Adding new Swapped ER mode option
This commit is contained in:
@@ -12,6 +12,7 @@ class EntrancePool(object):
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self.exits = set()
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self.inverted = False
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self.coupled = True
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self.swapped = False
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self.default_map = {}
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self.one_way_map = {}
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self.skull_handled = False
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@@ -91,6 +92,7 @@ def link_entrances_new(world, player):
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if mode not in modes:
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raise RuntimeError(f'Shuffle mode {mode} is not yet supported')
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mode_cfg = copy.deepcopy(modes[mode])
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avail_pool.swapped = mode_cfg['undefined'] == 'swap'
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if avail_pool.is_standard():
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do_standard_connections(avail_pool)
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pool_list = mode_cfg['pools'] if 'pools' in mode_cfg else {}
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@@ -98,7 +100,10 @@ def link_entrances_new(world, player):
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special_shuffle = pool['special'] if 'special' in pool else None
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if special_shuffle == 'drops':
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holes, targets = find_entrances_and_targets_drops(avail_pool, pool['entrances'])
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connect_random(holes, targets, avail_pool)
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if avail_pool.swapped:
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connect_swapped(holes, targets, avail_pool)
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else:
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connect_random(holes, targets, avail_pool)
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elif special_shuffle == 'normal_drops':
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cross_world = mode_cfg['cross_world'] == 'on' if 'cross_world' in mode_cfg else False
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keep_together = mode_cfg['keep_drops_together'] == 'on' if 'keep_drops_together' in mode_cfg else True
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@@ -131,7 +136,10 @@ def link_entrances_new(world, player):
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exits.remove('Skull Woods First Section Exit')
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connect_random(entrances, exits, avail_pool, True)
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entrances, exits = [rem_ent], ['Skull Woods First Section Exit']
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connect_random(entrances, exits, avail_pool, True)
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if avail_pool.swapped:
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connect_swapped(entrances, exits, avail_pool, True)
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else:
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connect_random(entrances, exits, avail_pool, True)
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avail_pool.skull_handled = True
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else:
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entrances, exits = find_entrances_and_exits(avail_pool, pool['entrances'])
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@@ -139,7 +147,7 @@ def link_entrances_new(world, player):
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undefined_behavior = mode_cfg['undefined']
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if undefined_behavior == 'vanilla':
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do_vanilla_connections(avail_pool)
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elif undefined_behavior == 'shuffle':
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elif undefined_behavior in ['shuffle', 'swap']:
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do_main_shuffle(set(avail_pool.entrances), set(avail_pool.exits), avail_pool, mode_cfg)
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# afterward
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@@ -259,6 +267,8 @@ def do_main_shuffle(entrances, exits, avail, mode_def):
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rem_exits.update([x for item in multi_exit_caves for x in item if x in avail.exits])
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rem_exits.update(exits)
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if avail.swapped:
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rem_exits = [x for x in rem_exits if x in avail.exits]
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# old man cave
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do_old_man_cave_exit(rem_entrances, rem_exits, avail, cross_world)
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@@ -273,9 +283,15 @@ def do_main_shuffle(entrances, exits, avail, mode_def):
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bomb_shop_options = [x for x in rem_entrances]
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if avail.world.is_tile_swapped(0x03, avail.player):
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bomb_shop_options = [x for x in bomb_shop_options if x not in ['Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']]
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if avail.swapped and len(bomb_shop_options) > 1:
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bomb_shop_options = [x for x in bomb_shop_options if x != 'Big Bomb Shop']
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bomb_shop_choice = random.choice(bomb_shop_options)
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connect_entrance(bomb_shop_choice, bomb_shop, avail)
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rem_entrances.remove(bomb_shop_choice)
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if avail.swapped and bomb_shop_choice != 'Big Bomb Shop':
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swap_ent, swap_ext = connect_swap(bomb_shop_choice, bomb_shop, avail)
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rem_exits.remove(swap_ext)
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rem_entrances.remove(swap_ent)
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if not avail.coupled:
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avail.decoupled_exits.remove(bomb_shop)
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rem_exits.remove(bomb_shop)
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@@ -283,6 +299,7 @@ def do_main_shuffle(entrances, exits, avail, mode_def):
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def bonk_fairy_exception(x): # (Bonk Fairy not eligible in standard)
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return not avail.is_standard() or x != 'Bonk Fairy (Light)'
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if not cross_world:
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#TODO: Add Swapped ER support for this
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# OM Cave entrance in lw/dw if cross_world off
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if 'Old Man Cave Exit (West)' in rem_exits:
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world_limiter = DW_Entrances if avail.inverted else LW_Entrances
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@@ -333,12 +350,17 @@ def do_main_shuffle(entrances, exits, avail, mode_def):
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rem_entrances = list(unused_entrances)
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rem_entrances.sort()
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rem_exits = list(rem_exits if avail.coupled else avail.decoupled_exits)
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if avail.swapped:
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rem_exits = [x for x in rem_exits if x in avail.exits]
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rem_exits.sort()
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random.shuffle(rem_entrances)
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random.shuffle(rem_exits)
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placing = min(len(rem_entrances), len(rem_exits))
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for door, target in zip(rem_entrances, rem_exits):
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connect_entrance(door, target, avail)
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if avail.swapped:
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connect_swapped(rem_entrances, rem_exits, avail)
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else:
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for door, target in zip(rem_entrances, rem_exits):
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connect_entrance(door, target, avail)
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rem_entrances[:] = rem_entrances[placing:]
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rem_exits[:] = rem_exits[placing:]
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if rem_entrances or rem_exits:
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@@ -354,6 +376,8 @@ def do_old_man_cave_exit(entrances, exits, avail, cross_world):
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region_name = 'West Dark Death Mountain (Top)'
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om_cave_options = list(get_accessible_entrances(region_name, avail, [], cross_world, True, True, True))
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om_cave_options = [e for e in om_cave_options if e in entrances and e != 'Old Man House (Bottom)']
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if avail.swapped:
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om_cave_options = [e for e in om_cave_options if e not in Forbidden_Swap_Entrances]
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assert len(om_cave_options), 'No available entrances left to place Old Man Cave'
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random.shuffle(om_cave_options)
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om_cave_choice = None
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@@ -368,6 +392,10 @@ def do_old_man_cave_exit(entrances, exits, avail, cross_world):
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else:
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connect_two_way(om_cave_choice, 'Old Man Cave Exit (East)', avail)
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entrances.remove(om_cave_choice)
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if avail.swapped and om_cave_choice != 'Old Man Cave (East)':
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swap_ent, swap_ext = connect_swap(om_cave_choice, 'Old Man Cave Exit (East)', avail)
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entrances.remove(swap_ent)
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exits.remove(swap_ext)
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exits.remove('Old Man Cave Exit (East)')
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@@ -392,10 +420,17 @@ def do_blacksmith(entrances, exits, avail):
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blacksmith_options = list(OrderedDict.fromkeys(blacksmith_options + list(get_accessible_entrances(sanc_region.name, avail, assumed_inventory, False, True, True))))
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else:
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logging.getLogger('').warning('Blacksmith is unable to use Sanctuary S&Q as initial accessibility because Sanctuary Exit has not been placed yet')
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if avail.swapped:
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blacksmith_options = [e for e in blacksmith_options if e not in Forbidden_Swap_Entrances]
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blacksmith_options = [x for x in blacksmith_options if x in entrances]
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blacksmith_choice = random.choice(blacksmith_options)
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connect_entrance(blacksmith_choice, 'Blacksmiths Hut', avail)
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entrances.remove(blacksmith_choice)
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if avail.swapped and blacksmith_choice != 'Blacksmiths Hut':
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swap_ent, swap_ext = connect_swap(blacksmith_choice, 'Blacksmiths Hut', avail)
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entrances.remove(swap_ent)
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exits.remove(swap_ext)
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if not avail.coupled:
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avail.decoupled_exits.remove('Blacksmiths Hut')
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exits.remove('Blacksmiths Hut')
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@@ -452,11 +487,20 @@ def do_holes_and_linked_drops(entrances, exits, avail, cross_world, keep_togethe
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random.shuffle(hole_entrances)
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if not cross_world and 'Sanctuary Grave' in holes_to_shuffle:
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hc = avail.world.get_entrance('Hyrule Castle Exit (South)', avail.player)
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is_hc_in_dw = avail.world.mode[avail.player] == 'inverted'
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if hc.connected_region:
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is_hc_in_dw = hc.connected_region.type == RegionType.DarkWorld
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chosen_entrance = None
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if hc.connected_region and hc.connected_region.type == RegionType.DarkWorld:
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chosen_entrance = next(entrance for entrance in hole_entrances if entrance[0] in DW_Entrances)
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if is_hc_in_dw:
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if avail.swapped:
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chosen_entrance = next(e for e in hole_entrances if e[0] in DW_Entrances and e[0] != 'Sanctuary')
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if not chosen_entrance:
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chosen_entrance = next(e for e in hole_entrances if e[0] in DW_Entrances)
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if not chosen_entrance:
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chosen_entrance = next(entrance for entrance in hole_entrances if entrance[0] in LW_Entrances)
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if avail.swapped:
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chosen_entrance = next(e for e in hole_entrances if e[0] in LW_Entrances and e[0] != 'Sanctuary')
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if not chosen_entrance:
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chosen_entrance = next(e for e in hole_entrances if e[0] in LW_Entrances)
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if chosen_entrance:
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hole_entrances.remove(chosen_entrance)
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sanc_interior = next(target for target in hole_targets if target[0] == 'Sanctuary Exit')
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@@ -465,14 +509,33 @@ def do_holes_and_linked_drops(entrances, exits, avail, cross_world, keep_togethe
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connect_entrance(chosen_entrance[1], sanc_interior[1], avail) # hole
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remove_from_list(entrances, [chosen_entrance[0], chosen_entrance[1]])
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remove_from_list(exits, [sanc_interior[0], sanc_interior[1]])
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if avail.swapped and drop_map[chosen_entrance[1]] != sanc_interior[1]:
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swap_ent, swap_ext = connect_swap(chosen_entrance[0], sanc_interior[0], avail)
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swap_drop, swap_tgt = connect_swap(chosen_entrance[1], sanc_interior[1], avail)
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hole_entrances.remove((swap_ent, swap_drop))
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hole_targets.remove((swap_ext, swap_tgt))
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remove_from_list(entrances, [swap_ent, swap_drop])
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remove_from_list(exits, [swap_ext, swap_tgt])
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random.shuffle(hole_targets)
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for entrance, drop in hole_entrances:
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ext, target = hole_targets.pop()
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while len(hole_entrances):
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entrance, drop = hole_entrances.pop()
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if avail.swapped and len(hole_targets) > 1:
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ext, target = next((x, t) for x, t in hole_targets if x != entrance_map[entrance])
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hole_targets.remove((ext, target))
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else:
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ext, target = hole_targets.pop()
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connect_two_way(entrance, ext, avail)
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connect_entrance(drop, target, avail)
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remove_from_list(entrances, [entrance, drop])
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remove_from_list(exits, [ext, target])
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if avail.swapped and drop_map[drop] != target:
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swap_ent, swap_ext = connect_swap(entrance, ext, avail)
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swap_drop, swap_tgt = connect_swap(drop, target, avail)
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hole_entrances.remove((swap_ent, swap_drop))
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hole_targets.remove((swap_ext, swap_tgt))
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remove_from_list(entrances, [swap_ent, swap_drop])
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remove_from_list(exits, [swap_ext, swap_tgt])
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def do_dark_sanc(entrances, exits, avail):
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@@ -482,6 +545,11 @@ def do_dark_sanc(entrances, exits, avail):
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forbidden = list(Isolated_LH_Doors)
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if not avail.world.is_tile_swapped(0x05, avail.player):
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forbidden.append('Mimic Cave')
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if avail.swapped:
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forbidden.append('Dark Sanctuary Hint')
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forbidden.extend(Forbidden_Swap_Entrances)
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if not avail.world.is_bombshop_start(avail.player):
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forbidden.append('Links House')
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if avail.world.owShuffle[avail.player] == 'vanilla':
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choices = [e for e in avail.world.districts[avail.player]['Northwest Dark World'].entrances if e not in forbidden and e in entrances]
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else:
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@@ -493,6 +561,10 @@ def do_dark_sanc(entrances, exits, avail):
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ext.connect(avail.world.get_entrance(choice, avail.player).parent_region)
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if not avail.coupled:
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avail.decoupled_entrances.remove(choice)
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if avail.swapped and choice != 'Dark Sanctuary Hint':
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swap_ent, swap_ext = connect_swap(choice, 'Dark Sanctuary Hint', avail)
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entrances.remove(swap_ent)
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exits.remove(swap_ext)
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elif not ext.connected_region:
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# default to output to vanilla area, assume vanilla connection
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ext.connect(avail.world.get_region('Dark Chapel Area', avail.player))
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@@ -501,8 +573,9 @@ def do_dark_sanc(entrances, exits, avail):
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def do_links_house(entrances, exits, avail, cross_world):
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lh_exit = 'Big Bomb Shop' if avail.world.is_bombshop_start(avail.player) else 'Links House Exit'
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if lh_exit in exits:
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links_house_vanilla = 'Big Bomb Shop' if avail.world.is_bombshop_start(avail.player) else 'Links House'
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if not avail.world.shufflelinks[avail.player]:
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links_house = 'Big Bomb Shop' if avail.world.is_bombshop_start(avail.player) else 'Links House'
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links_house = links_house_vanilla
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else:
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entrance_pool = entrances if avail.coupled else avail.decoupled_entrances
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@@ -514,6 +587,9 @@ def do_links_house(entrances, exits, avail, cross_world):
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if avail.inverted:
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dark_sanc_region = avail.world.get_entrance('Dark Sanctuary Hint Exit', avail.player).connected_region.name
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forbidden.extend(get_nearby_entrances(avail, dark_sanc_region))
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if avail.swapped:
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forbidden.append(links_house_vanilla)
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forbidden.extend(Forbidden_Swap_Entrances)
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shuffle_mode = avail.world.shuffle[avail.player]
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if avail.world.owShuffle[avail.player] == 'vanilla':
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# simple shuffle -
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@@ -564,6 +640,10 @@ def do_links_house(entrances, exits, avail, cross_world):
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if not avail.coupled:
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avail.decoupled_entrances.remove(links_house)
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avail.decoupled_exits.remove(lh_exit)
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if avail.swapped and links_house != links_house_vanilla:
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swap_ent, swap_ext = connect_swap(links_house, lh_exit, avail)
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entrances.remove(swap_ent)
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exits.remove(swap_ext)
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# links on dm
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dm_spots = LH_DM_Connector_List.union(LH_DM_Exit_Forbidden)
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@@ -598,14 +678,16 @@ def do_links_house(entrances, exits, avail, cross_world):
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possible_exits.sort()
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chosen_dm_escape = random.choice(possible_dm_exits)
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chosen_landing = random.choice(possible_exits)
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chosen_exit_start = chosen_cave.pop(0)
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chosen_exit_end = chosen_cave.pop()
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if avail.coupled:
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connect_two_way(chosen_dm_escape, chosen_cave.pop(0), avail)
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connect_two_way(chosen_landing, chosen_cave.pop(), avail)
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connect_two_way(chosen_dm_escape, chosen_exit_start, avail)
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connect_two_way(chosen_landing, chosen_exit_end, avail)
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entrances.remove(chosen_dm_escape)
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entrances.remove(chosen_landing)
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else:
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connect_entrance(chosen_dm_escape, chosen_cave.pop(0), avail)
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connect_exit(chosen_cave.pop(), chosen_landing, avail)
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connect_entrance(chosen_dm_escape, chosen_exit_start, avail)
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connect_exit(chosen_exit_end, chosen_landing, avail)
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entrances.remove(chosen_dm_escape)
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avail.decoupled_entrances.remove(chosen_landing)
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if len(chosen_cave):
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@@ -966,21 +1048,41 @@ def do_cross_world_connectors(entrances, caves, avail):
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cave_candidate = (None, 0)
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for i, cave in enumerate(caves):
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if isinstance(cave, str):
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cave = (cave,)
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cave = [cave]
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if len(cave) > cave_candidate[1]:
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cave_candidate = (i, len(cave))
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cave = caves.pop(cave_candidate[0])
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if isinstance(cave, str):
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cave = (cave,)
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cave = [cave]
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for ext in cave:
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while len(cave):
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ext = cave.pop()
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if not avail.coupled:
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choice = random.choice(avail.decoupled_entrances)
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connect_exit(ext, choice, avail)
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avail.decoupled_entrances.remove(choice)
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else:
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connect_two_way(entrances.pop(), ext, avail)
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if avail.swapped and len(entrances) > 1:
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chosen_entrance = next(e for e in entrances if combine_map[e] != ext)
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entrances.remove(chosen_entrance)
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else:
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chosen_entrance = entrances.pop()
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connect_two_way(chosen_entrance, ext, avail)
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if avail.swapped:
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swap_ent, swap_ext = connect_swap(chosen_entrance, ext, avail)
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if swap_ent:
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entrances.remove(swap_ent)
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if chosen_entrance not in single_entrance_map:
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for c in caves:
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if swap_ext == c:
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caves.remove(swap_ext)
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break
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if swap_ext in c:
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c.remove(swap_ext)
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if len(c) == 0:
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caves.remove(c)
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break
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def do_fixed_shuffle(avail, entrance_list):
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@@ -1008,7 +1110,7 @@ def do_fixed_shuffle(avail, entrance_list):
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choice = choices[i]
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elif rules.must_exit_to_lw:
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lw_exits = set()
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for e, x in {**entrance_map, **single_entrance_map, **drop_map}.items():
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for e, x in combine_map.items():
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if x in avail.exits:
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region = avail.world.get_entrance(e, avail.player).parent_region
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if region.type == RegionType.LightWorld:
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@@ -1194,6 +1296,10 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
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if entrance in must_exit:
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must_exit.remove(entrance)
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entrances.append(entrance)
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if avail.swapped:
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swap_forbidden = [e for e in entrances if combine_map[e] in must_exit]
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for e in swap_forbidden:
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entrances.remove(e)
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entrances.sort() # sort these for consistency
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random.shuffle(entrances)
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random.shuffle(cave_options)
|
||||
@@ -1206,6 +1312,19 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
|
||||
invalid_connections[ext] = invalid_connections[ext].union({'Agahnims Tower', 'Hyrule Castle Entrance (West)', 'Hyrule Castle Entrance (East)'})
|
||||
break
|
||||
|
||||
def connect_cave_swap(entrance, exit, current_cave):
|
||||
swap_entrance, swap_exit = connect_swap(entrance, exit, avail)
|
||||
if swap_entrance and entrance not in single_entrance_map:
|
||||
for option in cave_options:
|
||||
if swap_exit in option and option == current_cave:
|
||||
x=0
|
||||
if swap_exit in option and option != current_cave:
|
||||
option.remove(swap_exit)
|
||||
if len(option) == 0:
|
||||
cave_options.remove(option)
|
||||
break
|
||||
return swap_entrance, swap_exit
|
||||
|
||||
used_caves = []
|
||||
required_entrances = 0 # Number of entrances reserved for used_caves
|
||||
while must_exit:
|
||||
@@ -1213,9 +1332,10 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
|
||||
# find multi exit cave
|
||||
candidates = []
|
||||
for candidate in cave_options:
|
||||
if not isinstance(candidate, str) and (candidate in used_caves
|
||||
if not isinstance(candidate, str) and len(candidate) > 1 and (candidate in used_caves
|
||||
or len(candidate) < len(entrances) - required_entrances):
|
||||
candidates.append(candidate)
|
||||
if not avail.swapped or (combine_map[exit] not in candidate and not any(e for e in must_exit if combine_map[e] in candidate)): #maybe someday allow these, but we need to disallow mutual locks in Swapped
|
||||
candidates.append(candidate)
|
||||
cave = random.choice(candidates)
|
||||
if cave is None:
|
||||
raise RuntimeError('No more caves left. Should not happen!')
|
||||
@@ -1225,11 +1345,17 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
|
||||
shuffle_connector_exits(rnd_cave) # should be the same as unbiasing some entrances...
|
||||
entrances.remove(exit)
|
||||
connect_two_way(exit, rnd_cave[-1], avail)
|
||||
if avail.swapped:
|
||||
swap_ent, _ = connect_cave_swap(exit, rnd_cave[-1], cave)
|
||||
entrances.remove(swap_ent)
|
||||
if len(cave) == 2:
|
||||
entrance = next(e for e in entrances[::-1] if e not in invalid_connections[exit]
|
||||
and e not in invalid_cave_connections[tuple(cave)] and e not in must_exit)
|
||||
entrances.remove(entrance)
|
||||
connect_two_way(entrance, rnd_cave[0], avail)
|
||||
if avail.swapped and combine_map[entrance] != rnd_cave[0]:
|
||||
swap_ent, _ = connect_cave_swap(entrance, rnd_cave[0], cave)
|
||||
entrances.remove(swap_ent)
|
||||
if cave in used_caves:
|
||||
required_entrances -= 2
|
||||
used_caves.remove(cave)
|
||||
@@ -1243,6 +1369,9 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
|
||||
cave_entrances.append(entrance)
|
||||
entrances.remove(entrance)
|
||||
connect_two_way(entrance, cave_exit, avail)
|
||||
if avail.swapped and combine_map[entrance] != cave_exit:
|
||||
swap_ent, _ = connect_cave_swap(entrance, cave_exit, cave)
|
||||
entrances.remove(swap_ent)
|
||||
if entrance not in invalid_connections:
|
||||
invalid_connections[exit] = set()
|
||||
if all(entrance in invalid_connections for entrance in cave_entrances):
|
||||
@@ -1267,7 +1396,12 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
|
||||
invalid_cave_connections[tuple(cave)] = set()
|
||||
entrances.remove(entrance)
|
||||
connect_two_way(entrance, cave_exit, avail)
|
||||
if avail.swapped and combine_map[entrance] != cave_exit:
|
||||
swap_ent, _ = connect_cave_swap(entrance, cave_exit, cave)
|
||||
entrances.remove(swap_ent)
|
||||
cave_options.remove(cave)
|
||||
if avail.swapped:
|
||||
entrances.extend(swap_forbidden)
|
||||
|
||||
|
||||
def do_mandatory_connections_decoupled(avail, cave_options, must_exit):
|
||||
@@ -1378,6 +1512,46 @@ def inverted_substitution(avail_pool, collection, is_entrance, is_set=False):
|
||||
pass
|
||||
|
||||
|
||||
def connect_swapped(entrancelist, targetlist, avail, two_way=False):
|
||||
random.shuffle(entrancelist)
|
||||
sorted_targets = list()
|
||||
for ent in entrancelist:
|
||||
if ent in combine_map:
|
||||
if combine_map[ent] not in targetlist:
|
||||
logging.getLogger('').error(f'{combine_map[ent]} not in target list, cannot swap entrance')
|
||||
raise Exception(f'{combine_map[ent]} not in target list, cannot swap entrance')
|
||||
sorted_targets.append(combine_map[ent])
|
||||
if len(sorted_targets):
|
||||
targetlist = list(sorted_targets)
|
||||
else:
|
||||
targetlist = list(targetlist)
|
||||
indexlist = list(range(len(targetlist)))
|
||||
random.shuffle(indexlist)
|
||||
|
||||
while len(indexlist) > 1:
|
||||
index1 = indexlist.pop()
|
||||
index2 = indexlist.pop()
|
||||
targetlist[index1], targetlist[index2] = targetlist[index2], targetlist[index1]
|
||||
|
||||
for exit, target in zip(entrancelist, targetlist):
|
||||
if two_way:
|
||||
connect_two_way(exit, target, avail)
|
||||
else:
|
||||
connect_entrance(exit, target, avail)
|
||||
|
||||
|
||||
def connect_swap(entrance, exit, avail):
|
||||
swap_exit = combine_map[entrance]
|
||||
if swap_exit != exit:
|
||||
swap_entrance = next(e for e, x in combine_map.items() if x == exit)
|
||||
if entrance in entrance_map:
|
||||
connect_two_way(swap_entrance, swap_exit, avail)
|
||||
else:
|
||||
connect_entrance(swap_entrance, swap_exit, avail)
|
||||
return swap_entrance, swap_exit
|
||||
return None, None
|
||||
|
||||
|
||||
def connect_random(exitlist, targetlist, avail, two_way=False):
|
||||
targetlist = list(targetlist)
|
||||
random.shuffle(targetlist)
|
||||
@@ -1841,6 +2015,23 @@ modes = {
|
||||
},
|
||||
}
|
||||
},
|
||||
'swapped': {
|
||||
'undefined': 'swap',
|
||||
'keep_drops_together': 'on',
|
||||
'cross_world': 'on',
|
||||
'pools': {
|
||||
'skull_drops': {
|
||||
'special': 'drops',
|
||||
'entrances': ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)',
|
||||
'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole']
|
||||
},
|
||||
'skull_doors': {
|
||||
'special': 'skull',
|
||||
'entrances': ['Skull Woods First Section Door', 'Skull Woods Second Section Door (East)',
|
||||
'Skull Woods Second Section Door (West)']
|
||||
},
|
||||
}
|
||||
},
|
||||
'crossed': {
|
||||
'undefined': 'shuffle',
|
||||
'keep_drops_together': 'on',
|
||||
@@ -2003,6 +2194,8 @@ single_entrance_map = {
|
||||
'Blinds Hideout': 'Blinds Hideout', 'Waterfall of Wishing': 'Waterfall of Wishing'
|
||||
}
|
||||
|
||||
combine_map = {**entrance_map, **single_entrance_map, **drop_map}
|
||||
|
||||
LW_Entrances = []
|
||||
DW_Entrances = []
|
||||
|
||||
@@ -2083,6 +2276,8 @@ Must_Exit_Invalid_Connections = defaultdict(set)
|
||||
Simple_DM_Non_Connectors = {'Old Man Cave Ledge', 'Spiral Cave (Top)', 'Superbunny Cave (Bottom)',
|
||||
'Spectacle Rock Cave (Peak)', 'Spectacle Rock Cave (Top)'}
|
||||
|
||||
Forbidden_Swap_Entrances = {'Old Man Cave (East)', 'Blacksmiths Hut', 'Big Bomb Shop'}
|
||||
|
||||
|
||||
# these are connections that cannot be shuffled and always exist.
|
||||
# They link together underworld regions
|
||||
|
||||
Reference in New Issue
Block a user