Adding missing code that allows Sanc spawn to be placed in DW in Lean ER

This commit is contained in:
codemann8
2023-07-16 00:51:16 -05:00
parent 84ecf22142
commit 4f1bad2510
2 changed files with 2 additions and 2 deletions

View File

@@ -1499,7 +1499,7 @@ def create_doors(world, player):
# static portal flags
world.get_door('Sanctuary S', player).dead_end(allowPassage=True)
if world.mode[player] == 'open' and world.shuffle[player] not in ['crossed', 'insanity']:
if world.mode[player] == 'open' and world.shuffle[player] not in ['lean', 'crossed', 'insanity']:
world.get_door('Sanctuary S', player).lw_restricted = True
world.get_door('Eastern Hint Tile Blocked Path SE', player).passage = False
world.get_door('TR Big Chest Entrance SE', player).passage = False

View File

@@ -1360,7 +1360,7 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player, dunge
for name, builder in dungeon_map.items():
calc_allowance_and_dead_ends(builder, connections_tuple, world, player)
if world.mode[player] == 'open' and world.shuffle[player] not in ['crossed', 'insanity']:
if world.mode[player] == 'open' and world.shuffle[player] not in ['lean', 'crossed', 'insanity']:
sanc = find_sector('Sanctuary', candidate_sectors)
if sanc: # only run if sanc if a candidate
lw_builders = []