(player, 'PoD Arena Crystals E', Nrml).dir(Ea, 0x2a, Mid, High).pos(3),
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create_door(player, 'PoD Arena Crystal Path', Lgcl),
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create_door(player, 'PoD Arena Landing Bonk Path', Lgcl),
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create_door(player, 'PoD Arena North Drop Down', Lgcl),
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create_door(player, 'PoD Arena Bridge Drop Down', Lgcl),
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create_door(player, 'PoD Arena Bridge Drop Down', Lgcl),
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create_door(player, 'PoD Arena North to Landing Barrier - Orange', Lgcl),
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create_door(player, 'PoD Arena Main to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Arena Main to Landing Barrier - Blue', Lgcl),
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create_door(player, 'PoD Arena Main to North Ranged Barrier - Orange', Lgcl),
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create_door(player, 'PoD Arena Main Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Arena Bridge to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Arena Bridge Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Arena Landing to Main Barrier - Blue', Lgcl),
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create_door(player, 'PoD Arena Landing to Right Barrier - Blue', Lgcl),
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create_door(player, 'PoD Arena Landing to North Barrier - Orange', Lgcl),
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create_door(player, 'PoD Arena Landing to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Arena Landing Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Arena Right to Landing Barrier - Blue', Lgcl),
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create_door(player, 'PoD Arena Ledge ES', Nrml).dir(Ea, 0x2a, Bot, High).pos(2),
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create_door(player, 'PoD Arena Ledge ES', Nrml).dir(Ea, 0x2a, Bot, High).pos(2),
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create_door(player, 'PoD Sexy Statue W', Nrml).dir(We, 0x2b, Mid, High).pos(3),
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create_door(player, 'PoD Sexy Statue W', Nrml).dir(We, 0x2b, Mid, High).pos(3),
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create_door(player, 'PoD Sexy Statue NW', Nrml).dir(No, 0x2b, Left, High).trap(0x1).pos(2),
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create_door(player, 'PoD Sexy Statue NW', Nrml).dir(No, 0x2b, Left, High).trap(0x1).pos(2),
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create_door(player, 'PoD Map Balcony Drop Down', Lgcl),
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create_door(player, 'PoD Map Balcony Drop Down', Lgcl),
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create_door(player, 'PoD Map Balcony to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Map Balcony Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Map Balcony WS', Nrml).dir(We, 0x2b, Bot, High).pos(1),
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create_door(player, 'PoD Map Balcony WS', Nrml).dir(We, 0x2b, Bot, High).pos(1),
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create_door(player, 'PoD Map Balcony South Stairs', StrS).dir(So, 0x2b, Left, High),
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create_door(player, 'PoD Map Balcony South Stairs', StrS).dir(So, 0x2b, Left, High),
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create_door(player, 'PoD Conveyor North Stairs', StrS).dir(No, 0x3b, Left, High),
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create_door(player, 'PoD Conveyor North Stairs', StrS).dir(No, 0x3b, Left, High),
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@@ -409,6 +421,10 @@ def create_doors(world, player):
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create_door(player, 'PoD Mimics 2 SW', Nrml).dir(So, 0x1b, Left, High).pos(1).kill().portal(Z, 0x00),
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create_door(player, 'PoD Mimics 2 SW', Nrml).dir(So, 0x1b, Left, High).pos(1).kill().portal(Z, 0x00),
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create_door(player, 'PoD Mimics 2 NW', Intr).dir(No, 0x1b, Left, High).pos(0),
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create_door(player, 'PoD Mimics 2 NW', Intr).dir(No, 0x1b, Left, High).pos(0),
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create_door(player, 'PoD Bow Statue SW', Intr).dir(So, 0x1b, Left, High).pos(0),
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create_door(player, 'PoD Bow Statue SW', Intr).dir(So, 0x1b, Left, High).pos(0),
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create_door(player, 'PoD Bow Statue Left to Right Barrier - Orange', Lgcl),
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create_door(player, 'PoD Bow Statue Right to Left Barrier - Orange', Lgcl),
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create_door(player, 'PoD Bow Statue Right to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Bow Statue Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Bow Statue Down Ladder', Lddr).no_entrance(),
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create_door(player, 'PoD Bow Statue Down Ladder', Lddr).no_entrance(),
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create_door(player, 'PoD Dark Pegs Up Ladder', Lddr),
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create_door(player, 'PoD Dark Pegs Up Ladder', Lddr),
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@@ -875,6 +891,8 @@ def create_doors(world, player):
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create_door(player, 'Mire Tall Dark and Roomy WN', Intr).dir(We, 0x92, Top, High).pos(0),
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create_door(player, 'Mire Tall Dark and Roomy WN', Intr).dir(We, 0x92, Top, High).pos(0),
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create_door(player, 'Mire Shooter Rupees EN', Intr).dir(Ea, 0x92, Top, High).pos(0),
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create_door(player, 'Mire Shooter Rupees EN', Intr).dir(Ea, 0x92, Top, High).pos(0),
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create_door(player, 'Mire Tall Dark and Roomy WS', Intr).dir(We, 0x92, Bot, High).pos(3),
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create_door(player, 'Mire Tall Dark and Roomy WS', Intr).dir(We, 0x92, Bot, High).pos(3),
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create_door(player, 'Mire Tall Dark and Roomy to Ranged Crystal', Lgcl),
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create_door(player, 'Mire Tall Dark and Roomy Ranged Crystal Exit', Lgcl),
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create_door(player, 'Mire Crystal Right ES', Intr).dir(Ea, 0x92, Bot, High).pos(3),
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create_door(player, 'Mire Crystal Right ES', Intr).dir(Ea, 0x92, Bot, High).pos(3),
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create_door(player, 'Mire Crystal Mid NW', Intr).dir(No, 0x92, Left, High).pos(1),
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create_door(player, 'Mire Crystal Mid NW', Intr).dir(No, 0x92, Left, High).pos(1),
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create_door(player, 'Mire Crystal Top SW', Intr).dir(So, 0x92, Left, High).pos(1),
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create_door(player, 'Mire Crystal Top SW', Intr).dir(So, 0x92, Left, High).pos(1),
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@@ -912,6 +930,10 @@ def create_doors(world, player):
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create_door(player, 'TR Refill SE', Intr).dir(So, 0xb6, Right, High).pos(1),
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create_door(player, 'TR Refill SE', Intr).dir(So, 0xb6, Right, High).pos(1),
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create_door(player, 'TR Pokey 1 NW', Intr).dir(No, 0xb6, Left, High).small_key().pos(3),
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create_door(player, 'TR Pokey 1 NW', Intr).dir(No, 0xb6, Left, High).small_key().pos(3),
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create_door(player, 'TR Chain Chomps SW', Intr).dir(So, 0xb6, Left, High).small_key().pos(3),
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create_door(player, 'TR Chain Chomps SW', Intr).dir(So, 0xb6, Left, High).small_key().pos(3),
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create_door(player, 'TR Chain Chomps Top to Bottom Barrier - Orange', Lgcl),
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create_door(player, 'TR Chain Chomps Bottom to Top Barrier - Orange', Lgcl),
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create_door(player, 'TR Chain Chomps Bottom to Ranged Crystal', Lgcl),
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create_door(player, 'TR Chain Chomps Bottom Ranged Crystal Exit', Lgcl),
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create_door(player, 'TR Chain Chomps Down Stairs', Sprl).dir(Dn, 0xb6, 0, HTH).ss(A, 0x12, 0x80, True, True).small_key().pos(0),
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create_door(player, 'TR Chain Chomps Down Stairs', Sprl).dir(Dn, 0xb6, 0, HTH).ss(A, 0x12, 0x80, True, True).small_key().pos(0),
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create_door(player, 'TR Pipe Pit Up Stairs', Sprl).dir(Up, 0x15, 0, HTH).ss(A, 0x1b, 0x6c),
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create_door(player, 'TR Pipe Pit Up Stairs', Sprl).dir(Up, 0x15, 0, HTH).ss(A, 0x1b, 0x6c),
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create_door(player, 'TR Pipe Pit WN', Nrml).dir(We, 0x15, Top, High).pos(1),
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create_door(player, 'TR Pipe Pit WN', Nrml).dir(We, 0x15, Top, High).pos(1),
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@@ -925,6 +947,10 @@ def create_doors(world, player):
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create_door(player, 'TR Lava Escape SE', Nrml).dir(So, 0x14, Right, High).small_key().pos(0),
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create_door(player, 'TR Lava Escape SE', Nrml).dir(So, 0x14, Right, High).small_key().pos(0),
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create_door(player, 'TR Lava Escape NW', Nrml).dir(No, 0x14, Left, High).pos(2),
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create_door(player, 'TR Lava Escape NW', Nrml).dir(No, 0x14, Left, High).pos(2),
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create_door(player, 'TR Pokey 2 EN', Nrml).dir(Ea, 0x13, Top, High).pos(1),
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create_door(player, 'TR Pokey 2 EN', Nrml).dir(Ea, 0x13, Top, High).pos(1),
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create_door(player, 'TR Pokey 2 Top to Bottom Barrier - Blue', Lgcl),
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create_door(player, 'TR Pokey 2 Bottom to Top Barrier - Blue', Lgcl),
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create_door(player, 'TR Pokey 2 Bottom to Ranged Crystal', Lgcl),
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create_door(player, 'TR Pokey 2 Bottom Ranged Crystal Exit', Lgcl),
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create_door(player, 'TR Pokey 2 ES', Nrml).dir(Ea, 0x13, Bot, High).small_key().pos(0),
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create_door(player, 'TR Pokey 2 ES', Nrml).dir(Ea, 0x13, Bot, High).small_key().pos(0),
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create_door(player, 'TR Twin Pokeys NW', Nrml).dir(No, 0x24, Left, High).pos(5),
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create_door(player, 'TR Twin Pokeys NW', Nrml).dir(No, 0x24, Left, High).pos(5),
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create_door(player, 'TR Twin Pokeys SW', Intr).dir(So, 0x24, Left, High).pos(2),
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create_door(player, 'TR Twin Pokeys SW', Intr).dir(So, 0x24, Left, High).pos(2),
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@@ -1189,20 +1215,25 @@ def create_doors(world, player):
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world.get_door('Hera Startile Wide Up Stairs', player).c_switch()
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world.get_door('Hera Startile Wide Up Stairs', player).c_switch()
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world.get_door('Hera Startile Wide Holes', player).c_switch()
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world.get_door('Hera Startile Wide Holes', player).c_switch()
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world.get_door('PoD Arena Main SW', player).c_switch()
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world.get_door('PoD Arena North to Landing Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Arena Bonk Path', player).c_switch()
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world.get_door('PoD Arena Main to Landing Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Arena Bridge SE', player).c_switch()
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world.get_door('PoD Arena Main to North Ranged Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Arena Bridge Drop Down', player).c_switch()
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world.get_door('PoD Arena Main Ranged Crystal Exit', player).c_switch()
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world.get_door('PoD Arena Main Orange Barrier', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Arena Bridge Ranged Crystal Exit', player).c_switch()
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# maybe you can cross this way with blue up??
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world.get_door('PoD Arena Landing to Main Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Arena Main Crystal Path', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Arena Landing to Right Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Arena Crystal Path', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Arena Landing to North Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Arena Landing Ranged Crystal Exit', player).c_switch()
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world.get_door('PoD Arena Right to Landing Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Sexy Statue W', player).c_switch()
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world.get_door('PoD Sexy Statue W', player).c_switch()
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world.get_door('PoD Sexy Statue NW', player).c_switch()
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world.get_door('PoD Sexy Statue NW', player).c_switch()
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world.get_door('PoD Map Balcony WS', player).c_switch()
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world.get_door('PoD Map Balcony Ranged Crystal Exit', player).c_switch()
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world.get_door('PoD Map Balcony South Stairs', player).c_switch()
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world.get_door('PoD Bow Statue SW', player).c_switch()
|
world.get_door('PoD Bow Statue SW', player).c_switch()
|
||||||
world.get_door('PoD Bow Statue Down Ladder', player).c_switch()
|
world.get_door('PoD Bow Statue Left to Right Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
||||||
|
world.get_door('PoD Bow Statue Right to Left Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
||||||
|
world.get_door('PoD Bow Statue Ranged Crystal Exit', player).c_switch()
|
||||||
|
|
||||||
world.get_door('PoD Dark Pegs Right to Middle Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
world.get_door('PoD Dark Pegs Right to Middle Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
||||||
world.get_door('PoD Dark Pegs Middle to Right Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
world.get_door('PoD Dark Pegs Middle to Right Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
||||||
world.get_door('PoD Dark Pegs Middle to Left Barrier - Blue', player).barrier(CrystalBarrier.Blue)
|
world.get_door('PoD Dark Pegs Middle to Left Barrier - Blue', player).barrier(CrystalBarrier.Blue)
|
||||||
@@ -1248,9 +1279,7 @@ def create_doors(world, player):
|
|||||||
world.get_door('Mire Conveyor Crystal ES', player).c_switch()
|
world.get_door('Mire Conveyor Crystal ES', player).c_switch()
|
||||||
world.get_door('Mire Conveyor Crystal SE', player).c_switch()
|
world.get_door('Mire Conveyor Crystal SE', player).c_switch()
|
||||||
world.get_door('Mire Conveyor Crystal WS', player).c_switch()
|
world.get_door('Mire Conveyor Crystal WS', player).c_switch()
|
||||||
world.get_door('Mire Tall Dark and Roomy ES', player).c_switch()
|
world.get_door('Mire Tall Dark and Roomy Ranged Crystal Exit', player).c_switch()
|
||||||
world.get_door('Mire Tall Dark and Roomy WN', player).c_switch()
|
|
||||||
world.get_door('Mire Tall Dark and Roomy WS', player).c_switch()
|
|
||||||
world.get_door('Mire Crystal Top SW', player).c_switch()
|
world.get_door('Mire Crystal Top SW', player).c_switch()
|
||||||
world.get_door('Mire Falling Foes ES', player).c_switch()
|
world.get_door('Mire Falling Foes ES', player).c_switch()
|
||||||
world.get_door('Mire Falling Foes Up Stairs', player).c_switch()
|
world.get_door('Mire Falling Foes Up Stairs', player).c_switch()
|
||||||
@@ -1274,10 +1303,14 @@ def create_doors(world, player):
|
|||||||
world.get_door('Mire Firesnake Skip Orange Barrier', player).barrier(CrystalBarrier.Orange)
|
world.get_door('Mire Firesnake Skip Orange Barrier', player).barrier(CrystalBarrier.Orange)
|
||||||
world.get_door('Mire Antechamber Orange Barrier', player).barrier(CrystalBarrier.Orange)
|
world.get_door('Mire Antechamber Orange Barrier', player).barrier(CrystalBarrier.Orange)
|
||||||
|
|
||||||
world.get_door('TR Chain Chomps SW', player).c_switch()
|
|
||||||
world.get_door('TR Chain Chomps Down Stairs', player).c_switch()
|
world.get_door('TR Chain Chomps Down Stairs', player).c_switch()
|
||||||
|
world.get_door('TR Chain Chomps Top to Bottom Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
||||||
|
world.get_door('TR Chain Chomps Bottom to Top Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
||||||
|
world.get_door('TR Chain Chomps Bottom Ranged Crystal Exit', player).c_switch()
|
||||||
world.get_door('TR Pokey 2 EN', player).c_switch()
|
world.get_door('TR Pokey 2 EN', player).c_switch()
|
||||||
world.get_door('TR Pokey 2 ES', player).c_switch()
|
world.get_door('TR Pokey 2 Top to Bottom Barrier - Blue', player).barrier(CrystalBarrier.Blue)
|
||||||
|
world.get_door('TR Pokey 2 Bottom to Top Barrier - Blue', player).barrier(CrystalBarrier.Blue)
|
||||||
|
world.get_door('TR Pokey 2 Bottom Ranged Crystal Exit', player).c_switch()
|
||||||
world.get_door('TR Crystaroller Bottom to Middle Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
world.get_door('TR Crystaroller Bottom to Middle Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
||||||
world.get_door('TR Crystaroller Middle to Bottom Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
world.get_door('TR Crystaroller Middle to Bottom Barrier - Orange', player).barrier(CrystalBarrier.Orange)
|
||||||
world.get_door('TR Crystaroller Middle to Chest Barrier - Blue', player).barrier(CrystalBarrier.Blue)
|
world.get_door('TR Crystaroller Middle to Chest Barrier - Blue', player).barrier(CrystalBarrier.Blue)
|
||||||
|
|||||||
15
Dungeons.py
15
Dungeons.py
@@ -210,12 +210,13 @@ tower_regions = [
|
|||||||
|
|
||||||
pod_regions = [
|
pod_regions = [
|
||||||
'PoD Lobby', 'PoD Left Cage', 'PoD Middle Cage', 'PoD Shooter Room', 'PoD Pit Room', 'PoD Pit Room Blocked',
|
'PoD Lobby', 'PoD Left Cage', 'PoD Middle Cage', 'PoD Shooter Room', 'PoD Pit Room', 'PoD Pit Room Blocked',
|
||||||
'PoD Arena Main', 'PoD Arena North', 'PoD Arena Crystal', 'PoD Arena Bridge', 'PoD Arena Ledge', 'PoD Sexy Statue',
|
'PoD Arena Main', 'PoD Arena Main - Ranged Crystal', 'PoD Arena North', 'PoD Arena Bridge', 'PoD Arena Bridge - Ranged Crystal',
|
||||||
'PoD Map Balcony', 'PoD Conveyor', 'PoD Mimics 1', 'PoD Jelly Hall', 'PoD Warp Hint', 'PoD Warp Room',
|
'PoD Arena Landing', 'PoD Arena Landing - Ranged Crystal', 'PoD Arena Right', 'PoD Arena Ledge', 'PoD Sexy Statue',
|
||||||
|
'PoD Map Balcony', 'PoD Map Balcony - Ranged Crystal', 'PoD Conveyor', 'PoD Mimics 1', 'PoD Jelly Hall', 'PoD Warp Hint', 'PoD Warp Room',
|
||||||
'PoD Stalfos Basement', 'PoD Basement Ledge', 'PoD Big Key Landing', 'PoD Falling Bridge',
|
'PoD Stalfos Basement', 'PoD Basement Ledge', 'PoD Big Key Landing', 'PoD Falling Bridge',
|
||||||
'PoD Falling Bridge Ledge', 'PoD Dark Maze', 'PoD Big Chest Balcony', 'PoD Compass Room', 'PoD Dark Basement',
|
'PoD Falling Bridge Ledge', 'PoD Dark Maze', 'PoD Big Chest Balcony', 'PoD Compass Room', 'PoD Dark Basement',
|
||||||
'PoD Harmless Hellway', 'PoD Mimics 2', 'PoD Bow Statue', 'PoD Dark Pegs Landing', 'PoD Dark Pegs Right',
|
'PoD Harmless Hellway', 'PoD Mimics 2', 'PoD Bow Statue Left', 'PoD Bow Statue Right', 'PoD Bow Statue Right - Ranged Crystal',
|
||||||
'PoD Dark Pegs Middle', 'PoD Dark Pegs Left', 'PoD Dark Pegs Landing - Ranged Crystal',
|
'PoD Dark Pegs Landing', 'PoD Dark Pegs Right', 'PoD Dark Pegs Middle', 'PoD Dark Pegs Left', 'PoD Dark Pegs Landing - Ranged Crystal',
|
||||||
'PoD Dark Pegs Middle - Ranged Crystal', 'PoD Dark Pegs Left - Ranged Crystal', 'PoD Lonely Turtle', 'PoD Turtle Party',
|
'PoD Dark Pegs Middle - Ranged Crystal', 'PoD Dark Pegs Left - Ranged Crystal', 'PoD Lonely Turtle', 'PoD Turtle Party',
|
||||||
'PoD Dark Alley', 'PoD Callback', 'PoD Boss', 'Palace of Darkness Portal'
|
'PoD Dark Alley', 'PoD Callback', 'PoD Boss', 'Palace of Darkness Portal'
|
||||||
]
|
]
|
||||||
@@ -274,15 +275,15 @@ mire_regions = [
|
|||||||
'Mire Wizzrobe Bypass', 'Mire Conveyor Crystal', 'Mire Tile Room', 'Mire Compass Room', 'Mire Compass Chest',
|
'Mire Wizzrobe Bypass', 'Mire Conveyor Crystal', 'Mire Tile Room', 'Mire Compass Room', 'Mire Compass Chest',
|
||||||
'Mire Neglected Room', 'Mire Chest View', 'Mire Conveyor Barrier', 'Mire BK Chest Ledge', 'Mire Warping Pool',
|
'Mire Neglected Room', 'Mire Chest View', 'Mire Conveyor Barrier', 'Mire BK Chest Ledge', 'Mire Warping Pool',
|
||||||
'Mire Torches Top', 'Mire Torches Bottom', 'Mire Attic Hint', 'Mire Dark Shooters', 'Mire Key Rupees',
|
'Mire Torches Top', 'Mire Torches Bottom', 'Mire Attic Hint', 'Mire Dark Shooters', 'Mire Key Rupees',
|
||||||
'Mire Block X', 'Mire Tall Dark and Roomy', 'Mire Crystal Right', 'Mire Crystal Mid', 'Mire Crystal Left',
|
'Mire Block X', 'Mire Tall Dark and Roomy', 'Mire Tall Dark and Roomy - Ranged Crystal', 'Mire Crystal Right', 'Mire Crystal Mid', 'Mire Crystal Left',
|
||||||
'Mire Crystal Top', 'Mire Shooter Rupees', 'Mire Falling Foes', 'Mire Firesnake Skip', 'Mire Antechamber',
|
'Mire Crystal Top', 'Mire Shooter Rupees', 'Mire Falling Foes', 'Mire Firesnake Skip', 'Mire Antechamber',
|
||||||
'Mire Boss', 'Mire Portal'
|
'Mire Boss', 'Mire Portal'
|
||||||
]
|
]
|
||||||
|
|
||||||
tr_regions = [
|
tr_regions = [
|
||||||
'TR Main Lobby', 'TR Lobby Ledge', 'TR Compass Room', 'TR Hub', 'TR Torches Ledge', 'TR Torches', 'TR Roller Room',
|
'TR Main Lobby', 'TR Lobby Ledge', 'TR Compass Room', 'TR Hub', 'TR Torches Ledge', 'TR Torches', 'TR Roller Room',
|
||||||
'TR Tile Room', 'TR Refill', 'TR Pokey 1', 'TR Chain Chomps', 'TR Pipe Pit', 'TR Pipe Ledge', 'TR Lava Dual Pipes',
|
'TR Tile Room', 'TR Refill', 'TR Pokey 1', 'TR Chain Chomps Top', 'TR Chain Chomps Bottom', 'TR Chain Chomps Bottom - Ranged Crystal', 'TR Pipe Pit', 'TR Pipe Ledge', 'TR Lava Dual Pipes',
|
||||||
'TR Lava Island', 'TR Lava Escape', 'TR Pokey 2', 'TR Twin Pokeys', 'TR Hallway', 'TR Dodgers', 'TR Big View',
|
'TR Lava Island', 'TR Lava Escape', 'TR Pokey 2 Top', 'TR Pokey 2 Bottom', 'TR Pokey 2 Bottom - Ranged Crystal', 'TR Twin Pokeys', 'TR Hallway', 'TR Dodgers', 'TR Big View',
|
||||||
'TR Big Chest', 'TR Big Chest Entrance', 'TR Lazy Eyes', 'TR Dash Room', 'TR Tongue Pull', 'TR Rupees',
|
'TR Big Chest', 'TR Big Chest Entrance', 'TR Lazy Eyes', 'TR Dash Room', 'TR Tongue Pull', 'TR Rupees',
|
||||||
'TR Crystaroller Bottom', 'TR Crystaroller Middle', 'TR Crystaroller Top', 'TR Crystaroller Chest', 'TR Crystaroller Middle - Ranged Crystal', 'TR Crystaroller Bottom - Ranged Crystal',
|
'TR Crystaroller Bottom', 'TR Crystaroller Middle', 'TR Crystaroller Top', 'TR Crystaroller Chest', 'TR Crystaroller Middle - Ranged Crystal', 'TR Crystaroller Bottom - Ranged Crystal',
|
||||||
'TR Dark Ride', 'TR Dash Bridge', 'TR Eye Bridge', 'TR Crystal Maze', 'TR Crystal Maze End',
|
'TR Dark Ride', 'TR Dash Bridge', 'TR Eye Bridge', 'TR Crystal Maze', 'TR Crystal Maze End',
|
||||||
|
|||||||
56
Regions.py
56
Regions.py
@@ -385,13 +385,20 @@ def create_dungeon_regions(world, player):
|
|||||||
create_dungeon_region(player, 'PoD Shooter Room', 'Palace of Darkness', ['Palace of Darkness - Shooter Room'], ['PoD Shooter Room Up Stairs']),
|
create_dungeon_region(player, 'PoD Shooter Room', 'Palace of Darkness', ['Palace of Darkness - Shooter Room'], ['PoD Shooter Room Up Stairs']),
|
||||||
create_dungeon_region(player, 'PoD Pit Room', 'Palace of Darkness', None, ['PoD Pit Room S', 'PoD Pit Room NW', 'PoD Pit Room Bomb Hole', 'PoD Pit Room Block Path N']),
|
create_dungeon_region(player, 'PoD Pit Room', 'Palace of Darkness', None, ['PoD Pit Room S', 'PoD Pit Room NW', 'PoD Pit Room Bomb Hole', 'PoD Pit Room Block Path N']),
|
||||||
create_dungeon_region(player, 'PoD Pit Room Blocked', 'Palace of Darkness', None, ['PoD Pit Room NE', 'PoD Pit Room Freefall', 'PoD Pit Room Block Path S']),
|
create_dungeon_region(player, 'PoD Pit Room Blocked', 'Palace of Darkness', None, ['PoD Pit Room NE', 'PoD Pit Room Freefall', 'PoD Pit Room Block Path S']),
|
||||||
create_dungeon_region(player, 'PoD Arena Main', 'Palace of Darkness', None, ['PoD Arena Main SW', 'PoD Arena Main Crystal Path', 'PoD Arena Main Orange Barrier', 'PoD Arena Bonk Path']),
|
|
||||||
create_dungeon_region(player, 'PoD Arena North', 'Palace of Darkness', None, ['PoD Arena Main NW', 'PoD Arena Main NE', 'PoD Arena North Drop Down']),
|
create_dungeon_region(player, 'PoD Arena Main', 'Palace of Darkness', None, ['PoD Arena Main SW', 'PoD Arena Main to Ranged Crystal', 'PoD Arena Main to Landing Barrier - Blue', 'PoD Arena Main to North Ranged Barrier - Orange']),
|
||||||
create_dungeon_region(player, 'PoD Arena Crystal', 'Palace of Darkness', None, ['PoD Arena Crystals E', 'PoD Arena Crystal Path']),
|
create_dungeon_region(player, 'PoD Arena Main - Ranged Crystal', 'Palace of Darkness', None, ['PoD Arena Main Ranged Crystal Exit']),
|
||||||
create_dungeon_region(player, 'PoD Arena Bridge', 'Palace of Darkness', ['Palace of Darkness - The Arena - Bridge'], ['PoD Arena Bridge SE', 'PoD Arena Bridge Drop Down']),
|
create_dungeon_region(player, 'PoD Arena North', 'Palace of Darkness', None, ['PoD Arena Main NW', 'PoD Arena Main NE', 'PoD Arena North Drop Down', 'PoD Arena North to Landing Barrier - Orange']),
|
||||||
|
create_dungeon_region(player, 'PoD Arena Bridge', 'Palace of Darkness', ['Palace of Darkness - The Arena - Bridge'], ['PoD Arena Bridge SE', 'PoD Arena Bridge Drop Down', 'PoD Arena Bridge to Ranged Crystal']),
|
||||||
|
create_dungeon_region(player, 'PoD Arena Bridge - Ranged Crystal', 'Palace of Darkness', None, ['PoD Arena Bridge Ranged Crystal Exit']),
|
||||||
|
create_dungeon_region(player, 'PoD Arena Landing', 'Palace of Darkness', None, ['PoD Arena Landing to Main Barrier - Blue', 'PoD Arena Landing to Right Barrier - Blue', 'PoD Arena Landing to North Barrier - Orange', 'PoD Arena Landing to Ranged Crystal', 'PoD Arena Landing Bonk Path']),
|
||||||
|
create_dungeon_region(player, 'PoD Arena Landing - Ranged Crystal', 'Palace of Darkness', None, ['PoD Arena Landing Ranged Crystal Exit']),
|
||||||
|
create_dungeon_region(player, 'PoD Arena Right', 'Palace of Darkness', None, ['PoD Arena Crystals E', 'PoD Arena Right to Landing Barrier - Blue']),
|
||||||
|
|
||||||
create_dungeon_region(player, 'PoD Arena Ledge', 'Palace of Darkness', ['Palace of Darkness - The Arena - Ledge'], ['PoD Arena Ledge ES']),
|
create_dungeon_region(player, 'PoD Arena Ledge', 'Palace of Darkness', ['Palace of Darkness - The Arena - Ledge'], ['PoD Arena Ledge ES']),
|
||||||
create_dungeon_region(player, 'PoD Sexy Statue', 'Palace of Darkness', None, ['PoD Sexy Statue W', 'PoD Sexy Statue NW']),
|
create_dungeon_region(player, 'PoD Sexy Statue', 'Palace of Darkness', None, ['PoD Sexy Statue W', 'PoD Sexy Statue NW']),
|
||||||
create_dungeon_region(player, 'PoD Map Balcony', 'Palace of Darkness', ['Palace of Darkness - Map Chest'], ['PoD Map Balcony WS', 'PoD Map Balcony South Stairs', 'PoD Map Balcony Drop Down']),
|
create_dungeon_region(player, 'PoD Map Balcony', 'Palace of Darkness', ['Palace of Darkness - Map Chest'], ['PoD Map Balcony to Ranged Crystal', 'PoD Map Balcony WS', 'PoD Map Balcony South Stairs', 'PoD Map Balcony Drop Down']),
|
||||||
|
create_dungeon_region(player, 'PoD Map Balcony - Ranged Crystal', 'Palace of Darkness', None, ['PoD Map Balcony Ranged Crystal Exit']),
|
||||||
create_dungeon_region(player, 'PoD Conveyor', 'Palace of Darkness', None, ['PoD Conveyor North Stairs', 'PoD Conveyor SW']),
|
create_dungeon_region(player, 'PoD Conveyor', 'Palace of Darkness', None, ['PoD Conveyor North Stairs', 'PoD Conveyor SW']),
|
||||||
create_dungeon_region(player, 'PoD Mimics 1', 'Palace of Darkness', None, ['PoD Mimics 1 NW', 'PoD Mimics 1 SW']),
|
create_dungeon_region(player, 'PoD Mimics 1', 'Palace of Darkness', None, ['PoD Mimics 1 NW', 'PoD Mimics 1 SW']),
|
||||||
create_dungeon_region(player, 'PoD Jelly Hall', 'Palace of Darkness', None, ['PoD Jelly Hall NW', 'PoD Jelly Hall NE']),
|
create_dungeon_region(player, 'PoD Jelly Hall', 'Palace of Darkness', None, ['PoD Jelly Hall NW', 'PoD Jelly Hall NE']),
|
||||||
@@ -410,6 +417,10 @@ def create_dungeon_regions(world, player):
|
|||||||
create_dungeon_region(player, 'PoD Mimics 2', 'Palace of Darkness', None, ['PoD Mimics 2 SW', 'PoD Mimics 2 NW']),
|
create_dungeon_region(player, 'PoD Mimics 2', 'Palace of Darkness', None, ['PoD Mimics 2 SW', 'PoD Mimics 2 NW']),
|
||||||
create_dungeon_region(player, 'PoD Bow Statue', 'Palace of Darkness', None, ['PoD Bow Statue SW', 'PoD Bow Statue Down Ladder']),
|
create_dungeon_region(player, 'PoD Bow Statue', 'Palace of Darkness', None, ['PoD Bow Statue SW', 'PoD Bow Statue Down Ladder']),
|
||||||
|
|
||||||
|
create_dungeon_region(player, 'PoD Bow Statue Left', 'Palace of Darkness', None, ['PoD Bow Statue SW', 'PoD Bow Statue Left to Right Barrier - Orange']),
|
||||||
|
create_dungeon_region(player, 'PoD Bow Statue Right', 'Palace of Darkness', None, ['PoD Bow Statue Right to Left Barrier - Orange', 'PoD Bow Statue Right to Ranged Crystal', 'PoD Bow Statue Down Ladder']),
|
||||||
|
create_dungeon_region(player, 'PoD Bow Statue Right - Ranged Crystal', 'Palace of Darkness', None, ['PoD Bow Statue Ranged Crystal Exit']),
|
||||||
|
|
||||||
create_dungeon_region(player, 'PoD Dark Pegs Landing', 'Palace of Darkness', None, ['PoD Dark Pegs Up Ladder', 'PoD Dark Pegs Landing to Right', 'PoD Dark Pegs Landing to Ranged Crystal']),
|
create_dungeon_region(player, 'PoD Dark Pegs Landing', 'Palace of Darkness', None, ['PoD Dark Pegs Up Ladder', 'PoD Dark Pegs Landing to Right', 'PoD Dark Pegs Landing to Ranged Crystal']),
|
||||||
create_dungeon_region(player, 'PoD Dark Pegs Right', 'Palace of Darkness', None, ['PoD Dark Pegs Right to Landing', 'PoD Dark Pegs Right to Middle Barrier - Orange']),
|
create_dungeon_region(player, 'PoD Dark Pegs Right', 'Palace of Darkness', None, ['PoD Dark Pegs Right to Landing', 'PoD Dark Pegs Right to Middle Barrier - Orange']),
|
||||||
create_dungeon_region(player, 'PoD Dark Pegs Middle', 'Palace of Darkness', None, ['PoD Dark Pegs Middle to Right Barrier - Orange', 'PoD Dark Pegs Middle to Left Barrier - Blue', 'PoD Dark Pegs Middle to Ranged Crystal']),
|
create_dungeon_region(player, 'PoD Dark Pegs Middle', 'Palace of Darkness', None, ['PoD Dark Pegs Middle to Right Barrier - Orange', 'PoD Dark Pegs Middle to Left Barrier - Blue', 'PoD Dark Pegs Middle to Ranged Crystal']),
|
||||||
@@ -628,7 +639,8 @@ def create_dungeon_regions(world, player):
|
|||||||
create_dungeon_region(player, 'Mire Dark Shooters', 'Misery Mire', None, ['Mire Dark Shooters Up Stairs', 'Mire Dark Shooters SW', 'Mire Dark Shooters SE']),
|
create_dungeon_region(player, 'Mire Dark Shooters', 'Misery Mire', None, ['Mire Dark Shooters Up Stairs', 'Mire Dark Shooters SW', 'Mire Dark Shooters SE']),
|
||||||
create_dungeon_region(player, 'Mire Key Rupees', 'Misery Mire', None, ['Mire Key Rupees NE']),
|
create_dungeon_region(player, 'Mire Key Rupees', 'Misery Mire', None, ['Mire Key Rupees NE']),
|
||||||
create_dungeon_region(player, 'Mire Block X', 'Misery Mire', None, ['Mire Block X NW', 'Mire Block X WS']),
|
create_dungeon_region(player, 'Mire Block X', 'Misery Mire', None, ['Mire Block X NW', 'Mire Block X WS']),
|
||||||
create_dungeon_region(player, 'Mire Tall Dark and Roomy', 'Misery Mire', None, ['Mire Tall Dark and Roomy ES', 'Mire Tall Dark and Roomy WS', 'Mire Tall Dark and Roomy WN']),
|
create_dungeon_region(player, 'Mire Tall Dark and Roomy', 'Misery Mire', None, ['Mire Tall Dark and Roomy ES', 'Mire Tall Dark and Roomy WS', 'Mire Tall Dark and Roomy WN', 'Mire Tall Dark and Roomy to Ranged Crystal']),
|
||||||
|
create_dungeon_region(player, 'Mire Tall Dark and Roomy - Ranged Crystal', 'Misery Mire', None, ['Mire Tall Dark and Roomy Ranged Crystal Exit']),
|
||||||
create_dungeon_region(player, 'Mire Crystal Right', 'Misery Mire', None, ['Mire Crystal Right ES', 'Mire Crystal Right Orange Barrier']),
|
create_dungeon_region(player, 'Mire Crystal Right', 'Misery Mire', None, ['Mire Crystal Right ES', 'Mire Crystal Right Orange Barrier']),
|
||||||
create_dungeon_region(player, 'Mire Crystal Mid', 'Misery Mire', None, ['Mire Crystal Mid Orange Barrier', 'Mire Crystal Mid Blue Barrier', 'Mire Crystal Mid NW']),
|
create_dungeon_region(player, 'Mire Crystal Mid', 'Misery Mire', None, ['Mire Crystal Mid Orange Barrier', 'Mire Crystal Mid Blue Barrier', 'Mire Crystal Mid NW']),
|
||||||
create_dungeon_region(player, 'Mire Crystal Left', 'Misery Mire', None, ['Mire Crystal Left Blue Barrier', 'Mire Crystal Left WS']),
|
create_dungeon_region(player, 'Mire Crystal Left', 'Misery Mire', None, ['Mire Crystal Left Blue Barrier', 'Mire Crystal Left WS']),
|
||||||
@@ -650,13 +662,18 @@ def create_dungeon_regions(world, player):
|
|||||||
create_dungeon_region(player, 'TR Tile Room', 'Turtle Rock', None, ['TR Tile Room SE', 'TR Tile Room NE']),
|
create_dungeon_region(player, 'TR Tile Room', 'Turtle Rock', None, ['TR Tile Room SE', 'TR Tile Room NE']),
|
||||||
create_dungeon_region(player, 'TR Refill', 'Turtle Rock', None, ['TR Refill SE']),
|
create_dungeon_region(player, 'TR Refill', 'Turtle Rock', None, ['TR Refill SE']),
|
||||||
create_dungeon_region(player, 'TR Pokey 1', 'Turtle Rock', ['Turtle Rock - Pokey 1 Key Drop'], ['TR Pokey 1 SW', 'TR Pokey 1 NW']),
|
create_dungeon_region(player, 'TR Pokey 1', 'Turtle Rock', ['Turtle Rock - Pokey 1 Key Drop'], ['TR Pokey 1 SW', 'TR Pokey 1 NW']),
|
||||||
create_dungeon_region(player, 'TR Chain Chomps', 'Turtle Rock', ['Turtle Rock - Chain Chomps'], ['TR Chain Chomps SW', 'TR Chain Chomps Down Stairs']),
|
create_dungeon_region(player, 'TR Chain Chomps Top', 'Turtle Rock', ['Turtle Rock - Chain Chomps'], ['TR Chain Chomps Down Stairs', 'TR Chain Chomps Top to Bottom Barrier - Orange']),
|
||||||
|
create_dungeon_region(player, 'TR Chain Chomps Bottom', 'Turtle Rock', None, ['TR Chain Chomps SW', 'TR Chain Chomps Bottom to Top Barrier - Orange', 'TR Chain Chomps Bottom to Ranged Crystal']),
|
||||||
|
create_dungeon_region(player, 'TR Chain Chomps Bottom - Ranged Crystal', 'Turtle Rock', None, ['TR Chain Chomps Bottom Ranged Crystal Exit']),
|
||||||
|
|
||||||
create_dungeon_region(player, 'TR Pipe Pit', 'Turtle Rock', None, ['TR Pipe Pit Up Stairs', 'TR Pipe Pit WN']),
|
create_dungeon_region(player, 'TR Pipe Pit', 'Turtle Rock', None, ['TR Pipe Pit Up Stairs', 'TR Pipe Pit WN']),
|
||||||
create_dungeon_region(player, 'TR Pipe Ledge', 'Turtle Rock', None, ['TR Pipe Ledge WS', 'TR Pipe Ledge Drop Down']),
|
create_dungeon_region(player, 'TR Pipe Ledge', 'Turtle Rock', None, ['TR Pipe Ledge WS', 'TR Pipe Ledge Drop Down']),
|
||||||
create_dungeon_region(player, 'TR Lava Dual Pipes', 'Turtle Rock', None, ['TR Lava Dual Pipes EN', 'TR Lava Dual Pipes WN', 'TR Lava Dual Pipes SW']),
|
create_dungeon_region(player, 'TR Lava Dual Pipes', 'Turtle Rock', None, ['TR Lava Dual Pipes EN', 'TR Lava Dual Pipes WN', 'TR Lava Dual Pipes SW']),
|
||||||
create_dungeon_region(player, 'TR Lava Island', 'Turtle Rock', ['Turtle Rock - Big Key Chest'], ['TR Lava Island WS', 'TR Lava Island ES']),
|
create_dungeon_region(player, 'TR Lava Island', 'Turtle Rock', ['Turtle Rock - Big Key Chest'], ['TR Lava Island WS', 'TR Lava Island ES']),
|
||||||
create_dungeon_region(player, 'TR Lava Escape', 'Turtle Rock', None, ['TR Lava Escape SE', 'TR Lava Escape NW']),
|
create_dungeon_region(player, 'TR Lava Escape', 'Turtle Rock', None, ['TR Lava Escape SE', 'TR Lava Escape NW']),
|
||||||
create_dungeon_region(player, 'TR Pokey 2', 'Turtle Rock', ['Turtle Rock - Pokey 2 Key Drop'], ['TR Pokey 2 EN', 'TR Pokey 2 ES']),
|
create_dungeon_region(player, 'TR Pokey 2 Top', 'Turtle Rock', None, ['TR Pokey 2 EN', 'TR Pokey 2 Top to Bottom Barrier - Blue']),
|
||||||
|
create_dungeon_region(player, 'TR Pokey 2 Bottom', 'Turtle Rock', ['Turtle Rock - Pokey 2 Key Drop'], ['TR Pokey 2 ES', 'TR Pokey 2 Bottom to Top Barrier - Blue', 'TR Pokey 2 Bottom to Ranged Crystal']),
|
||||||
|
create_dungeon_region(player, 'TR Pokey 2 Bottom - Ranged Crystal', 'Turtle Rock', None, ['TR Pokey 2 Bottom Ranged Crystal Exit']),
|
||||||
create_dungeon_region(player, 'TR Twin Pokeys', 'Turtle Rock', None, ['TR Twin Pokeys NW', 'TR Twin Pokeys EN', 'TR Twin Pokeys SW']),
|
create_dungeon_region(player, 'TR Twin Pokeys', 'Turtle Rock', None, ['TR Twin Pokeys NW', 'TR Twin Pokeys EN', 'TR Twin Pokeys SW']),
|
||||||
create_dungeon_region(player, 'TR Hallway', 'Turtle Rock', None, ['TR Hallway NW', 'TR Hallway ES', 'TR Hallway WS']),
|
create_dungeon_region(player, 'TR Hallway', 'Turtle Rock', None, ['TR Hallway NW', 'TR Hallway ES', 'TR Hallway WS']),
|
||||||
create_dungeon_region(player, 'TR Dodgers', 'Turtle Rock', None, ['TR Dodgers WN', 'TR Dodgers SE', 'TR Dodgers NE']),
|
create_dungeon_region(player, 'TR Dodgers', 'Turtle Rock', None, ['TR Dodgers WN', 'TR Dodgers SE', 'TR Dodgers NE']),
|
||||||
@@ -673,12 +690,11 @@ def create_dungeon_regions(world, player):
|
|||||||
create_dungeon_region(player, 'TR Crystaroller Chest', 'Turtle Rock', ['Turtle Rock - Crystaroller Room'], ['TR Crystaroller Chest to Middle Barrier - Blue']),
|
create_dungeon_region(player, 'TR Crystaroller Chest', 'Turtle Rock', ['Turtle Rock - Crystaroller Room'], ['TR Crystaroller Chest to Middle Barrier - Blue']),
|
||||||
create_dungeon_region(player, 'TR Crystaroller Middle - Ranged Crystal', 'Turtle Rock', None, ['TR Crystaroller Middle Ranged Crystal Exit']),
|
create_dungeon_region(player, 'TR Crystaroller Middle - Ranged Crystal', 'Turtle Rock', None, ['TR Crystaroller Middle Ranged Crystal Exit']),
|
||||||
create_dungeon_region(player, 'TR Crystaroller Bottom - Ranged Crystal', 'Turtle Rock', None, ['TR Crystaroller Bottom Ranged Crystal Exit']),
|
create_dungeon_region(player, 'TR Crystaroller Bottom - Ranged Crystal', 'Turtle Rock', None, ['TR Crystaroller Bottom Ranged Crystal Exit']),
|
||||||
|
|
||||||
create_dungeon_region(player, 'TR Dark Ride', 'Turtle Rock', None, ['TR Dark Ride Up Stairs', 'TR Dark Ride SW']),
|
create_dungeon_region(player, 'TR Dark Ride', 'Turtle Rock', None, ['TR Dark Ride Up Stairs', 'TR Dark Ride SW']),
|
||||||
create_dungeon_region(player, 'TR Dash Bridge', 'Turtle Rock', None, ['TR Dash Bridge NW', 'TR Dash Bridge SW', 'TR Dash Bridge WS']),
|
create_dungeon_region(player, 'TR Dash Bridge', 'Turtle Rock', None, ['TR Dash Bridge NW', 'TR Dash Bridge SW', 'TR Dash Bridge WS']),
|
||||||
create_dungeon_region(player, 'TR Eye Bridge', 'Turtle Rock', ['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
|
create_dungeon_region(player, 'TR Eye Bridge', 'Turtle Rock', ['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
|
||||||
'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'],
|
'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'],
|
||||||
['TR Eye Bridge SW', 'TR Eye Bridge NW']),
|
['TR Eye Bridge SW', 'TR Eye Bridge NW']),
|
||||||
create_dungeon_region(player, 'TR Crystal Maze', 'Turtle Rock', None, ['TR Crystal Maze ES', 'TR Crystal Maze Forwards Path']),
|
create_dungeon_region(player, 'TR Crystal Maze', 'Turtle Rock', None, ['TR Crystal Maze ES', 'TR Crystal Maze Forwards Path']),
|
||||||
create_dungeon_region(player, 'TR Crystal Maze End', 'Turtle Rock', None, ['TR Crystal Maze Blue Path', 'TR Crystal Maze Cane Path', 'TR Crystal Maze North Stairs']),
|
create_dungeon_region(player, 'TR Crystal Maze End', 'Turtle Rock', None, ['TR Crystal Maze Blue Path', 'TR Crystal Maze Cane Path', 'TR Crystal Maze North Stairs']),
|
||||||
create_dungeon_region(player, 'TR Final Abyss', 'Turtle Rock', None, ['TR Final Abyss South Stairs', 'TR Final Abyss NW']),
|
create_dungeon_region(player, 'TR Final Abyss', 'Turtle Rock', None, ['TR Final Abyss South Stairs', 'TR Final Abyss NW']),
|
||||||
@@ -781,12 +797,15 @@ def create_dungeon_regions(world, player):
|
|||||||
world.get_region('Hera Tile Room', player).crystal_switch = True # INTERIOR not accessible (maybe with cane)
|
world.get_region('Hera Tile Room', player).crystal_switch = True # INTERIOR not accessible (maybe with cane)
|
||||||
world.get_region('Hera Tridorm', player).crystal_switch = True
|
world.get_region('Hera Tridorm', player).crystal_switch = True
|
||||||
world.get_region('Hera Startile Wide', player).crystal_switch = True
|
world.get_region('Hera Startile Wide', player).crystal_switch = True
|
||||||
world.get_region('PoD Arena Main', player).crystal_switch = True
|
world.get_region('PoD Arena Main - Ranged Crystal', player).crystal_switch = True
|
||||||
world.get_region('PoD Arena Bridge', player).crystal_switch = True # RANGED Weapon Required
|
world.get_region('PoD Arena Bridge - Ranged Crystal', player).crystal_switch = True
|
||||||
|
world.get_region('PoD Arena Landing - Ranged Crystal', player).crystal_switch = True
|
||||||
|
world.get_region('PoD Map Balcony - Ranged Crystal', player).crystal_switch = True
|
||||||
world.get_region('PoD Sexy Statue', player).crystal_switch = True
|
world.get_region('PoD Sexy Statue', player).crystal_switch = True
|
||||||
world.get_region('PoD Bow Statue', player).crystal_switch = True # LADDER not accessible (maybe with cane)
|
world.get_region('PoD Bow Statue Left', player).crystal_switch = True
|
||||||
world.get_region('PoD Dark Pegs Right', player).crystal_switch = True
|
world.get_region('PoD Bow Statue Right - Ranged Crystal', player).crystal_switch = True
|
||||||
world.get_region('PoD Dark Pegs Landing - Ranged Crystal', player).crystal_switch = True
|
world.get_region('PoD Dark Pegs Landing - Ranged Crystal', player).crystal_switch = True
|
||||||
|
world.get_region('PoD Dark Pegs Right', player).crystal_switch = True
|
||||||
world.get_region('PoD Dark Pegs Middle - Ranged Crystal', player).crystal_switch = True
|
world.get_region('PoD Dark Pegs Middle - Ranged Crystal', player).crystal_switch = True
|
||||||
world.get_region('PoD Dark Pegs Left - Ranged Crystal', player).crystal_switch = True
|
world.get_region('PoD Dark Pegs Left - Ranged Crystal', player).crystal_switch = True
|
||||||
world.get_region('Swamp Crystal Switch', player).crystal_switch = True
|
world.get_region('Swamp Crystal Switch', player).crystal_switch = True
|
||||||
@@ -796,12 +815,15 @@ def create_dungeon_regions(world, player):
|
|||||||
world.get_region('Ice Refill', player).crystal_switch = True
|
world.get_region('Ice Refill', player).crystal_switch = True
|
||||||
world.get_region('Mire Fishbone', player).crystal_switch = True
|
world.get_region('Mire Fishbone', player).crystal_switch = True
|
||||||
world.get_region('Mire Conveyor Crystal', player).crystal_switch = True
|
world.get_region('Mire Conveyor Crystal', player).crystal_switch = True
|
||||||
world.get_region('Mire Tall Dark and Roomy', player).crystal_switch = True
|
world.get_region('Mire Tall Dark and Roomy - Ranged Crystal', player).crystal_switch = True
|
||||||
world.get_region('Mire Crystal Top', player).crystal_switch = True
|
world.get_region('Mire Crystal Top', player).crystal_switch = True
|
||||||
world.get_region('Mire Falling Foes', player).crystal_switch = True
|
world.get_region('Mire Falling Foes', player).crystal_switch = True
|
||||||
world.get_region('TR Chain Chomps', player).crystal_switch = True
|
world.get_region('TR Chain Chomps Top', player).crystal_switch = True
|
||||||
world.get_region('TR Pokey 2', player).crystal_switch = True
|
world.get_region('TR Chain Chomps Bottom - Ranged Crystal', player).crystal_switch = True
|
||||||
|
world.get_region('TR Pokey 2 Top', player).crystal_switch = True
|
||||||
|
world.get_region('TR Pokey 2 Bottom - Ranged Crystal', player).crystal_switch = True
|
||||||
world.get_region('TR Crystaroller Top', player).crystal_switch = True
|
world.get_region('TR Crystaroller Top', player).crystal_switch = True
|
||||||
|
world.get_region('TR Crystaroller Bottom - Ranged Crystal', player).crystal_switch = True
|
||||||
world.get_region('TR Crystaroller Middle - Ranged Crystal', player).crystal_switch = True
|
world.get_region('TR Crystaroller Middle - Ranged Crystal', player).crystal_switch = True
|
||||||
world.get_region('TR Crystaroller Bottom - Ranged Crystal', player).crystal_switch = True
|
world.get_region('TR Crystaroller Bottom - Ranged Crystal', player).crystal_switch = True
|
||||||
world.get_region('TR Crystal Maze', player).crystal_switch = True
|
world.get_region('TR Crystal Maze', player).crystal_switch = True
|
||||||
|
|||||||
41
Rules.py
41
Rules.py
@@ -179,7 +179,7 @@ def global_rules(world, player):
|
|||||||
set_defeat_dungeon_boss_rule(world.get_location('Agahnim 1', player))
|
set_defeat_dungeon_boss_rule(world.get_location('Agahnim 1', player))
|
||||||
|
|
||||||
|
|
||||||
set_rule(world.get_entrance('PoD Arena Bonk Path', player), lambda state: state.has_Boots(player))
|
set_rule(world.get_entrance('PoD Arena Landing Bonk Path', player), lambda state: state.has_Boots(player))
|
||||||
set_rule(world.get_entrance('PoD Mimics 1 NW', player), lambda state: state.can_shoot_arrows(player))
|
set_rule(world.get_entrance('PoD Mimics 1 NW', player), lambda state: state.can_shoot_arrows(player))
|
||||||
set_rule(world.get_entrance('PoD Mimics 2 NW', player), lambda state: state.can_shoot_arrows(player))
|
set_rule(world.get_entrance('PoD Mimics 2 NW', player), lambda state: state.can_shoot_arrows(player))
|
||||||
set_rule(world.get_entrance('PoD Bow Statue Down Ladder', player), lambda state: state.can_shoot_arrows(player))
|
set_rule(world.get_entrance('PoD Bow Statue Down Ladder', player), lambda state: state.can_shoot_arrows(player))
|
||||||
@@ -284,6 +284,7 @@ def global_rules(world, player):
|
|||||||
set_rule(world.get_entrance('TR Hub EN', player), lambda state: state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('TR Hub EN', player), lambda state: state.has('Cane of Somaria', player))
|
||||||
set_rule(world.get_entrance('TR Hub NW', player), lambda state: state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('TR Hub NW', player), lambda state: state.has('Cane of Somaria', player))
|
||||||
set_rule(world.get_entrance('TR Hub NE', player), lambda state: state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('TR Hub NE', player), lambda state: state.has('Cane of Somaria', player))
|
||||||
|
set_rule(world.get_location('Turtle Rock - Chain Chomps', player), lambda state: state.can_hit_switch_through_barrier(player))
|
||||||
set_rule(world.get_entrance('TR Torches NW', player), lambda state: state.has('Cane of Somaria', player) and state.has('Fire Rod', player))
|
set_rule(world.get_entrance('TR Torches NW', player), lambda state: state.has('Cane of Somaria', player) and state.has('Fire Rod', player))
|
||||||
set_rule(world.get_entrance('TR Big Chest Entrance Gap', player), lambda state: state.has('Cane of Somaria', player) or state.has('Hookshot', player))
|
set_rule(world.get_entrance('TR Big Chest Entrance Gap', player), lambda state: state.has('Cane of Somaria', player) or state.has('Hookshot', player))
|
||||||
set_rule(world.get_entrance('TR Big Chest Gap', player), lambda state: state.has('Cane of Somaria', player) or state.has_Boots(player))
|
set_rule(world.get_entrance('TR Big Chest Gap', player), lambda state: state.has('Cane of Somaria', player) or state.has_Boots(player))
|
||||||
@@ -357,8 +358,23 @@ def global_rules(world, player):
|
|||||||
set_rule(world.get_entrance('Hera Up Stairs to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Up Stairs Landing', player), player))
|
set_rule(world.get_entrance('Hera Up Stairs to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Up Stairs Landing', player), player))
|
||||||
set_rule(world.get_entrance('Hera Front to Back Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Front', player), player))
|
set_rule(world.get_entrance('Hera Front to Back Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Front', player), player))
|
||||||
set_rule(world.get_entrance('Hera Back to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Back', player), player))
|
set_rule(world.get_entrance('Hera Back to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Back', player), player))
|
||||||
set_rule(world.get_entrance('PoD Arena Crystal Path', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Crystal', player), player))
|
|
||||||
|
|
||||||
|
set_rule(world.get_entrance('PoD Arena Main to Ranged Crystal', player), lambda state: state.can_hit_switch_through_barrier(player) or state.has('Hookshot', player))
|
||||||
|
set_rule(world.get_entrance('PoD Arena Bridge to Ranged Crystal', player), lambda state: state.has_beam_sword(player) or state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
|
||||||
|
set_rule(world.get_entrance('PoD Arena Landing to Ranged Crystal', player), lambda state: state.has('Red Boomerang', player) or (state.has('Cane of Somaria', player) and state.has_Boots(player)))
|
||||||
|
set_rule(world.get_entrance('PoD Arena Main to North Ranged Barrier - Orange', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
||||||
|
set_rule(world.get_entrance('PoD Arena North to Landing Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Arena North', player), player))
|
||||||
|
set_rule(world.get_entrance('PoD Arena Landing to North Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Arena Landing', player), player))
|
||||||
|
set_rule(world.get_entrance('PoD Arena Main to Landing Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Main', player), player))
|
||||||
|
set_rule(world.get_entrance('PoD Arena Landing to Main Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Landing', player), player))
|
||||||
|
set_rule(world.get_entrance('PoD Arena Landing to Right Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Landing', player), player))
|
||||||
|
set_rule(world.get_entrance('PoD Arena Right to Landing Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Right', player), player))
|
||||||
|
|
||||||
|
set_rule(world.get_entrance('PoD Map Balcony to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player) or state.can_use_bombs(player))
|
||||||
|
set_rule(world.get_entrance('PoD Bow Statue Left to Right Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Bow Statue Left', player), player))
|
||||||
|
set_rule(world.get_entrance('PoD Bow Statue Right to Left Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Bow Statue Right', player), player))
|
||||||
|
set_rule(world.get_entrance('PoD Bow Statue Right to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
|
||||||
|
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Landing to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('PoD Dark Pegs Landing to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Right to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Dark Pegs Right', player), player))
|
set_rule(world.get_entrance('PoD Dark Pegs Right to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Dark Pegs Right', player), player))
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Middle to Right Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Dark Pegs Middle', player), player))
|
set_rule(world.get_entrance('PoD Dark Pegs Middle to Right Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Dark Pegs Middle', player), player))
|
||||||
@@ -377,6 +393,7 @@ def global_rules(world, player):
|
|||||||
set_rule(world.get_entrance('Ice Crystal Right Blue Hole', player), lambda state: state.can_reach_blue(world.get_region('Ice Crystal Right', player), player))
|
set_rule(world.get_entrance('Ice Crystal Right Blue Hole', player), lambda state: state.can_reach_blue(world.get_region('Ice Crystal Right', player), player))
|
||||||
set_rule(world.get_entrance('Ice Crystal Left Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Ice Crystal Left', player), player))
|
set_rule(world.get_entrance('Ice Crystal Left Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Ice Crystal Left', player), player))
|
||||||
set_rule(world.get_entrance('Ice Backwards Room Hole', player), lambda state: state.can_reach_blue(world.get_region('Ice Backwards Room', player), player))
|
set_rule(world.get_entrance('Ice Backwards Room Hole', player), lambda state: state.can_reach_blue(world.get_region('Ice Backwards Room', player), player))
|
||||||
|
|
||||||
set_rule(world.get_entrance('Mire Hub Upper Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub', player), player))
|
set_rule(world.get_entrance('Mire Hub Upper Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub', player), player))
|
||||||
set_rule(world.get_entrance('Mire Hub Lower Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub', player), player))
|
set_rule(world.get_entrance('Mire Hub Lower Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub', player), player))
|
||||||
set_rule(world.get_entrance('Mire Hub Right Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub Right', player), player))
|
set_rule(world.get_entrance('Mire Hub Right Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub Right', player), player))
|
||||||
@@ -389,8 +406,17 @@ def global_rules(world, player):
|
|||||||
set_rule(world.get_entrance('Mire Crystal Dead End Right Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Dead End', player), player))
|
set_rule(world.get_entrance('Mire Crystal Dead End Right Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Dead End', player), player))
|
||||||
set_rule(world.get_entrance('Mire South Fish Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire South Fish', player), player))
|
set_rule(world.get_entrance('Mire South Fish Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire South Fish', player), player))
|
||||||
set_rule(world.get_entrance('Mire Compass Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Compass Room', player), player))
|
set_rule(world.get_entrance('Mire Compass Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Compass Room', player), player))
|
||||||
|
set_rule(world.get_entrance('Mire Tall Dark and Roomy to Ranged Crystal', player), lambda state: state.can_hit_switch_through_barrier(player) or state.has('Hookshot') or state.has_Boots(player))
|
||||||
set_rule(world.get_entrance('Mire Crystal Mid Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Mid', player), player))
|
set_rule(world.get_entrance('Mire Crystal Mid Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Mid', player), player))
|
||||||
set_rule(world.get_entrance('Mire Crystal Left Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Left', player), player))
|
set_rule(world.get_entrance('Mire Crystal Left Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Left', player), player))
|
||||||
|
|
||||||
|
set_rule(world.get_entrance('TR Chain Chomps Top to Bottom Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Chain Chomps Top', player), player))
|
||||||
|
set_rule(world.get_entrance('TR Chain Chomps Bottom to Top Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Chain Chomps Bottom', player), player))
|
||||||
|
set_rule(world.get_entrance('TR Chain Chomps Bottom to Ranged Crystal', player), lambda state: state.can_hit_switch_through_barrier(player))
|
||||||
|
set_rule(world.get_entrance('TR Pokey 2 Top to Bottom Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Pokey 2 Top', player), player))
|
||||||
|
set_rule(world.get_entrance('TR Pokey 2 Bottom to Top Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Pokey 2 Bottom', player), player))
|
||||||
|
set_rule(world.get_entrance('TR Pokey 2 Bottom to Ranged Crystal', player), lambda state: state.can_hit_switch_through_barrier(player))
|
||||||
|
|
||||||
set_rule(world.get_entrance('TR Crystaroller Bottom to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Bottom', player), player))
|
set_rule(world.get_entrance('TR Crystaroller Bottom to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Bottom', player), player))
|
||||||
set_rule(world.get_entrance('TR Crystaroller Bottom to Ranged Crystal', player), lambda state: state.has_beam_sword(player) or state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('TR Crystaroller Bottom to Ranged Crystal', player), lambda state: state.has_beam_sword(player) or state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
|
||||||
set_rule(world.get_entrance('TR Crystaroller Middle to Bottom Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Middle', player), player))
|
set_rule(world.get_entrance('TR Crystaroller Middle to Bottom Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Middle', player), player))
|
||||||
@@ -400,6 +426,7 @@ def global_rules(world, player):
|
|||||||
set_rule(world.get_entrance('TR Crystaroller Top to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Top', player), player))
|
set_rule(world.get_entrance('TR Crystaroller Top to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Top', player), player))
|
||||||
set_rule(world.get_entrance('TR Crystaroller Chest to Middle Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystaroller Chest', player), player))
|
set_rule(world.get_entrance('TR Crystaroller Chest to Middle Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystaroller Chest', player), player))
|
||||||
set_rule(world.get_entrance('TR Crystal Maze Blue Path', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze End', player), player))
|
set_rule(world.get_entrance('TR Crystal Maze Blue Path', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze End', player), player))
|
||||||
|
|
||||||
set_rule(world.get_entrance('GT Hookshot Entry Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Hookshot South Entry', player), player))
|
set_rule(world.get_entrance('GT Hookshot Entry Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Hookshot South Entry', player), player))
|
||||||
set_rule(world.get_entrance('GT Double Switch Key Blue Path', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Key Spot', player), player))
|
set_rule(world.get_entrance('GT Double Switch Key Blue Path', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Key Spot', player), player))
|
||||||
set_rule(world.get_entrance('GT Double Switch Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Switches', player), player))
|
set_rule(world.get_entrance('GT Double Switch Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Switches', player), player))
|
||||||
@@ -809,7 +836,7 @@ def no_glitches_rules(world, player):
|
|||||||
'Mire Dark Shooters': {'sewer': False, 'entrances': ['Mire Dark Shooters Up Stairs', 'Mire Dark Shooters SW', 'Mire Dark Shooters SE'], 'locations': []},
|
'Mire Dark Shooters': {'sewer': False, 'entrances': ['Mire Dark Shooters Up Stairs', 'Mire Dark Shooters SW', 'Mire Dark Shooters SE'], 'locations': []},
|
||||||
'Mire Key Rupees': {'sewer': False, 'entrances': ['Mire Key Rupees NE'], 'locations': []},
|
'Mire Key Rupees': {'sewer': False, 'entrances': ['Mire Key Rupees NE'], 'locations': []},
|
||||||
'Mire Block X': {'sewer': False, 'entrances': ['Mire Block X NW', 'Mire Block X WS'], 'locations': []},
|
'Mire Block X': {'sewer': False, 'entrances': ['Mire Block X NW', 'Mire Block X WS'], 'locations': []},
|
||||||
'Mire Tall Dark and Roomy': {'sewer': False, 'entrances': ['Mire Tall Dark and Roomy ES', 'Mire Tall Dark and Roomy WS', 'Mire Tall Dark and Roomy WN'], 'locations': []},
|
'Mire Tall Dark and Roomy': {'sewer': False, 'entrances': ['Mire Tall Dark and Roomy ES', 'Mire Tall Dark and Roomy WS', 'Mire Tall Dark and Roomy WN', 'Mire Tall Dark and Roomy to Ranged Crystal'], 'locations': []},
|
||||||
'Mire Crystal Right': {'sewer': False, 'entrances': ['Mire Crystal Right ES'], 'locations': []},
|
'Mire Crystal Right': {'sewer': False, 'entrances': ['Mire Crystal Right ES'], 'locations': []},
|
||||||
'Mire Crystal Mid': {'sewer': False, 'entrances': ['Mire Crystal Mid NW'], 'locations': []},
|
'Mire Crystal Mid': {'sewer': False, 'entrances': ['Mire Crystal Mid NW'], 'locations': []},
|
||||||
'Mire Crystal Left': {'sewer': False, 'entrances': ['Mire Crystal Left WS'], 'locations': []},
|
'Mire Crystal Left': {'sewer': False, 'entrances': ['Mire Crystal Left WS'], 'locations': []},
|
||||||
@@ -1620,9 +1647,9 @@ bunny_impassible_doors = {
|
|||||||
'Hera Up Stairs to Front Barrier - Orange', 'Hera Back to Front Barrier - Orange', 'Hera Tile Room EN', 'Hera Tridorm SE', 'Hera Beetles WS',
|
'Hera Up Stairs to Front Barrier - Orange', 'Hera Back to Front Barrier - Orange', 'Hera Tile Room EN', 'Hera Tridorm SE', 'Hera Beetles WS',
|
||||||
'Hera 4F Down Stairs', 'Tower Gold Knights SW', 'Tower Dark Maze EN', 'Tower Dark Pits ES', 'Tower Dark Archers WN',
|
'Hera 4F Down Stairs', 'Tower Gold Knights SW', 'Tower Dark Maze EN', 'Tower Dark Pits ES', 'Tower Dark Archers WN',
|
||||||
'Tower Red Spears WN', 'Tower Red Guards EN', 'Tower Red Guards SW', 'Tower Circle of Pots NW', 'Tower Altar NW',
|
'Tower Red Spears WN', 'Tower Red Guards EN', 'Tower Red Guards SW', 'Tower Circle of Pots NW', 'Tower Altar NW',
|
||||||
'PoD Left Cage SW', 'PoD Middle Cage SE', 'PoD Pit Room Bomb Hole', 'PoD Pit Room Block Path N',
|
'PoD Left Cage SW', 'PoD Middle Cage SE', 'PoD Pit Room Bomb Hole', 'PoD Stalfos Basement Warp', 'PoD Arena Main SW',
|
||||||
'PoD Pit Room Block Path S', 'PoD Stalfos Basement Warp', 'PoD Arena Main SW', 'PoD Arena Main Crystal Path',
|
'PoD Arena Main to Ranged Crystal', 'PoD Arena Bridge to Ranged Crystal', 'PoD Arena Landing to Ranged Crystal',
|
||||||
'PoD Arena Bonk Path', 'PoD Arena Crystal Path', 'PoD Sexy Statue NW', 'PoD Map Balcony Drop Down',
|
'PoD Arena Landing Bonk Path', 'PoD Sexy Statue NW', 'PoD Map Balcony Drop Down',
|
||||||
'PoD Mimics 1 NW', 'PoD Warp Hint Warp', 'PoD Falling Bridge Path N', 'PoD Falling Bridge Path S',
|
'PoD Mimics 1 NW', 'PoD Warp Hint Warp', 'PoD Falling Bridge Path N', 'PoD Falling Bridge Path S',
|
||||||
'PoD Mimics 2 NW', 'PoD Bow Statue Down Ladder', 'PoD Dark Pegs Landing to Right', 'PoD Dark Pegs Landing to Ranged Crystal',
|
'PoD Mimics 2 NW', 'PoD Bow Statue Down Ladder', 'PoD Dark Pegs Landing to Right', 'PoD Dark Pegs Landing to Ranged Crystal',
|
||||||
'PoD Dark Pegs Left to Middle Barrier - Blue', 'PoD Dark Pegs Left to Ranged Crystal',
|
'PoD Dark Pegs Left to Middle Barrier - Blue', 'PoD Dark Pegs Left to Ranged Crystal',
|
||||||
@@ -1657,7 +1684,7 @@ bunny_impassible_doors = {
|
|||||||
'Mire South Fish Blue Barrier', 'Mire Tile Room NW', 'Mire Compass Blue Barrier', 'Mire Attic Hint Hole',
|
'Mire South Fish Blue Barrier', 'Mire Tile Room NW', 'Mire Compass Blue Barrier', 'Mire Attic Hint Hole',
|
||||||
'Mire Dark Shooters SW', 'Mire Crystal Mid Blue Barrier', 'Mire Crystal Left Blue Barrier', 'TR Main Lobby Gap',
|
'Mire Dark Shooters SW', 'Mire Crystal Mid Blue Barrier', 'Mire Crystal Left Blue Barrier', 'TR Main Lobby Gap',
|
||||||
'TR Lobby Ledge Gap', 'TR Hub SW', 'TR Hub SE', 'TR Hub ES', 'TR Hub EN', 'TR Hub NW', 'TR Hub NE', 'TR Torches NW',
|
'TR Lobby Ledge Gap', 'TR Hub SW', 'TR Hub SE', 'TR Hub ES', 'TR Hub EN', 'TR Hub NW', 'TR Hub NE', 'TR Torches NW',
|
||||||
'TR Pokey 2 EN', 'TR Pokey 2 ES', 'TR Twin Pokeys SW', 'TR Twin Pokeys EN', 'TR Big Chest Gap',
|
'TR Pokey 2 Bottom to Top Barrier - Blue', 'TR Pokey 2 Top to Bottom Barrier - Blue', 'TR Twin Pokeys SW', 'TR Twin Pokeys EN', 'TR Big Chest Gap',
|
||||||
'TR Big Chest Entrance Gap', 'TR Lazy Eyes ES', 'TR Tongue Pull WS', 'TR Tongue Pull NE', 'TR Dark Ride Up Stairs',
|
'TR Big Chest Entrance Gap', 'TR Lazy Eyes ES', 'TR Tongue Pull WS', 'TR Tongue Pull NE', 'TR Dark Ride Up Stairs',
|
||||||
'TR Dark Ride SW', 'TR Crystal Maze Forwards Path', 'TR Crystal Maze Blue Path', 'TR Crystal Maze Cane Path',
|
'TR Dark Ride SW', 'TR Crystal Maze Forwards Path', 'TR Crystal Maze Blue Path', 'TR Crystal Maze Cane Path',
|
||||||
'TR Final Abyss South Stairs', 'TR Final Abyss NW', 'GT Hope Room EN', 'GT Blocked Stairs Block Path',
|
'TR Final Abyss South Stairs', 'TR Final Abyss NW', 'GT Hope Room EN', 'GT Blocked Stairs Block Path',
|
||||||
|
|||||||
Reference in New Issue
Block a user