Minor bug in intensity 3, pottery setting not drop shuffle for Desert Tiles 2.

This commit is contained in:
aerinon
2022-07-25 12:13:50 -06:00
parent f06e7c7fd3
commit 4267c2dde5

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@@ -380,7 +380,7 @@ def choose_portals(world, player):
if world.doorShuffle[player] in ['basic', 'crossed']:
cross_flag = world.doorShuffle[player] == 'crossed'
# key drops allow the big key in the right place in Desert Tiles 2
bk_shuffle = world.bigkeyshuffle[player] or world.dropshuffle[player]
bk_shuffle = world.bigkeyshuffle[player] or world.pottery[player] not in ['none', 'cave']
std_flag = world.mode[player] == 'standard'
# roast incognito doors
world.get_room(0x60, player).delete(5)