Version bump 0.2.3.6
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@@ -1,5 +1,10 @@
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# Changelog
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### 0.2.3.6
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- Added Trinity goal (8/10 default TF pieces)
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- Many improvements to TFH pool allocation
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- Fixed some issues with Multiworld generation with Custom Item Pools
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### 0.2.3.5
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- Fixed issue with multiworld generation
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- Added infinite loop detection
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@@ -5,7 +5,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl
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from Regions import mark_dark_world_regions, mark_light_world_regions
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from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
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__version__ = '0.2.3.5-u'
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__version__ = '0.2.3.6-u'
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def link_overworld(world, player):
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# setup mandatory connections
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@@ -136,6 +136,12 @@ New flute spots are chosen at random, with restrictions that limit the promixity
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New flute spots are chosen at random with minimum bias.
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## New Goal Options (--goal)
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### Trinity
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This goal gives you the choice between 3 goals, only one of which the player needs to complete: Defeat Ganon (no Aga2), Pulling Pedestal, or turn in TF pieces to Murahdulah. By default, you need to find 8 of 10 total TF pieces but this can be changed with a Custom Item Pool. It is recommended to set GT Entry to 7 crystals and Ganon to 5 crystals or Random crystals, although the player can flexibly change these settings as they seem fit.
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## New Entrance Shuffle Options (--shuffle)
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### Lite
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