Merged glitched mode fixes from Muffins PR/21

This commit is contained in:
codemann8
2024-12-15 19:10:21 -06:00
10 changed files with 229 additions and 139 deletions

31
Main.py
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@@ -28,7 +28,7 @@ from Fill import distribute_items_restrictive, promote_dungeon_items, fill_dunge
from Fill import dungeon_tracking
from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations, set_prize_drops
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops, fill_specific_items, create_farm_locations
from UnderworldGlitchRules import create_hybridmajor_connections, create_hybridmajor_connectors, get_hybridmajor_connector_entrances
from UnderworldGlitchRules import create_hybridmajor_connections, get_hybridmajor_connection_entrances
from Utils import output_path, parse_player_names
from source.item.District import init_districts
@@ -176,8 +176,6 @@ def main(args, seed=None, fish=None):
world.data_tables[player] = init_data_tables(world, player)
place_bosses(world, player)
randomize_enemies(world, player)
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connections(world, player)
adjust_locations(world, player)
if any(world.potshuffle.values()):
@@ -204,8 +202,6 @@ def main(args, seed=None, fish=None):
for player in range(1, world.players + 1):
link_entrances_new(world, player)
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connectors(world, player)
logger.info(world.fish.translate("cli", "cli", "shuffling.prep"))
@@ -227,6 +223,8 @@ def main(args, seed=None, fish=None):
create_farm_locations(world, player)
for player in range(1, world.players + 1):
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connections(world, player)
generate_itempool(world, player)
verify_item_pool_config(world)
@@ -628,8 +626,6 @@ def copy_world(world):
create_owg_connections(ret, player)
create_dynamic_exits(ret, player)
create_dungeon_regions(ret, player)
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connections(ret, player)
create_owedges(ret, player)
create_shops(ret, player)
#create_doors(ret, player)
@@ -660,7 +656,11 @@ def copy_world(world):
# connect copied world
copied_locations = {(loc.name, loc.player): loc for loc in ret.get_locations()} # caches all locations
hmg_entrances = get_hybridmajor_connector_entrances()
# We have to skip these for now. They require both the rest of the entrances _and_ the dungeon portals to be copied first
# We will connect them later
hmg_entrances = get_hybridmajor_connection_entrances()
for region in world.regions:
copied_region = ret.get_region(region.name, region.player)
copied_region.is_light_world = region.is_light_world
@@ -739,7 +739,16 @@ def copy_world(world):
categorize_world_regions(ret, player)
create_farm_locations(ret, player)
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connectors(ret, player)
create_hybridmajor_connections(ret, player)
for region in world.regions:
copied_region = ret.get_region(region.name, region.player)
for entrance in region.entrances:
if entrance.name not in hmg_entrances:
continue
ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
for player in range(1, world.players + 1):
set_rules(ret, player)
return ret
@@ -830,8 +839,6 @@ def copy_world_premature(world, player):
create_owg_connections(ret, player)
create_dynamic_exits(ret, player)
create_dungeon_regions(ret, player)
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connections(ret, player)
create_owedges(ret, player)
create_shops(ret, player)
create_doors(ret, player)
@@ -891,7 +898,7 @@ def copy_world_premature(world, player):
connect_portal(portal, ret, player)
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connectors(ret, player)
create_hybridmajor_connections(ret, player)
set_rules(ret, player)