Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
This commit is contained in:
@@ -606,7 +606,7 @@ class CollectionState(object):
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queue.append((new_entrance, new_crystal_state))
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# else those connections that are not accessible yet
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if self.is_small_door(connection):
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door = connection.door
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door = connection.door if connection.door.smallKey else connection.door.controller
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dungeon_name = connection.parent_region.dungeon.name
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key_logic = self.world.key_logic[player][dungeon_name]
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if door.name not in self.reached_doors[player]:
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@@ -620,7 +620,7 @@ class CollectionState(object):
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checklist[connection.name] = (connection, crystal_state)
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elif door.name not in self.opened_doors[player]:
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opened_doors = self.opened_doors[player]
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door = connection.door
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door = connection.door if connection.door.smallKey else connection.door.controller
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if door.name not in opened_doors:
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self.door_counter[player][1][dungeon_name] += 1
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opened_doors.add(door.name)
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@@ -1003,7 +1003,12 @@ class CollectionState(object):
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@staticmethod
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def is_small_door(connection):
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return connection and connection.door and connection.door.smallKey
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return connection and connection.door and (connection.door.smallKey or
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CollectionState.is_controlled_by_small(connection))
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@staticmethod
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def is_controlled_by_small(connection):
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return connection.door.controller and connection.door.controller.smallKey
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def is_door_open(self, door_name, player):
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return door_name in self.opened_doors[player]
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@@ -1835,6 +1840,7 @@ class Door(object):
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self.bk_shuffle_req = False
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self.standard_restricted = False # flag if portal is not allowed in HC in standard
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self.lw_restricted = False # flag if portal is not allowed in DW
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self.rupee_bow_restricted = False # flag if portal is not allowed in HC in standard+rupee_bow
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# self.incognitoPos = -1
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# self.sectorLink = False
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@@ -368,7 +368,8 @@ def choose_portals(world, player):
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if world.doorShuffle[player] in ['basic', 'crossed']:
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cross_flag = world.doorShuffle[player] == 'crossed'
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bk_shuffle = world.bigkeyshuffle[player]
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# key drops allow the big key in the right place in Desert Tiles 2
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bk_shuffle = world.bigkeyshuffle[player] or world.keydropshuffle[player]
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std_flag = world.mode[player] == 'standard'
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# roast incognito doors
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world.get_room(0x60, player).delete(5)
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@@ -415,6 +416,7 @@ def choose_portals(world, player):
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for dungeon, info in shuffled_info:
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outstanding_portals = list(dungeon_portals[dungeon])
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hc_flag = std_flag and dungeon == 'Hyrule Castle'
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rupee_bow_flag = hc_flag and world.retro[player] # rupee bow
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if hc_flag:
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sanc = world.get_portal('Sanctuary', player)
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sanc.destination = True
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@@ -424,14 +426,14 @@ def choose_portals(world, player):
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info.required_passage = {x: y for x, y in info.required_passage.items() if len(y) > 0}
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for target_region, possible_portals in info.required_passage.items():
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candidates = find_portal_candidates(master_door_list, dungeon, need_passage=True, crossed=cross_flag,
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bk_shuffle=bk_shuffle)
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bk_shuffle=bk_shuffle, rupee_bow=rupee_bow_flag)
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choice, portal = assign_portal(candidates, possible_portals, world, player)
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portal.destination = True
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clean_up_portal_assignment(portal_assignment, dungeon, portal, master_door_list, outstanding_portals)
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dead_end_choices = info.total - 1 - len(portal_assignment[dungeon])
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for i in range(0, dead_end_choices):
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candidates = find_portal_candidates(master_door_list, dungeon, dead_end_allowed=True,
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crossed=cross_flag, bk_shuffle=bk_shuffle)
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crossed=cross_flag, bk_shuffle=bk_shuffle, rupee_bow=rupee_bow_flag)
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possible_portals = outstanding_portals if not info.sole_entrance else [x for x in outstanding_portals if x != info.sole_entrance]
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choice, portal = assign_portal(candidates, possible_portals, world, player)
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if choice.deadEnd:
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@@ -443,7 +445,7 @@ def choose_portals(world, player):
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the_rest = info.total - len(portal_assignment[dungeon])
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for i in range(0, the_rest):
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candidates = find_portal_candidates(master_door_list, dungeon, crossed=cross_flag,
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bk_shuffle=bk_shuffle, standard=hc_flag)
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bk_shuffle=bk_shuffle, standard=hc_flag, rupee_bow=rupee_bow_flag)
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choice, portal = assign_portal(candidates, outstanding_portals, world, player)
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clean_up_portal_assignment(portal_assignment, dungeon, portal, master_door_list, outstanding_portals)
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@@ -562,7 +564,7 @@ def disconnect_portal(portal, world, player):
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def find_portal_candidates(door_list, dungeon, need_passage=False, dead_end_allowed=False, crossed=False,
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bk_shuffle=False, standard=False):
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bk_shuffle=False, standard=False, rupee_bow=False):
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ret = [x for x in door_list if bk_shuffle or not x.bk_shuffle_req]
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if crossed:
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ret = [x for x in ret if not x.dungeonLink or x.dungeonLink == dungeon or x.dungeonLink.startswith('link')]
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@@ -574,6 +576,8 @@ def find_portal_candidates(door_list, dungeon, need_passage=False, dead_end_allo
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ret = [x for x in ret if not x.deadEnd]
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if standard:
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ret = [x for x in ret if not x.standard_restricted]
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if rupee_bow:
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ret = [x for x in ret if not x.rupee_bow_restricted]
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return ret
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@@ -2047,7 +2051,7 @@ class DROptions(Flag):
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Town_Portal = 0x02 # If on, Players will start with mirror scroll
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Map_Info = 0x04
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Debug = 0x08
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# Rails = 0x10 # Unused bit now
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Fix_EG = 0x10 # used to be Rails = 0x10 # Unused bit now
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OriginalPalettes = 0x20
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# Open_PoD_Wall = 0x40 # No longer pre-opening pod wall - unused
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# Open_Desert_Wall = 0x80 # No longer pre-opening desert wall - unused
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7
Doors.py
7
Doors.py
@@ -1490,8 +1490,11 @@ def create_doors(world, player):
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world.get_door('GT Petting Zoo SE', player).dead_end()
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world.get_door('GT DMs Room SW', player).dead_end()
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world.get_door("GT Bob\'s Room SE", player).passage = False
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world.get_door('Desert Tiles 2 SE', player).bk_shuffle_req = True # key-drop note (todo)
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world.get_door('Swamp Lobby S', player).standard_restricted = True # key-drop note (todo)
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world.get_door('Desert Tiles 2 SE', player).bk_shuffle_req = True # key-drop note: allows this to be a portal
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world.get_door('Swamp Lobby S', player).standard_restricted = True
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world.get_door('PoD Mimics 2 SW', player).rupee_bow_restricted = True # bow statue
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# enemizer logic could get rid of the following restriction
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world.get_door('PoD Pit Room S', player).rupee_bow_restricted = True # so mimics 1 shouldn't be required
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# can't unlink from boss right now
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world.get_door('Hera Lobby S', player).dungeonLink = 'Tower of Hera'
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@@ -171,7 +171,7 @@ class PlacementRule(object):
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if loc.item and loc.item.bigkey:
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bk_blocked = True
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break
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else:
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elif len(self.check_locations_w_bk) > self.needed_keys_w_bk:
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def loc_has_bk(l):
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return (big_key_loc is not None and big_key_loc == l) or (l.item and l.item.bigkey)
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2
Main.py
2
Main.py
@@ -30,7 +30,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from Utils import output_path, parse_player_names
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__version__ = '0.5.1.2-u'
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__version__ = '0.5.1.4-u'
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from source.classes.BabelFish import BabelFish
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@@ -15,6 +15,14 @@ CLI: ```--bombbag```
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# Bug Fixes and Notes.
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* 0.5.1.4
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* Revert quadrant glitch fix for baserom
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* Fix for inverted
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* 0.5.1.3
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* Certain lobbies forbidden in standard when rupee bow is enabled
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* PoD EG disarmed when mirroring (except in nologic)
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* Fixed issue with key logic
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* Updated baserom
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* 0.5.1.2
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* Allowed Blind's Cell to be shuffled anywhere if Blind is not the boss of Thieves Town
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* Remove unique annotation from a FastEnum that was causing problems
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11
Rom.py
11
Rom.py
@@ -33,7 +33,7 @@ from source.classes.SFX import randomize_sfx
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'c81153d8bb571e41fe472d36274f47b3'
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RANDOMIZERBASEHASH = 'cfafbec1231207dc4a7f1992ea7500c6'
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class JsonRom(object):
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@@ -769,6 +769,8 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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dr_flags |= DROptions.OriginalPalettes
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if world.experimental[player]:
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dr_flags |= DROptions.DarkWorld_Spawns
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if world.logic[player] != 'nologic':
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dr_flags |= DROptions.Fix_EG
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# fix hc big key problems (map and compass too)
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@@ -2501,6 +2503,7 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
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rom.write_bytes(0x180247, [0x00, 0x5A, 0x00, 0x00, 0x00, 0x00, 0x00]) # indicates the overworld door being used for the single entrance spawn point
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if (world.mode[player] == 'inverted') != (0x05 in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC655), [0x4A, 0x1D, 0x82]) # add warp under rock
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rom.write_byte(snes_to_pc(0x1BC428), 0x00) # remove secret portal
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if (world.mode[player] == 'inverted') != (0x07 in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC387), [0xDD, 0xD1]) # add warps under rocks
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rom.write_bytes(snes_to_pc(0x1BD1DD), [0xA4, 0x06, 0x82, 0x9E, 0x06, 0x82, 0xFF, 0xFF]) # add warps under rocks
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@@ -2510,6 +2513,8 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
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world.fix_trock_doors[player] = True
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if (world.mode[player] == 'inverted') != (0x10 in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC67A), [0x2E, 0x0B, 0x82]) # add warp under rock
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rom.write_byte(snes_to_pc(0x1BC43A), 0x00) # remove secret portal
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if (world.mode[player] == 'inverted') != (0x1B in world.owswaps[player][0] and world.owMixed[player]):
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write_int16(rom, 0x15AEE + 2 * 0x06, 0x0020) # post aga hyrule castle spawn
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rom.write_byte(0x15B8C + 0x06, 0x1B)
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@@ -2607,13 +2612,17 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
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rom.write_byte(0xDBB73 + 0x52, 0x01)
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if (world.mode[player] == 'inverted') != (0x2F in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC80D), [0xB2, 0x0B, 0x82]) # add warp under rock
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rom.write_byte(snes_to_pc(0x1BC590), 0x00) # remove secret portal
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if (world.mode[player] == 'inverted') != (0x30 in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC81E), [0x94, 0x1D, 0x82]) # add warp under rock
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rom.write_byte(snes_to_pc(0x1BC5A1), 0x00) # remove secret portal
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if (world.mode[player] == 'inverted') != (0x33 in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC3DF), [0xD8, 0xD1]) # add warp under rock
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rom.write_bytes(snes_to_pc(0x1BD1D8), [0xA8, 0x02, 0x82, 0xFF, 0xFF]) # add warp under rock
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rom.write_byte(snes_to_pc(0x1BC5B1), 0x00) # remove secret portal
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if (world.mode[player] == 'inverted') != (0x35 in world.owswaps[player][0] and world.owMixed[player]):
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rom.write_bytes(snes_to_pc(0x1BC85A), [0x50, 0x0F, 0x82]) # add warp under rock
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rom.write_byte(snes_to_pc(0x1BC5C7), 0x00) # remove secret portal
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# apply inverted map changes
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for b in range(0x00, len(inverted_buffer)):
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12
Rules.py
12
Rules.py
@@ -342,7 +342,11 @@ def global_rules(world, player):
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set_rule(world.get_entrance('Mire Lobby Gap', player), lambda state: state.has_Boots(player) or state.has('Hookshot', player))
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set_rule(world.get_entrance('Mire Post-Gap Gap', player), lambda state: state.has_Boots(player) or state.has('Hookshot', player))
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set_rule(world.get_entrance('Mire Falling Bridge WN', player), lambda state: state.has_Boots(player) or state.has('Hookshot', player)) # this is due to the fact the the door opposite is blocked
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set_rule(world.get_entrance('Mire 2 NE', player), lambda state: state.has_sword(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Hammer', player) or state.has('Cane of Somaria', player) or state.can_shoot_arrows(player)) # need to defeat wizzrobes, bombs don't work ...
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set_rule(world.get_entrance('Mire 2 NE', player), lambda state: state.has_sword(player) or
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(state.has('Fire Rod', player) and (state.can_use_bombs(player) or state.can_extend_magic(player, 9))) or # 9 fr shots or 8 with some bombs
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(state.has('Ice Rod', player) and state.can_use_bombs(player)) or # freeze popo and throw, bomb to finish
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state.has('Hammer', player) or state.has('Cane of Somaria', player) or state.can_shoot_arrows(player)) # need to defeat wizzrobes, bombs don't work ...
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# byrna could work with sufficient magic
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set_rule(world.get_location('Misery Mire - Spike Chest', player), lambda state: (state.world.can_take_damage and state.has_hearts(player, 4)) or state.has('Cane of Byrna', player) or state.has('Cape', player))
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set_rule(world.get_entrance('Mire Left Bridge Hook Path', player), lambda state: state.has('Hookshot', player))
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set_rule(world.get_entrance('Mire Tile Room NW', player), lambda state: state.has_fire_source(player))
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@@ -2340,7 +2344,11 @@ def add_key_logic_rules(world, player):
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key_logic = world.key_logic[player]
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for d_name, d_logic in key_logic.items():
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for door_name, rule in d_logic.door_rules.items():
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add_rule(world.get_entrance(door_name, player), eval_small_key_door(door_name, d_name, player))
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door_entrance = world.get_entrance(door_name, player)
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add_rule(door_entrance, eval_small_key_door(door_name, d_name, player))
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if door_entrance.door.dependents:
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for dep in door_entrance.door.dependents:
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add_rule(dep.entrance, eval_small_key_door(door_name, d_name, player))
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for location in d_logic.bk_restricted:
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if not location.forced_item:
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forbid_item(location, d_logic.bk_name, player)
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@@ -125,6 +125,11 @@ org $07a955 ; <- Bank07.asm : around 6564 (JP is a bit different) (STZ $05FC : S
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jsl BlockEraseFix
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nop #2
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org $02A0A8
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Mirror_SaveRoomData:
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org $07A95B ; < bank_07.asm ; #_07A95B: JSL Mirror_SaveRoomData
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jsl EGFixOnMirror
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org $02b82a
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jsl FixShopCode
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@@ -73,8 +73,9 @@ TrapDoorFixer:
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rts
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Cleanup:
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stz $047a
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inc $11
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lda.l DRFlags : and #$10 : beq +
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stz $047a
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+ inc $11
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lda $ef
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rts
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@@ -47,6 +47,12 @@ MirrorCheckOverride:
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rtl
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+ lda.l DRScroll : rtl
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EGFixOnMirror:
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lda.l DRFlags : and #$10 : beq +
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stz $047a
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+ jsl Mirror_SaveRoomData
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rtl
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BlockEraseFix:
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lda $7ef353 : and #$02 : beq +
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stz $05fc : stz $05fd
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