Couple of fixes for mire stairs
This commit is contained in:
6
Doors.py
6
Doors.py
@@ -698,7 +698,7 @@ def create_doors(world, player):
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create_door(player, 'Mire Lobby Gap', Lgcl),
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create_door(player, 'Mire Post-Gap Gap', Lgcl),
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create_door(player, 'Mire Post-Gap Down Stairs', Sprl).dir(Up, 0x98, 0, HTH).ss(X, 0x11, 0x90, False, True),
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create_door(player, 'Mire 2 Up Stairs', Sprl).dir(Up, 0xd2, 0, HTH).ss(X, 0x0, 0x0, False, True),
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create_door(player, 'Mire 2 Up Stairs', Sprl).dir(Up, 0xd2, 0, HTH).ss(X, 0x1a, 0x7c, False, True),
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create_door(player, 'Mire 2 NE', Nrml).dir(No, 0xd2, Right, High).trap(0x4).pos(0),
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create_door(player, 'Mire Hub SE', Nrml).dir(So, 0xc2, Right, High).pos(5),
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create_door(player, 'Mire Hub ES', Nrml).dir(Ea, 0xc2, Bot, High).pos(6),
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@@ -750,7 +750,7 @@ def create_doors(world, player):
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create_door(player, 'Mire Right Bridge SE', Nrml).dir(So, 0xa2, Right, High).pos(3),
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create_door(player, 'Mire Left Bridge S', Nrml).dir(So, 0xa2, Mid, High).small_key().pos(0),
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create_door(player, 'Mire Left Bridge Hook Path', Lgcl),
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create_door(player, 'Mire Left Bridge Down Stairs', Sprl).dir(Dn, 0xa2, 0, LTH).ss(A, 0x12, 0x00),
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create_door(player, 'Mire Left Bridge Down Stairs', Sprl).dir(Dn, 0xa2, 0, HTL).ss(A, 0x12, 0x00),
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create_door(player, 'Mire Fishbone E', Nrml).dir(Ea, 0xa1, Mid, High).pos(1),
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create_door(player, 'Mire Fishbone Blue Barrier', Lgcl),
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create_door(player, 'Mire South Fish Blue Barrier', Lgcl),
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@@ -789,7 +789,7 @@ def create_doors(world, player):
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create_door(player, 'Mire Torches Bottom WS', Intr).dir(We, 0x97, Bot, High).pos(0),
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create_door(player, 'Mire Attic Hint ES', Intr).dir(Ea, 0x97, Bot, High).pos(0),
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create_door(player, 'Mire Attic Hint Hole', Hole),
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create_door(player, 'Mire Dark Shooters Up Stairs', Sprl).dir(Up, 0x93, 0, HTL).ss(A, 0x32, 0xec),
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create_door(player, 'Mire Dark Shooters Up Stairs', Sprl).dir(Up, 0x93, 0, LTH).ss(A, 0x32, 0xec),
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create_door(player, 'Mire Dark Shooters SW', Intr).dir(So, 0x93, Left, High).pos(0),
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create_door(player, 'Mire Block X NW', Intr).dir(No, 0x93, Left, High).pos(0),
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create_door(player, 'Mire Dark Shooters SE', Intr).dir(So, 0x93, Right, High).small_key().pos(1),
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