Adding new Swapped ER mode option

This commit is contained in:
codemann8
2023-07-16 01:04:34 -05:00
parent 4f1bad2510
commit 4f5d268401
16 changed files with 238 additions and 32 deletions

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@@ -132,7 +132,7 @@ class World(object):
set_player_attr('can_access_trock_big_chest', None) set_player_attr('can_access_trock_big_chest', None)
set_player_attr('can_access_trock_middle', None) set_player_attr('can_access_trock_middle', None)
set_player_attr('fix_fake_world', logic[player] not in ['owglitches', 'nologic'] set_player_attr('fix_fake_world', logic[player] not in ['owglitches', 'nologic']
or shuffle[player] in ['lean', 'crossed', 'insanity']) or shuffle[player] in ['lean', 'swapped', 'crossed', 'insanity'])
set_player_attr('mapshuffle', False) set_player_attr('mapshuffle', False)
set_player_attr('compassshuffle', False) set_player_attr('compassshuffle', False)
set_player_attr('keyshuffle', 'none') set_player_attr('keyshuffle', 'none')
@@ -3395,7 +3395,7 @@ class Pot(object):
# byte 0: DDDE EEEE (DR, ER) # byte 0: DDDE EEEE (DR, ER)
dr_mode = {"basic": 1, "crossed": 2, "vanilla": 0, "partitioned": 3} dr_mode = {"basic": 1, "crossed": 2, "vanilla": 0, "partitioned": 3}
er_mode = {"vanilla": 0, "simple": 1, "restricted": 2, "full": 3, "crossed": 4, "insanity": 5, 'lite': 8, er_mode = {"vanilla": 0, "simple": 1, "restricted": 2, "full": 3, "crossed": 4, "insanity": 5, 'lite': 8,
'lean': 9, "dungeonsfull": 7, "dungeonssimple": 6} 'lean': 9, "dungeonsfull": 7, "dungeonssimple": 6, "swapped": 10}
# byte 1: LLLW WSS? (logic, mode, sword) # byte 1: LLLW WSS? (logic, mode, sword)
logic_mode = {"noglitches": 0, "minorglitches": 1, "nologic": 2, "owglitches": 3, "majorglitches": 4} logic_mode = {"noglitches": 0, "minorglitches": 1, "nologic": 2, "owglitches": 3, "majorglitches": 4}

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@@ -1499,7 +1499,7 @@ def create_doors(world, player):
# static portal flags # static portal flags
world.get_door('Sanctuary S', player).dead_end(allowPassage=True) world.get_door('Sanctuary S', player).dead_end(allowPassage=True)
if world.mode[player] == 'open' and world.shuffle[player] not in ['lean', 'crossed', 'insanity']: if world.mode[player] == 'open' and world.shuffle[player] not in ['lean', 'swapped', 'crossed', 'insanity']:
world.get_door('Sanctuary S', player).lw_restricted = True world.get_door('Sanctuary S', player).lw_restricted = True
world.get_door('Eastern Hint Tile Blocked Path SE', player).passage = False world.get_door('Eastern Hint Tile Blocked Path SE', player).passage = False
world.get_door('TR Big Chest Entrance SE', player).passage = False world.get_door('TR Big Chest Entrance SE', player).passage = False

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@@ -1360,7 +1360,7 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player, dunge
for name, builder in dungeon_map.items(): for name, builder in dungeon_map.items():
calc_allowance_and_dead_ends(builder, connections_tuple, world, player) calc_allowance_and_dead_ends(builder, connections_tuple, world, player)
if world.mode[player] == 'open' and world.shuffle[player] not in ['lean', 'crossed', 'insanity']: if world.mode[player] == 'open' and world.shuffle[player] not in ['lean', 'swapped', 'crossed', 'insanity']:
sanc = find_sector('Sanctuary', candidate_sectors) sanc = find_sector('Sanctuary', candidate_sectors)
if sanc: # only run if sanc if a candidate if sanc: # only run if sanc if a candidate
lw_builders = [] lw_builders = []

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@@ -964,7 +964,7 @@ def balance_prices(world, player):
def check_hints(world, player): def check_hints(world, player):
if world.shuffle[player] in ['simple', 'restricted', 'full', 'lite', 'lean', 'crossed', 'insanity']: if world.shuffle[player] in ['simple', 'restricted', 'full', 'lite', 'lean', 'swapped', 'crossed', 'insanity']:
for shop, location_list in shop_to_location_table.items(): for shop, location_list in shop_to_location_table.items():
if shop in ['Capacity Upgrade', 'Paradox Shop', 'Potion Shop']: if shop in ['Capacity Upgrade', 'Paradox Shop', 'Potion Shop']:
continue # near the queen, near potions, and near 7 chests are fine continue # near the queen, near potions, and near 7 chests are fine

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@@ -705,7 +705,7 @@ def shuffle_tiles(world, groups, result_list, do_grouped, player):
attempts -= 1 attempts -= 1
continue continue
# ensure sanc can be placed in LW in certain modes # ensure sanc can be placed in LW in certain modes
if not do_grouped and world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'lean', 'crossed', 'insanity'] and world.mode[player] != 'inverted' and (world.doorShuffle[player] != 'crossed' or world.intensity[player] < 3 or world.mode[player] == 'standard'): if not do_grouped and world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'lean', 'swapped', 'crossed', 'insanity'] and world.mode[player] != 'inverted' and (world.doorShuffle[player] != 'crossed' or world.intensity[player] < 3 or world.mode[player] == 'standard'):
free_dw_drops = parity[5] + (1 if world.shuffle_ganon else 0) free_dw_drops = parity[5] + (1 if world.shuffle_ganon else 0)
free_drops = 6 + (1 if world.mode[player] != 'standard' else 0) + (1 if world.shuffle_ganon else 0) free_drops = 6 + (1 if world.mode[player] != 'standard' else 0) + (1 if world.shuffle_ganon else 0)
if free_dw_drops == free_drops: if free_dw_drops == free_drops:

2
Rom.py
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@@ -1661,7 +1661,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
# rom.write_byte(snes_to_pc(0x0DB730), 0x08) # allows chickens to travel across water # rom.write_byte(snes_to_pc(0x0DB730), 0x08) # allows chickens to travel across water
# allow smith into multi-entrance caves in appropriate shuffles # allow smith into multi-entrance caves in appropriate shuffles
if world.shuffle[player] in ['restricted', 'full', 'lite', 'lean', 'crossed', 'insanity'] or (world.shuffle[player] == 'simple' and world.mode[player] == 'inverted'): if world.shuffle[player] in ['restricted', 'full', 'lite', 'lean', 'swapped', 'crossed', 'insanity'] or (world.shuffle[player] == 'simple' and world.mode[player] == 'inverted'):
rom.write_byte(0x18004C, 0x01) rom.write_byte(0x18004C, 0x01)
# set correct flag for hera basement item # set correct flag for hera basement item

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@@ -989,7 +989,7 @@ def ow_inverted_rules(world, player):
else: else:
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_beam_sword(player)) # barrier gets removed after killing agahnim, rule for that added later set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_beam_sword(player)) # barrier gets removed after killing agahnim, rule for that added later
set_rule(world.get_entrance('GT Approach', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player)) set_rule(world.get_entrance('GT Approach', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
set_rule(world.get_entrance('GT Leave', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player) or state.world.shuffle[player] in ('restricted', 'full', 'lite', 'lean', 'crossed', 'insanity')) set_rule(world.get_entrance('GT Leave', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player) or state.world.shuffle[player] in ('restricted', 'full', 'lite', 'lean', 'swapped', 'crossed', 'insanity'))
if world.is_tile_swapped(0x03, player): if world.is_tile_swapped(0x03, player):
set_rule(world.get_entrance('Spectacle Rock Approach', player), lambda state: world.logic[player] in ['noglitches', 'minorglitches'] and state.has_Pearl(player)) set_rule(world.get_entrance('Spectacle Rock Approach', player), lambda state: world.logic[player] in ['noglitches', 'minorglitches'] and state.has_Pearl(player))

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@@ -49,6 +49,9 @@ def main(args=None):
test("Shopsanity", "--shuffle vanilla --shopsanity") test("Shopsanity", "--shuffle vanilla --shopsanity")
test("Simple ", "--shuffle simple") test("Simple ", "--shuffle simple")
test("Full ", "--shuffle full") test("Full ", "--shuffle full")
test("Lite ", "--shuffle lite")
test("Lean ", "--shuffle lean")
test("Swapped ", "--shuffle swapped")
test("Crossed ", "--shuffle crossed") test("Crossed ", "--shuffle crossed")
test("Insanity ", "--shuffle insanity") test("Insanity ", "--shuffle insanity")
test("OWG ", "--logic owglitches") test("OWG ", "--logic owglitches")

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@@ -14,7 +14,7 @@ ALL_SETTINGS = {
'mode': ['open', 'standard', 'inverted'], 'mode': ['open', 'standard', 'inverted'],
'goal': ['ganon', 'pedestal', 'triforcehunt', 'trinity', 'crystals', 'dungeons'], 'goal': ['ganon', 'pedestal', 'triforcehunt', 'trinity', 'crystals', 'dungeons'],
'swords': ['random', 'swordless', 'assured'], 'swords': ['random', 'swordless', 'assured'],
'shuffle': ['vanilla','simple','restricted','full','dungeonssimple','dungeonsfull','lite','lean','crossed','insanity'], 'shuffle': ['vanilla','simple','restricted','full','dungeonssimple','dungeonsfull','lite','lean','swapped','crossed','insanity'],
'shufflelinks': [True, False], 'shufflelinks': [True, False],
'shuffleganon': [True, False], 'shuffleganon': [True, False],
'door_shuffle': ['vanilla', 'basic', 'crossed'], 'door_shuffle': ['vanilla', 'basic', 'crossed'],
@@ -39,7 +39,7 @@ SETTINGS = {
'goal': ['ganon'], 'goal': ['ganon'],
'swords': ['random'], 'swords': ['random'],
'shuffle': ['vanilla', 'shuffle': ['vanilla',
'dungeonssimple', 'dungeonsfull', 'simple', 'restricted', 'full', 'lite', 'lean', 'crossed', 'insanity' 'dungeonssimple', 'dungeonsfull', 'simple', 'restricted', 'full', 'lite', 'lean', 'swapped', 'crossed', 'insanity'
], ],
'shufflelinks': [True, False], 'shufflelinks': [True, False],
'shuffleganon': [True, False], 'shuffleganon': [True, False],

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@@ -91,6 +91,7 @@
full: 2 full: 2
lite: 2 lite: 2
lean: 2 lean: 2
swapped: 2
crossed: 3 crossed: 3
insanity: 1 insanity: 1
open_pyramid: open_pyramid:

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@@ -56,6 +56,9 @@ entrance_shuffle:
simple: 1 simple: 1
restricted: 1 restricted: 1
full: 1 full: 1
lite: 1
lean: 1
swapped: 1
crossed: 1 crossed: 1
insanity: 1 insanity: 1
shufflelinks: shufflelinks:

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@@ -209,6 +209,7 @@
"full", "full",
"lite", "lite",
"lean", "lean",
"swapped",
"crossed", "crossed",
"insanity", "insanity",
"dungeonsfull", "dungeonsfull",

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@@ -211,6 +211,7 @@
"Lean: Same as Lite, except connectors can travel cross worlds.", "Lean: Same as Lite, except connectors can travel cross worlds.",
"Crossed: Mix cave and dungeon entrances freely while allowing", "Crossed: Mix cave and dungeon entrances freely while allowing",
" caves to cross between worlds.", " caves to cross between worlds.",
"Swapped: Same as Crossed, but entrances switch places in pairs.",
"Insanity: Decouple entrances and exits from each other and", "Insanity: Decouple entrances and exits from each other and",
" shuffle them freely. Caves that used to be single", " shuffle them freely. Caves that used to be single",
" entrance will still exit to the same location from", " entrance will still exit to the same location from",

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@@ -179,6 +179,7 @@
"randomizer.entrance.entranceshuffle.restricted": "Restricted", "randomizer.entrance.entranceshuffle.restricted": "Restricted",
"randomizer.entrance.entranceshuffle.full": "Full", "randomizer.entrance.entranceshuffle.full": "Full",
"randomizer.entrance.entranceshuffle.lean": "Lean", "randomizer.entrance.entranceshuffle.lean": "Lean",
"randomizer.entrance.entranceshuffle.swapped": "Swapped",
"randomizer.entrance.entranceshuffle.crossed": "Crossed", "randomizer.entrance.entranceshuffle.crossed": "Crossed",
"randomizer.entrance.entranceshuffle.insanity": "Insanity", "randomizer.entrance.entranceshuffle.insanity": "Insanity",
"randomizer.entrance.entranceshuffle.dungeonsfull": "Dungeons + Full", "randomizer.entrance.entranceshuffle.dungeonsfull": "Dungeons + Full",

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@@ -9,6 +9,7 @@
"full", "full",
"lite", "lite",
"lean", "lean",
"swapped",
"crossed", "crossed",
"insanity", "insanity",
"dungeonsfull", "dungeonsfull",

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@@ -12,6 +12,7 @@ class EntrancePool(object):
self.exits = set() self.exits = set()
self.inverted = False self.inverted = False
self.coupled = True self.coupled = True
self.swapped = False
self.default_map = {} self.default_map = {}
self.one_way_map = {} self.one_way_map = {}
self.skull_handled = False self.skull_handled = False
@@ -91,6 +92,7 @@ def link_entrances_new(world, player):
if mode not in modes: if mode not in modes:
raise RuntimeError(f'Shuffle mode {mode} is not yet supported') raise RuntimeError(f'Shuffle mode {mode} is not yet supported')
mode_cfg = copy.deepcopy(modes[mode]) mode_cfg = copy.deepcopy(modes[mode])
avail_pool.swapped = mode_cfg['undefined'] == 'swap'
if avail_pool.is_standard(): if avail_pool.is_standard():
do_standard_connections(avail_pool) do_standard_connections(avail_pool)
pool_list = mode_cfg['pools'] if 'pools' in mode_cfg else {} pool_list = mode_cfg['pools'] if 'pools' in mode_cfg else {}
@@ -98,7 +100,10 @@ def link_entrances_new(world, player):
special_shuffle = pool['special'] if 'special' in pool else None special_shuffle = pool['special'] if 'special' in pool else None
if special_shuffle == 'drops': if special_shuffle == 'drops':
holes, targets = find_entrances_and_targets_drops(avail_pool, pool['entrances']) holes, targets = find_entrances_and_targets_drops(avail_pool, pool['entrances'])
connect_random(holes, targets, avail_pool) if avail_pool.swapped:
connect_swapped(holes, targets, avail_pool)
else:
connect_random(holes, targets, avail_pool)
elif special_shuffle == 'normal_drops': elif special_shuffle == 'normal_drops':
cross_world = mode_cfg['cross_world'] == 'on' if 'cross_world' in mode_cfg else False cross_world = mode_cfg['cross_world'] == 'on' if 'cross_world' in mode_cfg else False
keep_together = mode_cfg['keep_drops_together'] == 'on' if 'keep_drops_together' in mode_cfg else True keep_together = mode_cfg['keep_drops_together'] == 'on' if 'keep_drops_together' in mode_cfg else True
@@ -131,7 +136,10 @@ def link_entrances_new(world, player):
exits.remove('Skull Woods First Section Exit') exits.remove('Skull Woods First Section Exit')
connect_random(entrances, exits, avail_pool, True) connect_random(entrances, exits, avail_pool, True)
entrances, exits = [rem_ent], ['Skull Woods First Section Exit'] entrances, exits = [rem_ent], ['Skull Woods First Section Exit']
connect_random(entrances, exits, avail_pool, True) if avail_pool.swapped:
connect_swapped(entrances, exits, avail_pool, True)
else:
connect_random(entrances, exits, avail_pool, True)
avail_pool.skull_handled = True avail_pool.skull_handled = True
else: else:
entrances, exits = find_entrances_and_exits(avail_pool, pool['entrances']) entrances, exits = find_entrances_and_exits(avail_pool, pool['entrances'])
@@ -139,7 +147,7 @@ def link_entrances_new(world, player):
undefined_behavior = mode_cfg['undefined'] undefined_behavior = mode_cfg['undefined']
if undefined_behavior == 'vanilla': if undefined_behavior == 'vanilla':
do_vanilla_connections(avail_pool) do_vanilla_connections(avail_pool)
elif undefined_behavior == 'shuffle': elif undefined_behavior in ['shuffle', 'swap']:
do_main_shuffle(set(avail_pool.entrances), set(avail_pool.exits), avail_pool, mode_cfg) do_main_shuffle(set(avail_pool.entrances), set(avail_pool.exits), avail_pool, mode_cfg)
# afterward # afterward
@@ -259,6 +267,8 @@ def do_main_shuffle(entrances, exits, avail, mode_def):
rem_exits.update([x for item in multi_exit_caves for x in item if x in avail.exits]) rem_exits.update([x for item in multi_exit_caves for x in item if x in avail.exits])
rem_exits.update(exits) rem_exits.update(exits)
if avail.swapped:
rem_exits = [x for x in rem_exits if x in avail.exits]
# old man cave # old man cave
do_old_man_cave_exit(rem_entrances, rem_exits, avail, cross_world) do_old_man_cave_exit(rem_entrances, rem_exits, avail, cross_world)
@@ -273,9 +283,15 @@ def do_main_shuffle(entrances, exits, avail, mode_def):
bomb_shop_options = [x for x in rem_entrances] bomb_shop_options = [x for x in rem_entrances]
if avail.world.is_tile_swapped(0x03, avail.player): if avail.world.is_tile_swapped(0x03, avail.player):
bomb_shop_options = [x for x in bomb_shop_options if x not in ['Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']] bomb_shop_options = [x for x in bomb_shop_options if x not in ['Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']]
if avail.swapped and len(bomb_shop_options) > 1:
bomb_shop_options = [x for x in bomb_shop_options if x != 'Big Bomb Shop']
bomb_shop_choice = random.choice(bomb_shop_options) bomb_shop_choice = random.choice(bomb_shop_options)
connect_entrance(bomb_shop_choice, bomb_shop, avail) connect_entrance(bomb_shop_choice, bomb_shop, avail)
rem_entrances.remove(bomb_shop_choice) rem_entrances.remove(bomb_shop_choice)
if avail.swapped and bomb_shop_choice != 'Big Bomb Shop':
swap_ent, swap_ext = connect_swap(bomb_shop_choice, bomb_shop, avail)
rem_exits.remove(swap_ext)
rem_entrances.remove(swap_ent)
if not avail.coupled: if not avail.coupled:
avail.decoupled_exits.remove(bomb_shop) avail.decoupled_exits.remove(bomb_shop)
rem_exits.remove(bomb_shop) rem_exits.remove(bomb_shop)
@@ -283,6 +299,7 @@ def do_main_shuffle(entrances, exits, avail, mode_def):
def bonk_fairy_exception(x): # (Bonk Fairy not eligible in standard) def bonk_fairy_exception(x): # (Bonk Fairy not eligible in standard)
return not avail.is_standard() or x != 'Bonk Fairy (Light)' return not avail.is_standard() or x != 'Bonk Fairy (Light)'
if not cross_world: if not cross_world:
#TODO: Add Swapped ER support for this
# OM Cave entrance in lw/dw if cross_world off # OM Cave entrance in lw/dw if cross_world off
if 'Old Man Cave Exit (West)' in rem_exits: if 'Old Man Cave Exit (West)' in rem_exits:
world_limiter = DW_Entrances if avail.inverted else LW_Entrances world_limiter = DW_Entrances if avail.inverted else LW_Entrances
@@ -333,12 +350,17 @@ def do_main_shuffle(entrances, exits, avail, mode_def):
rem_entrances = list(unused_entrances) rem_entrances = list(unused_entrances)
rem_entrances.sort() rem_entrances.sort()
rem_exits = list(rem_exits if avail.coupled else avail.decoupled_exits) rem_exits = list(rem_exits if avail.coupled else avail.decoupled_exits)
if avail.swapped:
rem_exits = [x for x in rem_exits if x in avail.exits]
rem_exits.sort() rem_exits.sort()
random.shuffle(rem_entrances) random.shuffle(rem_entrances)
random.shuffle(rem_exits) random.shuffle(rem_exits)
placing = min(len(rem_entrances), len(rem_exits)) placing = min(len(rem_entrances), len(rem_exits))
for door, target in zip(rem_entrances, rem_exits): if avail.swapped:
connect_entrance(door, target, avail) connect_swapped(rem_entrances, rem_exits, avail)
else:
for door, target in zip(rem_entrances, rem_exits):
connect_entrance(door, target, avail)
rem_entrances[:] = rem_entrances[placing:] rem_entrances[:] = rem_entrances[placing:]
rem_exits[:] = rem_exits[placing:] rem_exits[:] = rem_exits[placing:]
if rem_entrances or rem_exits: if rem_entrances or rem_exits:
@@ -354,6 +376,8 @@ def do_old_man_cave_exit(entrances, exits, avail, cross_world):
region_name = 'West Dark Death Mountain (Top)' region_name = 'West Dark Death Mountain (Top)'
om_cave_options = list(get_accessible_entrances(region_name, avail, [], cross_world, True, True, True)) om_cave_options = list(get_accessible_entrances(region_name, avail, [], cross_world, True, True, True))
om_cave_options = [e for e in om_cave_options if e in entrances and e != 'Old Man House (Bottom)'] om_cave_options = [e for e in om_cave_options if e in entrances and e != 'Old Man House (Bottom)']
if avail.swapped:
om_cave_options = [e for e in om_cave_options if e not in Forbidden_Swap_Entrances]
assert len(om_cave_options), 'No available entrances left to place Old Man Cave' assert len(om_cave_options), 'No available entrances left to place Old Man Cave'
random.shuffle(om_cave_options) random.shuffle(om_cave_options)
om_cave_choice = None om_cave_choice = None
@@ -368,6 +392,10 @@ def do_old_man_cave_exit(entrances, exits, avail, cross_world):
else: else:
connect_two_way(om_cave_choice, 'Old Man Cave Exit (East)', avail) connect_two_way(om_cave_choice, 'Old Man Cave Exit (East)', avail)
entrances.remove(om_cave_choice) entrances.remove(om_cave_choice)
if avail.swapped and om_cave_choice != 'Old Man Cave (East)':
swap_ent, swap_ext = connect_swap(om_cave_choice, 'Old Man Cave Exit (East)', avail)
entrances.remove(swap_ent)
exits.remove(swap_ext)
exits.remove('Old Man Cave Exit (East)') exits.remove('Old Man Cave Exit (East)')
@@ -392,10 +420,17 @@ def do_blacksmith(entrances, exits, avail):
blacksmith_options = list(OrderedDict.fromkeys(blacksmith_options + list(get_accessible_entrances(sanc_region.name, avail, assumed_inventory, False, True, True)))) blacksmith_options = list(OrderedDict.fromkeys(blacksmith_options + list(get_accessible_entrances(sanc_region.name, avail, assumed_inventory, False, True, True))))
else: else:
logging.getLogger('').warning('Blacksmith is unable to use Sanctuary S&Q as initial accessibility because Sanctuary Exit has not been placed yet') logging.getLogger('').warning('Blacksmith is unable to use Sanctuary S&Q as initial accessibility because Sanctuary Exit has not been placed yet')
if avail.swapped:
blacksmith_options = [e for e in blacksmith_options if e not in Forbidden_Swap_Entrances]
blacksmith_options = [x for x in blacksmith_options if x in entrances] blacksmith_options = [x for x in blacksmith_options if x in entrances]
blacksmith_choice = random.choice(blacksmith_options) blacksmith_choice = random.choice(blacksmith_options)
connect_entrance(blacksmith_choice, 'Blacksmiths Hut', avail) connect_entrance(blacksmith_choice, 'Blacksmiths Hut', avail)
entrances.remove(blacksmith_choice) entrances.remove(blacksmith_choice)
if avail.swapped and blacksmith_choice != 'Blacksmiths Hut':
swap_ent, swap_ext = connect_swap(blacksmith_choice, 'Blacksmiths Hut', avail)
entrances.remove(swap_ent)
exits.remove(swap_ext)
if not avail.coupled: if not avail.coupled:
avail.decoupled_exits.remove('Blacksmiths Hut') avail.decoupled_exits.remove('Blacksmiths Hut')
exits.remove('Blacksmiths Hut') exits.remove('Blacksmiths Hut')
@@ -452,11 +487,20 @@ def do_holes_and_linked_drops(entrances, exits, avail, cross_world, keep_togethe
random.shuffle(hole_entrances) random.shuffle(hole_entrances)
if not cross_world and 'Sanctuary Grave' in holes_to_shuffle: if not cross_world and 'Sanctuary Grave' in holes_to_shuffle:
hc = avail.world.get_entrance('Hyrule Castle Exit (South)', avail.player) hc = avail.world.get_entrance('Hyrule Castle Exit (South)', avail.player)
is_hc_in_dw = avail.world.mode[avail.player] == 'inverted'
if hc.connected_region:
is_hc_in_dw = hc.connected_region.type == RegionType.DarkWorld
chosen_entrance = None chosen_entrance = None
if hc.connected_region and hc.connected_region.type == RegionType.DarkWorld: if is_hc_in_dw:
chosen_entrance = next(entrance for entrance in hole_entrances if entrance[0] in DW_Entrances) if avail.swapped:
chosen_entrance = next(e for e in hole_entrances if e[0] in DW_Entrances and e[0] != 'Sanctuary')
if not chosen_entrance:
chosen_entrance = next(e for e in hole_entrances if e[0] in DW_Entrances)
if not chosen_entrance: if not chosen_entrance:
chosen_entrance = next(entrance for entrance in hole_entrances if entrance[0] in LW_Entrances) if avail.swapped:
chosen_entrance = next(e for e in hole_entrances if e[0] in LW_Entrances and e[0] != 'Sanctuary')
if not chosen_entrance:
chosen_entrance = next(e for e in hole_entrances if e[0] in LW_Entrances)
if chosen_entrance: if chosen_entrance:
hole_entrances.remove(chosen_entrance) hole_entrances.remove(chosen_entrance)
sanc_interior = next(target for target in hole_targets if target[0] == 'Sanctuary Exit') sanc_interior = next(target for target in hole_targets if target[0] == 'Sanctuary Exit')
@@ -465,14 +509,33 @@ def do_holes_and_linked_drops(entrances, exits, avail, cross_world, keep_togethe
connect_entrance(chosen_entrance[1], sanc_interior[1], avail) # hole connect_entrance(chosen_entrance[1], sanc_interior[1], avail) # hole
remove_from_list(entrances, [chosen_entrance[0], chosen_entrance[1]]) remove_from_list(entrances, [chosen_entrance[0], chosen_entrance[1]])
remove_from_list(exits, [sanc_interior[0], sanc_interior[1]]) remove_from_list(exits, [sanc_interior[0], sanc_interior[1]])
if avail.swapped and drop_map[chosen_entrance[1]] != sanc_interior[1]:
swap_ent, swap_ext = connect_swap(chosen_entrance[0], sanc_interior[0], avail)
swap_drop, swap_tgt = connect_swap(chosen_entrance[1], sanc_interior[1], avail)
hole_entrances.remove((swap_ent, swap_drop))
hole_targets.remove((swap_ext, swap_tgt))
remove_from_list(entrances, [swap_ent, swap_drop])
remove_from_list(exits, [swap_ext, swap_tgt])
random.shuffle(hole_targets) random.shuffle(hole_targets)
for entrance, drop in hole_entrances: while len(hole_entrances):
ext, target = hole_targets.pop() entrance, drop = hole_entrances.pop()
if avail.swapped and len(hole_targets) > 1:
ext, target = next((x, t) for x, t in hole_targets if x != entrance_map[entrance])
hole_targets.remove((ext, target))
else:
ext, target = hole_targets.pop()
connect_two_way(entrance, ext, avail) connect_two_way(entrance, ext, avail)
connect_entrance(drop, target, avail) connect_entrance(drop, target, avail)
remove_from_list(entrances, [entrance, drop]) remove_from_list(entrances, [entrance, drop])
remove_from_list(exits, [ext, target]) remove_from_list(exits, [ext, target])
if avail.swapped and drop_map[drop] != target:
swap_ent, swap_ext = connect_swap(entrance, ext, avail)
swap_drop, swap_tgt = connect_swap(drop, target, avail)
hole_entrances.remove((swap_ent, swap_drop))
hole_targets.remove((swap_ext, swap_tgt))
remove_from_list(entrances, [swap_ent, swap_drop])
remove_from_list(exits, [swap_ext, swap_tgt])
def do_dark_sanc(entrances, exits, avail): def do_dark_sanc(entrances, exits, avail):
@@ -482,6 +545,11 @@ def do_dark_sanc(entrances, exits, avail):
forbidden = list(Isolated_LH_Doors) forbidden = list(Isolated_LH_Doors)
if not avail.world.is_tile_swapped(0x05, avail.player): if not avail.world.is_tile_swapped(0x05, avail.player):
forbidden.append('Mimic Cave') forbidden.append('Mimic Cave')
if avail.swapped:
forbidden.append('Dark Sanctuary Hint')
forbidden.extend(Forbidden_Swap_Entrances)
if not avail.world.is_bombshop_start(avail.player):
forbidden.append('Links House')
if avail.world.owShuffle[avail.player] == 'vanilla': if avail.world.owShuffle[avail.player] == 'vanilla':
choices = [e for e in avail.world.districts[avail.player]['Northwest Dark World'].entrances if e not in forbidden and e in entrances] choices = [e for e in avail.world.districts[avail.player]['Northwest Dark World'].entrances if e not in forbidden and e in entrances]
else: else:
@@ -493,6 +561,10 @@ def do_dark_sanc(entrances, exits, avail):
ext.connect(avail.world.get_entrance(choice, avail.player).parent_region) ext.connect(avail.world.get_entrance(choice, avail.player).parent_region)
if not avail.coupled: if not avail.coupled:
avail.decoupled_entrances.remove(choice) avail.decoupled_entrances.remove(choice)
if avail.swapped and choice != 'Dark Sanctuary Hint':
swap_ent, swap_ext = connect_swap(choice, 'Dark Sanctuary Hint', avail)
entrances.remove(swap_ent)
exits.remove(swap_ext)
elif not ext.connected_region: elif not ext.connected_region:
# default to output to vanilla area, assume vanilla connection # default to output to vanilla area, assume vanilla connection
ext.connect(avail.world.get_region('Dark Chapel Area', avail.player)) ext.connect(avail.world.get_region('Dark Chapel Area', avail.player))
@@ -501,8 +573,9 @@ def do_dark_sanc(entrances, exits, avail):
def do_links_house(entrances, exits, avail, cross_world): def do_links_house(entrances, exits, avail, cross_world):
lh_exit = 'Big Bomb Shop' if avail.world.is_bombshop_start(avail.player) else 'Links House Exit' lh_exit = 'Big Bomb Shop' if avail.world.is_bombshop_start(avail.player) else 'Links House Exit'
if lh_exit in exits: if lh_exit in exits:
links_house_vanilla = 'Big Bomb Shop' if avail.world.is_bombshop_start(avail.player) else 'Links House'
if not avail.world.shufflelinks[avail.player]: if not avail.world.shufflelinks[avail.player]:
links_house = 'Big Bomb Shop' if avail.world.is_bombshop_start(avail.player) else 'Links House' links_house = links_house_vanilla
else: else:
entrance_pool = entrances if avail.coupled else avail.decoupled_entrances entrance_pool = entrances if avail.coupled else avail.decoupled_entrances
@@ -514,6 +587,9 @@ def do_links_house(entrances, exits, avail, cross_world):
if avail.inverted: if avail.inverted:
dark_sanc_region = avail.world.get_entrance('Dark Sanctuary Hint Exit', avail.player).connected_region.name dark_sanc_region = avail.world.get_entrance('Dark Sanctuary Hint Exit', avail.player).connected_region.name
forbidden.extend(get_nearby_entrances(avail, dark_sanc_region)) forbidden.extend(get_nearby_entrances(avail, dark_sanc_region))
if avail.swapped:
forbidden.append(links_house_vanilla)
forbidden.extend(Forbidden_Swap_Entrances)
shuffle_mode = avail.world.shuffle[avail.player] shuffle_mode = avail.world.shuffle[avail.player]
if avail.world.owShuffle[avail.player] == 'vanilla': if avail.world.owShuffle[avail.player] == 'vanilla':
# simple shuffle - # simple shuffle -
@@ -564,6 +640,10 @@ def do_links_house(entrances, exits, avail, cross_world):
if not avail.coupled: if not avail.coupled:
avail.decoupled_entrances.remove(links_house) avail.decoupled_entrances.remove(links_house)
avail.decoupled_exits.remove(lh_exit) avail.decoupled_exits.remove(lh_exit)
if avail.swapped and links_house != links_house_vanilla:
swap_ent, swap_ext = connect_swap(links_house, lh_exit, avail)
entrances.remove(swap_ent)
exits.remove(swap_ext)
# links on dm # links on dm
dm_spots = LH_DM_Connector_List.union(LH_DM_Exit_Forbidden) dm_spots = LH_DM_Connector_List.union(LH_DM_Exit_Forbidden)
@@ -598,14 +678,16 @@ def do_links_house(entrances, exits, avail, cross_world):
possible_exits.sort() possible_exits.sort()
chosen_dm_escape = random.choice(possible_dm_exits) chosen_dm_escape = random.choice(possible_dm_exits)
chosen_landing = random.choice(possible_exits) chosen_landing = random.choice(possible_exits)
chosen_exit_start = chosen_cave.pop(0)
chosen_exit_end = chosen_cave.pop()
if avail.coupled: if avail.coupled:
connect_two_way(chosen_dm_escape, chosen_cave.pop(0), avail) connect_two_way(chosen_dm_escape, chosen_exit_start, avail)
connect_two_way(chosen_landing, chosen_cave.pop(), avail) connect_two_way(chosen_landing, chosen_exit_end, avail)
entrances.remove(chosen_dm_escape) entrances.remove(chosen_dm_escape)
entrances.remove(chosen_landing) entrances.remove(chosen_landing)
else: else:
connect_entrance(chosen_dm_escape, chosen_cave.pop(0), avail) connect_entrance(chosen_dm_escape, chosen_exit_start, avail)
connect_exit(chosen_cave.pop(), chosen_landing, avail) connect_exit(chosen_exit_end, chosen_landing, avail)
entrances.remove(chosen_dm_escape) entrances.remove(chosen_dm_escape)
avail.decoupled_entrances.remove(chosen_landing) avail.decoupled_entrances.remove(chosen_landing)
if len(chosen_cave): if len(chosen_cave):
@@ -966,21 +1048,41 @@ def do_cross_world_connectors(entrances, caves, avail):
cave_candidate = (None, 0) cave_candidate = (None, 0)
for i, cave in enumerate(caves): for i, cave in enumerate(caves):
if isinstance(cave, str): if isinstance(cave, str):
cave = (cave,) cave = [cave]
if len(cave) > cave_candidate[1]: if len(cave) > cave_candidate[1]:
cave_candidate = (i, len(cave)) cave_candidate = (i, len(cave))
cave = caves.pop(cave_candidate[0]) cave = caves.pop(cave_candidate[0])
if isinstance(cave, str): if isinstance(cave, str):
cave = (cave,) cave = [cave]
for ext in cave: while len(cave):
ext = cave.pop()
if not avail.coupled: if not avail.coupled:
choice = random.choice(avail.decoupled_entrances) choice = random.choice(avail.decoupled_entrances)
connect_exit(ext, choice, avail) connect_exit(ext, choice, avail)
avail.decoupled_entrances.remove(choice) avail.decoupled_entrances.remove(choice)
else: else:
connect_two_way(entrances.pop(), ext, avail) if avail.swapped and len(entrances) > 1:
chosen_entrance = next(e for e in entrances if combine_map[e] != ext)
entrances.remove(chosen_entrance)
else:
chosen_entrance = entrances.pop()
connect_two_way(chosen_entrance, ext, avail)
if avail.swapped:
swap_ent, swap_ext = connect_swap(chosen_entrance, ext, avail)
if swap_ent:
entrances.remove(swap_ent)
if chosen_entrance not in single_entrance_map:
for c in caves:
if swap_ext == c:
caves.remove(swap_ext)
break
if swap_ext in c:
c.remove(swap_ext)
if len(c) == 0:
caves.remove(c)
break
def do_fixed_shuffle(avail, entrance_list): def do_fixed_shuffle(avail, entrance_list):
@@ -1008,7 +1110,7 @@ def do_fixed_shuffle(avail, entrance_list):
choice = choices[i] choice = choices[i]
elif rules.must_exit_to_lw: elif rules.must_exit_to_lw:
lw_exits = set() lw_exits = set()
for e, x in {**entrance_map, **single_entrance_map, **drop_map}.items(): for e, x in combine_map.items():
if x in avail.exits: if x in avail.exits:
region = avail.world.get_entrance(e, avail.player).parent_region region = avail.world.get_entrance(e, avail.player).parent_region
if region.type == RegionType.LightWorld: if region.type == RegionType.LightWorld:
@@ -1194,6 +1296,10 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
if entrance in must_exit: if entrance in must_exit:
must_exit.remove(entrance) must_exit.remove(entrance)
entrances.append(entrance) entrances.append(entrance)
if avail.swapped:
swap_forbidden = [e for e in entrances if combine_map[e] in must_exit]
for e in swap_forbidden:
entrances.remove(e)
entrances.sort() # sort these for consistency entrances.sort() # sort these for consistency
random.shuffle(entrances) random.shuffle(entrances)
random.shuffle(cave_options) random.shuffle(cave_options)
@@ -1206,6 +1312,19 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
invalid_connections[ext] = invalid_connections[ext].union({'Agahnims Tower', 'Hyrule Castle Entrance (West)', 'Hyrule Castle Entrance (East)'}) invalid_connections[ext] = invalid_connections[ext].union({'Agahnims Tower', 'Hyrule Castle Entrance (West)', 'Hyrule Castle Entrance (East)'})
break break
def connect_cave_swap(entrance, exit, current_cave):
swap_entrance, swap_exit = connect_swap(entrance, exit, avail)
if swap_entrance and entrance not in single_entrance_map:
for option in cave_options:
if swap_exit in option and option == current_cave:
x=0
if swap_exit in option and option != current_cave:
option.remove(swap_exit)
if len(option) == 0:
cave_options.remove(option)
break
return swap_entrance, swap_exit
used_caves = [] used_caves = []
required_entrances = 0 # Number of entrances reserved for used_caves required_entrances = 0 # Number of entrances reserved for used_caves
while must_exit: while must_exit:
@@ -1213,9 +1332,10 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
# find multi exit cave # find multi exit cave
candidates = [] candidates = []
for candidate in cave_options: for candidate in cave_options:
if not isinstance(candidate, str) and (candidate in used_caves if not isinstance(candidate, str) and len(candidate) > 1 and (candidate in used_caves
or len(candidate) < len(entrances) - required_entrances): or len(candidate) < len(entrances) - required_entrances):
candidates.append(candidate) if not avail.swapped or (combine_map[exit] not in candidate and not any(e for e in must_exit if combine_map[e] in candidate)): #maybe someday allow these, but we need to disallow mutual locks in Swapped
candidates.append(candidate)
cave = random.choice(candidates) cave = random.choice(candidates)
if cave is None: if cave is None:
raise RuntimeError('No more caves left. Should not happen!') raise RuntimeError('No more caves left. Should not happen!')
@@ -1225,11 +1345,17 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
shuffle_connector_exits(rnd_cave) # should be the same as unbiasing some entrances... shuffle_connector_exits(rnd_cave) # should be the same as unbiasing some entrances...
entrances.remove(exit) entrances.remove(exit)
connect_two_way(exit, rnd_cave[-1], avail) connect_two_way(exit, rnd_cave[-1], avail)
if avail.swapped:
swap_ent, _ = connect_cave_swap(exit, rnd_cave[-1], cave)
entrances.remove(swap_ent)
if len(cave) == 2: if len(cave) == 2:
entrance = next(e for e in entrances[::-1] if e not in invalid_connections[exit] entrance = next(e for e in entrances[::-1] if e not in invalid_connections[exit]
and e not in invalid_cave_connections[tuple(cave)] and e not in must_exit) and e not in invalid_cave_connections[tuple(cave)] and e not in must_exit)
entrances.remove(entrance) entrances.remove(entrance)
connect_two_way(entrance, rnd_cave[0], avail) connect_two_way(entrance, rnd_cave[0], avail)
if avail.swapped and combine_map[entrance] != rnd_cave[0]:
swap_ent, _ = connect_cave_swap(entrance, rnd_cave[0], cave)
entrances.remove(swap_ent)
if cave in used_caves: if cave in used_caves:
required_entrances -= 2 required_entrances -= 2
used_caves.remove(cave) used_caves.remove(cave)
@@ -1243,6 +1369,9 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
cave_entrances.append(entrance) cave_entrances.append(entrance)
entrances.remove(entrance) entrances.remove(entrance)
connect_two_way(entrance, cave_exit, avail) connect_two_way(entrance, cave_exit, avail)
if avail.swapped and combine_map[entrance] != cave_exit:
swap_ent, _ = connect_cave_swap(entrance, cave_exit, cave)
entrances.remove(swap_ent)
if entrance not in invalid_connections: if entrance not in invalid_connections:
invalid_connections[exit] = set() invalid_connections[exit] = set()
if all(entrance in invalid_connections for entrance in cave_entrances): if all(entrance in invalid_connections for entrance in cave_entrances):
@@ -1267,7 +1396,12 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
invalid_cave_connections[tuple(cave)] = set() invalid_cave_connections[tuple(cave)] = set()
entrances.remove(entrance) entrances.remove(entrance)
connect_two_way(entrance, cave_exit, avail) connect_two_way(entrance, cave_exit, avail)
if avail.swapped and combine_map[entrance] != cave_exit:
swap_ent, _ = connect_cave_swap(entrance, cave_exit, cave)
entrances.remove(swap_ent)
cave_options.remove(cave) cave_options.remove(cave)
if avail.swapped:
entrances.extend(swap_forbidden)
def do_mandatory_connections_decoupled(avail, cave_options, must_exit): def do_mandatory_connections_decoupled(avail, cave_options, must_exit):
@@ -1378,6 +1512,46 @@ def inverted_substitution(avail_pool, collection, is_entrance, is_set=False):
pass pass
def connect_swapped(entrancelist, targetlist, avail, two_way=False):
random.shuffle(entrancelist)
sorted_targets = list()
for ent in entrancelist:
if ent in combine_map:
if combine_map[ent] not in targetlist:
logging.getLogger('').error(f'{combine_map[ent]} not in target list, cannot swap entrance')
raise Exception(f'{combine_map[ent]} not in target list, cannot swap entrance')
sorted_targets.append(combine_map[ent])
if len(sorted_targets):
targetlist = list(sorted_targets)
else:
targetlist = list(targetlist)
indexlist = list(range(len(targetlist)))
random.shuffle(indexlist)
while len(indexlist) > 1:
index1 = indexlist.pop()
index2 = indexlist.pop()
targetlist[index1], targetlist[index2] = targetlist[index2], targetlist[index1]
for exit, target in zip(entrancelist, targetlist):
if two_way:
connect_two_way(exit, target, avail)
else:
connect_entrance(exit, target, avail)
def connect_swap(entrance, exit, avail):
swap_exit = combine_map[entrance]
if swap_exit != exit:
swap_entrance = next(e for e, x in combine_map.items() if x == exit)
if entrance in entrance_map:
connect_two_way(swap_entrance, swap_exit, avail)
else:
connect_entrance(swap_entrance, swap_exit, avail)
return swap_entrance, swap_exit
return None, None
def connect_random(exitlist, targetlist, avail, two_way=False): def connect_random(exitlist, targetlist, avail, two_way=False):
targetlist = list(targetlist) targetlist = list(targetlist)
random.shuffle(targetlist) random.shuffle(targetlist)
@@ -1841,6 +2015,23 @@ modes = {
}, },
} }
}, },
'swapped': {
'undefined': 'swap',
'keep_drops_together': 'on',
'cross_world': 'on',
'pools': {
'skull_drops': {
'special': 'drops',
'entrances': ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)',
'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole']
},
'skull_doors': {
'special': 'skull',
'entrances': ['Skull Woods First Section Door', 'Skull Woods Second Section Door (East)',
'Skull Woods Second Section Door (West)']
},
}
},
'crossed': { 'crossed': {
'undefined': 'shuffle', 'undefined': 'shuffle',
'keep_drops_together': 'on', 'keep_drops_together': 'on',
@@ -2003,6 +2194,8 @@ single_entrance_map = {
'Blinds Hideout': 'Blinds Hideout', 'Waterfall of Wishing': 'Waterfall of Wishing' 'Blinds Hideout': 'Blinds Hideout', 'Waterfall of Wishing': 'Waterfall of Wishing'
} }
combine_map = {**entrance_map, **single_entrance_map, **drop_map}
LW_Entrances = [] LW_Entrances = []
DW_Entrances = [] DW_Entrances = []
@@ -2083,6 +2276,8 @@ Must_Exit_Invalid_Connections = defaultdict(set)
Simple_DM_Non_Connectors = {'Old Man Cave Ledge', 'Spiral Cave (Top)', 'Superbunny Cave (Bottom)', Simple_DM_Non_Connectors = {'Old Man Cave Ledge', 'Spiral Cave (Top)', 'Superbunny Cave (Bottom)',
'Spectacle Rock Cave (Peak)', 'Spectacle Rock Cave (Top)'} 'Spectacle Rock Cave (Peak)', 'Spectacle Rock Cave (Top)'}
Forbidden_Swap_Entrances = {'Old Man Cave (East)', 'Blacksmiths Hut', 'Big Bomb Shop'}
# these are connections that cannot be shuffled and always exist. # these are connections that cannot be shuffled and always exist.
# They link together underworld regions # They link together underworld regions