Merge branch 'StructuralMike-TFH-fix' into DoorDevUnstable
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@@ -198,7 +198,6 @@ def generate_itempool(world, player):
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region = world.get_region('Light World',player)
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loc = Location(player, "Murahdahla", parent=region)
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loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= state.world.treasure_hunt_count[player]
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region.locations.append(loc)
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world.dynamic_locations.append(loc)
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@@ -286,7 +285,7 @@ def generate_itempool(world, player):
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if not found_sword and world.swords[player] != 'swordless':
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found_sword = True
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possible_weapons.append(item)
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if item in ['Progressive Bow', 'Bow'] and not found_bow:
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if item in ['Progressive Bow', 'Bow'] and not found_bow and not world.retro[player]:
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found_bow = True
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possible_weapons.append(item)
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if item in ['Hammer', 'Fire Rod', 'Cane of Somaria', 'Cane of Byrna']:
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2
Rules.py
2
Rules.py
@@ -41,6 +41,8 @@ def set_rules(world, player):
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elif world.goal[player] == 'ganon':
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# require aga2 to beat ganon
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add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player))
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elif world.goal[player] == 'triforcehunt':
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add_rule(world.get_location('Murahdahla', player), lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= state.world.treasure_hunt_count[player])
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if world.mode[player] != 'inverted':
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set_big_bomb_rules(world, player)
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