Make placement of dungeon items faster

This commit is contained in:
Catobat
2025-11-21 19:36:22 +01:00
committed by codemann8
parent a8ac33c093
commit 4e78cc882a
2 changed files with 8 additions and 4 deletions

View File

@@ -2701,8 +2701,8 @@ class Location(object):
self.recursion_count = 0
self.staleness_count = 0
self.locked = False
self.real = True
self.always_allow = lambda item, state: False
self.real = not crystal
self.always_allow = None
self.access_rule = lambda state: True
self.verbose_rule = None
self.item_rule = lambda item: True
@@ -2716,7 +2716,7 @@ class Location(object):
def can_fill(self, state, item, check_access=True):
if not self.valid_multiworld(state, item):
return False
return self.always_allow(state, item) or (self.parent_region.can_fill(item) and self.item_rule(item) and (not check_access or self.can_reach(state)))
return (self.always_allow and self.always_allow(state, item)) or (self.parent_region.can_fill(item) and self.item_rule(item) and (not check_access or self.can_reach(state)))
def valid_multiworld(self, state, item):
if self.type == LocationType.Pot and self.player != item.player:

View File

@@ -183,9 +183,13 @@ def fill_restrictive(world, base_state, locations, itempool, key_pool=None, sing
spot_to_fill = None
item_locations = filter_locations(item_to_place, locations, world, vanilla)
# for dungeon items, it is worth reducing this list further by excluding locations outside of the respective dungeon
reduced_locations = item_locations if not item_to_place.dungeon else \
[location for location in item_locations if not location.always_allow and location.parent_region.can_fill(item_to_place)]
verify(item_to_place, item_locations, maximum_exploration_state, single_player_placement,
perform_access_check, key_pool, world)
for location in item_locations:
for location in reduced_locations:
spot_to_fill = verify_spot_to_fill(location, item_to_place, maximum_exploration_state,
single_player_placement, perform_access_check, key_pool, world)
if spot_to_fill: