Sort Enemizer
Coming back to implement working dirs
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79
gui/randomize/enemizer.py
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79
gui/randomize/enemizer.py
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import os
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from tkinter import ttk, filedialog, IntVar, StringVar, Button, Checkbutton, Entry, Frame, Label, LabelFrame, OptionMenu, E, W, LEFT, RIGHT, X
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def enemizer_page(parent):#,working_dirs):
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self = ttk.Frame(parent)
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# Enemizer
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enemizerFrame = LabelFrame(self, text="Enemizer")
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enemizerFrame.columnconfigure(0, weight=1)
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enemizerFrame.columnconfigure(1, weight=1)
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enemizerFrame.columnconfigure(2, weight=1)
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enemizerFrame.columnconfigure(3, weight=1)
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## Enemizer CLI Path
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enemizerPathFrame = Frame(self)
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enemizerPathFrame.grid(row=0, column=0, columnspan=3, sticky=W+E)
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enemizerCLIlabel = Label(enemizerPathFrame, text="EnemizerCLI path: ")
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enemizerCLIlabel.pack(side=LEFT)
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self.enemizerCLIpathVar = StringVar()
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def saveEnemizerPath(caller,_,mode):
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pass
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#working_dirs["enemizer.cli"] = self.enemizerCLIpathVar.get()
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self.enemizerCLIpathVar.trace_add("write",saveEnemizerPath)
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enemizerCLIpathEntry = Entry(enemizerPathFrame, textvariable=self.enemizerCLIpathVar)
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enemizerCLIpathEntry.pack(side=LEFT, fill=X, expand=True)
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def EnemizerSelectPath():
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path = filedialog.askopenfilename(filetypes=[("EnemizerCLI executable", "*EnemizerCLI*")], initialdir=os.path.join("."))
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if path:
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self.enemizerCLIpathVar.set(path)
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#working_dirs["enemizer.cli"] = path
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enemizerCLIbrowseButton = Button(enemizerPathFrame, text='...', command=EnemizerSelectPath)
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enemizerCLIbrowseButton.pack(side=LEFT)
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## Pot Shuffle
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self.potShuffleVar = IntVar()
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potShuffleButton = Checkbutton(self, text="Pot shuffle", variable=self.potShuffleVar)
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potShuffleButton.grid(row=0, column=3)
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## Randomize Enemies
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enemizerEnemyFrame = Frame(self)
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enemizerEnemyFrame.grid(row=1, column=0)
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enemizerEnemyLabel = Label(enemizerEnemyFrame, text='Enemy shuffle')
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enemizerEnemyLabel.pack(side=LEFT)
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self.enemyShuffleVar = StringVar()
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self.enemyShuffleVar.set('none')
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enemizerEnemyOption = OptionMenu(enemizerEnemyFrame, self.enemyShuffleVar, 'none', 'shuffled', 'chaos')
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enemizerEnemyOption.pack(side=LEFT)
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## Randomize Bosses
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enemizerBossFrame = Frame(self)
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enemizerBossFrame.grid(row=1, column=1)
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enemizerBossLabel = Label(enemizerBossFrame, text='Boss shuffle')
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enemizerBossLabel.pack(side=LEFT)
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self.enemizerBossVar = StringVar()
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self.enemizerBossVar.set('none')
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enemizerBossOption = OptionMenu(enemizerBossFrame, self.enemizerBossVar, 'none', 'basic', 'normal', 'chaos')
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enemizerBossOption.pack(side=LEFT)
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## Enemy Damage
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enemizerDamageFrame = Frame(self)
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enemizerDamageFrame.grid(row=1, column=2)
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enemizerDamageLabel = Label(enemizerDamageFrame, text='Enemy damage')
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enemizerDamageLabel.pack(side=LEFT)
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self.enemizerDamageVar = StringVar()
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self.enemizerDamageVar.set('default')
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enemizerDamageOption = OptionMenu(enemizerDamageFrame, self.enemizerDamageVar, 'default', 'shuffled', 'chaos')
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enemizerDamageOption.pack(side=LEFT)
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## Enemy Health
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enemizerHealthFrame = Frame(self)
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enemizerHealthFrame.grid(row=1, column=3)
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enemizerHealthLabel = Label(enemizerHealthFrame, text='Enemy health')
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enemizerHealthLabel.pack(side=LEFT)
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self.enemizerHealthVar = StringVar()
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self.enemizerHealthVar.set('default')
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enemizerHealthOption = OptionMenu(enemizerHealthFrame, self.enemizerHealthVar, 'default', 'easy', 'normal', 'hard', 'expert')
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enemizerHealthOption.pack(side=LEFT)
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return self#,working_dirs
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