Changes for enemy regions
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@@ -3494,8 +3494,10 @@ logical_connections = [
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('PoD Map Balcony to Ranged Crystal', 'PoD Map Balcony - Ranged Crystal'),
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('PoD Map Balcony to Ranged Crystal', 'PoD Map Balcony - Ranged Crystal'),
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('PoD Map Balcony Ranged Crystal Exit', 'PoD Map Balcony'),
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('PoD Map Balcony Ranged Crystal Exit', 'PoD Map Balcony'),
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('PoD Basement Ledge Drop Down', 'PoD Stalfos Basement'),
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('PoD Basement Ledge Drop Down', 'PoD Stalfos Basement'),
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('PoD Falling Bridge Path N', 'PoD Falling Bridge Ledge'),
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('PoD Falling Bridge Path N', 'PoD Falling Bridge Mid'),
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('PoD Falling Bridge Path S', 'PoD Falling Bridge'),
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('PoD Falling Bridge Path S', 'PoD Falling Bridge Mid'),
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('PoD Falling Bridge Mid Path S', 'PoD Falling Bridge'),
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('PoD Falling Bridge Mid Path N', 'PoD Falling Bridge Ledge'),
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('PoD Bow Statue Left to Right Barrier - Orange', 'PoD Bow Statue Right'),
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('PoD Bow Statue Left to Right Barrier - Orange', 'PoD Bow Statue Right'),
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('PoD Bow Statue Left to Right Bypass', 'PoD Bow Statue Right'),
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('PoD Bow Statue Left to Right Bypass', 'PoD Bow Statue Right'),
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('PoD Bow Statue Left to Crystal', 'PoD Bow Statue Left - Crystal'),
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('PoD Bow Statue Left to Crystal', 'PoD Bow Statue Left - Crystal'),
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2
Doors.py
2
Doors.py
@@ -425,6 +425,8 @@ def create_doors(world, player):
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create_door(player, 'PoD Falling Bridge EN', Intr).dir(Ea, 0x1a, Top, High).pos(4),
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create_door(player, 'PoD Falling Bridge EN', Intr).dir(Ea, 0x1a, Top, High).pos(4),
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create_door(player, 'PoD Falling Bridge Path N', Lgcl),
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create_door(player, 'PoD Falling Bridge Path N', Lgcl),
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create_door(player, 'PoD Falling Bridge Path S', Lgcl),
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create_door(player, 'PoD Falling Bridge Path S', Lgcl),
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create_door(player, 'PoD Falling Bridge Mid Path S', Lgcl),
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create_door(player, 'PoD Falling Bridge Mid Path N', Lgcl),
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create_door(player, 'PoD Big Chest Balcony W', Nrml).dir(We, 0x1a, Mid, High).pos(2),
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create_door(player, 'PoD Big Chest Balcony W', Nrml).dir(We, 0x1a, Mid, High).pos(2),
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create_door(player, 'PoD Dark Maze EN', Nrml).dir(Ea, 0x19, Top, High).small_key().pos(1),
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create_door(player, 'PoD Dark Maze EN', Nrml).dir(Ea, 0x19, Top, High).small_key().pos(1),
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create_door(player, 'PoD Dark Maze E', Nrml).dir(Ea, 0x19, Mid, High).pos(0),
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create_door(player, 'PoD Dark Maze E', Nrml).dir(Ea, 0x19, Mid, High).pos(0),
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@@ -436,6 +436,7 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'PoD Basement Ledge', 'Palace of Darkness', None, ['PoD Basement Ledge Drop Down', 'PoD Basement Ledge Up Stairs']),
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create_dungeon_region(player, 'PoD Basement Ledge', 'Palace of Darkness', None, ['PoD Basement Ledge Drop Down', 'PoD Basement Ledge Up Stairs']),
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create_dungeon_region(player, 'PoD Big Key Landing', 'Palace of Darkness', ['Palace of Darkness - Big Key Chest'], ['PoD Big Key Landing Down Stairs', 'PoD Big Key Landing Hole']),
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create_dungeon_region(player, 'PoD Big Key Landing', 'Palace of Darkness', ['Palace of Darkness - Big Key Chest'], ['PoD Big Key Landing Down Stairs', 'PoD Big Key Landing Hole']),
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create_dungeon_region(player, 'PoD Falling Bridge Ledge', 'Palace of Darkness', None, ['PoD Falling Bridge WN', 'PoD Falling Bridge EN', 'PoD Falling Bridge Path S']),
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create_dungeon_region(player, 'PoD Falling Bridge Ledge', 'Palace of Darkness', None, ['PoD Falling Bridge WN', 'PoD Falling Bridge EN', 'PoD Falling Bridge Path S']),
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create_dungeon_region(player, 'PoD Falling Bridge Mid', 'Palace of Darkness', None, ['PoD Falling Bridge Mid Path S', 'PoD Falling Bridge Mid Path N']),
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create_dungeon_region(player, 'PoD Falling Bridge', 'Palace of Darkness', None, ['PoD Falling Bridge SW', 'PoD Falling Bridge Path N']),
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create_dungeon_region(player, 'PoD Falling Bridge', 'Palace of Darkness', None, ['PoD Falling Bridge SW', 'PoD Falling Bridge Path N']),
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create_dungeon_region(player, 'PoD Dark Maze', 'Palace of Darkness', ['Palace of Darkness - Dark Maze - Top', 'Palace of Darkness - Dark Maze - Bottom'], ['PoD Dark Maze EN', 'PoD Dark Maze E']),
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create_dungeon_region(player, 'PoD Dark Maze', 'Palace of Darkness', ['Palace of Darkness - Dark Maze - Top', 'Palace of Darkness - Dark Maze - Bottom'], ['PoD Dark Maze EN', 'PoD Dark Maze E']),
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create_dungeon_region(player, 'PoD Big Chest Balcony', 'Palace of Darkness', ['Palace of Darkness - Big Chest'], ['PoD Big Chest Balcony W']),
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create_dungeon_region(player, 'PoD Big Chest Balcony', 'Palace of Darkness', ['Palace of Darkness - Big Chest'], ['PoD Big Chest Balcony W']),
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