Make placement of dungeon items faster
This commit is contained in:
6
Fill.py
6
Fill.py
@@ -183,9 +183,13 @@ def fill_restrictive(world, base_state, locations, itempool, key_pool=None, sing
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spot_to_fill = None
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item_locations = filter_locations(item_to_place, locations, world, vanilla)
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# for dungeon items, it is worth reducing this list further by excluding locations outside of the respective dungeon
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reduced_locations = item_locations if not item_to_place.dungeon else \
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[location for location in item_locations if not location.always_allow and location.parent_region.can_fill(item_to_place)]
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verify(item_to_place, item_locations, maximum_exploration_state, single_player_placement,
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perform_access_check, key_pool, world)
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for location in item_locations:
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for location in reduced_locations:
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spot_to_fill = verify_spot_to_fill(location, item_to_place, maximum_exploration_state,
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single_player_placement, perform_access_check, key_pool, world)
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if spot_to_fill:
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