Version bump 0.2.3.6

This commit is contained in:
codemann8
2022-01-03 18:10:28 -06:00
parent dab0fb4a2f
commit 4ce7fd15c9
3 changed files with 12 additions and 1 deletions

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@@ -1,5 +1,10 @@
# Changelog
### 0.2.3.6
- Added Trinity goal (8/10 default TF pieces)
- Many improvements to TFH pool allocation
- Fixed some issues with Multiworld generation with Custom Item Pools
### 0.2.3.5
- Fixed issue with multiworld generation
- Added infinite loop detection

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@@ -5,7 +5,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl
from Regions import mark_dark_world_regions, mark_light_world_regions
from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
__version__ = '0.2.3.5-u'
__version__ = '0.2.3.6-u'
def link_overworld(world, player):
# setup mandatory connections

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@@ -136,6 +136,12 @@ New flute spots are chosen at random, with restrictions that limit the promixity
New flute spots are chosen at random with minimum bias.
## New Goal Options (--goal)
### Trinity
This goal gives you the choice between 3 goals, only one of which the player needs to complete: Defeat Ganon (no Aga2), Pulling Pedestal, or turn in TF pieces to Murahdulah. By default, you need to find 8 of 10 total TF pieces but this can be changed with a Custom Item Pool. It is recommended to set GT Entry to 7 crystals and Ganon to 5 crystals or Random crystals, although the player can flexibly change these settings as they seem fit.
## New Entrance Shuffle Options (--shuffle)
### Lite