fix(dropshuffle): minor drops do not increase counter if in the wrong dungeon
This commit is contained in:
2
Main.py
2
Main.py
@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
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from source.enemizer.Enemizer import randomize_enemies
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from source.rom.DataTables import init_data_tables
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version_number = '1.4.1.7'
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version_number = '1.4.1.8'
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version_branch = '-u'
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__version__ = f'{version_number}{version_branch}'
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@@ -141,6 +141,12 @@ These are now independent of retro mode and have three options: None, Random, an
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# Patch Notes
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* 1.4.1.8u
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* HUD: New dungeon indicators based on common abbreviations
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* OWG+HMG: EG is allowed to be armed
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* Drop Shuffle: Fixed an issue with minor drops counting for the wrong dungeon
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* Enemizer: Trinexx ice breath should be properly disabled if Trinexx is located outside of Turtle Rock
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* Enemizer: Enemy bans
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* 1.4.1.7u
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* Some bugs around Triforce Pieces smoothed out
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* Enemizer: No exception for mimics/eyegores in vanilla rooms if enemy logic is turned to off
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2
Rom.py
2
Rom.py
@@ -42,7 +42,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '66890fefe34bb5878422322c5f952aa5'
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RANDOMIZERBASEHASH = '67b9ede4928dac94a650e9e9396ef44a'
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class JsonRom(object):
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