Fixed issue with Swordless not giving silvers in restrictive item pool modes
This commit is contained in:
2
Rom.py
2
Rom.py
@@ -992,7 +992,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
|
|||||||
#Work around for json patch ordering issues - write bow limit separately so that it is replaced in the patch
|
#Work around for json patch ordering issues - write bow limit separately so that it is replaced in the patch
|
||||||
rom.write_bytes(0x180098, [difficulty.progressive_bow_limit, overflow_replacement])
|
rom.write_bytes(0x180098, [difficulty.progressive_bow_limit, overflow_replacement])
|
||||||
|
|
||||||
if difficulty.progressive_bow_limit < 2 and world.swords == 'swordless':
|
if difficulty.progressive_bow_limit < 2 and world.swords[player] == 'swordless':
|
||||||
rom.write_bytes(0x180098, [2, overflow_replacement])
|
rom.write_bytes(0x180098, [2, overflow_replacement])
|
||||||
|
|
||||||
# set up game internal RNG seed
|
# set up game internal RNG seed
|
||||||
|
|||||||
Reference in New Issue
Block a user