Fix for intensity 3 inverted lobbies if lobbies are chosen to be vanilla
Flooded pots not actually able to be flooded in some potshuffles
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@@ -586,7 +586,8 @@ class CollectionState(object):
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for event in reachable_events:
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if event.name in flooded_keys.keys():
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flood_location = self.world.get_location(flooded_keys[event.name], event.player)
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if flood_location.item and flood_location not in self.locations_checked:
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if (flood_location.item and flood_location not in self.locations_checked
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and self.location_can_be_flooded(flood_location)):
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adjusted_checks.remove(event)
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if len(adjusted_checks) < len(reachable_events):
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return adjusted_checks
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@@ -597,9 +598,14 @@ class CollectionState(object):
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flood_location = world.get_location(flooded_keys[location.name], location.player)
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item = flood_location.item
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item_is_important = False if not item else item.advancement or item.bigkey or item.smallkey
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return flood_location in self.locations_checked or not item_is_important
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return (flood_location in self.locations_checked or not item_is_important
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or not self.location_can_be_flooded(flood_location))
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return True
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@staticmethod
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def location_can_be_flooded(location):
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return location.parent_region.name in ['Swamp Trench 1 Alcove', 'Swamp Trench 2 Alcove']
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def has(self, item, player, count=1):
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if count == 1:
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return (item, player) in self.prog_items
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