Merging in shop work
Updated release notes and testsuite
This commit is contained in:
@@ -36,7 +36,7 @@ class World(object):
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self.algorithm = algorithm
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self.dungeons = []
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self.regions = []
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self.shops = []
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self.shops = {}
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self.itempool = []
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self.seed = None
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self.precollected_items = []
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@@ -130,6 +130,7 @@ class World(object):
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set_player_attr('potshuffle', False)
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set_player_attr('pot_contents', None)
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set_player_attr('shopsanity', False)
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set_player_attr('keydropshuffle', False)
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set_player_attr('mixed_travel', 'prevent')
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set_player_attr('standardize_palettes', 'standardize')
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@@ -611,7 +612,7 @@ class CollectionState(object):
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return self.prog_items[item, player] >= count
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def can_buy_unlimited(self, item, player):
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for shop in self.world.shops:
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for shop in self.world.shops[player]:
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if shop.region.player == player and shop.has_unlimited(item) and shop.region.can_reach(self):
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return True
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return False
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@@ -675,7 +676,7 @@ class CollectionState(object):
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def can_shoot_arrows(self, player):
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if self.world.retro[player]:
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#todo: Non-progressive silvers grant wooden arrows, but progressive bows do not. Always require shop arrows to be safe
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return self.has('Bow', player) and self.can_buy_unlimited('Single Arrow', player)
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return self.has('Bow', player) and (self.can_buy_unlimited('Single Arrow', player) or self.has('Single Arrow', player))
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return self.has('Bow', player)
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def can_get_good_bee(self, player):
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@@ -1651,6 +1652,7 @@ class Location(object):
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self.access_rule = lambda state: True
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self.item_rule = lambda item: True
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self.player = player
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self.skip = False
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def can_fill(self, state, item, check_access=True):
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return self.always_allow(state, item) or (self.parent_region.can_fill(item) and self.item_rule(item) and (not check_access or self.can_reach(state)))
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@@ -1688,7 +1690,9 @@ class Location(object):
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class Item(object):
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def __init__(self, name='', advancement=False, priority=False, type=None, code=None, pedestal_hint=None, pedestal_credit=None, sickkid_credit=None, zora_credit=None, witch_credit=None, fluteboy_credit=None, hint_text=None, player=None):
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def __init__(self, name='', advancement=False, priority=False, type=None, code=None, price=999, pedestal_hint=None,
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pedestal_credit=None, sickkid_credit=None, zora_credit=None, witch_credit=None, fluteboy_credit=None,
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hint_text=None, player=None):
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self.name = name
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self.advancement = advancement
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self.priority = priority
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@@ -1701,6 +1705,7 @@ class Item(object):
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self.fluteboy_credit_text = fluteboy_credit
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self.hint_text = hint_text
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self.code = code
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self.price = price
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self.location = None
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self.world = None
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self.player = player
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@@ -1743,7 +1748,7 @@ class ShopType(Enum):
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UpgradeShop = 2
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class Shop(object):
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def __init__(self, region, room_id, type, shopkeeper_config, custom, locked):
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def __init__(self, region, room_id, type, shopkeeper_config, custom, locked, sram_address):
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self.region = region
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self.room_id = room_id
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self.type = type
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@@ -1751,6 +1756,7 @@ class Shop(object):
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self.shopkeeper_config = shopkeeper_config
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self.custom = custom
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self.locked = locked
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self.sram_address = sram_address
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@property
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def item_count(self):
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@@ -1767,11 +1773,11 @@ class Shop(object):
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door_id = door_addresses[entrances[0].name][0]+1
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else:
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door_id = 0
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config |= 0x40 # ignore door id
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config |= 0x40 # ignore door id
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if self.type == ShopType.TakeAny:
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config |= 0x80
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if self.type == ShopType.UpgradeShop:
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config |= 0x10 # Alt. VRAM
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config |= 0x10 # Alt. VRAM
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return [0x00]+int16_as_bytes(self.room_id)+[door_id, 0x00, config, self.shopkeeper_config, 0x00]
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def has_unlimited(self, item):
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@@ -1787,14 +1793,16 @@ class Shop(object):
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def clear_inventory(self):
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self.inventory = [None, None, None]
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def add_inventory(self, slot, item, price, max=0, replacement=None, replacement_price=0, create_location=False):
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def add_inventory(self, slot: int, item, price, max=0, replacement=None, replacement_price=0,
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create_location=False, player=0):
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self.inventory[slot] = {
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'item': item,
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'price': price,
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'max': max,
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'replacement': replacement,
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'replacement_price': replacement_price,
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'create_location': create_location
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'create_location': create_location,
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'player': player
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}
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@@ -1864,12 +1872,12 @@ class Spoiler(object):
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self.locations['Dark World'] = OrderedDict([(location.gen_name(), str(location.item) if location.item is not None else 'Nothing') for location in dw_locations])
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listed_locations.update(dw_locations)
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cave_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.Cave]
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cave_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.Cave and not loc.skip]
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self.locations['Caves'] = OrderedDict([(location.gen_name(), str(location.item) if location.item is not None else 'Nothing') for location in cave_locations])
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listed_locations.update(cave_locations)
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for dungeon in self.world.dungeons:
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dungeon_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.dungeon == dungeon]
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dungeon_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.dungeon == dungeon and not loc.forced_item]
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self.locations[str(dungeon)] = OrderedDict([(location.gen_name(), str(location.item) if location.item is not None else 'Nothing') for location in dungeon_locations])
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listed_locations.update(dungeon_locations)
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@@ -1879,17 +1887,21 @@ class Spoiler(object):
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listed_locations.update(other_locations)
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self.shops = []
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for shop in self.world.shops:
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if not shop.custom:
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continue
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shopdata = {'location': str(shop.region),
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'type': 'Take Any' if shop.type == ShopType.TakeAny else 'Shop'
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}
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for index, item in enumerate(shop.inventory):
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if item is None:
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for player in range(1, self.world.players + 1):
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for shop in self.world.shops[player]:
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if not shop.custom:
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continue
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shopdata['item_{}'.format(index)] = "{} - {}".format(item['item'], item['price']) if item['price'] else item['item']
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self.shops.append(shopdata)
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shopdata = {'location': str(shop.region),
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'type': 'Take Any' if shop.type == ShopType.TakeAny else 'Shop'
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}
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for index, item in enumerate(shop.inventory):
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if item is None:
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continue
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if self.world.players == 1:
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shopdata[f'item_{index}'] = f"{item['item']} — {item['price']}" if item['price'] else item['item']
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else:
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shopdata[f'item_{index}'] = f"{item['item']} (Player {item['player']}) — {item['price']}"
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self.shops.append(shopdata)
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for player in range(1, self.world.players + 1):
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self.bosses[str(player)] = OrderedDict()
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3
CLI.py
3
CLI.py
@@ -93,7 +93,7 @@ def parse_cli(argv, no_defaults=False):
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'retro', 'accessibility', 'hints', 'beemizer', 'experimental', 'dungeon_counters',
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
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'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep',
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'remote_items', 'keydropshuffle', 'mixed_travel', 'standardize_palettes']:
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'remote_items', 'shopsanity', 'keydropshuffle', 'mixed_travel', 'standardize_palettes']:
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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if player == 1:
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setattr(ret, name, {1: value})
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@@ -133,6 +133,7 @@ def parse_settings():
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"enemy_health": "default",
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"enemizercli": os.path.join(".", "EnemizerCLI", "EnemizerCLI.Core"),
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"shopsanity": False,
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"keydropshuffle": False,
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"mapshuffle": False,
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"compassshuffle": False,
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180
Fill.py
180
Fill.py
@@ -2,6 +2,8 @@ import random
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import logging
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from BaseClasses import CollectionState
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from Items import ItemFactory
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from Regions import shop_to_location_table
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class FillError(RuntimeError):
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@@ -374,6 +376,35 @@ def flood_items(world):
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itempool.remove(item_to_place)
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break
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def sell_potions(world, player):
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loc_choices = []
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for shop in world.shops[player]:
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# potions are excluded from the cap fairy due to visual problem
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if shop.region.name in shop_to_location_table and shop.region.name != 'Capacity Upgrade':
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loc_choices += [world.get_location(loc, player) for loc in shop_to_location_table[shop.region.name]]
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locations = [loc for loc in loc_choices if not loc.item]
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for potion in ['Green Potion', 'Blue Potion', 'Red Potion']:
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location = random.choice(locations)
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locations.remove(location)
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p_item = next(item for item in world.itempool if item.name == potion and item.player == player)
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world.push_item(location, p_item, collect=False)
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world.itempool.remove(p_item)
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def sell_keys(world, player):
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# exclude the old man or take any caves because free keys are too good
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shop_names = [shop.region.name for shop in world.shops[player] if shop.region.name in shop_to_location_table]
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choices = [world.get_location(loc, player) for shop in shop_names for loc in shop_to_location_table[shop]]
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locations = [loc for loc in choices if not loc.item]
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location = random.choice(locations)
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universal_key = next(i for i in world.itempool if i.name == 'Small Key (Universal)' and i.player == player)
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world.push_item(location, universal_key, collect=False)
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# seems unnecessary
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# shop_map[key_seller].add_inventory(0, 'Small Key (Universal)', 100) # will be fixed later in customize shops
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world.itempool.remove(universal_key)
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def balance_multiworld_progression(world):
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state = CollectionState(world)
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checked_locations = []
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@@ -470,3 +501,152 @@ def balance_multiworld_progression(world):
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break
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elif not sphere_locations:
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raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
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def balance_money_progression(world):
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logger = logging.getLogger('')
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state = CollectionState(world)
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unchecked_locations = world.get_locations().copy()
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wallet = {player: 0 for player in range(1, world.players+1)}
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kiki_check = {player: False for player in range(1, world.players+1)}
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kiki_paid = {player: False for player in range(1, world.players+1)}
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rooms_visited = {player: set() for player in range(1, world.players+1)}
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balance_locations = {player: set() for player in range(1, world.players+1)}
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pay_for_locations = {'Bottle Merchant': 100, 'Chest Game': 30, 'Digging Game': 80,
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'King Zora': 500, 'Blacksmith': 10}
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rupee_chart = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)': 50,
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'Rupees (100)': 100, 'Rupees (300)': 300}
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rupee_rooms = {'Eastern Rupees': 90, 'Mire Key Rupees': 45, 'Mire Shooter Rupees': 90,
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'TR Rupees': 270, 'PoD Dark Basement': 270}
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acceptable_balancers = ['Bombs (3)', 'Arrows (10)', 'Bombs (10)']
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def get_sphere_locations(sphere_state, locations):
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sphere_state.sweep_for_events(key_only=True, locations=locations)
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return [loc for loc in locations if sphere_state.can_reach(loc) and sphere_state.not_flooding_a_key(sphere_state.world, loc)]
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def interesting_item(location, item, world, player):
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if item.advancement:
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return True
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if item.type is not None or item.name.startswith('Rupee'):
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return True
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if item.name in ['Progressive Armor', 'Blue Mail', 'Red Mail']:
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return True
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if world.retro[player] and (item.name in ['Single Arrow', 'Small Key (Universal)']):
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return True
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if location.name in pay_for_locations:
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return True
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return False
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def kiki_required(state, location):
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path = state.path[location.parent_region]
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if path:
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while path[1]:
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if path[0] == 'Palace of Darkness':
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return True
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path = path[1]
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return False
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done = False
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while not done:
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sphere_costs = {player: 0 for player in range(1, world.players+1)}
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locked_by_money = {player: set() for player in range(1, world.players+1)}
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sphere_locations = get_sphere_locations(state, unchecked_locations)
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checked_locations = []
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for player in range(1, world.players+1):
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kiki_payable = state.prog_items[('Moon Pearl', player)] > 0 or world.mode[player] == 'inverted'
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if kiki_payable and world.get_region('East Dark World', player) in state.reachable_regions[player]:
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if not kiki_paid[player]:
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kiki_check[player] = True
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sphere_costs[player] += 110
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locked_by_money[player].add('Kiki')
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for location in sphere_locations:
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location_free, loc_player = True, location.player
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if location.parent_region.name in shop_to_location_table and location.name != 'Potion Shop':
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slot = shop_to_location_table[location.parent_region.name].index(location.name)
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shop = location.parent_region.shop
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shop_item = shop.inventory[slot]
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sphere_costs[loc_player] += shop_item['price']
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location_free = False
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locked_by_money[loc_player].add(location)
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elif location.name in pay_for_locations:
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sphere_costs[loc_player] += pay_for_locations[location.name]
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location_free = False
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locked_by_money[loc_player].add(location)
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if kiki_check[loc_player] and not kiki_paid[loc_player] and kiki_required(state, location):
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locked_by_money[loc_player].add(location)
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location_free = False
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if location_free:
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state.collect(location.item, True, location)
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unchecked_locations.remove(location)
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if location.item.name.startswith('Rupee'):
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wallet[location.item.player] += rupee_chart[location.item.name]
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if location.item.name != 'Rupees (300)':
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balance_locations[location.item.player].add(location)
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if interesting_item(location, location.item, world, location.item.player):
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checked_locations.append(location)
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elif location.item.name in acceptable_balancers:
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balance_locations[location.item.player].add(location)
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for room, income in rupee_rooms.items():
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for player in range(1, world.players+1):
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if room not in rooms_visited[player] and world.get_region(room, player) in state.reachable_regions[player]:
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wallet[player] += income
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rooms_visited[player].add(room)
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if checked_locations:
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if world.has_beaten_game(state):
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done = True
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continue
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# else go to next sphere
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else:
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# check for solvent players
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solvent = set()
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insolvent = set()
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for player in range(1, world.players+1):
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if wallet[player] >= sphere_costs[player] > 0:
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solvent.add(player)
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if sphere_costs[player] > 0 and sphere_costs[player] > wallet[player]:
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insolvent.add(player)
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if len(solvent) == 0:
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target_player = min(insolvent, key=lambda p: sphere_costs[p]-wallet[p])
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difference = sphere_costs[target_player]-wallet[target_player]
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logger.debug(f'Money balancing needed: Player {target_player} short {difference}')
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while difference > 0:
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swap_targets = [x for x in unchecked_locations if x not in sphere_locations and x.item.name.startswith('Rupees') and x.item.player == target_player]
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if len(swap_targets) == 0:
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best_swap, best_value = None, 300
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else:
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best_swap = max(swap_targets, key=lambda t: rupee_chart[t.item.name])
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best_value = rupee_chart[best_swap.item.name]
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increase_targets = [x for x in balance_locations[target_player] if x.item.name in rupee_chart and rupee_chart[x.item.name] < best_value]
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if len(increase_targets) == 0:
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increase_targets = [x for x in balance_locations[target_player] if (rupee_chart[x.item.name] if x.item.name in rupee_chart else 0) < best_value]
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if len(increase_targets) == 0:
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raise Exception('No early sphere swaps for rupees - money grind would be required - bailing for now')
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best_target = min(increase_targets, key=lambda t: rupee_chart[t.item.name] if t.item.name in rupee_chart else 0)
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old_value = rupee_chart[best_target.item.name] if best_target.item.name in rupee_chart else 0
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if best_swap is None:
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logger.debug(f'Upgrading {best_target.item.name} @ {best_target.name} for 300 Rupees')
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best_target.item = ItemFactory('Rupees (300)', best_target.item.player)
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best_target.item.location = best_target
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else:
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old_item = best_target.item
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logger.debug(f'Swapping {best_target.item.name} @ {best_target.name} for {best_swap.item.name} @ {best_swap.name}')
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best_target.item = best_swap.item
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best_target.item.location = best_target
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best_swap.item = old_item
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best_swap.item.location = best_swap
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increase = best_value - old_value
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difference -= increase
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wallet[target_player] += increase
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solvent.add(target_player)
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# apply solvency
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for player in solvent:
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wallet[player] -= sphere_costs[player]
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for location in locked_by_money[player]:
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if location == 'Kiki':
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kiki_paid[player] = True
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||||
else:
|
||||
state.collect(location.item, True, location)
|
||||
unchecked_locations.remove(location)
|
||||
if location.item.name.startswith('Rupee'):
|
||||
wallet[location.item.player] += rupee_chart[location.item.name]
|
||||
|
||||
@@ -2,7 +2,7 @@ import collections
|
||||
from BaseClasses import RegionType
|
||||
from Regions import create_lw_region, create_dw_region, create_cave_region, create_dungeon_region, create_menu_region
|
||||
|
||||
|
||||
# todo: shopsanity locations
|
||||
def create_inverted_regions(world, player):
|
||||
|
||||
world.regions += [
|
||||
@@ -51,7 +51,7 @@ def create_inverted_regions(world, player):
|
||||
create_cave_region(player, 'Bush Covered House', 'the grass man'),
|
||||
create_cave_region(player, 'Tavern (Front)', 'the tavern'),
|
||||
create_cave_region(player, 'Light World Bomb Hut', 'a restock room'),
|
||||
create_cave_region(player, 'Kakariko Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Kakariko Shop', 'a common shop', ['Kakariko Shop - Left', 'Kakariko Shop - Middle', 'Kakariko Shop - Right']),
|
||||
create_cave_region(player, 'Fortune Teller (Light)', 'a fortune teller'),
|
||||
create_cave_region(player, 'Lake Hylia Fortune Teller', 'a fortune teller'),
|
||||
create_cave_region(player, 'Lumberjack House', 'a boring house'),
|
||||
@@ -89,14 +89,14 @@ def create_inverted_regions(world, player):
|
||||
create_cave_region(player, 'Ice Rod Cave', 'a cave with a chest', ['Ice Rod Cave']),
|
||||
create_cave_region(player, 'Good Bee Cave', 'a cold bee'),
|
||||
create_cave_region(player, '20 Rupee Cave', 'a cave with some cash'),
|
||||
create_cave_region(player, 'Cave Shop (Lake Hylia)', 'a common shop'),
|
||||
create_cave_region(player, 'Cave Shop (Dark Death Mountain)', 'a common shop'),
|
||||
create_cave_region(player, 'Cave Shop (Lake Hylia)', 'a common shop', ['Lake Hylia Shop - Left', 'Lake Hylia Shop - Middle', 'Lake Hylia Shop - Right']),
|
||||
create_cave_region(player, 'Cave Shop (Dark Death Mountain)', 'a common shop', ['Dark Death Mountain Shop - Left', 'Dark Death Mountain Shop - Middle', 'Dark Death Mountain Shop - Right']),
|
||||
create_cave_region(player, 'Bonk Rock Cave', 'a cave with a chest', ['Bonk Rock Cave']),
|
||||
create_cave_region(player, 'Library', 'the library', ['Library']),
|
||||
create_cave_region(player, 'Kakariko Gamble Game', 'a game of chance'),
|
||||
create_cave_region(player, 'Potion Shop', 'the potion shop', ['Potion Shop']),
|
||||
create_cave_region(player, 'Potion Shop', 'the potion shop', ['Potion Shop', 'Potion Shop - Left', 'Potion Shop - Middle', 'Potion Shop - Right']),
|
||||
create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island']),
|
||||
create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies'),
|
||||
create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies', ['Capacity Upgrade - Left', 'Capacity Upgrade - Right']),
|
||||
create_cave_region(player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']),
|
||||
create_lw_region(player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)', 'Maze Race Mirror Spot']),
|
||||
create_cave_region(player, '50 Rupee Cave', 'a cave with some cash'),
|
||||
@@ -131,7 +131,7 @@ def create_inverted_regions(world, player):
|
||||
'Paradox Cave Upper - Right'],
|
||||
['Paradox Cave Push Block', 'Paradox Cave Bomb Jump']),
|
||||
create_cave_region(player, 'Paradox Cave', 'a connector', None, ['Paradox Cave Exit (Middle)', 'Paradox Cave Exit (Top)', 'Paradox Cave Drop']),
|
||||
create_cave_region(player, 'Light World Death Mountain Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Light World Death Mountain Shop', 'a common shop', ['Paradox Shop - Left', 'Paradox Shop - Middle', 'Paradox Shop - Right']),
|
||||
create_lw_region(player, 'East Death Mountain (Top)', ['Floating Island'], ['Paradox Cave (Top)', 'Death Mountain (Top)', 'Spiral Cave Ledge Access', 'East Death Mountain Drop', 'East Death Mountain Mirror Spot (Top)', 'Fairy Ascension Ledge Access', 'Mimic Cave Ledge Access',
|
||||
'Floating Island Mirror Spot']),
|
||||
create_lw_region(player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Cave Ledge Drop', 'Dark Death Mountain Ledge Mirror Spot (West)']),
|
||||
@@ -168,16 +168,16 @@ def create_inverted_regions(world, player):
|
||||
create_dw_region(player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'], ['Dark World Hammer Peg Cave', 'Peg Area Rocks', 'Hammer Peg Area Flute']),
|
||||
create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave (Bottom)', 'Bumper Cave Entrance Drop']),
|
||||
create_cave_region(player, 'Fortune Teller (Dark)', 'a fortune teller'),
|
||||
create_cave_region(player, 'Village of Outcasts Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark World Lumberjack Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark World Potion Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Village of Outcasts Shop', 'a common shop', ['Village of Outcasts Shop - Left', 'Village of Outcasts Shop - Middle', 'Village of Outcasts Shop - Right']),
|
||||
create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop', ['Dark Lake Hylia Shop - Left', 'Dark Lake Hylia Shop - Middle', 'Dark Lake Hylia Shop - Right']),
|
||||
create_cave_region(player, 'Dark World Lumberjack Shop', 'a common shop', ['Dark Lumberjack Shop - Left', 'Dark Lumberjack Shop - Middle', 'Dark Lumberjack Shop - Right']),
|
||||
create_cave_region(player, 'Dark World Potion Shop', 'a common shop', ['Dark Potion Shop - Left', 'Dark Potion Shop - Middle', 'Dark Potion Shop - Right']),
|
||||
create_cave_region(player, 'Dark World Hammer Peg Cave', 'a cave with an item', ['Peg Cave']),
|
||||
create_cave_region(player, 'Pyramid Fairy', 'a cave with two chests', ['Pyramid Fairy - Left', 'Pyramid Fairy - Right']),
|
||||
create_cave_region(player, 'Brewery', 'a house with a chest', ['Brewery']),
|
||||
create_cave_region(player, 'C-Shaped House', 'a house with a chest', ['C-Shaped House']),
|
||||
create_cave_region(player, 'Chest Game', 'a game of 16 chests', ['Chest Game']),
|
||||
create_cave_region(player, 'Red Shield Shop', 'the rare shop'),
|
||||
create_cave_region(player, 'Red Shield Shop', 'the rare shop', ['Red Shield Shop - Left', 'Red Shield Shop - Middle', 'Red Shield Shop - Right']),
|
||||
create_cave_region(player, 'Inverted Dark Sanctuary', 'a storyteller', None, ['Inverted Dark Sanctuary Exit']),
|
||||
create_cave_region(player, 'Bumper Cave', 'a connector', None, ['Bumper Cave Exit (Bottom)', 'Bumper Cave Exit (Top)']),
|
||||
create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
|
||||
@@ -473,4 +473,37 @@ location_table = {'Mushroom': (0x180013, 0x186338, False, 'in the woods'),
|
||||
'Skull Woods - Prize': ([0x120A3, 0x53F12, 0x53F13, 0x180058, 0x18007B, 0xC704], None, True, 'Skull Woods'),
|
||||
'Ice Palace - Prize': ([0x120A4, 0x53F5A, 0x53F5B, 0x180059, 0x180073, 0xC705], None, True, 'Ice Palace'),
|
||||
'Misery Mire - Prize': ([0x120A2, 0x53F48, 0x53F49, 0x180057, 0x180075, 0xC703], None, True, 'Misery Mire'),
|
||||
'Turtle Rock - Prize': ([0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')}
|
||||
'Turtle Rock - Prize': ([0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock'),
|
||||
'Kakariko Shop - Left': (None, None, False, 'for sale in Kakariko'),
|
||||
'Kakariko Shop - Middle': (None, None, False, 'for sale in Kakariko'),
|
||||
'Kakariko Shop - Right': (None, None, False, 'for sale in Kakariko'),
|
||||
'Lake Hylia Shop - Left': (None, None, False, 'for sale near the lake'),
|
||||
'Lake Hylia Shop - Middle': (None, None, False, 'for sale near the lake'),
|
||||
'Lake Hylia Shop - Right': (None, None, False, 'for sale near the lake'),
|
||||
'Paradox Shop - Left': (None, None, False, 'for sale near seven chests'),
|
||||
'Paradox Shop - Middle': (None, None, False, 'for sale near seven chests'),
|
||||
'Paradox Shop - Right': (None, None, False, 'for sale near seven chests'),
|
||||
'Capacity Upgrade - Left': (None, None, False, 'for sale near the queen'),
|
||||
'Capacity Upgrade - Right': (None, None, False, 'for sale near the queen'),
|
||||
'Village of Outcasts Shop - Left': (None, None, False, 'for sale near outcasts'),
|
||||
'Village of Outcasts Shop - Middle': (None, None, False, 'for sale near outcasts'),
|
||||
'Village of Outcasts Shop - Right': (None, None, False, 'for sale near outcasts'),
|
||||
'Dark Lumberjack Shop - Left': (None, None, False, 'for sale in the far north'),
|
||||
'Dark Lumberjack Shop - Middle': (None, None, False, 'for sale in the far north'),
|
||||
'Dark Lumberjack Shop - Right': (None, None, False, 'for sale in the far north'),
|
||||
'Dark Lake Hylia Shop - Left': (None, None, False, 'for sale near the dark lake'),
|
||||
'Dark Lake Hylia Shop - Middle': (None, None, False, 'for sale near the dark lake'),
|
||||
'Dark Lake Hylia Shop - Right': (None, None, False, 'for sale near the dark lake'),
|
||||
'Dark Potion Shop - Left': (None, None, False, 'for sale near a catfish'),
|
||||
'Dark Potion Shop - Middle': (None, None, False, 'for sale near a catfish'),
|
||||
'Dark Potion Shop - Right': (None, None, False, 'for sale near a catfish'),
|
||||
'Dark Death Mountain Shop - Left': (None, None, False, 'for sale on the dark mountain'),
|
||||
'Dark Death Mountain Shop - Middle': (None, None, False, 'for sale on the dark mountain'),
|
||||
'Dark Death Mountain Shop - Right': (None, None, False, 'for sale on the dark mountain'),
|
||||
'Red Shield Shop - Left': (None, None, False, 'for sale as a curiosity'),
|
||||
'Red Shield Shop - Middle': (None, None, False, 'for sale as a curiosity'),
|
||||
'Red Shield Shop - Right': (None, None, False, 'for sale as a curiosity'),
|
||||
'Potion Shop - Left': (None, None, False, 'for sale near the witch'),
|
||||
'Potion Shop - Middle': (None, None, False, 'for sale near the witch'),
|
||||
'Potion Shop - Right': (None, None, False, 'for sale near the witch'),
|
||||
}
|
||||
|
||||
219
ItemList.py
219
ItemList.py
@@ -1,12 +1,14 @@
|
||||
from collections import namedtuple
|
||||
import logging
|
||||
import math
|
||||
import random
|
||||
|
||||
from BaseClasses import Region, RegionType, Shop, ShopType, Location
|
||||
from Bosses import place_bosses
|
||||
from Dungeons import get_dungeon_item_pool
|
||||
from EntranceShuffle import connect_entrance
|
||||
from Fill import FillError, fill_restrictive, fast_fill
|
||||
from Regions import shop_to_location_table, retro_shops, shop_table_by_location
|
||||
from Fill import FillError, fill_restrictive
|
||||
from Items import ItemFactory
|
||||
|
||||
import source.classes.constants as CONST
|
||||
@@ -304,6 +306,13 @@ def generate_itempool(world, player):
|
||||
world.get_location(location, player).event = True
|
||||
world.get_location(location, player).locked = True
|
||||
|
||||
if world.shopsanity[player]:
|
||||
for shop in world.shops[player]:
|
||||
if shop.region.name in shop_to_location_table:
|
||||
for index, slot in enumerate(shop.inventory):
|
||||
if slot:
|
||||
pool.append(slot['item'])
|
||||
|
||||
items = ItemFactory(pool, player)
|
||||
|
||||
world.lamps_needed_for_dark_rooms = lamps_needed_for_dark_rooms
|
||||
@@ -371,6 +380,7 @@ take_any_locations = [
|
||||
'Palace of Darkness Hint', 'East Dark World Hint', 'Archery Game', 'Dark Lake Hylia Ledge Hint',
|
||||
'Dark Lake Hylia Ledge Spike Cave', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Dark Desert Hint']
|
||||
|
||||
|
||||
def set_up_take_anys(world, player):
|
||||
if world.mode[player] == 'inverted' and 'Dark Sanctuary Hint' in take_any_locations:
|
||||
take_any_locations.remove('Dark Sanctuary Hint')
|
||||
@@ -385,52 +395,61 @@ def set_up_take_anys(world, player):
|
||||
entrance = world.get_region(reg, player).entrances[0]
|
||||
connect_entrance(world, entrance, old_man_take_any, player)
|
||||
entrance.target = 0x58
|
||||
old_man_take_any.shop = Shop(old_man_take_any, 0x0112, ShopType.TakeAny, 0xE2, True, True)
|
||||
world.shops.append(old_man_take_any.shop)
|
||||
old_man_take_any.shop = Shop(old_man_take_any, 0x0112, ShopType.TakeAny, 0xE2, True, not world.shopsanity[player], 32)
|
||||
world.shops[player].append(old_man_take_any.shop)
|
||||
|
||||
swords = [item for item in world.itempool if item.type == 'Sword' and item.player == player]
|
||||
if swords:
|
||||
sword = random.choice(swords)
|
||||
world.itempool.remove(sword)
|
||||
sword = next((item for item in world.itempool if item.type == 'Sword' and item.player == player), None)
|
||||
if sword:
|
||||
world.itempool.append(ItemFactory('Rupees (20)', player))
|
||||
if not world.shopsanity[player]:
|
||||
world.itempool.remove(sword)
|
||||
old_man_take_any.shop.add_inventory(0, sword.name, 0, 0, create_location=True)
|
||||
else:
|
||||
old_man_take_any.shop.add_inventory(0, 'Rupees (300)', 0, 0)
|
||||
if world.shopsanity[player]:
|
||||
world.itempool.append(ItemFactory('Rupees (300)', player))
|
||||
old_man_take_any.shop.add_inventory(0, 'Rupees (300)', 0, 0, create_location=world.shopsanity[player])
|
||||
|
||||
take_any_type = ShopType.Shop if world.shopsanity[player] else ShopType.TakeAny
|
||||
for num in range(4):
|
||||
take_any = Region("Take-Any #{}".format(num+1), RegionType.Cave, 'a cave of choice', player)
|
||||
world.regions.append(take_any)
|
||||
world.dynamic_regions.append(take_any)
|
||||
|
||||
target, room_id = random.choice([(0x58, 0x0112), (0x60, 0x010F), (0x46, 0x011F)])
|
||||
reg = regions.pop()
|
||||
entrance = world.get_region(reg, player).entrances[0]
|
||||
connect_entrance(world, entrance, take_any, player)
|
||||
entrance.target = target
|
||||
take_any.shop = Shop(take_any, room_id, ShopType.TakeAny, 0xE3, True, True)
|
||||
world.shops.append(take_any.shop)
|
||||
take_any.shop.add_inventory(0, 'Blue Potion', 0, 0)
|
||||
take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0)
|
||||
take_any.shop = Shop(take_any, room_id, take_any_type, 0xE3, True, not world.shopsanity[player], 33 + num*2)
|
||||
world.shops[player].append(take_any.shop)
|
||||
take_any.shop.add_inventory(0, 'Blue Potion', 0, 0, create_location=world.shopsanity[player])
|
||||
take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0, create_location=world.shopsanity[player])
|
||||
if world.shopsanity[player]:
|
||||
world.itempool.append(ItemFactory('Blue Potion', player))
|
||||
world.itempool.append(ItemFactory('Boss Heart Container', player))
|
||||
|
||||
world.initialize_regions()
|
||||
|
||||
|
||||
def create_dynamic_shop_locations(world, player):
|
||||
for shop in world.shops:
|
||||
for shop in world.shops[player]:
|
||||
if shop.region.player == player:
|
||||
for i, item in enumerate(shop.inventory):
|
||||
if item is None:
|
||||
continue
|
||||
if item['create_location']:
|
||||
loc = Location(player, "{} Item {}".format(shop.region.name, i+1), parent=shop.region)
|
||||
slot_name = "{} Item {}".format(shop.region.name, i+1)
|
||||
address = shop_table_by_location[slot_name] if world.shopsanity[player] else None
|
||||
loc = Location(player, slot_name, address=address,
|
||||
parent=shop.region, hint_text='in an old-fashioned cave')
|
||||
shop.region.locations.append(loc)
|
||||
world.dynamic_locations.append(loc)
|
||||
|
||||
world.clear_location_cache()
|
||||
|
||||
world.push_item(loc, ItemFactory(item['item'], player), False)
|
||||
loc.event = True
|
||||
loc.locked = True
|
||||
if not world.shopsanity[player]:
|
||||
world.push_item(loc, ItemFactory(item['item'], player), False)
|
||||
loc.event = True
|
||||
loc.locked = True
|
||||
|
||||
|
||||
def fill_prizes(world, attempts=15):
|
||||
@@ -462,20 +481,158 @@ def fill_prizes(world, attempts=15):
|
||||
|
||||
|
||||
def set_up_shops(world, player):
|
||||
# TODO: move hard+ mode changes for sheilds here, utilizing the new shops
|
||||
|
||||
if world.retro[player]:
|
||||
rss = world.get_region('Red Shield Shop', player).shop
|
||||
if not rss.locked:
|
||||
rss.custom = True
|
||||
rss.add_inventory(2, 'Single Arrow', 80)
|
||||
for shop in random.sample([s for s in world.shops if not s.locked and s.region.player == player], 5):
|
||||
shop.custom = True
|
||||
shop.locked = True
|
||||
shop.add_inventory(0, 'Single Arrow', 80)
|
||||
shop.add_inventory(1, 'Small Key (Universal)', 100)
|
||||
shop.add_inventory(2, 'Bombs (10)', 50)
|
||||
rss.locked = True
|
||||
if world.shopsanity[player]:
|
||||
removals = [next(item for item in world.itempool if item.name == 'Arrows (10)' and item.player == player)]
|
||||
red_pots = [item for item in world.itempool if item.name == 'Red Potion' and item.player == player][:5]
|
||||
shields_n_hearts = [item for item in world.itempool if item.name in ['Blue Shield', 'Small Heart'] and item.player == player]
|
||||
removals.extend([item for item in world.itempool if item.name == 'Arrow Upgrade (+5)' and item.player == player])
|
||||
removals.extend(red_pots)
|
||||
removals.extend(random.sample(shields_n_hearts, 5))
|
||||
for remove in removals:
|
||||
world.itempool.remove(remove)
|
||||
for i in range(6): # replace the Arrows (10) and randomly selected hearts/blue shield
|
||||
arrow_item = ItemFactory('Single Arrow', player)
|
||||
arrow_item.advancement = True
|
||||
world.itempool.append(arrow_item)
|
||||
for i in range(5): # replace the red potions
|
||||
world.itempool.append(ItemFactory('Small Key (Universal)', player))
|
||||
world.itempool.append(ItemFactory('Rupees (50)', player)) # replaces the arrow upgrade
|
||||
# TODO: move hard+ mode changes for shields here, utilizing the new shops
|
||||
else:
|
||||
rss = world.get_region('Red Shield Shop', player).shop
|
||||
if not rss.locked:
|
||||
rss.custom = True
|
||||
rss.add_inventory(2, 'Single Arrow', 80)
|
||||
for shop in random.sample([s for s in world.shops if not s.locked and s.region.player == player], 5):
|
||||
shop.custom = True
|
||||
shop.locked = True
|
||||
shop.add_inventory(0, 'Single Arrow', 80)
|
||||
shop.add_inventory(1, 'Small Key (Universal)', 100)
|
||||
shop.add_inventory(2, 'Bombs (10)', 50)
|
||||
rss.locked = True
|
||||
|
||||
|
||||
def customize_shops(world, player):
|
||||
found_bomb_upgrade, found_arrow_upgrade = False, world.retro[player]
|
||||
possible_replacements = []
|
||||
shops_to_customize = shop_to_location_table.copy()
|
||||
if world.retro[player]:
|
||||
shops_to_customize.update(retro_shops)
|
||||
for shop_name, loc_list in shops_to_customize.items():
|
||||
shop = world.get_region(shop_name, player).shop
|
||||
shop.custom = True
|
||||
shop.clear_inventory()
|
||||
for idx, loc in enumerate(loc_list):
|
||||
location = world.get_location(loc, player)
|
||||
item = location.item
|
||||
max_repeat = 1
|
||||
if shop_name not in retro_shops:
|
||||
if item.name in repeatable_shop_items:
|
||||
max_repeat = 0
|
||||
if item.name in ['Bomb Upgrade (+5)', 'Arrow Upgrade (+5)'] and item.player == player:
|
||||
if item.name == 'Bomb Upgrade (+5)':
|
||||
found_bomb_upgrade = True
|
||||
if item.name == 'Arrow Upgrade (+5)':
|
||||
found_arrow_upgrade = True
|
||||
max_repeat = 7
|
||||
if shop_name in retro_shops:
|
||||
price = 0
|
||||
else:
|
||||
price = 120 if shop_name == 'Potion Shop' and item.name == 'Red Potion' else item.price
|
||||
if world.retro[player] and item.name == 'Single Arrow':
|
||||
price = 80
|
||||
# randomize price
|
||||
shop.add_inventory(idx, item.name, randomize_price(price), max_repeat, player=item.player)
|
||||
if item.name in cap_replacements and shop_name not in retro_shops:
|
||||
possible_replacements.append((shop, idx, location, item))
|
||||
# randomize shopkeeper
|
||||
if shop_name != 'Capacity Upgrade':
|
||||
shopkeeper = random.choice([0xC1, 0xA0, 0xE2, 0xE3])
|
||||
shop.shopkeeper_config = shopkeeper
|
||||
# handle capacity upgrades - randomly choose a bomb bunch or arrow bunch to become capacity upgrades
|
||||
if not found_bomb_upgrade and len(possible_replacements) > 0:
|
||||
choices = []
|
||||
for shop, idx, loc, item in possible_replacements:
|
||||
if item.name in ['Bombs (3)', 'Bombs (10)']:
|
||||
choices.append((shop, idx, loc, item))
|
||||
if len(choices) > 0:
|
||||
shop, idx, loc, item = random.choice(choices)
|
||||
upgrade = ItemFactory('Bomb Upgrade (+5)', player)
|
||||
shop.add_inventory(idx, upgrade.name, randomize_price(upgrade.price), 6,
|
||||
item.name, randomize_price(item.price), player=item.player)
|
||||
loc.item = upgrade
|
||||
upgrade.location = loc
|
||||
if not found_arrow_upgrade and len(possible_replacements) > 0:
|
||||
choices = []
|
||||
for shop, idx, loc, item in possible_replacements:
|
||||
if item.name == 'Arrows (10)' or (item.name == 'Single Arrow' and not world.retro[player]):
|
||||
choices.append((shop, idx, loc, item))
|
||||
if len(choices) > 0:
|
||||
shop, idx, loc, item = random.choice(choices)
|
||||
upgrade = ItemFactory('Arrow Upgrade (+5)', player)
|
||||
shop.add_inventory(idx, upgrade.name, randomize_price(upgrade.price), 6,
|
||||
item.name, randomize_price(item.price), player=item.player)
|
||||
loc.item = upgrade
|
||||
upgrade.location = loc
|
||||
change_shop_items_to_rupees(world, player, shops_to_customize)
|
||||
todays_discounts(world, player)
|
||||
|
||||
|
||||
def randomize_price(price):
|
||||
half_price = price // 2
|
||||
max_price = price - half_price
|
||||
if max_price % 5 == 0:
|
||||
max_price //= 5
|
||||
return random.randint(0, max_price) * 5 + half_price
|
||||
else:
|
||||
if price <= 10:
|
||||
return price
|
||||
else:
|
||||
half_price = int(math.ceil(half_price / 5.0)) * 5
|
||||
max_price = price - half_price
|
||||
max_price //= 5
|
||||
return random.randint(0, max_price) * 5 + half_price
|
||||
|
||||
|
||||
def change_shop_items_to_rupees(world, player, shops):
|
||||
locations = world.get_filled_locations(player)
|
||||
for location in locations:
|
||||
if location.item.name in shop_transfer.keys() and location.parent_region.name not in shops:
|
||||
new_item = ItemFactory(shop_transfer[location.item.name], location.item.player)
|
||||
location.item = new_item
|
||||
if location.parent_region.name == 'Capacity Upgrade' and location.item.name in cap_blacklist:
|
||||
new_item = ItemFactory('Rupees (300)', location.item.player)
|
||||
location.item = new_item
|
||||
shop = world.get_region('Capacity Upgrade', player).shop
|
||||
slot = shop_to_location_table['Capacity Upgrade'].index(location.name)
|
||||
shop.add_inventory(slot, new_item.name, randomize_price(new_item.price), 1, player=new_item.player)
|
||||
|
||||
|
||||
def todays_discounts(world, player):
|
||||
locs = []
|
||||
for shop, locations in shop_to_location_table.items():
|
||||
for slot, loc in enumerate(locations):
|
||||
locs.append((world.get_location(loc, player), shop, slot))
|
||||
discount_number = random.randint(4, 7)
|
||||
chosen_locations = random.choices(locs, k=discount_number)
|
||||
for location, shop_name, slot in chosen_locations:
|
||||
shop = world.get_region(shop_name, player).shop
|
||||
orig = location.item.price
|
||||
shop.inventory[slot]['price'] = randomize_price(orig // 10)
|
||||
|
||||
|
||||
repeatable_shop_items = ['Single Arrow', 'Arrows (10)', 'Bombs (3)', 'Bombs (10)', 'Red Potion', 'Small Heart',
|
||||
'Blue Shield', 'Red Shield', 'Bee', 'Small Key (Universal)', 'Blue Potion', 'Green Potion']
|
||||
|
||||
|
||||
cap_replacements = ['Single Arrow', 'Arrows (10)', 'Bombs (3)', 'Bombs (10)']
|
||||
|
||||
|
||||
cap_blacklist = ['Green Potion', 'Red Potion', 'Blue Potion']
|
||||
|
||||
shop_transfer = {'Red Potion': 'Rupees (100)', 'Bee': 'Rupees (5)', 'Blue Potion': 'Rupees (100)',
|
||||
'Blue Shield': 'Rupees (50)', 'Red Shield': 'Rupees (300)', 'Green Potion': 'Rupees (50)'}
|
||||
|
||||
|
||||
def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, door_shuffle):
|
||||
|
||||
330
Items.py
330
Items.py
@@ -11,8 +11,8 @@ def ItemFactory(items, player):
|
||||
singleton = True
|
||||
for item in items:
|
||||
if item in item_table:
|
||||
advancement, priority, type, code, pedestal_hint, pedestal_credit, sickkid_credit, zora_credit, witch_credit, fluteboy_credit, hint_text = item_table[item]
|
||||
ret.append(Item(item, advancement, priority, type, code, pedestal_hint, pedestal_credit, sickkid_credit, zora_credit, witch_credit, fluteboy_credit, hint_text, player))
|
||||
advancement, priority, type, code, price, pedestal_hint, pedestal_credit, sickkid_credit, zora_credit, witch_credit, fluteboy_credit, hint_text = item_table[item]
|
||||
ret.append(Item(item, advancement, priority, type, code, price, pedestal_hint, pedestal_credit, sickkid_credit, zora_credit, witch_credit, fluteboy_credit, hint_text, player))
|
||||
else:
|
||||
logging.getLogger('').warning('Unknown Item: %s', item)
|
||||
return None
|
||||
@@ -23,167 +23,167 @@ def ItemFactory(items, player):
|
||||
|
||||
|
||||
# Format: Name: (Advancement, Priority, Type, ItemCode, Pedestal Hint Text, Pedestal Credit Text, Sick Kid Credit Text, Zora Credit Text, Witch Credit Text, Flute Boy Credit Text, Hint Text)
|
||||
item_table = {'Bow': (True, False, None, 0x0B, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'the Bow'),
|
||||
'Progressive Bow': (True, False, None, 0x64, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a Bow'),
|
||||
'Progressive Bow (Alt)': (True, False, None, 0x65, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a Bow'),
|
||||
'Book of Mudora': (True, False, None, 0x1D, 'This is a\nparadox?!', 'and the story book', 'the scholarly kid', 'moon runes for sale', 'drugs for literacy', 'book-worm boy can read again', 'the Book'),
|
||||
'Hammer': (True, False, None, 0x09, 'stop\nhammer time!', 'and m c hammer', 'hammer-smashing kid', 'm c hammer for sale', 'stop... hammer time', 'stop, hammer time', 'the hammer'),
|
||||
'Hookshot': (True, False, None, 0x0A, 'BOING!!!\nBOING!!!\nBOING!!!', 'and the tickle beam', 'tickle-monster kid', 'tickle beam for sale', 'witch and tickle boy', 'beam boy tickles again', 'the Hookshot'),
|
||||
'Magic Mirror': (True, False, None, 0x1A, 'Isn\'t your\nreflection so\npretty?', 'the face reflector', 'the narcissistic kid', 'your face for sale', 'trades looking-glass', 'narcissistic boy is happy again', 'the Mirror'),
|
||||
'Ocarina': (True, False, None, 0x14, 'Save the duck\nand fly to\nfreedom!', 'and the duck call', 'the duck-call kid', 'duck call for sale', 'duck-calls for trade', 'ocarina boy plays again', 'the Flute'),
|
||||
'Pegasus Boots': (True, False, None, 0x4B, 'Gotta go fast!', 'and the sprint shoes', 'the running-man kid', 'sprint shoe for sale', 'shrooms for speed', 'gotta-go-fast boy runs again', 'the Boots'),
|
||||
'Power Glove': (True, False, None, 0x1B, 'Now you can\nlift weak\nstuff!', 'and the grey mittens', 'body-building kid', 'lift glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'the glove'),
|
||||
'Cape': (True, False, None, 0x19, 'Wear this to\nbecome\ninvisible!', 'the camouflage cape', 'red riding-hood kid', 'red hood for sale', 'hood from a hood', 'dapper boy hides again', 'the cape'),
|
||||
'Mushroom': (True, False, None, 0x29, 'I\'m a fun guy!\n\nI\'m a funghi!', 'and the legal drugs', 'the drug-dealing kid', 'legal drugs for sale', 'shroom swap', 'shroom boy sells drugs again', 'the mushroom'),
|
||||
'Shovel': (True, False, None, 0x13, 'Can\n You\n Dig it?', 'and the spade', 'archaeologist kid', 'dirt spade for sale', 'can you dig it', 'shovel boy digs again', 'the shovel'),
|
||||
'Lamp': (True, False, None, 0x12, 'Baby, baby,\nbaby.\nLight my way!', 'and the flashlight', 'light-shining kid', 'flashlight for sale', 'fungus for illumination', 'illuminated boy can see again', 'the lamp'),
|
||||
'Magic Powder': (True, False, None, 0x0D, 'you can turn\nanti-faeries\ninto faeries', 'and the magic sack', 'the sack-holding kid', 'magic sack for sale', 'the witch and assistant', 'magic boy plays marbles again', 'the powder'),
|
||||
'Moon Pearl': (True, False, None, 0x1F, ' Bunny Link\n be\n gone!', 'and the jaw breaker', 'fortune-telling kid', 'lunar orb for sale', 'shrooms for moon rock', 'moon boy plays ball again', 'the moon pearl'),
|
||||
'Cane of Somaria': (True, False, None, 0x15, 'I make blocks\nto hold down\nswitches!', 'and the red blocks', 'the block-making kid', 'block stick for sale', 'block stick for trade', 'cane boy makes blocks again', 'the red cane'),
|
||||
'Fire Rod': (True, False, None, 0x07, 'I\'m the hot\nrod. I make\nthings burn!', 'and the flamethrower', 'fire-starting kid', 'rage rod for sale', 'fungus for rage-rod', 'firestarter boy burns again', 'the fire rod'),
|
||||
'Flippers': (True, False, None, 0x1E, 'fancy a swim?', 'and the toewebs', 'the swimming kid', 'finger webs for sale', 'shrooms let you swim', 'swimming boy swims again', 'the flippers'),
|
||||
'Ice Rod': (True, False, None, 0x08, 'I\'m the cold\nrod. I make\nthings freeze!', 'and the freeze ray', 'the ice-bending kid', 'freeze ray for sale', 'fungus for ice-rod', 'ice-cube boy freezes again', 'the ice rod'),
|
||||
'Titans Mitts': (True, False, None, 0x1C, 'Now you can\nlift heavy\nstuff!', 'and the golden glove', 'body-building kid', 'carry glove for sale', 'fungus for bling-gloves', 'body-building boy has gold again', 'the mitts'),
|
||||
'Bombos': (True, False, None, 0x0F, 'Burn, baby,\nburn! Fear my\nring of fire!', 'and the swirly coin', 'coin-collecting kid', 'swirly coin for sale', 'shrooms for swirly-coin', 'medallion boy melts room again', 'Bombos'),
|
||||
'Ether': (True, False, None, 0x10, 'This magic\ncoin freezes\neverything!', 'and the bolt coin', 'coin-collecting kid', 'bolt coin for sale', 'shrooms for bolt-coin', 'medallion boy sees floor again', 'Ether'),
|
||||
'Quake': (True, False, None, 0x11, 'Maxing out the\nRichter scale\nis what I do!', 'and the wavy coin', 'coin-collecting kid', 'wavy coin for sale', 'shrooms for wavy-coin', 'medallion boy shakes dirt again', 'Quake'),
|
||||
'Bottle': (True, False, None, 0x16, 'Now you can\nstore potions\nand stuff!', 'and the terrarium', 'the terrarium kid', 'terrarium for sale', 'special promotion', 'bottle boy has terrarium again', 'a Bottle'),
|
||||
'Bottle (Red Potion)': (True, False, None, 0x2B, 'Hearty red goop!', 'and the red goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has red goo again', 'a Bottle'),
|
||||
'Bottle (Green Potion)': (True, False, None, 0x2C, 'Refreshing green goop!', 'and the green goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has green goo again', 'a Bottle'),
|
||||
'Bottle (Blue Potion)': (True, False, None, 0x2D, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a Bottle'),
|
||||
'Bottle (Fairy)': (True, False, None, 0x3D, 'Save me and I will revive you', 'and the captive', 'the tingle kid', 'hostage for sale', 'fairy dust and shrooms', 'bottle boy has friend again', 'a Bottle'),
|
||||
'Bottle (Bee)': (True, False, None, 0x3C, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a Bottle'),
|
||||
'Bottle (Good Bee)': (True, False, None, 0x48, 'I will sting your foes a whole lot!', 'and the sparkle sting', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has beetor again', 'a Bottle'),
|
||||
'Master Sword': (True, False, 'Sword', 0x50, 'I beat barries and pigs alike', 'and the master sword', 'sword-wielding kid', 'glow sword for sale', 'fungus for blue slasher', 'sword boy fights again', 'the Master Sword'),
|
||||
'Tempered Sword': (True, False, 'Sword', 0x02, 'I stole the\nblacksmith\'s\njob!', 'the tempered sword', 'sword-wielding kid', 'flame sword for sale', 'fungus for red slasher', 'sword boy fights again', 'the Tempered Sword'),
|
||||
'Fighter Sword': (True, False, 'Sword', 0x49, 'A pathetic\nsword rests\nhere!', 'the tiny sword', 'sword-wielding kid', 'tiny sword for sale', 'fungus for tiny slasher', 'sword boy fights again', 'the small sword'),
|
||||
'Golden Sword': (True, False, 'Sword', 0x03, 'The butter\nsword rests\nhere!', 'and the butter sword', 'sword-wielding kid', 'butter for sale', 'cap churned to butter', 'sword boy fights again', 'the Golden Sword'),
|
||||
'Progressive Sword': (True, False, 'Sword', 0x5E, 'a better copy\nof your sword\nfor your time', 'the unknown sword', 'sword-wielding kid', 'sword for sale', 'fungus for some slasher', 'sword boy fights again', 'a sword'),
|
||||
'Progressive Glove': (True, False, None, 0x61, 'a way to lift\nheavier things', 'and the lift upgrade', 'body-building kid', 'some glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'a glove'),
|
||||
'Silver Arrows': (True, False, None, 0x58, 'Do you fancy\nsilver tipped\narrows?', 'and the ganonsbane', 'ganon-killing kid', 'ganon doom for sale', 'fungus for pork', 'archer boy shines again', 'the silver arrows'),
|
||||
'Green Pendant': (True, False, 'Crystal', [0x04, 0x38, 0x62, 0x00, 0x69, 0x01], None, None, None, None, None, None, None),
|
||||
'Blue Pendant': (True, False, 'Crystal', [0x02, 0x34, 0x60, 0x00, 0x69, 0x02], None, None, None, None, None, None, None),
|
||||
'Red Pendant': (True, False, 'Crystal', [0x01, 0x32, 0x60, 0x00, 0x69, 0x03], None, None, None, None, None, None, None),
|
||||
'Triforce': (True, False, None, 0x6A, '\n YOU WIN!', 'and the triforce', 'victorious kid', 'victory for sale', 'fungus for the win', 'greedy boy wins game again', 'the Triforce'),
|
||||
'Power Star': (True, False, None, 0x6B, 'a small victory', 'and the power star', 'star-struck kid', 'star for sale', 'see stars with shroom', 'mario powers up again', 'a Power Star'),
|
||||
'Triforce Piece': (True, False, None, 0x6C, 'a small victory', 'and the thirdforce', 'triangular kid', 'triangle for sale', 'fungus for triangle', 'wise boy has triangle again', 'a Triforce Piece'),
|
||||
'Crystal 1': (True, False, 'Crystal', [0x02, 0x34, 0x64, 0x40, 0x7F, 0x06], None, None, None, None, None, None, None),
|
||||
'Crystal 2': (True, False, 'Crystal', [0x10, 0x34, 0x64, 0x40, 0x79, 0x06], None, None, None, None, None, None, None),
|
||||
'Crystal 3': (True, False, 'Crystal', [0x40, 0x34, 0x64, 0x40, 0x6C, 0x06], None, None, None, None, None, None, None),
|
||||
'Crystal 4': (True, False, 'Crystal', [0x20, 0x34, 0x64, 0x40, 0x6D, 0x06], None, None, None, None, None, None, None),
|
||||
'Crystal 5': (True, False, 'Crystal', [0x04, 0x32, 0x64, 0x40, 0x6E, 0x06], None, None, None, None, None, None, None),
|
||||
'Crystal 6': (True, False, 'Crystal', [0x01, 0x32, 0x64, 0x40, 0x6F, 0x06], None, None, None, None, None, None, None),
|
||||
'Crystal 7': (True, False, 'Crystal', [0x08, 0x34, 0x64, 0x40, 0x7C, 0x06], None, None, None, None, None, None, None),
|
||||
'Single Arrow': (False, False, None, 0x43, 'a lonely arrow\nsits here.', 'and the arrow', 'stick-collecting kid', 'sewing needle for sale', 'fungus for arrow', 'archer boy sews again', 'an arrow'),
|
||||
'Arrows (10)': (False, False, None, 0x44, 'This will give\nyou ten shots\nwith your bow!', 'and the arrow pack', 'stick-collecting kid', 'sewing kit for sale', 'fungus for arrows', 'archer boy sews again', 'ten arrows'),
|
||||
'Arrow Upgrade (+10)': (False, False, None, 0x54, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Arrow Upgrade (+5)': (False, False, None, 0x53, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Single Bomb': (False, False, None, 0x27, 'I make things\ngo BOOM! But\njust once.', 'and the explosion', 'the bomb-holding kid', 'firecracker for sale', 'blend fungus into bomb', '\'splosion boy explodes again', 'a bomb'),
|
||||
'Bombs (3)': (False, False, None, 0x28, 'I make things\ngo triple\nBOOM!!!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'three bombs'),
|
||||
'Bombs (10)': (False, False, None, 0x31, 'I make things\ngo BOOM! Ten\ntimes!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'ten bombs'),
|
||||
'Bomb Upgrade (+10)': (False, False, None, 0x52, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'),
|
||||
'Bomb Upgrade (+5)': (False, False, None, 0x51, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'),
|
||||
'Blue Mail': (False, True, None, 0x22, 'Now you\'re a\nblue elf!', 'and the banana hat', 'the protected kid', 'banana hat for sale', 'the clothing store', 'tailor boy banana hatted again', 'the blue mail'),
|
||||
'Red Mail': (False, True, None, 0x23, 'Now you\'re a\nred elf!', 'and the eggplant hat', 'well-protected kid', 'purple hat for sale', 'the nice clothing store', 'tailor boy fears nothing again', 'the red mail'),
|
||||
'Progressive Armor': (False, True, None, 0x60, 'time for a\nchange of\nclothes?', 'and the unknown hat', 'the protected kid', 'new hat for sale', 'the clothing store', 'tailor boy has threads again', 'some armor'),
|
||||
'Blue Boomerang': (True, False, None, 0x0C, 'No matter what\nyou do, blue\nreturns to you', 'and the bluemarang', 'the bat-throwing kid', 'bent stick for sale', 'fungus for puma-stick', 'throwing boy plays fetch again', 'the blue boomerang'),
|
||||
'Red Boomerang': (True, False, None, 0x2A, 'No matter what\nyou do, red\nreturns to you', 'and the badmarang', 'the bat-throwing kid', 'air foil for sale', 'fungus for return-stick', 'magical boy plays fetch again', 'the red boomerang'),
|
||||
'Blue Shield': (False, True, None, 0x04, 'Now you can\ndefend against\npebbles!', 'and the stone blocker', 'shield-wielding kid', 'shield for sale', 'fungus for shield', 'shield boy defends again', 'the blue shield'),
|
||||
'Red Shield': (False, True, None, 0x05, 'Now you can\ndefend against\nfireballs!', 'and the shot blocker', 'shield-wielding kid', 'fire shield for sale', 'fungus for fire shield', 'shield boy defends again', 'the red shield'),
|
||||
'Mirror Shield': (True, False, None, 0x06, 'Now you can\ndefend against\nlasers!', 'and the laser blocker', 'shield-wielding kid', 'face shield for sale', 'fungus for face shield', 'shield boy defends again', 'the mirror shield'),
|
||||
'Progressive Shield': (True, False, None, 0x5F, 'have a better\nblocker in\nfront of you', 'and the new shield', 'shield-wielding kid', 'shield for sale', 'fungus for shield', 'shield boy defends again', 'a shield'),
|
||||
'Bug Catching Net': (True, False, None, 0x21, 'Let\'s catch\nsome bees and\nfaeries!', 'and the bee catcher', 'the bug-catching kid', 'stick web for sale', 'fungus for butterflies', 'wrong boy catches bees again', 'the bug net'),
|
||||
'Cane of Byrna': (True, False, None, 0x18, 'Use this to\nbecome\ninvincible!', 'and the bad cane', 'the spark-making kid', 'spark stick for sale', 'spark-stick for trade', 'cane boy encircles again', 'the blue cane'),
|
||||
'Boss Heart Container': (False, False, None, 0x3E, 'Maximum health\nincreased!\nYeah!', 'and the full heart', 'the life-giving kid', 'love for sale', 'fungus for life', 'life boy feels love again', 'a heart'),
|
||||
'Sanctuary Heart Container': (False, False, None, 0x3F, 'Maximum health\nincreased!\nYeah!', 'and the full heart', 'the life-giving kid', 'love for sale', 'fungus for life', 'life boy feels love again', 'a heart'),
|
||||
'Piece of Heart': (False, False, None, 0x17, 'Just a little\npiece of love!', 'and the broken heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart piece'),
|
||||
'Rupee (1)': (False, False, None, 0x34, 'Just pocket\nchange. Move\nright along.', 'the pocket change', 'poverty-struck kid', 'life lesson for sale', 'buying cheap drugs', 'destitute boy has snack again', 'a green rupee'),
|
||||
'Rupees (5)': (False, False, None, 0x35, 'Just pocket\nchange. Move\nright along.', 'the pocket change', 'poverty-struck kid', 'life lesson for sale', 'buying cheap drugs', 'destitute boy has snack again', 'a blue rupee'),
|
||||
'Rupees (20)': (False, False, None, 0x36, 'Just couch\ncash. Move\nright along.', 'and the couch cash', 'the piggy-bank kid', 'life lesson for sale', 'the witch buying drugs', 'destitute boy has lunch again', 'a red rupee'),
|
||||
'Rupees (50)': (False, False, None, 0x41, 'A rupee pile!\nOkay?', 'and the rupee pile', 'the well-off kid', 'life lesson for sale', 'buying okay drugs', 'destitute boy has dinner again', 'fifty rupees'),
|
||||
'Rupees (100)': (False, False, None, 0x40, 'A rupee stash!\nHell yeah!', 'and the rupee stash', 'the kind-of-rich kid', 'life lesson for sale', 'buying good drugs', 'affluent boy goes drinking again', 'one hundred rupees'),
|
||||
'Rupees (300)': (False, False, None, 0x46, 'A rupee hoard!\nHell yeah!', 'and the rupee hoard', 'the really-rich kid', 'life lesson for sale', 'buying the best drugs', 'fat-cat boy is rich again', 'three hundred rupees'),
|
||||
'Rupoor': (False, False, None, 0x59, 'a debt collector', 'and the toll-booth', 'the toll-booth kid', 'double loss for sale', 'witch stole your rupees', 'affluent boy steals rupees', 'a rupoor'),
|
||||
'Red Clock': (False, True, None, 0x5B, 'a waste of time', 'the ruby clock', 'the ruby-time kid', 'red time for sale', 'for ruby time', 'moment boy travels time again', 'a red clock'),
|
||||
'Blue Clock': (False, True, None, 0x5C, 'a bit of time', 'the sapphire clock', 'sapphire-time kid', 'blue time for sale', 'for sapphire time', 'moment boy time travels again', 'a blue clock'),
|
||||
'Green Clock': (False, True, None, 0x5D, 'a lot of time', 'the emerald clock', 'the emerald-time kid', 'green time for sale', 'for emerald time', 'moment boy adjusts time again', 'a red clock'),
|
||||
'Single RNG': (False, True, None, 0x62, 'something you don\'t yet have', None, None, None, None, 'unknown boy somethings again', 'a new mystery'),
|
||||
'Multi RNG': (False, True, None, 0x63, 'something you may already have', None, None, None, None, 'unknown boy somethings again', 'a total mystery'),
|
||||
'Magic Upgrade (1/2)': (True, False, None, 0x4E, 'Your magic\npower has been\ndoubled!', 'and the spell power', 'the magic-saving kid', 'wizardry for sale', 'mekalekahi mekahiney ho', 'magic boy saves magic again', 'half magic'), # can be required to beat mothula in an open seed in very very rare circumstance
|
||||
'Magic Upgrade (1/4)': (True, False, None, 0x4F, 'Your magic\npower has been\nquadrupled!', 'and the spell power', 'the magic-saving kid', 'wizardry for sale', 'mekalekahi mekahiney ho', 'magic boy saves magic again', 'quarter magic'), # can be required to beat mothula in an open seed in very very rare circumstance
|
||||
'Small Key (Eastern Palace)': (False, False, 'SmallKey', 0xA2, 'A small key to Armos Knights', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Eastern Palace'),
|
||||
'Big Key (Eastern Palace)': (False, False, 'BigKey', 0x9D, 'A big key to Armos Knights', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Eastern Palace'),
|
||||
'Compass (Eastern Palace)': (False, True, 'Compass', 0x8D, 'Now you can find the Armos Knights!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Eastern Palace'),
|
||||
'Map (Eastern Palace)': (False, True, 'Map', 0x7D, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Eastern Palace'),
|
||||
'Small Key (Desert Palace)': (False, False, 'SmallKey', 0xA3, 'A small key to the desert', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Desert Palace'),
|
||||
'Big Key (Desert Palace)': (False, False, 'BigKey', 0x9C, 'A big key to the desert', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Desert Palace'),
|
||||
'Compass (Desert Palace)': (False, True, 'Compass', 0x8C, 'Now you can find Lanmolas!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Desert Palace'),
|
||||
'Map (Desert Palace)': (False, True, 'Map', 0x7C, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Desert Palace'),
|
||||
'Small Key (Tower of Hera)': (False, False, 'SmallKey', 0xAA, 'A small key to Hera', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Tower of Hera'),
|
||||
'Big Key (Tower of Hera)': (False, False, 'BigKey', 0x95, 'A big key to Hera', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Tower of Hera'),
|
||||
'Compass (Tower of Hera)': (False, True, 'Compass', 0x85, 'Now you can find Moldorm!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Tower of Hera'),
|
||||
'Map (Tower of Hera)': (False, True, 'Map', 0x75, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Tower of Hera'),
|
||||
'Small Key (Escape)': (False, False, 'SmallKey', 0xA0, 'A small key to the castle', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Hyrule Castle'),
|
||||
'Big Key (Escape)': (False, False, 'BigKey', 0x9F, 'A big key to the castle', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Hyrule Castle'),
|
||||
'Compass (Escape)': (False, True, 'Compass', 0x8F, 'Now you can find no boss!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds null again', 'a compass to Hyrule Castle'),
|
||||
'Map (Escape)': (False, True, 'Map', 0x7F, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Hyrule Castle'),
|
||||
'Small Key (Agahnims Tower)': (False, False, 'SmallKey', 0xA4, 'A small key to Agahnim', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Castle Tower'),
|
||||
'Big Key (Agahnims Tower)': (False, False, 'BigKey', 0x9B, 'A big key to Agahnim', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Castle Tower'),
|
||||
'Compass (Agahnims Tower)': (False, True, 'Compass', 0x8B, 'Now you can find Aga1!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds null again', 'a compass to Castle Tower'),
|
||||
'Map (Agahnims Tower)': (False, True, 'Map', 0x7B, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Castle Tower'),
|
||||
'Small Key (Palace of Darkness)': (False, False, 'SmallKey', 0xA6, 'A small key to darkness', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Palace of Darkness'),
|
||||
'Big Key (Palace of Darkness)': (False, False, 'BigKey', 0x99, 'A big key to darkness', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Palace of Darkness'),
|
||||
'Compass (Palace of Darkness)': (False, True, 'Compass', 0x89, 'Now you can find Helmasaur King!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Palace of Darkness'),
|
||||
'Map (Palace of Darkness)': (False, True, 'Map', 0x79, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Palace of Darkness'),
|
||||
'Small Key (Thieves Town)': (False, False, 'SmallKey', 0xAB, 'A small key to thievery', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Thieves\' Town'),
|
||||
'Big Key (Thieves Town)': (False, False, 'BigKey', 0x94, 'A big key to thievery', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Thieves\' Town'),
|
||||
'Compass (Thieves Town)': (False, True, 'Compass', 0x84, 'Now you can find Blind!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Thieves\' Town'),
|
||||
'Map (Thieves Town)': (False, True, 'Map', 0x74, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Thieves\' Town'),
|
||||
'Small Key (Skull Woods)': (False, False, 'SmallKey', 0xA8, 'A small key to the woods', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Skull Woods'),
|
||||
'Big Key (Skull Woods)': (False, False, 'BigKey', 0x97, 'A big key to the woods', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Skull Woods'),
|
||||
'Compass (Skull Woods)': (False, True, 'Compass', 0x87, 'Now you can find Mothula!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Skull Woods'),
|
||||
'Map (Skull Woods)': (False, True, 'Map', 0x77, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Skull Woods'),
|
||||
'Small Key (Swamp Palace)': (False, False, 'SmallKey', 0xA5, 'A small key to the swamp', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Swamp Palace'),
|
||||
'Big Key (Swamp Palace)': (False, False, 'BigKey', 0x9A, 'A big key to the swamp', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Swamp Palace'),
|
||||
'Compass (Swamp Palace)': (False, True, 'Compass', 0x8A, 'Now you can find Arrghus!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Swamp Palace'),
|
||||
'Map (Swamp Palace)': (False, True, 'Map', 0x7A, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Swamp Palace'),
|
||||
'Small Key (Ice Palace)': (False, False, 'SmallKey', 0xA9, 'A small key to the iceberg', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Ice Palace'),
|
||||
'Big Key (Ice Palace)': (False, False, 'BigKey', 0x96, 'A big key to the iceberg', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Ice Palace'),
|
||||
'Compass (Ice Palace)': (False, True, 'Compass', 0x86, 'Now you can find Kholdstare!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Ice Palace'),
|
||||
'Map (Ice Palace)': (False, True, 'Map', 0x76, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Ice Palace'),
|
||||
'Small Key (Misery Mire)': (False, False, 'SmallKey', 0xA7, 'A small key to the mire', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Misery Mire'),
|
||||
'Big Key (Misery Mire)': (False, False, 'BigKey', 0x98, 'A big key to the mire', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Misery Mire'),
|
||||
'Compass (Misery Mire)': (False, True, 'Compass', 0x88, 'Now you can find Vitreous!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Misery Mire'),
|
||||
'Map (Misery Mire)': (False, True, 'Map', 0x78, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Misery Mire'),
|
||||
'Small Key (Turtle Rock)': (False, False, 'SmallKey', 0xAC, 'A small key to the pipe maze', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Turtle Rock'),
|
||||
'Big Key (Turtle Rock)': (False, False, 'BigKey', 0x93, 'A big key to the pipe maze', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Turtle Rock'),
|
||||
'Compass (Turtle Rock)': (False, True, 'Compass', 0x83, 'Now you can find Trinexx!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Turtle Rock'),
|
||||
'Map (Turtle Rock)': (False, True, 'Map', 0x73, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Turtle Rock'),
|
||||
'Small Key (Ganons Tower)': (False, False, 'SmallKey', 0xAD, 'A small key to the evil tower', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Ganon\'s Tower'),
|
||||
'Big Key (Ganons Tower)': (False, False, 'BigKey', 0x92, 'A big key to the evil tower', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Ganon\'s Tower'),
|
||||
'Compass (Ganons Tower)': (False, True, 'Compass', 0x82, 'Now you can find Agahnim!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a comapss to Ganon\'s Tower'),
|
||||
'Map (Ganons Tower)': (False, True, 'Map', 0x72, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Ganon\'s Tower'),
|
||||
'Small Key (Universal)': (False, True, None, 0xAF, 'A small key for any door', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key'),
|
||||
'Nothing': (False, False, None, 0x5A, 'Some Hot Air', 'and the Nothing', 'the zen kid', 'outright theft', 'shroom theft', 'empty boy is bored again', 'nothing'),
|
||||
'Bee Trap': (False, False, None, 0xB0, 'We will sting your face a whole lot!', 'and the sting buddies', 'the beekeeper kid', 'insects for sale', 'shroom pollenation', 'bottle boy has mad bees again', 'friendship'),
|
||||
'Red Potion': (False, False, None, 0x2E, 'Hearty red goop!', 'and the red goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has red goo again', 'a red potion'),
|
||||
'Green Potion': (False, False, None, 0x2F, 'Refreshing green goop!', 'and the green goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has green goo again', 'a green potion'),
|
||||
'Blue Potion': (False, False, None, 0x30, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a blue potion'),
|
||||
'Bee': (False, False, None, 0x0E, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a bee'),
|
||||
'Small Heart': (False, False, None, 0x42, 'Just a little\npiece of love!', 'and the heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart'),
|
||||
'Beat Agahnim 1': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Beat Agahnim 2': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Get Frog': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Return Smith': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Pick Up Purple Chest': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Open Floodgate': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Trench 1 Filled': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Trench 2 Filled': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Drained Swamp': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Shining Light': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Maiden Rescued': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Maiden Unmasked': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Convenient Block': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Zelda Herself': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Zelda Delivered': (True, False, 'Event', None, None, None, None, None, None, None, None),
|
||||
item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'the Bow'),
|
||||
'Progressive Bow': (True, False, None, 0x64, 150, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a Bow'),
|
||||
'Progressive Bow (Alt)': (True, False, None, 0x65, 150, 'You have\nchosen the\narcher class.', 'the stick and twine', 'arrow-slinging kid', 'arrow sling for sale', 'witch and robin hood', 'archer boy shoots again', 'a Bow'),
|
||||
'Book of Mudora': (True, False, None, 0x1D, 150, 'This is a\nparadox?!', 'and the story book', 'the scholarly kid', 'moon runes for sale', 'drugs for literacy', 'book-worm boy can read again', 'the Book'),
|
||||
'Hammer': (True, False, None, 0x09, 250, 'stop\nhammer time!', 'and m c hammer', 'hammer-smashing kid', 'm c hammer for sale', 'stop... hammer time', 'stop, hammer time', 'the hammer'),
|
||||
'Hookshot': (True, False, None, 0x0A, 250, 'BOING!!!\nBOING!!!\nBOING!!!', 'and the tickle beam', 'tickle-monster kid', 'tickle beam for sale', 'witch and tickle boy', 'beam boy tickles again', 'the Hookshot'),
|
||||
'Magic Mirror': (True, False, None, 0x1A, 250, 'Isn\'t your\nreflection so\npretty?', 'the face reflector', 'the narcissistic kid', 'your face for sale', 'trades looking-glass', 'narcissistic boy is happy again', 'the Mirror'),
|
||||
'Ocarina': (True, False, None, 0x14, 250, 'Save the duck\nand fly to\nfreedom!', 'and the duck call', 'the duck-call kid', 'duck call for sale', 'duck-calls for trade', 'ocarina boy plays again', 'the Flute'),
|
||||
'Pegasus Boots': (True, False, None, 0x4B, 250, 'Gotta go fast!', 'and the sprint shoes', 'the running-man kid', 'sprint shoe for sale', 'shrooms for speed', 'gotta-go-fast boy runs again', 'the Boots'),
|
||||
'Power Glove': (True, False, None, 0x1B, 100, 'Now you can\nlift weak\nstuff!', 'and the grey mittens', 'body-building kid', 'lift glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'the glove'),
|
||||
'Cape': (True, False, None, 0x19, 50, 'Wear this to\nbecome\ninvisible!', 'the camouflage cape', 'red riding-hood kid', 'red hood for sale', 'hood from a hood', 'dapper boy hides again', 'the cape'),
|
||||
'Mushroom': (True, False, None, 0x29, 50, 'I\'m a fun guy!\n\nI\'m a funghi!', 'and the legal drugs', 'the drug-dealing kid', 'legal drugs for sale', 'shroom swap', 'shroom boy sells drugs again', 'the mushroom'),
|
||||
'Shovel': (True, False, None, 0x13, 50, 'Can\n You\n Dig it?', 'and the spade', 'archaeologist kid', 'dirt spade for sale', 'can you dig it', 'shovel boy digs again', 'the shovel'),
|
||||
'Lamp': (True, False, None, 0x12, 150, 'Baby, baby,\nbaby.\nLight my way!', 'and the flashlight', 'light-shining kid', 'flashlight for sale', 'fungus for illumination', 'illuminated boy can see again', 'the lamp'),
|
||||
'Magic Powder': (True, False, None, 0x0D, 50, 'you can turn\nanti-faeries\ninto faeries', 'and the magic sack', 'the sack-holding kid', 'magic sack for sale', 'the witch and assistant', 'magic boy plays marbles again', 'the powder'),
|
||||
'Moon Pearl': (True, False, None, 0x1F, 200, ' Bunny Link\n be\n gone!', 'and the jaw breaker', 'fortune-telling kid', 'lunar orb for sale', 'shrooms for moon rock', 'moon boy plays ball again', 'the moon pearl'),
|
||||
'Cane of Somaria': (True, False, None, 0x15, 250, 'I make blocks\nto hold down\nswitches!', 'and the red blocks', 'the block-making kid', 'block stick for sale', 'block stick for trade', 'cane boy makes blocks again', 'the red cane'),
|
||||
'Fire Rod': (True, False, None, 0x07, 250, 'I\'m the hot\nrod. I make\nthings burn!', 'and the flamethrower', 'fire-starting kid', 'rage rod for sale', 'fungus for rage-rod', 'firestarter boy burns again', 'the fire rod'),
|
||||
'Flippers': (True, False, None, 0x1E, 250, 'fancy a swim?', 'and the toewebs', 'the swimming kid', 'finger webs for sale', 'shrooms let you swim', 'swimming boy swims again', 'the flippers'),
|
||||
'Ice Rod': (True, False, None, 0x08, 250, 'I\'m the cold\nrod. I make\nthings freeze!', 'and the freeze ray', 'the ice-bending kid', 'freeze ray for sale', 'fungus for ice-rod', 'ice-cube boy freezes again', 'the ice rod'),
|
||||
'Titans Mitts': (True, False, None, 0x1C, 200, 'Now you can\nlift heavy\nstuff!', 'and the golden glove', 'body-building kid', 'carry glove for sale', 'fungus for bling-gloves', 'body-building boy has gold again', 'the mitts'),
|
||||
'Bombos': (True, False, None, 0x0F, 100, 'Burn, baby,\nburn! Fear my\nring of fire!', 'and the swirly coin', 'coin-collecting kid', 'swirly coin for sale', 'shrooms for swirly-coin', 'medallion boy melts room again', 'Bombos'),
|
||||
'Ether': (True, False, None, 0x10, 100, 'This magic\ncoin freezes\neverything!', 'and the bolt coin', 'coin-collecting kid', 'bolt coin for sale', 'shrooms for bolt-coin', 'medallion boy sees floor again', 'Ether'),
|
||||
'Quake': (True, False, None, 0x11, 100, 'Maxing out the\nRichter scale\nis what I do!', 'and the wavy coin', 'coin-collecting kid', 'wavy coin for sale', 'shrooms for wavy-coin', 'medallion boy shakes dirt again', 'Quake'),
|
||||
'Bottle': (True, False, None, 0x16, 50, 'Now you can\nstore potions\nand stuff!', 'and the terrarium', 'the terrarium kid', 'terrarium for sale', 'special promotion', 'bottle boy has terrarium again', 'a Bottle'),
|
||||
'Bottle (Red Potion)': (True, False, None, 0x2B, 70, 'Hearty red goop!', 'and the red goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has red goo again', 'a Bottle'),
|
||||
'Bottle (Green Potion)': (True, False, None, 0x2C, 60, 'Refreshing green goop!', 'and the green goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has green goo again', 'a Bottle'),
|
||||
'Bottle (Blue Potion)': (True, False, None, 0x2D, 80, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a Bottle'),
|
||||
'Bottle (Fairy)': (True, False, None, 0x3D, 70, 'Save me and I will revive you', 'and the captive', 'the tingle kid', 'hostage for sale', 'fairy dust and shrooms', 'bottle boy has friend again', 'a Bottle'),
|
||||
'Bottle (Bee)': (True, False, None, 0x3C, 50, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a Bottle'),
|
||||
'Bottle (Good Bee)': (True, False, None, 0x48, 60, 'I will sting your foes a whole lot!', 'and the sparkle sting', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has beetor again', 'a Bottle'),
|
||||
'Master Sword': (True, False, 'Sword', 0x50, 100, 'I beat barries and pigs alike', 'and the master sword', 'sword-wielding kid', 'glow sword for sale', 'fungus for blue slasher', 'sword boy fights again', 'the Master Sword'),
|
||||
'Tempered Sword': (True, False, 'Sword', 0x02, 150, 'I stole the\nblacksmith\'s\njob!', 'the tempered sword', 'sword-wielding kid', 'flame sword for sale', 'fungus for red slasher', 'sword boy fights again', 'the Tempered Sword'),
|
||||
'Fighter Sword': (True, False, 'Sword', 0x49, 50, 'A pathetic\nsword rests\nhere!', 'the tiny sword', 'sword-wielding kid', 'tiny sword for sale', 'fungus for tiny slasher', 'sword boy fights again', 'the small sword'),
|
||||
'Golden Sword': (True, False, 'Sword', 0x03, 200, 'The butter\nsword rests\nhere!', 'and the butter sword', 'sword-wielding kid', 'butter for sale', 'cap churned to butter', 'sword boy fights again', 'the Golden Sword'),
|
||||
'Progressive Sword': (True, False, 'Sword', 0x5E, 150, 'a better copy\nof your sword\nfor your time', 'the unknown sword', 'sword-wielding kid', 'sword for sale', 'fungus for some slasher', 'sword boy fights again', 'a sword'),
|
||||
'Progressive Glove': (True, False, None, 0x61, 150, 'a way to lift\nheavier things', 'and the lift upgrade', 'body-building kid', 'some glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'a glove'),
|
||||
'Silver Arrows': (True, False, None, 0x58, 100, 'Do you fancy\nsilver tipped\narrows?', 'and the ganonsbane', 'ganon-killing kid', 'ganon doom for sale', 'fungus for pork', 'archer boy shines again', 'the silver arrows'),
|
||||
'Green Pendant': (True, False, 'Crystal', [0x04, 0x38, 0x62, 0x00, 0x69, 0x01], 999, None, None, None, None, None, None, None),
|
||||
'Blue Pendant': (True, False, 'Crystal', [0x02, 0x34, 0x60, 0x00, 0x69, 0x02], 999, None, None, None, None, None, None, None),
|
||||
'Red Pendant': (True, False, 'Crystal', [0x01, 0x32, 0x60, 0x00, 0x69, 0x03], 999, None, None, None, None, None, None, None),
|
||||
'Triforce': (True, False, None, 0x6A, 777, '\n YOU WIN!', 'and the triforce', 'victorious kid', 'victory for sale', 'fungus for the win', 'greedy boy wins game again', 'the Triforce'),
|
||||
'Power Star': (True, False, None, 0x6B, 50, 'a small victory', 'and the power star', 'star-struck kid', 'star for sale', 'see stars with shroom', 'mario powers up again', 'a Power Star'),
|
||||
'Triforce Piece': (True, False, None, 0x6C, 50, 'a small victory', 'and the thirdforce', 'triangular kid', 'triangle for sale', 'fungus for triangle', 'wise boy has triangle again', 'a Triforce Piece'),
|
||||
'Crystal 1': (True, False, 'Crystal', [0x02, 0x34, 0x64, 0x40, 0x7F, 0x06], 999, None, None, None, None, None, None, None),
|
||||
'Crystal 2': (True, False, 'Crystal', [0x10, 0x34, 0x64, 0x40, 0x79, 0x06], 999, None, None, None, None, None, None, None),
|
||||
'Crystal 3': (True, False, 'Crystal', [0x40, 0x34, 0x64, 0x40, 0x6C, 0x06], 999, None, None, None, None, None, None, None),
|
||||
'Crystal 4': (True, False, 'Crystal', [0x20, 0x34, 0x64, 0x40, 0x6D, 0x06], 999, None, None, None, None, None, None, None),
|
||||
'Crystal 5': (True, False, 'Crystal', [0x04, 0x32, 0x64, 0x40, 0x6E, 0x06], 999, None, None, None, None, None, None, None),
|
||||
'Crystal 6': (True, False, 'Crystal', [0x01, 0x32, 0x64, 0x40, 0x6F, 0x06], 999, None, None, None, None, None, None, None),
|
||||
'Crystal 7': (True, False, 'Crystal', [0x08, 0x34, 0x64, 0x40, 0x7C, 0x06], 999, None, None, None, None, None, None, None),
|
||||
'Single Arrow': (False, False, None, 0x43, 3, 'a lonely arrow\nsits here.', 'and the arrow', 'stick-collecting kid', 'sewing needle for sale', 'fungus for arrow', 'archer boy sews again', 'an arrow'),
|
||||
'Arrows (10)': (False, False, None, 0x44, 30, 'This will give\nyou ten shots\nwith your bow!', 'and the arrow pack', 'stick-collecting kid', 'sewing kit for sale', 'fungus for arrows', 'archer boy sews again', 'ten arrows'),
|
||||
'Arrow Upgrade (+10)': (False, False, None, 0x54, 100, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Arrow Upgrade (+5)': (False, False, None, 0x53, 100, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Single Bomb': (False, False, None, 0x27, 5, 'I make things\ngo BOOM! But\njust once.', 'and the explosion', 'the bomb-holding kid', 'firecracker for sale', 'blend fungus into bomb', '\'splosion boy explodes again', 'a bomb'),
|
||||
'Bombs (3)': (False, False, None, 0x28, 15, 'I make things\ngo triple\nBOOM!!!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'three bombs'),
|
||||
'Bombs (10)': (False, False, None, 0x31, 50, 'I make things\ngo BOOM! Ten\ntimes!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'ten bombs'),
|
||||
'Bomb Upgrade (+10)': (False, False, None, 0x52, 100, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'),
|
||||
'Bomb Upgrade (+5)': (False, False, None, 0x51, 100, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'),
|
||||
'Blue Mail': (False, True, None, 0x22, 50, 'Now you\'re a\nblue elf!', 'and the banana hat', 'the protected kid', 'banana hat for sale', 'the clothing store', 'tailor boy banana hatted again', 'the blue mail'),
|
||||
'Red Mail': (False, True, None, 0x23, 100, 'Now you\'re a\nred elf!', 'and the eggplant hat', 'well-protected kid', 'purple hat for sale', 'the nice clothing store', 'tailor boy fears nothing again', 'the red mail'),
|
||||
'Progressive Armor': (False, True, None, 0x60, 50, 'time for a\nchange of\nclothes?', 'and the unknown hat', 'the protected kid', 'new hat for sale', 'the clothing store', 'tailor boy has threads again', 'some armor'),
|
||||
'Blue Boomerang': (True, False, None, 0x0C, 50, 'No matter what\nyou do, blue\nreturns to you', 'and the bluemarang', 'the bat-throwing kid', 'bent stick for sale', 'fungus for puma-stick', 'throwing boy plays fetch again', 'the blue boomerang'),
|
||||
'Red Boomerang': (True, False, None, 0x2A, 50, 'No matter what\nyou do, red\nreturns to you', 'and the badmarang', 'the bat-throwing kid', 'air foil for sale', 'fungus for return-stick', 'magical boy plays fetch again', 'the red boomerang'),
|
||||
'Blue Shield': (False, True, None, 0x04, 50, 'Now you can\ndefend against\npebbles!', 'and the stone blocker', 'shield-wielding kid', 'shield for sale', 'fungus for shield', 'shield boy defends again', 'the blue shield'),
|
||||
'Red Shield': (False, True, None, 0x05, 500, 'Now you can\ndefend against\nfireballs!', 'and the shot blocker', 'shield-wielding kid', 'fire shield for sale', 'fungus for fire shield', 'shield boy defends again', 'the red shield'),
|
||||
'Mirror Shield': (True, False, None, 0x06, 200, 'Now you can\ndefend against\nlasers!', 'and the laser blocker', 'shield-wielding kid', 'face shield for sale', 'fungus for face shield', 'shield boy defends again', 'the mirror shield'),
|
||||
'Progressive Shield': (True, False, None, 0x5F, 50, 'have a better\nblocker in\nfront of you', 'and the new shield', 'shield-wielding kid', 'shield for sale', 'fungus for shield', 'shield boy defends again', 'a shield'),
|
||||
'Bug Catching Net': (True, False, None, 0x21, 50, 'Let\'s catch\nsome bees and\nfaeries!', 'and the bee catcher', 'the bug-catching kid', 'stick web for sale', 'fungus for butterflies', 'wrong boy catches bees again', 'the bug net'),
|
||||
'Cane of Byrna': (True, False, None, 0x18, 50, 'Use this to\nbecome\ninvincible!', 'and the bad cane', 'the spark-making kid', 'spark stick for sale', 'spark-stick for trade', 'cane boy encircles again', 'the blue cane'),
|
||||
'Boss Heart Container': (False, False, None, 0x3E, 40, 'Maximum health\nincreased!\nYeah!', 'and the full heart', 'the life-giving kid', 'love for sale', 'fungus for life', 'life boy feels love again', 'a heart'),
|
||||
'Sanctuary Heart Container': (False, False, None, 0x3F, 50, 'Maximum health\nincreased!\nYeah!', 'and the full heart', 'the life-giving kid', 'love for sale', 'fungus for life', 'life boy feels love again', 'a heart'),
|
||||
'Piece of Heart': (False, False, None, 0x17, 10, 'Just a little\npiece of love!', 'and the broken heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart piece'),
|
||||
'Rupee (1)': (False, False, None, 0x34, 0, 'Just pocket\nchange. Move\nright along.', 'the pocket change', 'poverty-struck kid', 'life lesson for sale', 'buying cheap drugs', 'destitute boy has snack again', 'a green rupee'),
|
||||
'Rupees (5)': (False, False, None, 0x35, 2, 'Just pocket\nchange. Move\nright along.', 'the pocket change', 'poverty-struck kid', 'life lesson for sale', 'buying cheap drugs', 'destitute boy has snack again', 'a blue rupee'),
|
||||
'Rupees (20)': (False, False, None, 0x36, 10, 'Just couch\ncash. Move\nright along.', 'and the couch cash', 'the piggy-bank kid', 'life lesson for sale', 'the witch buying drugs', 'destitute boy has lunch again', 'a red rupee'),
|
||||
'Rupees (50)': (False, False, None, 0x41, 25, 'A rupee pile!\nOkay?', 'and the rupee pile', 'the well-off kid', 'life lesson for sale', 'buying okay drugs', 'destitute boy has dinner again', 'fifty rupees'),
|
||||
'Rupees (100)': (False, False, None, 0x40, 50, 'A rupee stash!\nHell yeah!', 'and the rupee stash', 'the kind-of-rich kid', 'life lesson for sale', 'buying good drugs', 'affluent boy goes drinking again', 'one hundred rupees'),
|
||||
'Rupees (300)': (False, False, None, 0x46, 150, 'A rupee hoard!\nHell yeah!', 'and the rupee hoard', 'the really-rich kid', 'life lesson for sale', 'buying the best drugs', 'fat-cat boy is rich again', 'three hundred rupees'),
|
||||
'Rupoor': (False, False, None, 0x59, 0, 'a debt collector', 'and the toll-booth', 'the toll-booth kid', 'double loss for sale', 'witch stole your rupees', 'affluent boy steals rupees', 'a rupoor'),
|
||||
'Red Clock': (False, True, None, 0x5B, 0, 'a waste of time', 'the ruby clock', 'the ruby-time kid', 'red time for sale', 'for ruby time', 'moment boy travels time again', 'a red clock'),
|
||||
'Blue Clock': (False, True, None, 0x5C, 50, 'a bit of time', 'the sapphire clock', 'sapphire-time kid', 'blue time for sale', 'for sapphire time', 'moment boy time travels again', 'a blue clock'),
|
||||
'Green Clock': (False, True, None, 0x5D, 200, 'a lot of time', 'the emerald clock', 'the emerald-time kid', 'green time for sale', 'for emerald time', 'moment boy adjusts time again', 'a red clock'),
|
||||
'Single RNG': (False, True, None, 0x62, 300, 'something you don\'t yet have', None, None, None, None, 'unknown boy somethings again', 'a new mystery'),
|
||||
'Multi RNG': (False, True, None, 0x63, 100, 'something you may already have', None, None, None, None, 'unknown boy somethings again', 'a total mystery'),
|
||||
'Magic Upgrade (1/2)': (True, False, None, 0x4E, 50, 'Your magic\npower has been\ndoubled!', 'and the spell power', 'the magic-saving kid', 'wizardry for sale', 'mekalekahi mekahiney ho', 'magic boy saves magic again', 'half magic'), # can be required to beat mothula in an open seed in very very rare circumstance
|
||||
'Magic Upgrade (1/4)': (True, False, None, 0x4F, 100, 'Your magic\npower has been\nquadrupled!', 'and the spell power', 'the magic-saving kid', 'wizardry for sale', 'mekalekahi mekahiney ho', 'magic boy saves magic again', 'quarter magic'), # can be required to beat mothula in an open seed in very very rare circumstance
|
||||
'Small Key (Eastern Palace)': (False, False, 'SmallKey', 0xA2, 30, 'A small key to Armos Knights', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Eastern Palace'),
|
||||
'Big Key (Eastern Palace)': (False, False, 'BigKey', 0x9D, 50, 'A big key to Armos Knights', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Eastern Palace'),
|
||||
'Compass (Eastern Palace)': (False, True, 'Compass', 0x8D, 10, 'Now you can find the Armos Knights!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Eastern Palace'),
|
||||
'Map (Eastern Palace)': (False, True, 'Map', 0x7D, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Eastern Palace'),
|
||||
'Small Key (Desert Palace)': (False, False, 'SmallKey', 0xA3, 30, 'A small key to the desert', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Desert Palace'),
|
||||
'Big Key (Desert Palace)': (False, False, 'BigKey', 0x9C, 50, 'A big key to the desert', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Desert Palace'),
|
||||
'Compass (Desert Palace)': (False, True, 'Compass', 0x8C, 10, 'Now you can find Lanmolas!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Desert Palace'),
|
||||
'Map (Desert Palace)': (False, True, 'Map', 0x7C, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Desert Palace'),
|
||||
'Small Key (Tower of Hera)': (False, False, 'SmallKey', 0xAA, 30, 'A small key to Hera', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Tower of Hera'),
|
||||
'Big Key (Tower of Hera)': (False, False, 'BigKey', 0x95, 50, 'A big key to Hera', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Tower of Hera'),
|
||||
'Compass (Tower of Hera)': (False, True, 'Compass', 0x85, 10, 'Now you can find Moldorm!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Tower of Hera'),
|
||||
'Map (Tower of Hera)': (False, True, 'Map', 0x75, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Tower of Hera'),
|
||||
'Small Key (Escape)': (False, False, 'SmallKey', 0xA0, 30, 'A small key to the castle', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Hyrule Castle'),
|
||||
'Big Key (Escape)': (False, False, 'BigKey', 0x9F, 50, 'A big key to the castle', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Hyrule Castle'),
|
||||
'Compass (Escape)': (False, True, 'Compass', 0x8F, 10, 'Now you can find no boss!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds null again', 'a compass to Hyrule Castle'),
|
||||
'Map (Escape)': (False, True, 'Map', 0x7F, 10, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Hyrule Castle'),
|
||||
'Small Key (Agahnims Tower)': (False, False, 'SmallKey', 0xA4, 30, 'A small key to Agahnim', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Castle Tower'),
|
||||
'Big Key (Agahnims Tower)': (False, False, 'BigKey', 0x9B, 50, 'A big key to Agahnim', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Castle Tower'),
|
||||
'Compass (Agahnims Tower)': (False, True, 'Compass', 0x8B, 10, 'Now you can find Aga1!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds null again', 'a compass to Castle Tower'),
|
||||
'Map (Agahnims Tower)': (False, True, 'Map', 0x7B, 10, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Castle Tower'),
|
||||
'Small Key (Palace of Darkness)': (False, False, 'SmallKey', 0xA6, 30, 'A small key to darkness', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Palace of Darkness'),
|
||||
'Big Key (Palace of Darkness)': (False, False, 'BigKey', 0x99, 50, 'A big key to darkness', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Palace of Darkness'),
|
||||
'Compass (Palace of Darkness)': (False, True, 'Compass', 0x89, 10, 'Now you can find Helmasaur King!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Palace of Darkness'),
|
||||
'Map (Palace of Darkness)': (False, True, 'Map', 0x79, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Palace of Darkness'),
|
||||
'Small Key (Thieves Town)': (False, False, 'SmallKey', 0xAB, 30, 'A small key to thievery', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Thieves\' Town'),
|
||||
'Big Key (Thieves Town)': (False, False, 'BigKey', 0x94, 50, 'A big key to thievery', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Thieves\' Town'),
|
||||
'Compass (Thieves Town)': (False, True, 'Compass', 0x84, 10, 'Now you can find Blind!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Thieves\' Town'),
|
||||
'Map (Thieves Town)': (False, True, 'Map', 0x74, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Thieves\' Town'),
|
||||
'Small Key (Skull Woods)': (False, False, 'SmallKey', 0xA8, 30, 'A small key to the woods', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Skull Woods'),
|
||||
'Big Key (Skull Woods)': (False, False, 'BigKey', 0x97, 50, 'A big key to the woods', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Skull Woods'),
|
||||
'Compass (Skull Woods)': (False, True, 'Compass', 0x87, 10, 'Now you can find Mothula!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Skull Woods'),
|
||||
'Map (Skull Woods)': (False, True, 'Map', 0x77, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Skull Woods'),
|
||||
'Small Key (Swamp Palace)': (False, False, 'SmallKey', 0xA5, 30, 'A small key to the swamp', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Swamp Palace'),
|
||||
'Big Key (Swamp Palace)': (False, False, 'BigKey', 0x9A, 50, 'A big key to the swamp', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Swamp Palace'),
|
||||
'Compass (Swamp Palace)': (False, True, 'Compass', 0x8A, 10, 'Now you can find Arrghus!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Swamp Palace'),
|
||||
'Map (Swamp Palace)': (False, True, 'Map', 0x7A, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Swamp Palace'),
|
||||
'Small Key (Ice Palace)': (False, False, 'SmallKey', 0xA9, 30, 'A small key to the iceberg', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Ice Palace'),
|
||||
'Big Key (Ice Palace)': (False, False, 'BigKey', 0x96, 50, 'A big key to the iceberg', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Ice Palace'),
|
||||
'Compass (Ice Palace)': (False, True, 'Compass', 0x86, 10, 'Now you can find Kholdstare!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Ice Palace'),
|
||||
'Map (Ice Palace)': (False, True, 'Map', 0x76, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Ice Palace'),
|
||||
'Small Key (Misery Mire)': (False, False, 'SmallKey', 0xA7, 30, 'A small key to the mire', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Misery Mire'),
|
||||
'Big Key (Misery Mire)': (False, False, 'BigKey', 0x98, 50, 'A big key to the mire', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Misery Mire'),
|
||||
'Compass (Misery Mire)': (False, True, 'Compass', 0x88, 10, 'Now you can find Vitreous!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Misery Mire'),
|
||||
'Map (Misery Mire)': (False, True, 'Map', 0x78, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Misery Mire'),
|
||||
'Small Key (Turtle Rock)': (False, False, 'SmallKey', 0xAC, 30, 'A small key to the pipe maze', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Turtle Rock'),
|
||||
'Big Key (Turtle Rock)': (False, False, 'BigKey', 0x93, 50, 'A big key to the pipe maze', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Turtle Rock'),
|
||||
'Compass (Turtle Rock)': (False, True, 'Compass', 0x83, 10, 'Now you can find Trinexx!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Turtle Rock'),
|
||||
'Map (Turtle Rock)': (False, True, 'Map', 0x73, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Turtle Rock'),
|
||||
'Small Key (Ganons Tower)': (False, False, 'SmallKey', 0xAD, 30, 'A small key to the evil tower', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Ganon\'s Tower'),
|
||||
'Big Key (Ganons Tower)': (False, False, 'BigKey', 0x92, 50, 'A big key to the evil tower', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Ganon\'s Tower'),
|
||||
'Compass (Ganons Tower)': (False, True, 'Compass', 0x82, 10, 'Now you can find Agahnim!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a comapss to Ganon\'s Tower'),
|
||||
'Map (Ganons Tower)': (False, True, 'Map', 0x72, 10, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Ganon\'s Tower'),
|
||||
'Small Key (Universal)': (False, True, None, 0xAF, 100, 'A small key for any door', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key'),
|
||||
'Nothing': (False, False, None, 0x5A, 1, 'Some Hot Air', 'and the Nothing', 'the zen kid', 'outright theft', 'shroom theft', 'empty boy is bored again', 'nothing'),
|
||||
'Bee Trap': (False, False, None, 0xB0, 0, 'We will sting your face a whole lot!', 'and the sting buddies', 'the beekeeper kid', 'insects for sale', 'shroom pollenation', 'bottle boy has mad bees again', 'friendship'),
|
||||
'Red Potion': (False, False, None, 0x2E, 150, 'Hearty red goop!', 'and the red goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has red goo again', 'a red potion'),
|
||||
'Green Potion': (False, False, None, 0x2F, 60, 'Refreshing green goop!', 'and the green goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has green goo again', 'a green potion'),
|
||||
'Blue Potion': (False, False, None, 0x30, 160, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a blue potion'),
|
||||
'Bee': (False, False, None, 0x0E, 10, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a bee'),
|
||||
'Small Heart': (False, False, None, 0x42, 10, 'Just a little\npiece of love!', 'and the heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart'),
|
||||
'Beat Agahnim 1': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Beat Agahnim 2': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Get Frog': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Return Smith': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Pick Up Purple Chest': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Open Floodgate': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Trench 1 Filled': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Trench 2 Filled': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Drained Swamp': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Shining Light': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Maiden Rescued': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Maiden Unmasked': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Convenient Block': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Zelda Herself': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
'Zelda Delivered': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
|
||||
}
|
||||
|
||||
33
Main.py
33
Main.py
@@ -21,11 +21,12 @@ from DoorShuffle import link_doors, connect_portal
|
||||
from RoomData import create_rooms
|
||||
from Rules import set_rules
|
||||
from Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive
|
||||
from Fill import distribute_items_cutoff, distribute_items_staleness, distribute_items_restrictive, flood_items, balance_multiworld_progression
|
||||
from ItemList import generate_itempool, difficulties, fill_prizes, fill_specific_items
|
||||
from Fill import distribute_items_cutoff, distribute_items_staleness, distribute_items_restrictive, flood_items
|
||||
from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression
|
||||
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
|
||||
from Utils import output_path, parse_player_names
|
||||
|
||||
__version__ = '0.3.0.2-u'
|
||||
__version__ = '0.3.1.0-u'
|
||||
|
||||
class EnemizerError(RuntimeError):
|
||||
pass
|
||||
@@ -70,6 +71,7 @@ def main(args, seed=None, fish=None):
|
||||
world.dungeon_counters = args.dungeon_counters.copy()
|
||||
world.potshuffle = args.shufflepots.copy()
|
||||
world.fish = fish
|
||||
world.shopsanity = args.shopsanity.copy()
|
||||
world.keydropshuffle = args.keydropshuffle.copy()
|
||||
world.mixed_travel = args.mixed_travel.copy()
|
||||
world.standardize_palettes = args.standardize_palettes.copy()
|
||||
@@ -147,6 +149,12 @@ def main(args, seed=None, fish=None):
|
||||
for player in range(1, world.players + 1):
|
||||
set_rules(world, player)
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
if world.shopsanity[player]:
|
||||
sell_potions(world, player)
|
||||
if world.retro[player]:
|
||||
sell_keys(world, player)
|
||||
|
||||
logger.info(world.fish.translate("cli","cli","placing.dungeon.prizes"))
|
||||
|
||||
fill_prizes(world)
|
||||
@@ -205,6 +213,11 @@ def main(args, seed=None, fish=None):
|
||||
if not world.can_beat_game():
|
||||
raise RuntimeError(world.fish.translate("cli","cli","cannot.beat.game"))
|
||||
|
||||
for player in range(1, world.players+1):
|
||||
if world.shopsanity[player]:
|
||||
customize_shops(world, player)
|
||||
balance_money_progression(world)
|
||||
|
||||
outfilebase = 'DR_%s' % (args.outputname if args.outputname else world.seed)
|
||||
|
||||
rom_names = []
|
||||
@@ -395,6 +408,7 @@ def copy_world(world):
|
||||
ret.beemizer = world.beemizer.copy()
|
||||
ret.intensity = world.intensity.copy()
|
||||
ret.experimental = world.experimental.copy()
|
||||
ret.shopsanity = world.shopsanity.copy()
|
||||
ret.keydropshuffle = world.keydropshuffle.copy()
|
||||
ret.mixed_travel = world.mixed_travel.copy()
|
||||
ret.standardize_palettes = world.standardize_palettes.copy()
|
||||
@@ -423,9 +437,10 @@ def copy_world(world):
|
||||
for level, boss in dungeon.bosses.items():
|
||||
ret.get_dungeon(dungeon.name, dungeon.player).bosses[level] = boss
|
||||
|
||||
for shop in world.shops:
|
||||
copied_shop = ret.get_region(shop.region.name, shop.region.player).shop
|
||||
copied_shop.inventory = copy.copy(shop.inventory)
|
||||
for player in range(1, world.players + 1):
|
||||
for shop in world.shops[player]:
|
||||
copied_shop = ret.get_region(shop.region.name, shop.region.player).shop
|
||||
copied_shop.inventory = copy.copy(shop.inventory)
|
||||
|
||||
# connect copied world
|
||||
for region in world.regions:
|
||||
@@ -485,6 +500,7 @@ def copy_world(world):
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
def copy_dynamic_regions_and_locations(world, ret):
|
||||
for region in world.dynamic_regions:
|
||||
new_reg = Region(region.name, region.type, region.hint_text, region.player)
|
||||
@@ -495,8 +511,9 @@ def copy_dynamic_regions_and_locations(world, ret):
|
||||
# Note: ideally exits should be copied here, but the current use case (Take anys) do not require this
|
||||
|
||||
if region.shop:
|
||||
new_reg.shop = Shop(new_reg, region.shop.room_id, region.shop.type, region.shop.shopkeeper_config, region.shop.custom, region.shop.locked)
|
||||
ret.shops.append(new_reg.shop)
|
||||
new_reg.shop = Shop(new_reg, region.shop.room_id, region.shop.type, region.shop.shopkeeper_config,
|
||||
region.shop.custom, region.shop.locked, region.shop.sram_address)
|
||||
ret.shops[region.player].append(new_reg.shop)
|
||||
|
||||
for location in world.dynamic_locations:
|
||||
new_reg = ret.get_region(location.parent_region.name, location.parent_region.player)
|
||||
|
||||
@@ -52,6 +52,7 @@ class Context:
|
||||
self.awaiting_rom = False
|
||||
self.rom = None
|
||||
self.auth = None
|
||||
self.total_locations = None
|
||||
|
||||
def color_code(*args):
|
||||
codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
|
||||
@@ -86,6 +87,12 @@ SCOUT_LOCATION_ADDR = SAVEDATA_START + 0x4D7 # 1 byte
|
||||
SCOUTREPLY_LOCATION_ADDR = SAVEDATA_START + 0x4D8 # 1 byte
|
||||
SCOUTREPLY_ITEM_ADDR = SAVEDATA_START + 0x4D9 # 1 byte
|
||||
SCOUTREPLY_PLAYER_ADDR = SAVEDATA_START + 0x4DA # 1 byte
|
||||
SHOP_ADDR = SAVEDATA_START + 0x302 # 2 bytes?
|
||||
DYNAMIC_TOTAL_ADDR = SAVEDATA_START + 0x33E
|
||||
|
||||
SHOP_SRAM_LEN = 0x29 # 41 tracked items
|
||||
location_shop_order = [Regions.shop_to_location_table.keys()] + [Regions.retro_shops.keys()]
|
||||
location_shop_ids = {0x0112, 0x0110, 0x010F, 0x00FF, 0x011F, 0x0109, 0x0115}
|
||||
|
||||
location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
|
||||
"Blind's Hideout - Left": (0x11d, 0x20),
|
||||
@@ -800,11 +807,28 @@ def get_location_name_from_address(address):
|
||||
async def track_locations(ctx : Context, roomid, roomdata):
|
||||
new_locations = []
|
||||
|
||||
if ctx.total_locations is None:
|
||||
total_data = await snes_read(ctx, DYNAMIC_TOTAL_ADDR, 2)
|
||||
ttl = total_data[0] | (total_data[1] << 8)
|
||||
if ttl > 0:
|
||||
ctx.total_locations = ttl
|
||||
|
||||
def new_check(location):
|
||||
ctx.locations_checked.add(location)
|
||||
logging.info("New check: %s (%d/216)" % (location, len(ctx.locations_checked)))
|
||||
logging.info(f"New check: {location} ({len(ctx.locations_checked)}/{ctx.total_locations})")
|
||||
new_locations.append(Regions.lookup_name_to_id[location])
|
||||
|
||||
try:
|
||||
if roomid in location_shop_ids:
|
||||
misc_data = await snes_read(ctx, SHOP_ADDR, SHOP_SRAM_LEN)
|
||||
for cnt, b in enumerate(misc_data):
|
||||
my_check = Regions.shop_table_by_location_id[0x400000 + cnt]
|
||||
if int(b) > 0 and my_check not in ctx.locations_checked:
|
||||
new_check(my_check)
|
||||
except Exception as e:
|
||||
print(e)
|
||||
logging.warning(e)
|
||||
|
||||
for location, (loc_roomid, loc_mask) in location_table_uw.items():
|
||||
if location not in ctx.locations_checked and loc_roomid == roomid and (roomdata << 4) & loc_mask != 0:
|
||||
new_check(location)
|
||||
|
||||
123
RELEASENOTES.md
123
RELEASENOTES.md
@@ -1,5 +1,128 @@
|
||||
# New Features
|
||||
|
||||
## Shopsanity
|
||||
|
||||
--shopsanity added. This adds 32 shop locations (9 more in retro) to the general and location pool.
|
||||
Multi-world supported. Thanks go to Pepper and CaitSith2 for figuring out several items related to this major feature.
|
||||
|
||||
Shop locations:
|
||||
* Lake Hylia Cave Shop (3 items)
|
||||
* Kakariko Village Shop (3 items)
|
||||
* Potion Shop (3 new items)
|
||||
* Paradox Cave Shop (3 items)
|
||||
* Capacity Upgrade Fairy (2 items)
|
||||
* Dark Lake Hylia Shop (3 items)
|
||||
* Curiosity/Red Shield Shop (3 items)
|
||||
* Dark Lumberjack Shop (3 items)
|
||||
* Dark Potion Shop (3 items)
|
||||
* Village of Outcast Hammer Peg Shop (3 items)
|
||||
* Dark Death Mountain Shop (3 items)
|
||||
|
||||
Item Pool changes: To accommodate the new locations, new items are added to the pool, as follows:
|
||||
|
||||
* 10 - Red Potion Refills
|
||||
* 9 - Ten Bombs
|
||||
* 4 - Small Hearts
|
||||
* 4 - Blue Shields
|
||||
* 1 - Red Shield
|
||||
* 1 - Bee
|
||||
* 1 - Ten Arrows
|
||||
* 1 - Green Potion Refill
|
||||
* 1 - Blue Potion Refill
|
||||
* 1 - +5 Bomb Capacity
|
||||
* 1 - +5 Arrow Capacity
|
||||
|
||||
1. Initially, 1 of each type of potion refill is shuffled to the shops. (the Capacity Fairy is excluded from this).
|
||||
This ensures that potions can be bought somewhere.
|
||||
2. The rest of the shop pool is shuffled with the rest of the item pool.
|
||||
3. At this time, only Ten Bombs, Ten Arrows, Capacity upgrades, and Small Hearts can appear outside of shops. Any other
|
||||
shop items are replaced with rupees of various amounts. This is because of two reasons: First, potion refills and the
|
||||
Bee are indistinguishable from Bottles with that item in them. Receiving those items without a bottle or empty bottle is
|
||||
essentially a nothing item but looks like a bottle. Second, the non-progressive Shields interact fine with Progressive
|
||||
Shields but are usually also a nothing item most of the time.
|
||||
4. The Capacity Fairy cannot sell Potion Refills because the graphics are incompatible. 300 Rupees will replace any
|
||||
potion refill that ends up there.
|
||||
5. For capacity upgrades, if any shop sells capacity upgrades, then it will sell all seven. Otherwise, if plain bombs or
|
||||
arrows are sold somewhere, then the other six capacity upgrades will be purchasable first at those locations and then
|
||||
replaced by the underlying ammo. If no suitable spot is found, then no more capacity upgrades will not be available for
|
||||
that seed. (There is always one somewhere in the pool.)
|
||||
6. Any shop item that is originally sold by shops can be bought indefinitely but only the first purchase counts toward
|
||||
total checks on the credits screen & item counter. All other items can be bought only once.
|
||||
|
||||
All items in the item pool may appear in shops.
|
||||
|
||||
#### Pricing Guide
|
||||
|
||||
All prices range approx. from half the base price to the base price in increments of 5, the exact price is chosen
|
||||
randomly within the range.
|
||||
|
||||
| Category | Items | Base Price | Typical Range |
|
||||
| ----------------- | ------- |:----------:|:-------------:|
|
||||
| Major Progression | Hammer, Hookshot, Mirror, Ocarina, Boots, Somaria, Fire Rod, Ice Rod | 250 | 125-250
|
||||
| | Moon Pearl | 200 | 100-200
|
||||
| | Lamp, Progressive Bow, Glove, Sword | 150 | 75-150
|
||||
| Medallions | Bombos, Ether, Quake | 100 | 50-100
|
||||
| Safety/Fetch | Cape, Mushroom, Shovel, Powder, Bug Net, Byrna, Progressive Armor & Shields, Half Magic | 50 | 25-50
|
||||
| Bottles | Empty Bottle or Bee Bottle | 50 | 25-50
|
||||
| | Green Goo or Good Bee | 60 | 30-60
|
||||
| | Red Goo or Fairy | 70 | 35-70
|
||||
| | Blue Goo | 80 | 40-80
|
||||
| Health | Heart Container | 40 | 20-40
|
||||
| | Sanctuary Heart | 50 | 25-50
|
||||
| | Piece of Heart | 10 | 5-10
|
||||
| Dungeon | Big Keys | 50 | 25-50
|
||||
| | Small Keys | 30 | 15-30
|
||||
| | Info Maps | 20 | 10-20
|
||||
| | Other Maps & Compasses | 10 | 5-10
|
||||
| Rupees | Green | Free | Free
|
||||
| | Blue | 2 | 2
|
||||
| | Red | 10 | 5-10
|
||||
| | Fifty | 25 | 15-25
|
||||
| | One Hundred | 50 | 25-50
|
||||
| | Three Hundred | 150 | 75-150
|
||||
| Ammo | Three Bombs | 15 | 10-15
|
||||
| | Single Arrow | 3 | 3
|
||||
| Original Shop Items | Other Ammo, Refills, Non-Progressive Shields, Capacity Upgrades, Small Hearts, Retro Quiver, Universal Key | Original | Could be Discounted as Above
|
||||
|
||||
In addition, 4-7 items are steeply discounted at random.
|
||||
|
||||
#### Rupee Balancing Algorithm
|
||||
|
||||
To prevent needed to grind for rupees to buy things in Sphere 1 and later, a money balancing algorithm has been
|
||||
developed to counteract the need for rupees. Basic logic: it assumes you buy nothing until you are blocked by a shop,
|
||||
a check that requires money or blocked by Kiki. Then you must have enough to make all purchases. If not, any free rupees
|
||||
encountered may be swapped with higher denominations that have not been encountered. Ammo may also be swapped,
|
||||
if necessary.
|
||||
|
||||
(Checks that require money: Bottle Merchant, King Zora, Digging Game, Chest Game, Blacksmith, anything blocked by Kiki
|
||||
e.g. all of Palace of Darkness when ER is vanilla)
|
||||
|
||||
The Houlihan room is not in logic but the five dungeon rooms that provide rupees are. Pots with rupees, the arrow game,
|
||||
and all other gambling games are not counted for determining income.
|
||||
|
||||
Currently this is applied to seeds without shopsanity on so early money is slightly more likely if progression is on
|
||||
a check that requires money.
|
||||
|
||||
#### Retro and Shopsanity
|
||||
|
||||
9 new locations are added.
|
||||
|
||||
The four "Take Any" caves are converted into "Take Both" caves. Those and the old man cave are included in the shuffle.
|
||||
The sword is returned to the pool, and the 4 heart containers and 4 blue potion refills are also added to the general
|
||||
item pool. All items found in the retro caves are free to take once. Potion refills will disappear after use.
|
||||
|
||||
Arrow Capacity upgrades are now replaced by Rupees wherever it might end up.
|
||||
|
||||
The Ten Arrows and 5 randomly selected Small Hearts or Blue Shields are replaced by the quiver item
|
||||
(represented by the Single Arrow in game.) 5 Red Potion refills are replaced by the Universal small key. It is assured
|
||||
that at least one shop sells Universal Small Keys. The quiver may thus not be found in shops. The quiver and small keys
|
||||
retain their original base price, but may be discounted.
|
||||
|
||||
##### Misc Notes
|
||||
|
||||
The location counter now
|
||||
|
||||
|
||||
## In-Room Staircases/Ladders
|
||||
|
||||
In intensity level 2 and higher the in-floor staircases/ladders that take you between tiles can now be shuffled with
|
||||
|
||||
135
Regions.py
135
Regions.py
@@ -1,4 +1,5 @@
|
||||
import collections
|
||||
from Items import ItemFactory
|
||||
from BaseClasses import Region, Location, Entrance, RegionType, Shop, ShopType
|
||||
|
||||
|
||||
@@ -38,7 +39,7 @@ def create_regions(world, player):
|
||||
create_cave_region(player, 'Bush Covered House', 'the grass man'),
|
||||
create_cave_region(player, 'Tavern (Front)', 'the tavern'),
|
||||
create_cave_region(player, 'Light World Bomb Hut', 'a restock room'),
|
||||
create_cave_region(player, 'Kakariko Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Kakariko Shop', 'a common shop', ['Kakariko Shop - Left', 'Kakariko Shop - Middle', 'Kakariko Shop - Right']),
|
||||
create_cave_region(player, 'Fortune Teller (Light)', 'a fortune teller'),
|
||||
create_cave_region(player, 'Lake Hylia Fortune Teller', 'a fortune teller'),
|
||||
create_cave_region(player, 'Lumberjack House', 'a boring house'),
|
||||
@@ -78,14 +79,14 @@ def create_regions(world, player):
|
||||
create_cave_region(player, 'Ice Rod Cave', 'a cave with a chest', ['Ice Rod Cave']),
|
||||
create_cave_region(player, 'Good Bee Cave', 'a cold bee'),
|
||||
create_cave_region(player, '20 Rupee Cave', 'a cave with some cash'),
|
||||
create_cave_region(player, 'Cave Shop (Lake Hylia)', 'a common shop'),
|
||||
create_cave_region(player, 'Cave Shop (Dark Death Mountain)', 'a common shop'),
|
||||
create_cave_region(player, 'Cave Shop (Lake Hylia)', 'a common shop', ['Lake Hylia Shop - Left', 'Lake Hylia Shop - Middle', 'Lake Hylia Shop - Right']),
|
||||
create_cave_region(player, 'Cave Shop (Dark Death Mountain)', 'a common shop', ['Dark Death Mountain Shop - Left', 'Dark Death Mountain Shop - Middle', 'Dark Death Mountain Shop - Right']),
|
||||
create_cave_region(player, 'Bonk Rock Cave', 'a cave with a chest', ['Bonk Rock Cave']),
|
||||
create_cave_region(player, 'Library', 'the library', ['Library']),
|
||||
create_cave_region(player, 'Kakariko Gamble Game', 'a game of chance'),
|
||||
create_cave_region(player, 'Potion Shop', 'the potion shop', ['Potion Shop']),
|
||||
create_cave_region(player, 'Potion Shop', 'the potion shop', ['Potion Shop', 'Potion Shop - Left', 'Potion Shop - Middle', 'Potion Shop - Right']),
|
||||
create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island']),
|
||||
create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies'),
|
||||
create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies', ['Capacity Upgrade - Left', 'Capacity Upgrade - Right']),
|
||||
create_cave_region(player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']),
|
||||
create_lw_region(player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)']),
|
||||
create_cave_region(player, '50 Rupee Cave', 'a cave with some cash'),
|
||||
@@ -122,7 +123,7 @@ def create_regions(world, player):
|
||||
'Paradox Cave Upper - Right'],
|
||||
['Paradox Cave Push Block', 'Paradox Cave Bomb Jump']),
|
||||
create_cave_region(player, 'Paradox Cave', 'a connector', None, ['Paradox Cave Exit (Middle)', 'Paradox Cave Exit (Top)', 'Paradox Cave Drop']),
|
||||
create_cave_region(player, 'Light World Death Mountain Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Light World Death Mountain Shop', 'a common shop', ['Paradox Shop - Left', 'Paradox Shop - Middle', 'Paradox Shop - Right']),
|
||||
create_lw_region(player, 'East Death Mountain (Top)', None, ['Paradox Cave (Top)', 'Death Mountain (Top)', 'Spiral Cave Ledge Access', 'East Death Mountain Drop', 'Turtle Rock Teleporter', 'Fairy Ascension Ledge']),
|
||||
create_lw_region(player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Cave Ledge Drop']),
|
||||
create_cave_region(player, 'Spiral Cave (Top)', 'a connector', ['Spiral Cave'], ['Spiral Cave (top to bottom)', 'Spiral Cave Exit (Top)']),
|
||||
@@ -157,16 +158,16 @@ def create_regions(world, player):
|
||||
create_dw_region(player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'], ['Bat Cave Drop Ledge Mirror Spot', 'Dark World Hammer Peg Cave', 'Peg Area Rocks']),
|
||||
create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave (Bottom)', 'Bumper Cave Entrance Mirror Spot', 'Bumper Cave Entrance Drop']),
|
||||
create_cave_region(player, 'Fortune Teller (Dark)', 'a fortune teller'),
|
||||
create_cave_region(player, 'Village of Outcasts Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark World Lumberjack Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark World Potion Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Village of Outcasts Shop', 'a common shop', ['Village of Outcasts Shop - Left', 'Village of Outcasts Shop - Middle', 'Village of Outcasts Shop - Right']),
|
||||
create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop', ['Dark Lake Hylia Shop - Left', 'Dark Lake Hylia Shop - Middle', 'Dark Lake Hylia Shop - Right']),
|
||||
create_cave_region(player, 'Dark World Lumberjack Shop', 'a common shop', ['Dark Lumberjack Shop - Left', 'Dark Lumberjack Shop - Middle', 'Dark Lumberjack Shop - Right']),
|
||||
create_cave_region(player, 'Dark World Potion Shop', 'a common shop', ['Dark Potion Shop - Left', 'Dark Potion Shop - Middle', 'Dark Potion Shop - Right']),
|
||||
create_cave_region(player, 'Dark World Hammer Peg Cave', 'a cave with an item', ['Peg Cave']),
|
||||
create_cave_region(player, 'Pyramid Fairy', 'a cave with two chests', ['Pyramid Fairy - Left', 'Pyramid Fairy - Right']),
|
||||
create_cave_region(player, 'Brewery', 'a house with a chest', ['Brewery']),
|
||||
create_cave_region(player, 'C-Shaped House', 'a house with a chest', ['C-Shaped House']),
|
||||
create_cave_region(player, 'Chest Game', 'a game of 16 chests', ['Chest Game']),
|
||||
create_cave_region(player, 'Red Shield Shop', 'the rare shop'),
|
||||
create_cave_region(player, 'Red Shield Shop', 'the rare shop', ['Red Shield Shop - Left', 'Red Shield Shop - Middle', 'Red Shield Shop - Right']),
|
||||
create_cave_region(player, 'Dark Sanctuary Hint', 'a storyteller'),
|
||||
create_cave_region(player, 'Bumper Cave', 'a connector', None, ['Bumper Cave Exit (Bottom)', 'Bumper Cave Exit (Top)']),
|
||||
create_dw_region(player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'], ['Bumper Cave Ledge Drop', 'Bumper Cave (Top)', 'Bumper Cave Ledge Mirror Spot']),
|
||||
@@ -861,16 +862,24 @@ def mark_light_world_regions(world, player):
|
||||
|
||||
|
||||
def create_shops(world, player):
|
||||
for region_name, (room_id, type, shopkeeper, custom, locked, inventory) in shop_table.items():
|
||||
world.shops[player] = []
|
||||
for region_name, (room_id, type, shopkeeper, custom, locked, inventory, sram) in shop_table.items():
|
||||
if world.mode[player] == 'inverted' and region_name == 'Dark Lake Hylia Shop':
|
||||
locked = True
|
||||
inventory = [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)]
|
||||
region = world.get_region(region_name, player)
|
||||
shop = Shop(region, room_id, type, shopkeeper, custom, locked)
|
||||
shop = Shop(region, room_id, type, shopkeeper, custom, locked, sram)
|
||||
region.shop = shop
|
||||
world.shops.append(shop)
|
||||
world.shops[player].append(shop)
|
||||
for index, item in enumerate(inventory):
|
||||
shop.add_inventory(index, *item)
|
||||
if not world.shopsanity[player]:
|
||||
if region_name in shop_to_location_table.keys():
|
||||
for index, location in enumerate(shop_to_location_table[region_name]):
|
||||
loc = world.get_location(location, player)
|
||||
loc.skip = True
|
||||
loc.forced_item = loc.item = ItemFactory(shop.inventory[index]['item'], player)
|
||||
loc.item.location = loc
|
||||
|
||||
|
||||
def adjust_locations(world, player):
|
||||
@@ -893,6 +902,13 @@ def adjust_locations(world, player):
|
||||
dungeon.small_keys.append(key_item)
|
||||
elif key_item.bigkey:
|
||||
dungeon.big_key = key_item
|
||||
if world.shopsanity[player]:
|
||||
index = 0
|
||||
for shop, location_list in shop_to_location_table.items():
|
||||
for location in location_list:
|
||||
world.get_location(location, player).address = 0x400000 + index
|
||||
# player address? it is in the shop table
|
||||
index += 1
|
||||
|
||||
|
||||
# (type, room_id, shopkeeper, custom, locked, [items])
|
||||
@@ -900,19 +916,51 @@ def adjust_locations(world, player):
|
||||
_basic_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)]
|
||||
_dark_world_shop_defaults = [('Red Potion', 150), ('Blue Shield', 50), ('Bombs (10)', 50)]
|
||||
shop_table = {
|
||||
'Cave Shop (Dark Death Mountain)': (0x0112, ShopType.Shop, 0xC1, False, False, _basic_shop_defaults),
|
||||
'Red Shield Shop': (0x0110, ShopType.Shop, 0xC1, False, False, [('Red Shield', 500), ('Bee', 10), ('Arrows (10)', 30)]),
|
||||
'Dark Lake Hylia Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults),
|
||||
'Dark World Lumberjack Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults),
|
||||
'Village of Outcasts Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults),
|
||||
'Dark World Potion Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults),
|
||||
'Light World Death Mountain Shop': (0x00FF, ShopType.Shop, 0xA0, False, False, _basic_shop_defaults),
|
||||
'Kakariko Shop': (0x011F, ShopType.Shop, 0xA0, False, False, _basic_shop_defaults),
|
||||
'Cave Shop (Lake Hylia)': (0x0112, ShopType.Shop, 0xA0, False, False, _basic_shop_defaults),
|
||||
'Potion Shop': (0x0109, ShopType.Shop, 0xFF, False, True, [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)]),
|
||||
'Capacity Upgrade': (0x0115, ShopType.UpgradeShop, 0x04, True, True, [('Bomb Upgrade (+5)', 100, 7), ('Arrow Upgrade (+5)', 100, 7)])
|
||||
'Cave Shop (Dark Death Mountain)': (0x0112, ShopType.Shop, 0xC1, False, False, _basic_shop_defaults, 0),
|
||||
'Red Shield Shop': (0x0110, ShopType.Shop, 0xC1, False, False,
|
||||
[('Red Shield', 500), ('Bee', 10), ('Arrows (10)', 30)], 3),
|
||||
'Dark Lake Hylia Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 6),
|
||||
'Dark World Lumberjack Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 9),
|
||||
'Village of Outcasts Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 12),
|
||||
'Dark World Potion Shop': (0x010F, ShopType.Shop, 0xC1, False, False, _dark_world_shop_defaults, 15),
|
||||
'Light World Death Mountain Shop': (0x00FF, ShopType.Shop, 0xA0, False, False, _basic_shop_defaults, 18),
|
||||
'Kakariko Shop': (0x011F, ShopType.Shop, 0xA0, False, False, _basic_shop_defaults, 21),
|
||||
'Cave Shop (Lake Hylia)': (0x0112, ShopType.Shop, 0xA0, False, False, _basic_shop_defaults, 24),
|
||||
'Potion Shop': (0x0109, ShopType.Shop, 0xFF, False, True,
|
||||
[('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)], 27),
|
||||
'Capacity Upgrade': (0x0115, ShopType.UpgradeShop, 0x04, True, True,
|
||||
[('Bomb Upgrade (+5)', 100, 7), ('Arrow Upgrade (+5)', 100, 7)], 30)
|
||||
}
|
||||
|
||||
|
||||
shop_to_location_table = {
|
||||
'Cave Shop (Dark Death Mountain)': ['Dark Death Mountain Shop - Left', 'Dark Death Mountain Shop - Middle', 'Dark Death Mountain Shop - Right'],
|
||||
'Red Shield Shop': ['Red Shield Shop - Left', 'Red Shield Shop - Middle', 'Red Shield Shop - Right'],
|
||||
'Dark Lake Hylia Shop': ['Dark Lake Hylia Shop - Left', 'Dark Lake Hylia Shop - Middle', 'Dark Lake Hylia Shop - Right'],
|
||||
'Dark World Lumberjack Shop': ['Dark Lumberjack Shop - Left', 'Dark Lumberjack Shop - Middle', 'Dark Lumberjack Shop - Right'],
|
||||
'Village of Outcasts Shop': ['Village of Outcasts Shop - Left', 'Village of Outcasts Shop - Middle', 'Village of Outcasts Shop - Right'],
|
||||
'Dark World Potion Shop': ['Dark Potion Shop - Left', 'Dark Potion Shop - Middle', 'Dark Potion Shop - Right'],
|
||||
'Light World Death Mountain Shop': ['Paradox Shop - Left', 'Paradox Shop - Middle', 'Paradox Shop - Right'],
|
||||
'Kakariko Shop': ['Kakariko Shop - Left', 'Kakariko Shop - Middle', 'Kakariko Shop - Right'],
|
||||
'Cave Shop (Lake Hylia)': ['Lake Hylia Shop - Left', 'Lake Hylia Shop - Middle', 'Lake Hylia Shop - Right'],
|
||||
'Potion Shop': ['Potion Shop - Left', 'Potion Shop - Middle', 'Potion Shop - Right'],
|
||||
'Capacity Upgrade': ['Capacity Upgrade - Left', 'Capacity Upgrade - Right'],
|
||||
}
|
||||
|
||||
retro_shops = {
|
||||
'Old Man Sword Cave': ['Old Man Sword Cave Item 1'],
|
||||
'Take-Any #1': ['Take-Any #1 Item 1', 'Take-Any #1 Item 2'],
|
||||
'Take-Any #2': ['Take-Any #2 Item 1', 'Take-Any #2 Item 2'],
|
||||
'Take-Any #3': ['Take-Any #3 Item 1', 'Take-Any #3 Item 2'],
|
||||
'Take-Any #4': ['Take-Any #4 Item 1', 'Take-Any #4 Item 2'],
|
||||
}
|
||||
|
||||
flat_normal_shops = [loc_name for name, location_list in shop_to_location_table.items() for loc_name in location_list]
|
||||
flat_retro_shops = [loc_name for name, location_list in retro_shops.items() for loc_name in location_list]
|
||||
shop_table_by_location_id = {0x400000+cnt: x for cnt, x in enumerate(flat_normal_shops)}
|
||||
shop_table_by_location_id = {**shop_table_by_location_id, **{0x400020+cnt: x for cnt, x in enumerate(flat_retro_shops)}}
|
||||
shop_table_by_location = {y: x for x, y in shop_table_by_location_id.items()}
|
||||
|
||||
key_drop_data = {
|
||||
'Hyrule Castle - Map Guard Key Drop': [0x140036, 0x140037, 'in Hyrule Castle', 'Small Key (Escape)'],
|
||||
'Hyrule Castle - Boomerang Guard Key Drop': [0x140033, 0x140034, 'in Hyrule Castle', 'Small Key (Escape)'],
|
||||
@@ -1206,9 +1254,44 @@ location_table = {'Mushroom': (0x180013, 0x186338, False, 'in the woods'),
|
||||
'Skull Woods - Prize': ([0x120A3, 0x53F12, 0x53F13, 0x180058, 0x18007B, 0xC704], None, True, 'Skull Woods'),
|
||||
'Ice Palace - Prize': ([0x120A4, 0x53F5A, 0x53F5B, 0x180059, 0x180073, 0xC705], None, True, 'Ice Palace'),
|
||||
'Misery Mire - Prize': ([0x120A2, 0x53F48, 0x53F49, 0x180057, 0x180075, 0xC703], None, True, 'Misery Mire'),
|
||||
'Turtle Rock - Prize': ([0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')}
|
||||
'Turtle Rock - Prize': ([0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock'),
|
||||
'Kakariko Shop - Left': (None, None, False, 'for sale in Kakariko'),
|
||||
'Kakariko Shop - Middle': (None, None, False, 'for sale in Kakariko'),
|
||||
'Kakariko Shop - Right': (None, None, False, 'for sale in Kakariko'),
|
||||
'Lake Hylia Shop - Left': (None, None, False, 'for sale near the lake'),
|
||||
'Lake Hylia Shop - Middle': (None, None, False, 'for sale near the lake'),
|
||||
'Lake Hylia Shop - Right': (None, None, False, 'for sale near the lake'),
|
||||
'Paradox Shop - Left': (None, None, False, 'for sale near seven chests'),
|
||||
'Paradox Shop - Middle': (None, None, False, 'for sale near seven chests'),
|
||||
'Paradox Shop - Right': (None, None, False, 'for sale near seven chests'),
|
||||
'Capacity Upgrade - Left': (None, None, False, 'for sale near the queen'),
|
||||
'Capacity Upgrade - Right': (None, None, False, 'for sale near the queen'),
|
||||
'Village of Outcasts Shop - Left': (None, None, False, 'for sale near outcasts'),
|
||||
'Village of Outcasts Shop - Middle': (None, None, False, 'for sale near outcasts'),
|
||||
'Village of Outcasts Shop - Right': (None, None, False, 'for sale near outcasts'),
|
||||
'Dark Lumberjack Shop - Left': (None, None, False, 'for sale in the far north'),
|
||||
'Dark Lumberjack Shop - Middle': (None, None, False, 'for sale in the far north'),
|
||||
'Dark Lumberjack Shop - Right': (None, None, False, 'for sale in the far north'),
|
||||
'Dark Lake Hylia Shop - Left': (None, None, False, 'for sale near the dark lake'),
|
||||
'Dark Lake Hylia Shop - Middle': (None, None, False, 'for sale near the dark lake'),
|
||||
'Dark Lake Hylia Shop - Right': (None, None, False, 'for sale near the dark lake'),
|
||||
'Dark Potion Shop - Left': (None, None, False, 'for sale near a catfish'),
|
||||
'Dark Potion Shop - Middle': (None, None, False, 'for sale near a catfish'),
|
||||
'Dark Potion Shop - Right': (None, None, False, 'for sale near a catfish'),
|
||||
'Dark Death Mountain Shop - Left': (None, None, False, 'for sale on the dark mountain'),
|
||||
'Dark Death Mountain Shop - Middle': (None, None, False, 'for sale on the dark mountain'),
|
||||
'Dark Death Mountain Shop - Right': (None, None, False, 'for sale on the dark mountain'),
|
||||
'Red Shield Shop - Left': (None, None, False, 'for sale as a curiosity'),
|
||||
'Red Shield Shop - Middle': (None, None, False, 'for sale as a curiosity'),
|
||||
'Red Shield Shop - Right': (None, None, False, 'for sale as a curiosity'),
|
||||
'Potion Shop - Left': (None, None, False, 'for sale near the witch'),
|
||||
'Potion Shop - Middle': (None, None, False, 'for sale near the witch'),
|
||||
'Potion Shop - Right': (None, None, False, 'for sale near the witch'),
|
||||
}
|
||||
|
||||
lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int}
|
||||
lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}}
|
||||
lookup_id_to_name.update(shop_table_by_location_id)
|
||||
lookup_name_to_id = {name: data[0] for name, data in location_table.items() if type(data[0]) == int}
|
||||
lookup_name_to_id = {**lookup_name_to_id, **{name: data[1] for name, data in key_drop_data.items()}}
|
||||
lookup_name_to_id.update(shop_table_by_location)
|
||||
|
||||
45
Rom.py
45
Rom.py
@@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids
|
||||
|
||||
|
||||
JAP10HASH = '03a63945398191337e896e5771f77173'
|
||||
RANDOMIZERBASEHASH = 'bffd4e834049ca5f5295601436fc6009'
|
||||
RANDOMIZERBASEHASH = '932e67ddea0800d1415f34e7de3bc1af'
|
||||
|
||||
|
||||
class JsonRom(object):
|
||||
@@ -535,7 +535,7 @@ def patch_rom(world, rom, player, team, enemized):
|
||||
|
||||
itemid = location.item.code if location.item is not None else 0x5A
|
||||
|
||||
if location.address is None:
|
||||
if location.address is None or (type(location.address) is int and location.address >= 0x400000):
|
||||
continue
|
||||
|
||||
if not location.crystal:
|
||||
@@ -745,14 +745,24 @@ def patch_rom(world, rom, player, team, enemized):
|
||||
def credits_digit(num):
|
||||
# top: $54 is 1, 55 2, etc , so 57=4, 5C=9
|
||||
# bot: $7A is 1, 7B is 2, etc so 7D=4, 82=9 (zero unknown...)
|
||||
return 0x53+num, 0x79+num
|
||||
return 0x53+int(num), 0x79+int(num)
|
||||
|
||||
credits_total = 216
|
||||
if world.keydropshuffle[player]:
|
||||
credits_total += 33
|
||||
if world.shopsanity[player]:
|
||||
credits_total += 32
|
||||
if world.retro[player]:
|
||||
credits_total += 9 if world.shopsanity[player] else 5
|
||||
|
||||
if world.keydropshuffle[player]:
|
||||
rom.write_byte(0x140000, 1)
|
||||
rom.write_byte(0x187010, 249) # dynamic credits
|
||||
|
||||
write_int16(rom, 0x187010, credits_total) # dynamic credits
|
||||
if credits_total != 216:
|
||||
# collection rate address: 238C37
|
||||
mid_top, mid_bot = credits_digit(4)
|
||||
last_top, last_bot = credits_digit(9)
|
||||
mid_top, mid_bot = credits_digit((credits_total // 10) % 10)
|
||||
last_top, last_bot = credits_digit(credits_total % 10)
|
||||
# top half
|
||||
rom.write_byte(0x118C53, mid_top)
|
||||
rom.write_byte(0x118C54, last_top)
|
||||
@@ -1504,28 +1514,31 @@ def patch_race_rom(rom):
|
||||
RaceRom.encrypt(rom)
|
||||
|
||||
def write_custom_shops(rom, world, player):
|
||||
shops = [shop for shop in world.shops if shop.custom and shop.region.player == player]
|
||||
shops = [shop for shop in world.shops[player] if shop.custom and shop.region.player == player]
|
||||
|
||||
shop_data = bytearray()
|
||||
items_data = bytearray()
|
||||
sram_offset = 0
|
||||
|
||||
for shop_id, shop in enumerate(shops):
|
||||
if shop_id == len(shops) - 1:
|
||||
shop_id = 0xFF
|
||||
bytes = shop.get_bytes()
|
||||
bytes[0] = shop_id
|
||||
bytes[-1] = sram_offset
|
||||
if shop.type == ShopType.TakeAny:
|
||||
sram_offset += 1
|
||||
else:
|
||||
sram_offset += shop.item_count
|
||||
bytes[-1] = shop.sram_address
|
||||
shop_data.extend(bytes)
|
||||
# [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high]
|
||||
for item in shop.inventory:
|
||||
# [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high][player][sram]
|
||||
for index, item in enumerate(shop.inventory):
|
||||
if item is None:
|
||||
break
|
||||
item_data = [shop_id, ItemFactory(item['item'], player).code] + int16_as_bytes(item['price']) + [item['max'], ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF] + int16_as_bytes(item['replacement_price'])
|
||||
if world.shopsanity[player] or shop.type == ShopType.TakeAny:
|
||||
slot = 0 if shop.type == ShopType.TakeAny else index
|
||||
rom.write_byte(0x186560 + shop.sram_address + slot, 1)
|
||||
item_id = ItemFactory(item['item'], player).code
|
||||
price = int16_as_bytes(item['price'])
|
||||
replace = ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF
|
||||
replace_price = int16_as_bytes(item['replacement_price'])
|
||||
item_player = 0 if item['player'] == player else item['player']
|
||||
item_data = [shop_id, item_id] + price + [item['max'], replace] + replace_price + [item_player]
|
||||
items_data.extend(item_data)
|
||||
|
||||
rom.write_bytes(0x184800, shop_data)
|
||||
|
||||
@@ -46,6 +46,7 @@ def main(args=None):
|
||||
test("Vanilla ", "--shuffle vanilla")
|
||||
test("Retro ", "--retro --shuffle vanilla")
|
||||
test("Keysanity ", "--shuffle vanilla --keydropshuffle --keysanity")
|
||||
test("Shopsanity", "--shuffle vanilla --shopsanity")
|
||||
test("Simple ", "--shuffle simple")
|
||||
test("Full ", "--shuffle full")
|
||||
test("Crossed ", "--shuffle crossed")
|
||||
|
||||
@@ -8,11 +8,18 @@ DrHudOverride:
|
||||
HudAdditions:
|
||||
{
|
||||
lda.l DRFlags : and #$0008 : beq ++
|
||||
lda $7EF423 : and #$00ff
|
||||
LDA.w #$28A4 : STA !GOAL_DRAW_ADDRESS
|
||||
lda $7EF423
|
||||
jsr HudHexToDec4DigitCopy
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+2 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+4 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit
|
||||
LDA.w #$2830 : STA !GOAL_DRAW_ADDRESS+8 ; draw slash
|
||||
lda $7EF33E
|
||||
jsr HudHexToDec4DigitCopy
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
|
||||
++
|
||||
|
||||
LDX $1B : BNE + : RTS : + ; Skip if outdoors
|
||||
|
||||
Binary file not shown.
@@ -59,6 +59,10 @@
|
||||
"expert"
|
||||
]
|
||||
},
|
||||
"shopsanity" : {
|
||||
"action": "store_true",
|
||||
"type": "bool"
|
||||
},
|
||||
"keydropshuffle" : {
|
||||
"action": "store_true",
|
||||
"type": "bool"
|
||||
|
||||
@@ -245,6 +245,7 @@
|
||||
"compassshuffle": [ "Compasses are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
|
||||
"keyshuffle": [ "Small Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
|
||||
"bigkeyshuffle": [ "Big Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
|
||||
"shopsanity": ["Shop contents are shuffle in the main item pool and other items can take their place. (default: %(default)s)"],
|
||||
"keydropshuffle": [ "Key Drops (Pots and Enemies) are shuffled and other items can take their place (default: %(default)s)" ],
|
||||
"mixed_travel": [
|
||||
"How to handle potential traversal between dungeon in Crossed door shuffle",
|
||||
|
||||
@@ -237,6 +237,8 @@
|
||||
"randomizer.item.itempool.hard": "Hard",
|
||||
"randomizer.item.itempool.expert": "Expert",
|
||||
|
||||
"randomizer.item.shopsanity": "Shopsanity",
|
||||
|
||||
"randomizer.item.itemfunction": "Item Functionality",
|
||||
"randomizer.item.itemfunction.normal": "Normal",
|
||||
"randomizer.item.itemfunction.hard": "Hard",
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
{
|
||||
"checkboxes": {
|
||||
"retro": { "type": "checkbox" }
|
||||
"retro": { "type": "checkbox" },
|
||||
"shopsanity": { "type": "checkbox" }
|
||||
},
|
||||
"leftItemFrame": {
|
||||
"worldstate": {
|
||||
|
||||
@@ -56,6 +56,7 @@ SETTINGSTOPROCESS = {
|
||||
"randomizer": {
|
||||
"item": {
|
||||
"retro": "retro",
|
||||
"shopsanity": "shopsanity",
|
||||
"worldstate": "mode",
|
||||
"logiclevel": "logic",
|
||||
"goal": "goal",
|
||||
|
||||
Reference in New Issue
Block a user