Minor bug in intensity 3, pottery setting not drop shuffle for Desert Tiles 2.
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@@ -380,7 +380,7 @@ def choose_portals(world, player):
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if world.doorShuffle[player] in ['basic', 'crossed']:
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if world.doorShuffle[player] in ['basic', 'crossed']:
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cross_flag = world.doorShuffle[player] == 'crossed'
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cross_flag = world.doorShuffle[player] == 'crossed'
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# key drops allow the big key in the right place in Desert Tiles 2
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# key drops allow the big key in the right place in Desert Tiles 2
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bk_shuffle = world.bigkeyshuffle[player] or world.dropshuffle[player]
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bk_shuffle = world.bigkeyshuffle[player] or world.pottery[player] not in ['none', 'cave']
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std_flag = world.mode[player] == 'standard'
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std_flag = world.mode[player] == 'standard'
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# roast incognito doors
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# roast incognito doors
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world.get_room(0x60, player).delete(5)
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world.get_room(0x60, player).delete(5)
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