Fixed issue with flipper rules not getting pearl rules added

This commit is contained in:
codemann8
2023-07-17 00:10:15 -05:00
committed by aerinon
parent 0b7b82d027
commit 4246439c61

View File

@@ -31,18 +31,6 @@ def set_rules(world, player):
if world.swords[player] == 'swordless':
swordless_rules(world, player)
ow_bunny_rules(world, player)
if world.mode[player] == 'standard':
standard_rules(world, player)
else:
misc_key_rules(world, player)
bomb_rules(world, player)
pot_rules(world, player)
drop_rules(world, player)
challenge_room_rules(world, player)
if world.logic[player] == 'noglitches':
no_glitches_rules(world, player)
elif world.logic[player] == 'minorglitches':
@@ -59,6 +47,18 @@ def set_rules(world, player):
else:
raise NotImplementedError('Not implemented yet')
ow_bunny_rules(world, player)
if world.mode[player] == 'standard':
standard_rules(world, player)
else:
misc_key_rules(world, player)
bomb_rules(world, player)
pot_rules(world, player)
drop_rules(world, player)
challenge_room_rules(world, player)
if world.goal[player] == 'dungeons':
# require all dungeons to beat ganon
add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player) and state.has('Beat Agahnim 1', player) and state.has('Beat Agahnim 2', player) and state.has_crystals(7, player))