Reversed Old Man spawn on OW in Inverted

This commit is contained in:
codemann8
2022-01-06 18:48:47 -06:00
parent 81a5f80c7d
commit 44eb10a9db

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@@ -47,11 +47,6 @@ def link_entrances(world, player):
dropexit_connections.append(tuple(('Inverted Pyramid Entrance', 'Pyramid Exit')))
connect_simple(world, 'Other World S&Q', 'Hyrule Castle Ledge', player)
if not world.is_tile_swapped(0x03, player):
connect_simple(world, 'Old Man S&Q', 'Old Man House', player)
else:
connect_simple(world, 'Old Man S&Q', 'West Dark Death Mountain (Bottom)', player)
unbias_some_entrances(Dungeon_Exits, Cave_Exits, Old_Man_House, Cave_Three_Exits)
Cave_Exits.extend(Cave_Exits_Directional)
@@ -2078,6 +2073,7 @@ Exit_Pool_Base = ['Links House Exit',
# these are connections that cannot be shuffled and always exist. They link together separate parts of the world we need to divide into regions
mandatory_connections = [('Links House S&Q', 'Links House'),
('Old Man S&Q', 'Old Man House'),
# UW Connections
('Lost Woods Hideout (top to bottom)', 'Lost Woods Hideout (bottom)'),