Fixed issue with District ER not including SW as a connector
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@@ -907,7 +907,7 @@ def figure_out_connectors(exits, avail, cross_world=True):
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cave_list = list(Connector_List)
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cave_list = list(Connector_List)
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if avail.assumed_loose_caves or (not avail.skull_handled and (cross_world or not avail.world.is_tile_swapped(0x00, avail.player))):
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if avail.assumed_loose_caves or (not avail.skull_handled and (cross_world or not avail.world.is_tile_swapped(0x00, avail.player))):
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skull_connector = [x for x in ['Skull Woods Second Section Exit (West)', 'Skull Woods Second Section Exit (East)'] if x in exits]
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skull_connector = [x for x in ['Skull Woods Second Section Exit (West)', 'Skull Woods Second Section Exit (East)'] if x in exits]
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cave_list.extend(skull_connector)
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cave_list.extend([skull_connector])
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if avail.assumed_loose_caves or not avail.keep_drops_together:
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if avail.assumed_loose_caves or not avail.keep_drops_together:
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cave_list.extend([[entrance_map[e]] for e in linked_drop_map.values() if 'Inverted ' not in e and 'Skull Woods ' not in e])
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cave_list.extend([[entrance_map[e]] for e in linked_drop_map.values() if 'Inverted ' not in e and 'Skull Woods ' not in e])
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