Adding Doors Async League yamls
This commit is contained in:
70
docs/presets/async_doors_league/S4_Ganonhunt.yaml
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70
docs/presets/async_doors_league/S4_Ganonhunt.yaml
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meta:
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algorithm: balanced
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players: 1
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race: true
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user_notes: ''
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placements:
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1:
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Desert Palace - Boss: Triforce Piece
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Eastern Palace - Boss: Triforce Piece
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Ice Palace - Boss: Triforce Piece
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Misery Mire - Boss: Triforce Piece
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Palace of Darkness - Boss: Triforce Piece
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Skull Woods - Boss: Triforce Piece
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Swamp Palace - Boss: Triforce Piece
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Thieves' Town - Boss: Triforce Piece
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Tower of Hera - Boss: Triforce Piece
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Turtle Rock - Boss: Triforce Piece
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settings:
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1:
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accessibility: locations
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aga_randomness: true
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any_enemy_logic: allow_all
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beemizer: 0
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bigkeyshuffle: true
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bombbag: false
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boss_shuffle: none
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bow_mode: progressive
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collection_rate: true
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compassshuffle: true
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crystals_ganon: '7'
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crystals_gt: random
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decoupledoors: false
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difficulty: normal
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door_self_loops: false
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door_shuffle: crossed
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door_type_mode: big
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dropshuffle: keys
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dungeon_counters: 'on'
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enemy_damage: default
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enemy_health: default
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enemy_shuffle: none
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experimental: true
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flute_mode: normal
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goal: ganonhunt
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hints: true
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intensity: 3
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item_functionality: normal
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key_logic_algorithm: partial
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keyshuffle: wild
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logic: noglitches
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mapshuffle: true
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mixed_travel: prevent
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mode: open
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openpyramid: auto
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overworld_map: default
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pottery: keys
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pseudoboots: true
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shopsanity: true
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shuffle: crossed
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shufflelinks: true
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shufflepots: false
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shuffletavern: true
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standardize_palettes: standardize
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swords: random
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take_any: none
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trap_door_mode: boss
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triforce_goal: 8
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triforce_pool: 10
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start_inventory:
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1: []
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66
docs/presets/async_doors_league/S4_Underworld_Enemies.yaml
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66
docs/presets/async_doors_league/S4_Underworld_Enemies.yaml
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start_inventory:
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1:
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- Compass (Eastern Palace)
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- Compass (Desert Palace)
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- Compass (Tower of Hera)
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- Compass (Agahnims Tower)
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- Compass (Palace of Darkness)
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- Compass (Swamp Palace)
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- Compass (Skull Woods)
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- Compass (Thieves Town)
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- Compass (Ice Palace)
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- Compass (Misery Mire)
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- Compass (Turtle Rock)
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- Compass (Ganons Tower)
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- Compass (Escape)
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settings:
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1:
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accessibility: locations
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aga_randomness: true
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any_enemy_logic: allow_all
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beemizer: '0'
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bigkeyshuffle: 1
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bombbag: 0
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boss_shuffle: none
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bow_mode: progressive
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collection_rate: 1
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compassshuffle: 1
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crystals_ganon: '7'
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crystals_gt: random
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decoupledoors: 0
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difficulty: normal
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door_self_loops: 0
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door_shuffle: crossed
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door_type_mode: big
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dropshuffle: underworld
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dungeon_counters: 'on'
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enemy_damage: default
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enemy_health: default
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enemy_shuffle: none
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experimental: 1
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flute_mode: normal
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goal: crystals
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hints: 1
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intensity: 3
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item_functionality: normal
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key_logic_algorithm: partial
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keyshuffle: wild
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logic: noglitches
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mapshuffle: 1
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mixed_travel: prevent
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mode: open
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openpyramid: auto
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overworld_map: default
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pottery: keys
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pseudoboots: 1
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shopsanity: 1
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shuffle: crossed
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shufflelinks: 1
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shufflepots: 0
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shuffletavern: 1
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standardize_palettes: standardize
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swords: assured
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take_any: none
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trap_door_mode: boss
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triforce_goal: 0
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triforce_pool: 0
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