Legacy pot shuffle fix

This commit is contained in:
aerinon
2022-08-26 16:08:18 -06:00
parent ae0efad830
commit 45395e9b15

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@@ -322,8 +322,10 @@ def global_rules(world, player):
# byrna could work with sufficient magic
set_rule(world.get_location('Misery Mire - Spike Chest', player), lambda state: (state.world.can_take_damage and state.has_hearts(player, 4)) or state.has('Cane of Byrna', player) or state.has('Cape', player))
loc = world.get_location('Misery Mire - Spikes Pot Key', player)
if loc.pot.x == 48 and loc.pot.y == 28: # pot shuffled to spike area
set_rule(loc, lambda state: (state.world.can_take_damage and state.has_hearts(player, 4)) or state.has('Cane of Byrna', player) or state.has('Cape', player))
if loc.pot:
if loc.pot.x == 48 and loc.pot.y == 28: # pot shuffled to spike area
set_rule(loc, lambda state: (state.world.can_take_damage and state.has_hearts(player, 4))
or state.has('Cane of Byrna', player) or state.has('Cape', player))
set_rule(world.get_entrance('Mire Left Bridge Hook Path', player), lambda state: state.has('Hookshot', player))
set_rule(world.get_entrance('Mire Tile Room NW', player), lambda state: state.has_fire_source(player))
set_rule(world.get_entrance('Mire Attic Hint Hole', player), lambda state: state.has_fire_source(player))