Changes for enemy regions

This commit is contained in:
aerinon
2022-09-16 10:38:36 -06:00
parent fd17c2576d
commit 4e7632c16a
3 changed files with 7 additions and 2 deletions

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@@ -3494,8 +3494,10 @@ logical_connections = [
('PoD Map Balcony to Ranged Crystal', 'PoD Map Balcony - Ranged Crystal'), ('PoD Map Balcony to Ranged Crystal', 'PoD Map Balcony - Ranged Crystal'),
('PoD Map Balcony Ranged Crystal Exit', 'PoD Map Balcony'), ('PoD Map Balcony Ranged Crystal Exit', 'PoD Map Balcony'),
('PoD Basement Ledge Drop Down', 'PoD Stalfos Basement'), ('PoD Basement Ledge Drop Down', 'PoD Stalfos Basement'),
('PoD Falling Bridge Path N', 'PoD Falling Bridge Ledge'), ('PoD Falling Bridge Path N', 'PoD Falling Bridge Mid'),
('PoD Falling Bridge Path S', 'PoD Falling Bridge'), ('PoD Falling Bridge Path S', 'PoD Falling Bridge Mid'),
('PoD Falling Bridge Mid Path S', 'PoD Falling Bridge'),
('PoD Falling Bridge Mid Path N', 'PoD Falling Bridge Ledge'),
('PoD Bow Statue Left to Right Barrier - Orange', 'PoD Bow Statue Right'), ('PoD Bow Statue Left to Right Barrier - Orange', 'PoD Bow Statue Right'),
('PoD Bow Statue Left to Right Bypass', 'PoD Bow Statue Right'), ('PoD Bow Statue Left to Right Bypass', 'PoD Bow Statue Right'),
('PoD Bow Statue Left to Crystal', 'PoD Bow Statue Left - Crystal'), ('PoD Bow Statue Left to Crystal', 'PoD Bow Statue Left - Crystal'),

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@@ -425,6 +425,8 @@ def create_doors(world, player):
create_door(player, 'PoD Falling Bridge EN', Intr).dir(Ea, 0x1a, Top, High).pos(4), create_door(player, 'PoD Falling Bridge EN', Intr).dir(Ea, 0x1a, Top, High).pos(4),
create_door(player, 'PoD Falling Bridge Path N', Lgcl), create_door(player, 'PoD Falling Bridge Path N', Lgcl),
create_door(player, 'PoD Falling Bridge Path S', Lgcl), create_door(player, 'PoD Falling Bridge Path S', Lgcl),
create_door(player, 'PoD Falling Bridge Mid Path S', Lgcl),
create_door(player, 'PoD Falling Bridge Mid Path N', Lgcl),
create_door(player, 'PoD Big Chest Balcony W', Nrml).dir(We, 0x1a, Mid, High).pos(2), create_door(player, 'PoD Big Chest Balcony W', Nrml).dir(We, 0x1a, Mid, High).pos(2),
create_door(player, 'PoD Dark Maze EN', Nrml).dir(Ea, 0x19, Top, High).small_key().pos(1), create_door(player, 'PoD Dark Maze EN', Nrml).dir(Ea, 0x19, Top, High).small_key().pos(1),
create_door(player, 'PoD Dark Maze E', Nrml).dir(Ea, 0x19, Mid, High).pos(0), create_door(player, 'PoD Dark Maze E', Nrml).dir(Ea, 0x19, Mid, High).pos(0),

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@@ -436,6 +436,7 @@ def create_dungeon_regions(world, player):
create_dungeon_region(player, 'PoD Basement Ledge', 'Palace of Darkness', None, ['PoD Basement Ledge Drop Down', 'PoD Basement Ledge Up Stairs']), create_dungeon_region(player, 'PoD Basement Ledge', 'Palace of Darkness', None, ['PoD Basement Ledge Drop Down', 'PoD Basement Ledge Up Stairs']),
create_dungeon_region(player, 'PoD Big Key Landing', 'Palace of Darkness', ['Palace of Darkness - Big Key Chest'], ['PoD Big Key Landing Down Stairs', 'PoD Big Key Landing Hole']), create_dungeon_region(player, 'PoD Big Key Landing', 'Palace of Darkness', ['Palace of Darkness - Big Key Chest'], ['PoD Big Key Landing Down Stairs', 'PoD Big Key Landing Hole']),
create_dungeon_region(player, 'PoD Falling Bridge Ledge', 'Palace of Darkness', None, ['PoD Falling Bridge WN', 'PoD Falling Bridge EN', 'PoD Falling Bridge Path S']), create_dungeon_region(player, 'PoD Falling Bridge Ledge', 'Palace of Darkness', None, ['PoD Falling Bridge WN', 'PoD Falling Bridge EN', 'PoD Falling Bridge Path S']),
create_dungeon_region(player, 'PoD Falling Bridge Mid', 'Palace of Darkness', None, ['PoD Falling Bridge Mid Path S', 'PoD Falling Bridge Mid Path N']),
create_dungeon_region(player, 'PoD Falling Bridge', 'Palace of Darkness', None, ['PoD Falling Bridge SW', 'PoD Falling Bridge Path N']), create_dungeon_region(player, 'PoD Falling Bridge', 'Palace of Darkness', None, ['PoD Falling Bridge SW', 'PoD Falling Bridge Path N']),
create_dungeon_region(player, 'PoD Dark Maze', 'Palace of Darkness', ['Palace of Darkness - Dark Maze - Top', 'Palace of Darkness - Dark Maze - Bottom'], ['PoD Dark Maze EN', 'PoD Dark Maze E']), create_dungeon_region(player, 'PoD Dark Maze', 'Palace of Darkness', ['Palace of Darkness - Dark Maze - Top', 'Palace of Darkness - Dark Maze - Bottom'], ['PoD Dark Maze EN', 'PoD Dark Maze E']),
create_dungeon_region(player, 'PoD Big Chest Balcony', 'Palace of Darkness', ['Palace of Darkness - Big Chest'], ['PoD Big Chest Balcony W']), create_dungeon_region(player, 'PoD Big Chest Balcony', 'Palace of Darkness', ['Palace of Darkness - Big Chest'], ['PoD Big Chest Balcony W']),