Reversed Old Man spawn on OW in Inverted
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@@ -47,11 +47,6 @@ def link_entrances(world, player):
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dropexit_connections.append(tuple(('Inverted Pyramid Entrance', 'Pyramid Exit')))
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dropexit_connections.append(tuple(('Inverted Pyramid Entrance', 'Pyramid Exit')))
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connect_simple(world, 'Other World S&Q', 'Hyrule Castle Ledge', player)
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connect_simple(world, 'Other World S&Q', 'Hyrule Castle Ledge', player)
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if not world.is_tile_swapped(0x03, player):
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connect_simple(world, 'Old Man S&Q', 'Old Man House', player)
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else:
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connect_simple(world, 'Old Man S&Q', 'West Dark Death Mountain (Bottom)', player)
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unbias_some_entrances(Dungeon_Exits, Cave_Exits, Old_Man_House, Cave_Three_Exits)
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unbias_some_entrances(Dungeon_Exits, Cave_Exits, Old_Man_House, Cave_Three_Exits)
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Cave_Exits.extend(Cave_Exits_Directional)
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Cave_Exits.extend(Cave_Exits_Directional)
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@@ -2078,6 +2073,7 @@ Exit_Pool_Base = ['Links House Exit',
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# these are connections that cannot be shuffled and always exist. They link together separate parts of the world we need to divide into regions
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# these are connections that cannot be shuffled and always exist. They link together separate parts of the world we need to divide into regions
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mandatory_connections = [('Links House S&Q', 'Links House'),
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mandatory_connections = [('Links House S&Q', 'Links House'),
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('Old Man S&Q', 'Old Man House'),
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# UW Connections
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# UW Connections
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('Lost Woods Hideout (top to bottom)', 'Lost Woods Hideout (bottom)'),
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('Lost Woods Hideout (top to bottom)', 'Lost Woods Hideout (bottom)'),
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