Couple minor issues - let a door not be dead in higher intensity, slightly better reporting
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@@ -514,7 +514,7 @@ def fill_prizes(world, attempts=15):
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continue
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break
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else:
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raise FillError('Unable to place dungeon prizes')
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raise FillError(f'Unable to place dungeon prizes {", ".join(list(map(lambda d: d.hint_text, prize_locs)))}')
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def set_up_shops(world, player):
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