Fix minor issue with shuffle_ganon option missing player check

This commit is contained in:
codemann8
2024-12-21 18:57:28 -06:00
parent f1c681bb1f
commit 507fbeece9
2 changed files with 2 additions and 2 deletions

View File

@@ -71,7 +71,6 @@ class World(object):
self.fix_palaceofdarkness_exit = {} self.fix_palaceofdarkness_exit = {}
self.fix_trock_exit = {} self.fix_trock_exit = {}
self.shuffle_ganon = shuffle_ganon self.shuffle_ganon = shuffle_ganon
self.fix_gtower_exit = self.shuffle_ganon
self.custom = custom self.custom = custom
self.customitemarray = customitemarray self.customitemarray = customitemarray
self.can_take_damage = True self.can_take_damage = True
@@ -133,6 +132,7 @@ class World(object):
set_player_attr('fix_skullwoods_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'] or self.doorShuffle[player] not in ['vanilla']) set_player_attr('fix_skullwoods_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'] or self.doorShuffle[player] not in ['vanilla'])
set_player_attr('fix_palaceofdarkness_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']) set_player_attr('fix_palaceofdarkness_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
set_player_attr('fix_trock_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']) set_player_attr('fix_trock_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
set_player_attr('fix_gtower_exit', self.shuffle_ganon[player] > 0)
set_player_attr('can_access_trock_eyebridge', None) set_player_attr('can_access_trock_eyebridge', None)
set_player_attr('can_access_trock_front', None) set_player_attr('can_access_trock_front', None)
set_player_attr('can_access_trock_big_chest', None) set_player_attr('can_access_trock_big_chest', None)

View File

@@ -504,7 +504,7 @@ def remove_from_list(t_list, removals):
def do_holes_and_linked_drops(entrances, exits, avail, cross_world): def do_holes_and_linked_drops(entrances, exits, avail, cross_world):
holes_to_shuffle = [x for x in entrances if x in drop_map] holes_to_shuffle = [x for x in entrances if x in drop_map]
if not avail.world.shuffle_ganon: if not avail.world.shuffle_ganon[avail.player]:
if avail.world.is_tile_swapped(0x1b, avail.player) and 'Inverted Pyramid Hole' in holes_to_shuffle: if avail.world.is_tile_swapped(0x1b, avail.player) and 'Inverted Pyramid Hole' in holes_to_shuffle:
connect_entrance('Inverted Pyramid Hole', 'Pyramid', avail) connect_entrance('Inverted Pyramid Hole', 'Pyramid', avail)
connect_two_way('Pyramid Entrance', 'Pyramid Exit', avail) connect_two_way('Pyramid Entrance', 'Pyramid Exit', avail)