Merge branch 'StructuralMike-TFH-fix' into DoorDevUnstable

This commit is contained in:
randall.rupper
2021-03-16 14:14:35 -06:00
2 changed files with 3 additions and 2 deletions

View File

@@ -198,7 +198,6 @@ def generate_itempool(world, player):
region = world.get_region('Light World',player)
loc = Location(player, "Murahdahla", parent=region)
loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= state.world.treasure_hunt_count[player]
region.locations.append(loc)
world.dynamic_locations.append(loc)
@@ -286,7 +285,7 @@ def generate_itempool(world, player):
if not found_sword and world.swords[player] != 'swordless':
found_sword = True
possible_weapons.append(item)
if item in ['Progressive Bow', 'Bow'] and not found_bow:
if item in ['Progressive Bow', 'Bow'] and not found_bow and not world.retro[player]:
found_bow = True
possible_weapons.append(item)
if item in ['Hammer', 'Fire Rod', 'Cane of Somaria', 'Cane of Byrna']:

View File

@@ -41,6 +41,8 @@ def set_rules(world, player):
elif world.goal[player] == 'ganon':
# require aga2 to beat ganon
add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player))
elif world.goal[player] == 'triforcehunt':
add_rule(world.get_location('Murahdahla', player), lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= state.world.treasure_hunt_count[player])
if world.mode[player] != 'inverted':
set_big_bomb_rules(world, player)