Sort Enemizer

Coming back to implement working dirs
This commit is contained in:
Mike A. Trethewey
2020-02-08 11:44:24 -08:00
parent 441a3a7452
commit 479da54dc1
2 changed files with 93 additions and 74 deletions

88
Gui.py
View File

@@ -14,6 +14,7 @@ from AdjusterMain import adjust
from DungeonRandomizer import parse_arguments
from gui.randomize.item import item_page
from gui.randomize.entrando import entrando_page
from gui.randomize.enemizer import enemizer_page
from GuiUtils import ToolTips, set_icon, BackgroundTaskProgress
from Main import main, __version__ as ESVersion
from Rom import Sprite
@@ -79,7 +80,7 @@ def guiMain(args=None):
randomizerNotebook.add(entrandoWindow, text="Entrances")
# Enemizer
enemizerWindow = ttk.Frame(randomizerNotebook)
enemizerWindow = enemizer_page(randomizerNotebook)
randomizerNotebook.add(enemizerWindow, text="Enemizer")
# Dungeon Shuffle
@@ -252,66 +253,6 @@ def guiMain(args=None):
doorShuffleLabel = Label(doorShuffleFrame, text='Door shuffle algorithm')
doorShuffleLabel.pack(side=LEFT)
enemizerFrame = LabelFrame(sortWindow, text="Enemizer", padx=5, pady=2)
enemizerFrame.columnconfigure(0, weight=1)
enemizerFrame.columnconfigure(1, weight=1)
enemizerFrame.columnconfigure(2, weight=1)
enemizerFrame.columnconfigure(3, weight=1)
enemizerPathFrame = Frame(enemizerFrame)
enemizerPathFrame.grid(row=0, column=0, columnspan=3, sticky=W+E, padx=3)
enemizerCLIlabel = Label(enemizerPathFrame, text="EnemizerCLI path: ")
enemizerCLIlabel.pack(side=LEFT)
enemizerCLIpathVar = StringVar(value="EnemizerCLI/EnemizerCLI.Core")
enemizerCLIpathEntry = Entry(enemizerPathFrame, textvariable=enemizerCLIpathVar)
enemizerCLIpathEntry.pack(side=LEFT, expand=True, fill=X)
def EnemizerSelectPath():
path = filedialog.askopenfilename(filetypes=[("EnemizerCLI executable", "*EnemizerCLI*")])
if path:
enemizerCLIpathVar.set(path)
enemizerCLIbrowseButton = Button(enemizerPathFrame, text='...', command=EnemizerSelectPath)
enemizerCLIbrowseButton.pack(side=LEFT)
potShuffleVar = IntVar()
potShuffleButton = Checkbutton(enemizerFrame, text="Pot shuffle", variable=potShuffleVar)
potShuffleButton.grid(row=0, column=3)
enemizerEnemyFrame = Frame(enemizerFrame)
enemizerEnemyFrame.grid(row=1, column=0, pady=5)
enemizerEnemyLabel = Label(enemizerEnemyFrame, text='Enemy shuffle')
enemizerEnemyLabel.pack(side=LEFT)
enemyShuffleVar = StringVar()
enemyShuffleVar.set('none')
enemizerEnemyOption = OptionMenu(enemizerEnemyFrame, enemyShuffleVar, 'none', 'shuffled', 'chaos')
enemizerEnemyOption.pack(side=LEFT)
enemizerBossFrame = Frame(enemizerFrame)
enemizerBossFrame.grid(row=1, column=1)
enemizerBossLabel = Label(enemizerBossFrame, text='Boss shuffle')
enemizerBossLabel.pack(side=LEFT)
enemizerBossVar = StringVar()
enemizerBossVar.set('none')
enemizerBossOption = OptionMenu(enemizerBossFrame, enemizerBossVar, 'none', 'basic', 'normal', 'chaos')
enemizerBossOption.pack(side=LEFT)
enemizerDamageFrame = Frame(enemizerFrame)
enemizerDamageFrame.grid(row=1, column=2)
enemizerDamageLabel = Label(enemizerDamageFrame, text='Enemy damage')
enemizerDamageLabel.pack(side=LEFT)
enemizerDamageVar = StringVar()
enemizerDamageVar.set('default')
enemizerDamageOption = OptionMenu(enemizerDamageFrame, enemizerDamageVar, 'default', 'shuffled', 'chaos')
enemizerDamageOption.pack(side=LEFT)
enemizerHealthFrame = Frame(enemizerFrame)
enemizerHealthFrame.grid(row=1, column=3)
enemizerHealthLabel = Label(enemizerHealthFrame, text='Enemy health')
enemizerHealthLabel.pack(side=LEFT)
enemizerHealthVar = StringVar()
enemizerHealthVar.set('default')
enemizerHealthOption = OptionMenu(enemizerHealthFrame, enemizerHealthVar, 'default', 'easy', 'normal', 'hard', 'expert')
enemizerHealthOption.pack(side=LEFT)
bottomFrame = Frame(randomizerWindow, pady=5)
worldLabel = Label(sortWindow, text='Worlds')
@@ -366,12 +307,12 @@ def guiMain(args=None):
guiargs.uw_palettes = uwPalettesVar.get()
guiargs.shuffleganon = bool(entrandoWindow.shuffleGanonVar.get())
guiargs.hints = bool(hintsVar.get())
guiargs.enemizercli = enemizerCLIpathVar.get()
guiargs.shufflebosses = enemizerBossVar.get()
guiargs.shuffleenemies = enemyShuffleVar.get()
guiargs.enemy_health = enemizerHealthVar.get()
guiargs.enemy_damage = enemizerDamageVar.get()
guiargs.shufflepots = bool(potShuffleVar.get())
guiargs.enemizercli = enemizerWindow.enemizerCLIpathVar.get()
guiargs.shufflebosses = enemizerWindow.enemizerBossVar.get()
guiargs.shuffleenemies = enemizerWindow.enemyShuffleVar.get()
guiargs.enemy_health = enemizerWindow.enemizerHealthVar.get()
guiargs.enemy_damage = enemizerWindow.enemizerDamageVar.get()
guiargs.shufflepots = bool(enemizerWindow.potShuffleVar.get())
guiargs.custom = bool(customVar.get())
guiargs.customitemarray = [int(bowVar.get()), int(silverarrowVar.get()), int(boomerangVar.get()), int(magicboomerangVar.get()), int(hookshotVar.get()), int(mushroomVar.get()), int(magicpowderVar.get()), int(firerodVar.get()),
int(icerodVar.get()), int(bombosVar.get()), int(etherVar.get()), int(quakeVar.get()), int(lampVar.get()), int(hammerVar.get()), int(shovelVar.get()), int(fluteVar.get()), int(bugnetVar.get()),
@@ -423,7 +364,6 @@ def guiMain(args=None):
rightHalfFrame.pack(side=RIGHT)
topFrame.pack(side=TOP)
bottomFrame.pack(side=BOTTOM)
enemizerFrame.pack(side=BOTTOM, fill=BOTH)
# Adjuster Controls
@@ -1173,12 +1113,12 @@ def guiMain(args=None):
romVar.set(args.rom)
entrandoWindow.shuffleGanonVar.set(args.shuffleganon)
hintsVar.set(args.hints)
enemizerCLIpathVar.set(args.enemizercli)
potShuffleVar.set(args.shufflepots)
enemyShuffleVar.set(args.shuffleenemies)
enemizerBossVar.set(args.shufflebosses)
enemizerDamageVar.set(args.enemy_damage)
enemizerHealthVar.set(args.enemy_health)
enemizerWindow.enemizerCLIpathVar.set(args.enemizercli)
enemizerWindow.potShuffleVar.set(args.shufflepots)
enemizerWindow.enemyShuffleVar.set(args.shuffleenemies)
enemizerWindow.enemizerBossVar.set(args.shufflebosses)
enemizerWindow.enemizerDamageVar.set(args.enemy_damage)
enemizerWindow.enemizerHealthVar.set(args.enemy_health)
owPalettesVar.set(args.ow_palettes)
uwPalettesVar.set(args.uw_palettes)
if args.sprite is not None: