fix: backwards compatibility with old beemizer settings
This commit is contained in:
2
Main.py
2
Main.py
@@ -117,7 +117,7 @@ def main(args, seed=None, fish=None):
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world.enemy_health = args.enemy_health.copy()
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world.enemy_damage = args.enemy_damage.copy()
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world.any_enemy_logic = args.any_enemy_logic.copy()
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world.beemizer = args.beemizer.copy()
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world.beemizer = {player: str(args.beemizer[player]) for player in range(1, world.players + 1)}
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world.intensity = {player: random.randint(1, 3) if args.intensity[player] == 'random' else int(args.intensity[player]) for player in range(1, world.players + 1)}
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world.door_type_mode = args.door_type_mode.copy()
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world.trap_door_mode = args.trap_door_mode.copy()
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24
docs/avianart/pots_n_bones.yaml
Normal file
24
docs/avianart/pots_n_bones.yaml
Normal file
@@ -0,0 +1,24 @@
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meta:
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bps: on
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user_notes: An attempt to replicate the Avianart Pots and Bones settings
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settings:
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1:
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goal: triforcehunt
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mode: standard
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swords: assured
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hints: on
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shuffle: crossed
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keysanity: on
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pottery: lottery
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dropshuffle: underworld
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triforce_goal: 216
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triforce_pool: 469
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beemizer: 0
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start_inventory:
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1:
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- Pegasus Boots
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- Lamp
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- Red Boomerang
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