Sort Entrance Randomizer
This commit is contained in:
30
Gui.py
30
Gui.py
@@ -13,6 +13,7 @@ from urllib.request import urlopen
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from AdjusterMain import adjust
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from DungeonRandomizer import parse_arguments
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from gui.randomize.item import item_page
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from gui.randomize.entrando import entrando_page
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from GuiUtils import ToolTips, set_icon, BackgroundTaskProgress
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from Main import main, __version__ as ESVersion
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from Rom import Sprite
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@@ -74,7 +75,7 @@ def guiMain(args=None):
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randomizerNotebook.add(itemWindow, text="Items")
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# Entrance Randomizer
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entrandoWindow = ttk.Frame(randomizerNotebook)
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entrandoWindow = entrando_page(randomizerNotebook)
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randomizerNotebook.add(entrandoWindow, text="Entrances")
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# Enemizer
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@@ -108,8 +109,6 @@ def guiMain(args=None):
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createSpoilerCheckbutton = Checkbutton(checkBoxFrame, text="Create Spoiler Log", variable=createSpoilerVar)
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suppressRomVar = IntVar()
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suppressRomCheckbutton = Checkbutton(checkBoxFrame, text="Do not create patched Rom", variable=suppressRomVar)
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openpyramidVar = IntVar()
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openpyramidCheckbutton = Checkbutton(checkBoxFrame, text="Pre-open Pyramid Hole", variable=openpyramidVar)
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mcsbshuffleFrame = Frame(checkBoxFrame)
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mcsbLabel = Label(mcsbshuffleFrame, text="Shuffle: ")
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mapshuffleVar = IntVar()
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@@ -120,9 +119,6 @@ def guiMain(args=None):
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keyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Keys", variable=keyshuffleVar)
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bigkeyshuffleVar = IntVar()
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bigkeyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="BigKeys", variable=bigkeyshuffleVar)
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shuffleGanonVar = IntVar()
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shuffleGanonVar.set(1) #set default
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shuffleGanonCheckbutton = Checkbutton(checkBoxFrame, text="Include Ganon's Tower and Pyramid Hole in shuffle pool", variable=shuffleGanonVar)
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hintsVar = IntVar()
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hintsVar.set(1) #set default
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hintsCheckbutton = Checkbutton(checkBoxFrame, text="Include Helpful Hints", variable=hintsVar)
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@@ -131,14 +127,12 @@ def guiMain(args=None):
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createSpoilerCheckbutton.pack(expand=True, anchor=W)
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suppressRomCheckbutton.pack(expand=True, anchor=W)
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openpyramidCheckbutton.pack(expand=True, anchor=W)
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mcsbshuffleFrame.pack(expand=True, anchor=W)
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mcsbLabel.grid(row=0, column=0)
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mapshuffleCheckbutton.grid(row=0, column=1)
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compassshuffleCheckbutton.grid(row=0, column=2)
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keyshuffleCheckbutton.grid(row=0, column=3)
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bigkeyshuffleCheckbutton.grid(row=0, column=4)
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shuffleGanonCheckbutton.pack(expand=True, anchor=W)
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hintsCheckbutton.pack(expand=True, anchor=W)
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customCheckbutton.pack(expand=True, anchor=W)
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@@ -250,14 +244,6 @@ def guiMain(args=None):
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drowDownFrame = Frame(topFrame)
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shuffleFrame = Frame(drowDownFrame)
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shuffleVar = StringVar()
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shuffleVar.set('vanilla')
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shuffleOptionMenu = OptionMenu(shuffleFrame, shuffleVar, 'vanilla', 'simple', 'restricted', 'full', 'crossed', 'insanity', 'restricted_legacy', 'full_legacy', 'madness_legacy', 'insanity_legacy', 'dungeonsfull', 'dungeonssimple')
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shuffleOptionMenu.pack(side=RIGHT)
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shuffleLabel = Label(shuffleFrame, text='Entrance shuffle algorithm')
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shuffleLabel.pack(side=LEFT)
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doorShuffleFrame = Frame(drowDownFrame)
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doorShuffleVar = StringVar()
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doorShuffleVar.set('basic')
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@@ -360,7 +346,7 @@ def guiMain(args=None):
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guiargs.progressive = itemWindow.progressiveVar.get()
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guiargs.accessibility = itemWindow.accessibilityVar.get()
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guiargs.algorithm = itemWindow.algorithmVar.get()
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guiargs.shuffle = shuffleVar.get()
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guiargs.shuffle = entrandoWindow.shuffleVar.get()
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guiargs.door_shuffle = doorShuffleVar.get()
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guiargs.heartbeep = heartbeepVar.get()
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guiargs.heartcolor = heartcolorVar.get()
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@@ -368,7 +354,7 @@ def guiMain(args=None):
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guiargs.create_spoiler = bool(createSpoilerVar.get())
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guiargs.skip_playthrough = not bool(createSpoilerVar.get())
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guiargs.suppress_rom = bool(suppressRomVar.get())
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guiargs.openpyramid = bool(openpyramidVar.get())
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guiargs.openpyramid = bool(entrandoWindow.openpyramidVar.get())
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guiargs.mapshuffle = bool(mapshuffleVar.get())
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guiargs.compassshuffle = bool(compassshuffleVar.get())
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guiargs.keyshuffle = bool(keyshuffleVar.get())
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@@ -378,7 +364,7 @@ def guiMain(args=None):
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guiargs.disablemusic = bool(disableMusicVar.get())
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guiargs.ow_palettes = owPalettesVar.get()
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guiargs.uw_palettes = uwPalettesVar.get()
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guiargs.shuffleganon = bool(shuffleGanonVar.get())
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guiargs.shuffleganon = bool(entrandoWindow.shuffleGanonVar.get())
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guiargs.hints = bool(hintsVar.get())
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guiargs.enemizercli = enemizerCLIpathVar.get()
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guiargs.shufflebosses = enemizerBossVar.get()
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@@ -1158,7 +1144,7 @@ def guiMain(args=None):
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keyshuffleVar.set(args.keyshuffle)
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bigkeyshuffleVar.set(args.bigkeyshuffle)
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itemWindow.retroVar.set(args.retro)
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openpyramidVar.set(args.openpyramid)
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entrandoWindow.openpyramidVar.set(args.openpyramid)
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quickSwapVar.set(int(args.quickswap))
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disableMusicVar.set(int(args.disablemusic))
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if args.multi:
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@@ -1178,14 +1164,14 @@ def guiMain(args=None):
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itemWindow.crystalsGTVar.set(args.crystals_gt)
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itemWindow.crystalsGanonVar.set(args.crystals_ganon)
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itemWindow.algorithmVar.set(args.algorithm)
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shuffleVar.set(args.shuffle)
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entrandoWindow.shuffleVar.set(args.shuffle)
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doorShuffleVar.set(args.door_shuffle)
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heartcolorVar.set(args.heartcolor)
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heartbeepVar.set(args.heartbeep)
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fastMenuVar.set(args.fastmenu)
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itemWindow.logicVar.set(args.logic)
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romVar.set(args.rom)
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shuffleGanonVar.set(args.shuffleganon)
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entrandoWindow.shuffleGanonVar.set(args.shuffleganon)
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hintsVar.set(args.hints)
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enemizerCLIpathVar.set(args.enemizercli)
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potShuffleVar.set(args.shufflepots)
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27
gui/randomize/entrando.py
Normal file
27
gui/randomize/entrando.py
Normal file
@@ -0,0 +1,27 @@
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from tkinter import ttk, IntVar, StringVar, Checkbutton, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
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def entrando_page(parent):
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# Entrance Randomizer
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self = ttk.Frame(parent)
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# Entrance Randomizer options
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## Pyramid pre-opened
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self.openpyramidVar = IntVar()
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openpyramidCheckbutton = Checkbutton(self, text="Pre-open Pyramid Hole", variable=self.openpyramidVar)
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openpyramidCheckbutton.pack(anchor=W)
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## Shuffle Ganon
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self.shuffleGanonVar = IntVar()
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self.shuffleGanonVar.set(1) #set default
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shuffleGanonCheckbutton = Checkbutton(self, text="Include Ganon's Tower and Pyramid Hole in shuffle pool", variable=self.shuffleGanonVar)
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shuffleGanonCheckbutton.pack(anchor=W)
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## Entrance Shuffle
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shuffleFrame = Frame(self)
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self.shuffleVar = StringVar()
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self.shuffleVar.set('vanilla')
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shuffleOptionMenu = OptionMenu(shuffleFrame, self.shuffleVar, 'vanilla', 'simple', 'restricted', 'full', 'crossed', 'insanity', 'restricted_legacy', 'full_legacy', 'madness_legacy', 'insanity_legacy', 'dungeonsfull', 'dungeonssimple')
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shuffleOptionMenu.pack(side=RIGHT)
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shuffleLabel = Label(shuffleFrame, text='Entrance shuffle algorithm')
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shuffleLabel.pack(side=LEFT)
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shuffleFrame.pack(anchor=W)
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return self
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