fix: backwards compatibility with old beemizer settings

This commit is contained in:
aerinon
2024-12-20 09:49:41 -07:00
parent 804e693803
commit 46e52682e5
2 changed files with 25 additions and 1 deletions

View File

@@ -117,7 +117,7 @@ def main(args, seed=None, fish=None):
world.enemy_health = args.enemy_health.copy()
world.enemy_damage = args.enemy_damage.copy()
world.any_enemy_logic = args.any_enemy_logic.copy()
world.beemizer = args.beemizer.copy()
world.beemizer = {player: str(args.beemizer[player]) for player in range(1, world.players + 1)}
world.intensity = {player: random.randint(1, 3) if args.intensity[player] == 'random' else int(args.intensity[player]) for player in range(1, world.players + 1)}
world.door_type_mode = args.door_type_mode.copy()
world.trap_door_mode = args.trap_door_mode.copy()

View File

@@ -0,0 +1,24 @@
meta:
bps: on
user_notes: An attempt to replicate the Avianart Pots and Bones settings
settings:
1:
goal: triforcehunt
mode: standard
swords: assured
hints: on
shuffle: crossed
keysanity: on
pottery: lottery
dropshuffle: underworld
triforce_goal: 216
triforce_pool: 469
beemizer: 0
start_inventory:
1:
- Pegasus Boots
- Lamp
- Red Boomerang