Disabling "LH on mountain" connector

Due to bug found/fixed in previous commit, it was found this was effectively disabled anyways for many months, seemingly without issue
This commit is contained in:
codemann8
2023-07-16 00:26:12 -05:00
parent c2ec7c7491
commit 84ecf22142

View File

@@ -570,6 +570,8 @@ def do_links_house(entrances, exits, avail, cross_world):
if links_house in dm_spots and avail.world.owShuffle[avail.player] == 'vanilla':
if avail.links_on_mountain:
return # connector is fine
logging.getLogger('').warning(f'Links House is placed in tight area and is now unhandled. Report any errors that occur from here.')
return
if avail.world.shuffle[avail.player] in ['lite', 'lean']:
rem_exits = [e for e in avail.exits if e in Connector_Exit_Set and e not in Dungeon_Exit_Set]
multi_exit_caves = figure_out_connectors(rem_exits)