Revamp HMG logic
This commit is contained in:
32
Main.py
32
Main.py
@@ -27,7 +27,7 @@ from Fill import distribute_items_restrictive, promote_dungeon_items, fill_dunge
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from Fill import dungeon_tracking
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from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops, fill_specific_items
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from UnderworldGlitchRules import create_hybridmajor_connections, create_hybridmajor_connectors, get_hybridmajor_connector_entrances
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from UnderworldGlitchRules import create_hybridmajor_connections, get_hybridmajor_connection_entrances
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from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config, verify_item_pool_config
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@@ -222,8 +222,6 @@ def main(args, seed=None, fish=None):
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world.data_tables[player] = init_data_tables(world, player)
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place_bosses(world, player)
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randomize_enemies(world, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(world, player)
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adjust_locations(world, player)
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if world.customizer and world.customizer.get_start_inventory():
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@@ -264,8 +262,6 @@ def main(args, seed=None, fish=None):
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link_overworld(world, player)
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create_dynamic_exits(world, player)
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link_entrances_new(world, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connectors(world, player)
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logger.info(world.fish.translate("cli", "cli", "shuffling.prep"))
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for player in range(1, world.players + 1):
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@@ -285,6 +281,8 @@ def main(args, seed=None, fish=None):
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logger.info(world.fish.translate("cli", "cli", "generating.itempool"))
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for player in range(1, world.players + 1):
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(world, player)
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generate_itempool(world, player)
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verify_item_pool_config(world)
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@@ -533,8 +531,6 @@ def copy_world(world):
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create_dungeons(ret, player)
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if world.logic[player] in ('owglitches', 'hybridglitches', 'nologic'):
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create_owg_connections(ret, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(ret, player)
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# there are region references here they must be migrated to preserve integrity
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@@ -561,7 +557,10 @@ def copy_world(world):
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# connect copied world
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copied_locations = {(loc.name, loc.player): loc for loc in ret.get_locations()} # caches all locations
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hmg_entrances = get_hybridmajor_connector_entrances()
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# We have to skip these for now. They require both the rest of the entrances _and_ the dungeon portals to be copied first
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# We will connect them later
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hmg_entrances = get_hybridmajor_connection_entrances()
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for region in world.regions:
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copied_region = ret.get_region(region.name, region.player)
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@@ -621,7 +620,22 @@ def copy_world(world):
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for player in range(1, world.players + 1):
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connectors(ret, player)
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create_hybridmajor_connections(ret, player)
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for region in world.regions:
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copied_region = ret.get_region(region.name, region.player)
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copied_region.is_light_world = region.is_light_world
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copied_region.is_dark_world = region.is_dark_world
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copied_region.dungeon = region.dungeon
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copied_region.locations = [copied_locations[(location.name, location.player)] for location in region.locations]
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for location in copied_region.locations:
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location.parent_region = copied_region
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for entrance in region.entrances:
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if entrance.name not in hmg_entrances:
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continue
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ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
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for player in range(1, world.players + 1):
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set_rules(ret, player)
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return ret
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@@ -2,7 +2,7 @@
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Helper functions to deliver entrance/exit/region sets to OWG rules.
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"""
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from BaseClasses import Entrance
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from BaseClasses import Entrance, Region
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# Cave regions that superbunny can get through - but only with a sword.
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sword_required_superbunny_mirror_regions = ["Spiral Cave (Top)"]
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@@ -283,10 +283,18 @@ def add_alternate_rule(entrance, rule):
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entrance.access_rule = lambda state: old_rule(state) or rule(state)
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def create_no_logic_connections(player, world, connections):
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def create_no_logic_connections(player, world, connections, connect_external=False):
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for entrance, parent_region, target_region, *rule_override in connections:
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parent = world.get_region(parent_region, player)
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target = world.get_region(target_region, player)
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if isinstance(target_region, Region):
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target_region = target_region.name
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if connect_external and target_region.endswith(" Portal"):
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target = world.get_portal(target_region[:-7], player).find_portal_entrance().parent_region
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else:
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target = world.get_region(target_region, player)
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connection = Entrance(player, entrance, parent)
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parent.exits.append(connection)
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connection.connect(target)
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@@ -15,9 +15,6 @@ def link_overworld(world, player):
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for exitname, regionname in inverted_mandatory_connections:
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connect_simple(world, exitname, regionname, player)
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if world.logic[player] in ['hybridglitches', 'nologic'] and not world.fix_palaceofdarkness_exit[player]:
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connect_two_way(world, 'Palace of Darkness HMG Exit', 'Palace of Darkness HMG Entrance', player)
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for forward_edge, back_edge in default_connections:
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connect_two_way(world, forward_edge, back_edge, player)
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15
Regions.py
15
Regions.py
@@ -191,19 +191,8 @@ def create_regions(world, player):
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create_dw_region(player, 'Broken Bridge Area', None, ['Broken Bridge Hammer Rock (South)', 'Broken Bridge Water Drop', 'Broken Bridge SW']),
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create_dw_region(player, 'Broken Bridge Northeast', None, ['Broken Bridge Hammer Rock (North)', 'Broken Bridge Hookshot Gap', 'Broken Bridge Northeast Water Drop', 'Broken Bridge NE']),
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create_dw_region(player, 'Broken Bridge West', None, ['Broken Bridge West Water Drop', 'Broken Bridge NW']),
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create_dw_region(player, 'Broken Bridge Water', None, ['Broken Bridge NC'], 'Dark World', Terrain.Water)
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]
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if world.logic[player] in ['hybridglitches', 'nologic'] and not world.fix_palaceofdarkness_exit[player]:
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world.regions += [
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create_dw_region(player, 'Palace of Darkness HMG Area', None, ['Palace of Darkness', 'Palace of Darkness HMG Exit']),
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create_dw_region(player, 'Palace of Darkness Area', None, ['Palace of Darkness Hint', 'Palace of Darkness SW', 'Palace of Darkness SE', 'Palace of Darkness HMG Entrance'])
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]
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else:
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world.regions += [
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create_dw_region(player, 'Palace of Darkness Area', None, ['Palace of Darkness Hint', 'Palace of Darkness', 'Palace of Darkness SW', 'Palace of Darkness SE'])
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]
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world.regions += [
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create_dw_region(player, 'Broken Bridge Water', None, ['Broken Bridge NC'], 'Dark World', Terrain.Water),
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create_dw_region(player, 'Palace of Darkness Area', None, ['Palace of Darkness Hint', 'Palace of Darkness', 'Palace of Darkness SW', 'Palace of Darkness SE']),
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create_dw_region(player, 'Hammer Pegs Area', ['Dark Blacksmith Ruins'], ['Hammer Peg Cave', 'Peg Area Rocks (East)']),
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create_dw_region(player, 'Hammer Pegs Entry', None, ['Peg Area Rocks (West)', 'Hammer Pegs WS']),
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create_dw_region(player, 'Dark Dunes Area', None, ['Dark Dunes NW', 'Dark Dunes WN', 'Dark Dunes SC']),
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@@ -29,42 +29,10 @@ paradox_spots = [
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("Paradox Front Teleport", "Paradox Cave Front", "Paradox Cave Chest Area")
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]
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# We need to make connectors at a separate time from the connections, because of how dungeons are linked to regions
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kikiskip_connectors = [
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("Kiki Skip Connector", "Spectacle Rock Cave (Bottom)", "Palace of Darkness Exit")
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]
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mirehera_connectors = [
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("Mire to Hera Connector", "Mire Torches Top", "Tower of Hera Exit")
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]
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heraswamp_connectors = [
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("Mire to Swamp Connector", "Mire Torches Top", "Swamp Palace Exit")
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]
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thievesdesert_connectors = [
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("Thieves to Desert West Connector", "Thieves Attic", "Desert Palace Exit (West)"),
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(
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"Thieves to Desert South Connector",
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"Thieves Attic",
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"Desert Palace Exit (South)",
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),
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("Thieves to Desert East Connector", "Thieves Attic", "Desert Palace Exit (East)"),
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]
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specrock_connectors = [
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(
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"Spec Rock Top Connector",
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"Spectacle Rock Cave (Peak)",
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"Spectacle Rock Cave Exit (Top)",
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),
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(
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"Spec Rock Exit Connector",
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"Spectacle Rock Cave (Peak)",
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"Spectacle Rock Cave Exit",
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),
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]
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# Create connections between dungeons/locations
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def create_hybridmajor_connections(world, player):
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fix_fake_worlds = world.fix_fake_world[player]
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for spots in [
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kikiskip_spots,
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mirehera_spots,
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@@ -74,7 +42,7 @@ def create_hybridmajor_connections(world, player):
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specrock_spots,
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paradox_spots,
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]:
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create_no_logic_connections(player, world, spots)
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create_no_logic_connections(player, world, spots, connect_external=fix_fake_worlds)
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# Add the new Ice path (back of bomb drop to front) to the world and model it properly
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clip_door = create_door(player, "Ice Bomb Drop Clip", DoorType.Logical)
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@@ -87,39 +55,20 @@ def create_hybridmajor_connections(world, player):
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)
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connect_simple_door(world, "Ice Bomb Drop Clip", "Ice Bomb Drop", player)
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# Turn dungeons into connectors
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def create_hybridmajor_connectors(world, player):
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for connectors in [
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kikiskip_connectors,
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mirehera_connectors,
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heraswamp_connectors,
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thievesdesert_connectors,
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specrock_connectors,
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]:
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new_connectors = [
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(
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connector[0],
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connector[1],
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world.get_entrance(connector[2], player).connected_region,
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)
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for connector in connectors
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]
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create_no_logic_connections(player, world, new_connectors)
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def get_hybridmajor_connector_entrances():
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connectors = []
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def get_hybridmajor_connection_entrances():
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connections = []
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for connector in (
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kikiskip_connectors
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+ mirehera_connectors
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+ heraswamp_connectors
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+ thievesdesert_connectors
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+ specrock_connectors
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):
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connectors.append(connector[0])
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return set(connectors)
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kikiskip_spots
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+ mirehera_spots
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+ heraswamp_spots
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+ icepalace_spots
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+ thievesdesert_spots
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+ specrock_spots
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+ paradox_spots
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):
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connections.append(connector[0])
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connections.append('Ice Bomb Drop Clip')
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return set(connections)
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# For some entrances, we need to fake having pearl, because we're in fake DW/LW.
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# This creates a copy of the input state that has Moon Pearl.
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@@ -151,11 +100,6 @@ def dungeon_reentry_rules(
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+ thievesdesert_spots
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+ specrock_spots
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+ paradox_spots
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+ kikiskip_connectors
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+ mirehera_connectors
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+ heraswamp_connectors
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+ thievesdesert_connectors
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+ specrock_connectors
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]
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dungeon_entrance = [
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@@ -239,23 +183,12 @@ def underworld_glitches_rules(world, player):
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def dash_clip(state, region, player):
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return state.can_dash_clip(region, player)
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if not world.fix_palaceofdarkness_exit[player]:
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Rules.set_rule(
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world.get_entrance("Palace of Darkness HMG Exit", player),
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lambda state: state.can_reach(world.get_entrance("Palace of Darkness", player), player),
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)
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# Bomb clips
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for clip in (
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kikiskip_spots
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+ icepalace_spots
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+ thievesdesert_spots
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+ specrock_spots
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+ kikiskip_connectors
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+ thievesdesert_connectors
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+ specrock_connectors
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):
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region = world.get_region(clip[1], player)
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Rules.set_rule(
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@@ -279,15 +212,7 @@ def underworld_glitches_rules(world, player):
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spot[2],
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)
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for connector in kikiskip_connectors + thievesdesert_connectors:
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dungeon_reentry_rules(
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world,
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player,
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world.get_entrance(connector[0], player),
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world.get_entrance(connector[2], player).parent_region.name,
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)
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for clip in mirehera_spots + mirehera_connectors:
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for clip in mirehera_spots:
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Rules.set_rule(
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world.get_entrance(clip[0], player),
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lambda state: mire_clip(state),
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@@ -395,7 +320,7 @@ def underworld_glitches_rules(world, player):
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for desert_exit in desert_exits:
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Rules.add_rule(
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world.get_entrance(f"Thieves to Desert {desert_exit} Connector", player),
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world.get_entrance(f"Thieves to Desert {desert_exit} Clip", player),
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lambda state: state.can_dash_clip(
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world.get_region("Thieves Attic", player), player
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),
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@@ -14,6 +14,8 @@ start_inventory:
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placements:
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1:
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Desert Palace - Boss: Moon Pearl
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Desert Palace - Prize: Green Pendant
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Sahasrahla: Magic Mirror
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entrances:
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1:
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two-way:
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@@ -22,4 +24,6 @@ entrances:
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Thieves Town: Thieves Town Exit
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Hyrule Castle Entrance (East): Desert Palace Exit (South)
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Hyrule Castle Entrance (West): Desert Palace Exit (North)
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entrances:
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Agahnims Tower: Pyramid Fairy
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13
test/suite/hmg/pod_mp.yaml
Normal file
13
test/suite/hmg/pod_mp.yaml
Normal file
@@ -0,0 +1,13 @@
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meta:
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players: 1
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settings:
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1:
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logic: hybridglitches
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mode: open
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shuffle: vanilla
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start_inventory:
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1:
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- Pegasus Boots
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placements:
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1:
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Palace of Darkness - Shooter Room: Moon Pearl
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Block a user