1xPoD and 1xTR crystal room
This commit is contained in:
@@ -1986,7 +1986,6 @@ logical_connections = [
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('Desert Main Lobby Right Path', 'Desert Right Alcove'),
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('Desert Left Alcove Path', 'Desert Main Lobby'),
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('Desert Right Alcove Path', 'Desert Main Lobby'),
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('Hera Lobby to Front Barrier - Blue', 'Hera Front'),
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('Hera Front to Lobby Barrier - Blue', 'Hera Lobby'),
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('Hera Lobby to Crystal', 'Hera Lobby Crystal'),
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@@ -1999,7 +1998,6 @@ logical_connections = [
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('Hera Down Stairs to Front Barrier - Blue', 'Hera Front'),
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('Hera Up Stairs to Front Barrier - Orange', 'Hera Front'),
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('Hera Back to Front Barrier - Orange', 'Hera Front'),
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('Hera Big Chest Hook Path', 'Hera Big Chest Landing'),
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('Hera Big Chest Landing Exit', 'Hera 4F'),
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('PoD Pit Room Block Path N', 'PoD Pit Room Blocked'),
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@@ -2014,6 +2012,18 @@ logical_connections = [
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('PoD Basement Ledge Drop Down', 'PoD Stalfos Basement'),
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('PoD Falling Bridge Path N', 'PoD Falling Bridge Ledge'),
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('PoD Falling Bridge Path S', 'PoD Falling Bridge'),
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('PoD Dark Pegs Landing to Right', 'PoD Dark Pegs Right'),
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('PoD Dark Pegs Landing to Ranged Crystal', 'PoD Dark Pegs Landing - Ranged Crystal'),
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('PoD Dark Pegs Right to Landing', 'PoD Dark Pegs Landing'),
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('PoD Dark Pegs Right to Middle Barrier - Orange', 'PoD Dark Pegs Middle'),
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('PoD Dark Pegs Middle to Right Barrier - Orange', 'PoD Dark Pegs Right'),
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('PoD Dark Pegs Middle to Left Barrier - Blue', 'PoD Dark Pegs Left'),
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('PoD Dark Pegs Middle to Ranged Crystal', 'PoD Dark Pegs Middle - Ranged Crystal'),
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('PoD Dark Pegs Left to Middle Barrier - Blue', 'PoD Dark Pegs Middle'),
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('PoD Dark Pegs Left to Ranged Crystal', 'PoD Dark Pegs Left - Ranged Crystal'),
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('PoD Dark Pegs Landing Ranged Crystal Exit', 'PoD Dark Pegs Landing'),
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('PoD Dark Pegs Middle Ranged Crystal Exit', 'PoD Dark Pegs Middle'),
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('PoD Dark Pegs Left Ranged Crystal Exit', 'PoD Dark Pegs Left'),
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('Swamp Lobby Moat', 'Swamp Entrance'),
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('Swamp Entrance Moat', 'Swamp Lobby'),
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('Swamp Trench 1 Approach Dry', 'Swamp Trench 1 Nexus'),
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@@ -2106,6 +2116,16 @@ logical_connections = [
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('TR Pipe Ledge Drop Down', 'TR Pipe Pit'),
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('TR Big Chest Gap', 'TR Big Chest Entrance'),
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('TR Big Chest Entrance Gap', 'TR Big Chest'),
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('TR Crystaroller Bottom to Middle Barrier - Orange', 'TR Crystaroller Middle'),
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('TR Crystaroller Bottom to Ranged Crystal', 'TR Crystaroller Bottom - Ranged Crystal'),
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('TR Crystaroller Middle to Bottom Barrier - Orange', 'TR Crystaroller Bottom'),
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('TR Crystaroller Middle to Chest Barrier - Blue', 'TR Crystaroller Chest'),
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('TR Crystaroller Middle to Top Barrier - Orange', 'TR Crystaroller Top'),
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('TR Crystaroller Middle to Ranged Crystal', 'TR Crystaroller Middle - Ranged Crystal'),
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('TR Crystaroller Top to Middle Barrier - Orange', 'TR Crystaroller Middle'),
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('TR Crystaroller Chest to Middle Barrier - Blue', 'TR Crystaroller Middle'),
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('TR Crystaroller Middle Ranged Crystal Exit', 'TR Crystaroller Middle'),
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('TR Crystaroller Bottom Ranged Crystal Exit', 'TR Crystaroller Bottom'),
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('TR Crystal Maze Forwards Path', 'TR Crystal Maze End'),
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('TR Crystal Maze Blue Path', 'TR Crystal Maze'),
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('TR Crystal Maze Cane Path', 'TR Crystal Maze'),
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42
Doors.py
42
Doors.py
@@ -411,6 +411,20 @@ def create_doors(world, player):
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create_door(player, 'PoD Bow Statue SW', Intr).dir(So, 0x1b, Left, High).pos(0),
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create_door(player, 'PoD Bow Statue Down Ladder', Lddr).no_entrance(),
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create_door(player, 'PoD Dark Pegs Up Ladder', Lddr),
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create_door(player, 'PoD Dark Pegs Landing to Right', Lgcl),
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create_door(player, 'PoD Dark Pegs Landing to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Dark Pegs Right to Landing', Lgcl),
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create_door(player, 'PoD Dark Pegs Right to Middle Barrier - Orange', Lgcl),
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create_door(player, 'PoD Dark Pegs Middle to Right Barrier - Orange', Lgcl),
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create_door(player, 'PoD Dark Pegs Middle to Left Barrier - Blue', Lgcl),
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create_door(player, 'PoD Dark Pegs Middle to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Dark Pegs Left to Middle Barrier - Blue', Lgcl),
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create_door(player, 'PoD Dark Pegs Left to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Dark Pegs Landing Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Dark Pegs Middle Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Dark Pegs Left Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Dark Pegs WN', Intr).dir(We, 0x0b, Mid, High).small_key().pos(2),
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create_door(player, 'PoD Lonely Turtle SW', Intr).dir(So, 0x0b, Mid, High).pos(0),
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create_door(player, 'PoD Lonely Turtle EN', Intr).dir(Ea, 0x0b, Mid, High).small_key().pos(2),
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@@ -935,6 +949,16 @@ def create_doors(world, player):
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create_door(player, 'TR Rupees SE', Intr).dir(So, 0x04, Right, High).pos(3),
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create_door(player, 'TR Dash Room NW', Intr).dir(No, 0x04, Left, High).pos(1),
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create_door(player, 'TR Crystaroller SW', Intr).dir(So, 0x04, Left, High).pos(1),
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create_door(player, 'TR Crystaroller Bottom to Middle Barrier - Orange', Lgcl),
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create_door(player, 'TR Crystaroller Bottom to Ranged Crystal', Lgcl),
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create_door(player, 'TR Crystaroller Middle to Bottom Barrier - Orange', Lgcl),
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create_door(player, 'TR Crystaroller Middle to Chest Barrier - Blue', Lgcl),
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create_door(player, 'TR Crystaroller Middle to Top Barrier - Orange', Lgcl),
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create_door(player, 'TR Crystaroller Middle to Ranged Crystal', Lgcl),
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create_door(player, 'TR Crystaroller Top to Middle Barrier - Orange', Lgcl),
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create_door(player, 'TR Crystaroller Chest to Middle Barrier - Blue', Lgcl),
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create_door(player, 'TR Crystaroller Middle Ranged Crystal Exit', Lgcl),
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create_door(player, 'TR Crystaroller Bottom Ranged Crystal Exit', Lgcl),
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create_door(player, 'TR Crystaroller Down Stairs', Sprl).dir(Dn, 0x04, 0, HTH).ss(A, 0x12, 0x80, True, True).small_key().pos(0),
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create_door(player, 'TR Dark Ride Up Stairs', Sprl).dir(Up, 0xb5, 0, HTH).ss(A, 0x1b, 0x6c),
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create_door(player, 'TR Dark Ride SW', Nrml).dir(So, 0xb5, Left, High).trap(0x4).pos(0).portal(Z, 0x22),
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@@ -1179,8 +1203,13 @@ def create_doors(world, player):
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world.get_door('PoD Map Balcony South Stairs', player).c_switch()
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world.get_door('PoD Bow Statue SW', player).c_switch()
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world.get_door('PoD Bow Statue Down Ladder', player).c_switch()
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world.get_door('PoD Dark Pegs Up Ladder', player).c_switch()
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world.get_door('PoD Dark Pegs WN', player).c_switch()
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world.get_door('PoD Dark Pegs Right to Middle Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Dark Pegs Middle to Right Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Dark Pegs Middle to Left Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Dark Pegs Left to Middle Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Dark Pegs Landing Ranged Crystal Exit', player).c_switch()
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world.get_door('PoD Dark Pegs Middle Ranged Crystal Exit', player).c_switch()
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world.get_door('PoD Dark Pegs Left Ranged Crystal Exit', player).c_switch()
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world.get_door('Swamp Crystal Switch EN', player).c_switch()
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world.get_door('Swamp Crystal Switch SE', player).c_switch()
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@@ -1249,7 +1278,14 @@ def create_doors(world, player):
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world.get_door('TR Chain Chomps Down Stairs', player).c_switch()
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world.get_door('TR Pokey 2 EN', player).c_switch()
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world.get_door('TR Pokey 2 ES', player).c_switch()
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world.get_door('TR Crystaroller SW', player).c_switch()
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world.get_door('TR Crystaroller Bottom to Middle Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('TR Crystaroller Middle to Bottom Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('TR Crystaroller Middle to Chest Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystaroller Chest to Middle Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystaroller Middle to Top Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('TR Crystaroller Top to Middle Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('TR Crystaroller Middle Ranged Crystal Exit', player).c_switch()
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world.get_door('TR Crystaroller Bottom Ranged Crystal Exit', player).c_switch()
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world.get_door('TR Crystaroller Down Stairs', player).c_switch()
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world.get_door('TR Crystal Maze ES', player).c_switch()
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world.get_door('TR Crystal Maze Forwards Path', player).c_switch()
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@@ -214,7 +214,9 @@ pod_regions = [
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'PoD Map Balcony', 'PoD Conveyor', 'PoD Mimics 1', 'PoD Jelly Hall', 'PoD Warp Hint', 'PoD Warp Room',
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'PoD Stalfos Basement', 'PoD Basement Ledge', 'PoD Big Key Landing', 'PoD Falling Bridge',
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'PoD Falling Bridge Ledge', 'PoD Dark Maze', 'PoD Big Chest Balcony', 'PoD Compass Room', 'PoD Dark Basement',
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'PoD Harmless Hellway', 'PoD Mimics 2', 'PoD Bow Statue', 'PoD Dark Pegs', 'PoD Lonely Turtle', 'PoD Turtle Party',
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'PoD Harmless Hellway', 'PoD Mimics 2', 'PoD Bow Statue', 'PoD Dark Pegs Landing', 'PoD Dark Pegs Right',
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'PoD Dark Pegs Middle', 'PoD Dark Pegs Left', 'PoD Dark Pegs Landing - Ranged Crystal',
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'PoD Dark Pegs Middle - Ranged Crystal', 'PoD Dark Pegs Left - Ranged Crystal', 'PoD Lonely Turtle', 'PoD Turtle Party',
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'PoD Dark Alley', 'PoD Callback', 'PoD Boss', 'Palace of Darkness Portal'
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]
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@@ -282,7 +284,8 @@ tr_regions = [
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'TR Tile Room', 'TR Refill', 'TR Pokey 1', 'TR Chain Chomps', 'TR Pipe Pit', 'TR Pipe Ledge', 'TR Lava Dual Pipes',
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'TR Lava Island', 'TR Lava Escape', 'TR Pokey 2', 'TR Twin Pokeys', 'TR Hallway', 'TR Dodgers', 'TR Big View',
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'TR Big Chest', 'TR Big Chest Entrance', 'TR Lazy Eyes', 'TR Dash Room', 'TR Tongue Pull', 'TR Rupees',
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'TR Crystaroller', 'TR Dark Ride', 'TR Dash Bridge', 'TR Eye Bridge', 'TR Crystal Maze', 'TR Crystal Maze End',
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'TR Crystaroller Bottom', 'TR Crystaroller Middle', 'TR Crystaroller Top', 'TR Crystaroller Chest', 'TR Crystaroller Middle - Ranged Crystal', 'TR Crystaroller Bottom - Ranged Crystal',
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'TR Dark Ride', 'TR Dash Bridge', 'TR Eye Bridge', 'TR Crystal Maze', 'TR Crystal Maze End',
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'TR Final Abyss', 'TR Boss', 'Turtle Rock Main Portal', 'Turtle Rock Lazy Eyes Portal', 'Turtle Rock Chest Portal',
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'Turtle Rock Eye Bridge Portal'
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]
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@@ -24,7 +24,7 @@ vanilla_pots = {
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9: [Pot(12, 4, PotItem.OneRupee, 'PoD Shooter Room'), Pot(48, 4, PotItem.Heart, 'PoD Shooter Room'), Pot(12, 12, PotItem.Switch, 'PoD Shooter Room')],
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10: [Pot(96, 8, PotItem.Heart, 'PoD Stalfos Basement'), Pot(104, 8, PotItem.Heart, 'PoD Stalfos Basement'), Pot(204, 11, PotItem.Switch, 'PoD Stalfos Basement'), Pot(100, 9, PotItem.Nothing, 'PoD Stalfos Basement'),
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Pot(156, 17, PotItem.Bomb, 'PoD Basement Ledge', PotFlags.SwitchLogicChange), Pot(160, 17, PotItem.FiveArrows, 'PoD Basement Ledge', PotFlags.SwitchLogicChange)],
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11: [Pot(202, 3, PotItem.Bomb, 'PoD Dark Pegs'), Pot(202, 12, PotItem.Bomb, 'PoD Dark Pegs')],
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11: [Pot(202, 3, PotItem.Bomb, 'PoD Dark Pegs Left'), Pot(202, 12, PotItem.Bomb, 'PoD Dark Pegs Left')],
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17: [Pot(152, 19, PotItem.Nothing, 'Sewers Secret Room'), Pot(152, 15, PotItem.Nothing, 'Sewers Secret Room'), Pot(144, 15, PotItem.Heart, 'Sewers Secret Room'), Pot(160, 15, PotItem.Heart, 'Sewers Secret Room'),
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Pot(144, 19, PotItem.Heart, 'Sewers Secret Room'), Pot(160, 19, PotItem.Heart, 'Sewers Secret Room')],
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21: [Pot(96, 4, PotItem.Bomb, 'TR Pipe Pit'), Pot(100, 4, PotItem.SmallMagic, 'TR Pipe Pit'), Pot(104, 4, PotItem.Heart, 'TR Pipe Pit'), Pot(108, 4, PotItem.SmallMagic, 'TR Pipe Pit'), Pot(112, 4, PotItem.FiveArrows, 'TR Pipe Pit'),
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27
Regions.py
27
Regions.py
@@ -409,7 +409,15 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'PoD Harmless Hellway', 'Palace of Darkness', ['Palace of Darkness - Harmless Hellway'], ['PoD Harmless Hellway NE', 'PoD Harmless Hellway SE']),
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create_dungeon_region(player, 'PoD Mimics 2', 'Palace of Darkness', None, ['PoD Mimics 2 SW', 'PoD Mimics 2 NW']),
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create_dungeon_region(player, 'PoD Bow Statue', 'Palace of Darkness', None, ['PoD Bow Statue SW', 'PoD Bow Statue Down Ladder']),
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create_dungeon_region(player, 'PoD Dark Pegs', 'Palace of Darkness', None, ['PoD Dark Pegs Up Ladder', 'PoD Dark Pegs WN']),
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create_dungeon_region(player, 'PoD Dark Pegs Landing', 'Palace of Darkness', None, ['PoD Dark Pegs Up Ladder', 'PoD Dark Pegs Landing to Right', 'PoD Dark Pegs Landing to Ranged Crystal']),
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create_dungeon_region(player, 'PoD Dark Pegs Right', 'Palace of Darkness', None, ['PoD Dark Pegs Right to Landing', 'PoD Dark Pegs Right to Middle Barrier - Orange']),
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create_dungeon_region(player, 'PoD Dark Pegs Middle', 'Palace of Darkness', None, ['PoD Dark Pegs Middle to Right Barrier - Orange', 'PoD Dark Pegs Middle to Left Barrier - Blue', 'PoD Dark Pegs Middle to Ranged Crystal']),
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create_dungeon_region(player, 'PoD Dark Pegs Left', 'Palace of Darkness', None, ['PoD Dark Pegs WN', 'PoD Dark Pegs Left to Middle Barrier - Blue', 'PoD Dark Pegs Left to Ranged Crystal']),
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create_dungeon_region(player, 'PoD Dark Pegs Landing - Ranged Crystal', 'Palace of Darkness', None, ['PoD Dark Pegs Landing Ranged Crystal Exit']),
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create_dungeon_region(player, 'PoD Dark Pegs Middle - Ranged Crystal', 'Palace of Darkness', None, ['PoD Dark Pegs Middle Ranged Crystal Exit']),
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create_dungeon_region(player, 'PoD Dark Pegs Left - Ranged Crystal', 'Palace of Darkness', None, ['PoD Dark Pegs Left Ranged Crystal Exit']),
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create_dungeon_region(player, 'PoD Lonely Turtle', 'Palace of Darkness', None, ['PoD Lonely Turtle SW', 'PoD Lonely Turtle EN']),
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create_dungeon_region(player, 'PoD Turtle Party', 'Palace of Darkness', None, ['PoD Turtle Party ES', 'PoD Turtle Party NW']),
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create_dungeon_region(player, 'PoD Dark Alley', 'Palace of Darkness', None, ['PoD Dark Alley NE']),
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@@ -659,7 +667,13 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'TR Dash Room', 'Turtle Rock', None, ['TR Dash Room SW', 'TR Dash Room ES', 'TR Dash Room NW']),
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create_dungeon_region(player, 'TR Tongue Pull', 'Turtle Rock', None, ['TR Tongue Pull WS', 'TR Tongue Pull NE']),
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create_dungeon_region(player, 'TR Rupees', 'Turtle Rock', None, ['TR Rupees SE']),
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create_dungeon_region(player, 'TR Crystaroller', 'Turtle Rock', ['Turtle Rock - Crystaroller Room'], ['TR Crystaroller SW', 'TR Crystaroller Down Stairs']),
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create_dungeon_region(player, 'TR Crystaroller Bottom' , 'Turtle Rock', None, ['TR Crystaroller Bottom to Middle Barrier - Orange', 'TR Crystaroller Bottom to Ranged Crystal', 'TR Crystaroller SW']),
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create_dungeon_region(player, 'TR Crystaroller Middle', 'Turtle Rock', None, ['TR Crystaroller Middle to Bottom Barrier - Orange', 'TR Crystaroller Middle to Chest Barrier - Blue', 'TR Crystaroller Middle to Top Barrier - Orange', 'TR Crystaroller Middle to Ranged Crystal']),
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create_dungeon_region(player, 'TR Crystaroller Top', 'Turtle Rock', None, ['TR Crystaroller Top to Middle Barrier - Orange', 'TR Crystaroller Down Stairs']),
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create_dungeon_region(player, 'TR Crystaroller Chest', 'Turtle Rock', ['Turtle Rock - Crystaroller Room'], ['TR Crystaroller Chest to Middle Barrier - Blue']),
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create_dungeon_region(player, 'TR Crystaroller Middle - Ranged Crystal', 'Turtle Rock', None, ['TR Crystaroller Middle Ranged Crystal Exit']),
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create_dungeon_region(player, 'TR Crystaroller Bottom - Ranged Crystal', 'Turtle Rock', None, ['TR Crystaroller Bottom Ranged Crystal Exit']),
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create_dungeon_region(player, 'TR Dark Ride', 'Turtle Rock', None, ['TR Dark Ride Up Stairs', 'TR Dark Ride SW']),
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create_dungeon_region(player, 'TR Dash Bridge', 'Turtle Rock', None, ['TR Dash Bridge NW', 'TR Dash Bridge SW', 'TR Dash Bridge WS']),
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create_dungeon_region(player, 'TR Eye Bridge', 'Turtle Rock', ['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
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@@ -771,7 +785,10 @@ def create_dungeon_regions(world, player):
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world.get_region('PoD Arena Bridge', player).crystal_switch = True # RANGED Weapon Required
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world.get_region('PoD Sexy Statue', player).crystal_switch = True
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world.get_region('PoD Bow Statue', player).crystal_switch = True # LADDER not accessible (maybe with cane)
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world.get_region('PoD Dark Pegs', player).crystal_switch = True
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world.get_region('PoD Dark Pegs Right', player).crystal_switch = True
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world.get_region('PoD Dark Pegs Landing - Ranged Crystal', player).crystal_switch = True
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world.get_region('PoD Dark Pegs Middle - Ranged Crystal', player).crystal_switch = True
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world.get_region('PoD Dark Pegs Left - Ranged Crystal', player).crystal_switch = True
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world.get_region('Swamp Crystal Switch', player).crystal_switch = True
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world.get_region('Thieves Spike Switch', player).crystal_switch = True
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world.get_region('Ice Bomb Drop', player).crystal_switch = True
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@@ -784,7 +801,9 @@ def create_dungeon_regions(world, player):
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world.get_region('Mire Falling Foes', player).crystal_switch = True
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world.get_region('TR Chain Chomps', player).crystal_switch = True
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world.get_region('TR Pokey 2', player).crystal_switch = True
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world.get_region('TR Crystaroller', player).crystal_switch = True
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world.get_region('TR Crystaroller Top', player).crystal_switch = True
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world.get_region('TR Crystaroller Middle - Ranged Crystal', player).crystal_switch = True
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world.get_region('TR Crystaroller Bottom - Ranged Crystal', player).crystal_switch = True
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world.get_region('TR Crystal Maze', player).crystal_switch = True
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world.get_region('GT Crystal Conveyor', player).crystal_switch = True # INTERIOR not accessible
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world.get_region('GT Hookshot South Platform', player).crystal_switch = True
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27
Rules.py
27
Rules.py
@@ -184,8 +184,8 @@ def global_rules(world, player):
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set_rule(world.get_entrance('PoD Mimics 2 NW', player), lambda state: state.can_shoot_arrows(player))
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set_rule(world.get_entrance('PoD Bow Statue Down Ladder', player), lambda state: state.can_shoot_arrows(player))
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set_rule(world.get_entrance('PoD Map Balcony Drop Down', player), lambda state: state.has('Hammer', player))
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set_rule(world.get_entrance('PoD Dark Pegs WN', player), lambda state: state.has('Hammer', player))
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set_rule(world.get_entrance('PoD Dark Pegs Up Ladder', player), lambda state: state.has('Hammer', player))
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set_rule(world.get_entrance('PoD Dark Pegs Landing to Right', player), lambda state: state.has('Hammer', player))
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set_rule(world.get_entrance('PoD Dark Pegs Right to Landing', player), lambda state: state.has('Hammer', player))
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set_defeat_dungeon_boss_rule(world.get_location('Palace of Darkness - Boss', player))
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set_defeat_dungeon_boss_rule(world.get_location('Palace of Darkness - Prize', player))
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@@ -358,6 +358,15 @@ def global_rules(world, player):
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set_rule(world.get_entrance('Hera Front to Back Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Front', player), player))
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set_rule(world.get_entrance('Hera Back to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Back', player), player))
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set_rule(world.get_entrance('PoD Arena Crystal Path', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Crystal', player), player))
|
||||
|
||||
set_rule(world.get_entrance('PoD Dark Pegs Landing to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_entrance('PoD Dark Pegs Right to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Dark Pegs Right', player), player))
|
||||
set_rule(world.get_entrance('PoD Dark Pegs Middle to Right Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Dark Pegs Middle', player), player))
|
||||
set_rule(world.get_entrance('PoD Dark Pegs Middle to Left Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Dark Pegs Middle', player), player))
|
||||
set_rule(world.get_entrance('PoD Dark Pegs Middle to Ranged Crystal', player), lambda state: state.has_beam_sword(player) or state.can_shoot_arrows(player) or state.can_use_bombs(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_entrance('PoD Dark Pegs Left to Middle Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Dark Pegs Left', player), player))
|
||||
set_rule(world.get_entrance('PoD Dark Pegs Left to Ranged Crystal', player), lambda state: state.has_beam_sword(player) or state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
|
||||
|
||||
set_rule(world.get_entrance('Swamp Trench 2 Pots Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Swamp Trench 2 Pots', player), player))
|
||||
set_rule(world.get_entrance('Swamp Shortcut Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Swamp Shortcut', player), player))
|
||||
set_rule(world.get_entrance('Thieves Hellway Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Thieves Hellway', player), player))
|
||||
@@ -382,6 +391,14 @@ def global_rules(world, player):
|
||||
set_rule(world.get_entrance('Mire Compass Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Compass Room', player), player))
|
||||
set_rule(world.get_entrance('Mire Crystal Mid Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Mid', player), player))
|
||||
set_rule(world.get_entrance('Mire Crystal Left Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Left', player), player))
|
||||
set_rule(world.get_entrance('TR Crystaroller Bottom to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Bottom', player), player))
|
||||
set_rule(world.get_entrance('TR Crystaroller Bottom to Ranged Crystal', player), lambda state: state.has_beam_sword(player) or state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_entrance('TR Crystaroller Middle to Bottom Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Middle', player), player))
|
||||
set_rule(world.get_entrance('TR Crystaroller Middle to Chest Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystaroller Middle', player), player))
|
||||
set_rule(world.get_entrance('TR Crystaroller Middle to Top Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Middle', player), player))
|
||||
set_rule(world.get_entrance('TR Crystaroller Middle to Ranged Crystal', player), lambda state: state.can_hit_switch_through_barrier(player))
|
||||
set_rule(world.get_entrance('TR Crystaroller Top to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Top', player), player))
|
||||
set_rule(world.get_entrance('TR Crystaroller Chest to Middle Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystaroller Chest', player), player))
|
||||
set_rule(world.get_entrance('TR Crystal Maze Blue Path', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze End', player), player))
|
||||
set_rule(world.get_entrance('GT Hookshot Entry Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Hookshot South Entry', player), player))
|
||||
set_rule(world.get_entrance('GT Double Switch Key Blue Path', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Key Spot', player), player))
|
||||
@@ -802,7 +819,8 @@ def no_glitches_rules(world, player):
|
||||
'PoD Callback': {'sewer': False, 'entrances': ['PoD Callback WS', 'PoD Callback Warp'], 'locations': []},
|
||||
'PoD Turtle Party': {'sewer': False, 'entrances': ['PoD Turtle Party ES', 'PoD Turtle Party NW'], 'locations': []},
|
||||
'PoD Lonely Turtle': {'sewer': False, 'entrances': ['PoD Lonely Turtle SW', 'PoD Lonely Turtle EN'], 'locations': []},
|
||||
'PoD Dark Pegs': {'sewer': False, 'entrances': ['PoD Dark Pegs Up Ladder', 'PoD Dark Pegs WN'], 'locations': []},
|
||||
'PoD Dark Pegs Landing': {'sewer': False, 'entrances': ['PoD Dark Pegs Up Ladder', 'PoD Dark Pegs Landing to Right', 'PoD Dark Pegs Landing to Ranged Crystal'], 'locations': []},
|
||||
'PoD Dark Pegs Left': {'sewer': False, 'entrances': ['PoD Dark Pegs WN', 'PoD Dark Pegs Left to Middle Barrier - Blue', 'PoD Dark Pegs Left to Ranged Crystal'], 'locations': []},
|
||||
'PoD Dark Basement': {'sewer': False, 'entrances': ['PoD Dark Basement W Up Stairs', 'PoD Dark Basement E Up Stairs'], 'locations': ['Palace of Darkness - Dark Basement - Left', 'Palace of Darkness - Dark Basement - Right']},
|
||||
'PoD Dark Maze': {'sewer': False, 'entrances': ['PoD Dark Maze EN', 'PoD Dark Maze E'], 'locations': ['Palace of Darkness - Dark Maze - Top', 'Palace of Darkness - Dark Maze - Bottom']},
|
||||
'Eastern Dark Square': {'sewer': False, 'entrances': ['Eastern Dark Square NW', 'Eastern Dark Square Key Door WN', 'Eastern Dark Square EN'], 'locations': []},
|
||||
@@ -1606,7 +1624,8 @@ bunny_impassible_doors = {
|
||||
'PoD Pit Room Block Path S', 'PoD Stalfos Basement Warp', 'PoD Arena Main SW', 'PoD Arena Main Crystal Path',
|
||||
'PoD Arena Bonk Path', 'PoD Arena Crystal Path', 'PoD Sexy Statue NW', 'PoD Map Balcony Drop Down',
|
||||
'PoD Mimics 1 NW', 'PoD Warp Hint Warp', 'PoD Falling Bridge Path N', 'PoD Falling Bridge Path S',
|
||||
'PoD Mimics 2 NW', 'PoD Bow Statue Down Ladder', 'PoD Dark Pegs Up Ladder', 'PoD Dark Pegs WN',
|
||||
'PoD Mimics 2 NW', 'PoD Bow Statue Down Ladder', 'PoD Dark Pegs Landing to Right', 'PoD Dark Pegs Landing to Ranged Crystal',
|
||||
'PoD Dark Pegs Left to Middle Barrier - Blue', 'PoD Dark Pegs Left to Ranged Crystal',
|
||||
'PoD Turtle Party ES', 'PoD Turtle Party NW', 'PoD Callback Warp', 'Swamp Lobby Moat', 'Swamp Entrance Moat',
|
||||
'Swamp Trench 1 Approach Swim Depart', 'Swamp Trench 1 Approach Key', 'Swamp Trench 1 Key Approach',
|
||||
'Swamp Trench 1 Key Ledge Depart', 'Swamp Trench 1 Departure Approach', 'Swamp Trench 1 Departure Key',
|
||||
|
||||
Reference in New Issue
Block a user