Revamp HMG logic

This commit is contained in:
KrisDavie
2024-12-16 00:06:54 +01:00
parent 8b73fee1f2
commit af1892c7d5
7 changed files with 71 additions and 121 deletions

32
Main.py
View File

@@ -27,7 +27,7 @@ from Fill import distribute_items_restrictive, promote_dungeon_items, fill_dunge
from Fill import dungeon_tracking
from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops, fill_specific_items
from UnderworldGlitchRules import create_hybridmajor_connections, create_hybridmajor_connectors, get_hybridmajor_connector_entrances
from UnderworldGlitchRules import create_hybridmajor_connections, get_hybridmajor_connection_entrances
from Utils import output_path, parse_player_names
from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config, verify_item_pool_config
@@ -222,8 +222,6 @@ def main(args, seed=None, fish=None):
world.data_tables[player] = init_data_tables(world, player)
place_bosses(world, player)
randomize_enemies(world, player)
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connections(world, player)
adjust_locations(world, player)
if world.customizer and world.customizer.get_start_inventory():
@@ -264,8 +262,6 @@ def main(args, seed=None, fish=None):
link_overworld(world, player)
create_dynamic_exits(world, player)
link_entrances_new(world, player)
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connectors(world, player)
logger.info(world.fish.translate("cli", "cli", "shuffling.prep"))
for player in range(1, world.players + 1):
@@ -285,6 +281,8 @@ def main(args, seed=None, fish=None):
logger.info(world.fish.translate("cli", "cli", "generating.itempool"))
for player in range(1, world.players + 1):
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connections(world, player)
generate_itempool(world, player)
verify_item_pool_config(world)
@@ -533,8 +531,6 @@ def copy_world(world):
create_dungeons(ret, player)
if world.logic[player] in ('owglitches', 'hybridglitches', 'nologic'):
create_owg_connections(ret, player)
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connections(ret, player)
# there are region references here they must be migrated to preserve integrity
@@ -561,7 +557,10 @@ def copy_world(world):
# connect copied world
copied_locations = {(loc.name, loc.player): loc for loc in ret.get_locations()} # caches all locations
hmg_entrances = get_hybridmajor_connector_entrances()
# We have to skip these for now. They require both the rest of the entrances _and_ the dungeon portals to be copied first
# We will connect them later
hmg_entrances = get_hybridmajor_connection_entrances()
for region in world.regions:
copied_region = ret.get_region(region.name, region.player)
@@ -621,7 +620,22 @@ def copy_world(world):
for player in range(1, world.players + 1):
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hybridmajor_connectors(ret, player)
create_hybridmajor_connections(ret, player)
for region in world.regions:
copied_region = ret.get_region(region.name, region.player)
copied_region.is_light_world = region.is_light_world
copied_region.is_dark_world = region.is_dark_world
copied_region.dungeon = region.dungeon
copied_region.locations = [copied_locations[(location.name, location.player)] for location in region.locations]
for location in copied_region.locations:
location.parent_region = copied_region
for entrance in region.entrances:
if entrance.name not in hmg_entrances:
continue
ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
for player in range(1, world.players + 1):
set_rules(ret, player)
return ret

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@@ -2,7 +2,7 @@
Helper functions to deliver entrance/exit/region sets to OWG rules.
"""
from BaseClasses import Entrance
from BaseClasses import Entrance, Region
# Cave regions that superbunny can get through - but only with a sword.
sword_required_superbunny_mirror_regions = ["Spiral Cave (Top)"]
@@ -283,10 +283,18 @@ def add_alternate_rule(entrance, rule):
entrance.access_rule = lambda state: old_rule(state) or rule(state)
def create_no_logic_connections(player, world, connections):
def create_no_logic_connections(player, world, connections, connect_external=False):
for entrance, parent_region, target_region, *rule_override in connections:
parent = world.get_region(parent_region, player)
target = world.get_region(target_region, player)
if isinstance(target_region, Region):
target_region = target_region.name
if connect_external and target_region.endswith(" Portal"):
target = world.get_portal(target_region[:-7], player).find_portal_entrance().parent_region
else:
target = world.get_region(target_region, player)
connection = Entrance(player, entrance, parent)
parent.exits.append(connection)
connection.connect(target)

View File

@@ -15,9 +15,6 @@ def link_overworld(world, player):
for exitname, regionname in inverted_mandatory_connections:
connect_simple(world, exitname, regionname, player)
if world.logic[player] in ['hybridglitches', 'nologic'] and not world.fix_palaceofdarkness_exit[player]:
connect_two_way(world, 'Palace of Darkness HMG Exit', 'Palace of Darkness HMG Entrance', player)
for forward_edge, back_edge in default_connections:
connect_two_way(world, forward_edge, back_edge, player)

View File

@@ -191,19 +191,8 @@ def create_regions(world, player):
create_dw_region(player, 'Broken Bridge Area', None, ['Broken Bridge Hammer Rock (South)', 'Broken Bridge Water Drop', 'Broken Bridge SW']),
create_dw_region(player, 'Broken Bridge Northeast', None, ['Broken Bridge Hammer Rock (North)', 'Broken Bridge Hookshot Gap', 'Broken Bridge Northeast Water Drop', 'Broken Bridge NE']),
create_dw_region(player, 'Broken Bridge West', None, ['Broken Bridge West Water Drop', 'Broken Bridge NW']),
create_dw_region(player, 'Broken Bridge Water', None, ['Broken Bridge NC'], 'Dark World', Terrain.Water)
]
if world.logic[player] in ['hybridglitches', 'nologic'] and not world.fix_palaceofdarkness_exit[player]:
world.regions += [
create_dw_region(player, 'Palace of Darkness HMG Area', None, ['Palace of Darkness', 'Palace of Darkness HMG Exit']),
create_dw_region(player, 'Palace of Darkness Area', None, ['Palace of Darkness Hint', 'Palace of Darkness SW', 'Palace of Darkness SE', 'Palace of Darkness HMG Entrance'])
]
else:
world.regions += [
create_dw_region(player, 'Palace of Darkness Area', None, ['Palace of Darkness Hint', 'Palace of Darkness', 'Palace of Darkness SW', 'Palace of Darkness SE'])
]
world.regions += [
create_dw_region(player, 'Broken Bridge Water', None, ['Broken Bridge NC'], 'Dark World', Terrain.Water),
create_dw_region(player, 'Palace of Darkness Area', None, ['Palace of Darkness Hint', 'Palace of Darkness', 'Palace of Darkness SW', 'Palace of Darkness SE']),
create_dw_region(player, 'Hammer Pegs Area', ['Dark Blacksmith Ruins'], ['Hammer Peg Cave', 'Peg Area Rocks (East)']),
create_dw_region(player, 'Hammer Pegs Entry', None, ['Peg Area Rocks (West)', 'Hammer Pegs WS']),
create_dw_region(player, 'Dark Dunes Area', None, ['Dark Dunes NW', 'Dark Dunes WN', 'Dark Dunes SC']),

View File

@@ -29,42 +29,10 @@ paradox_spots = [
("Paradox Front Teleport", "Paradox Cave Front", "Paradox Cave Chest Area")
]
# We need to make connectors at a separate time from the connections, because of how dungeons are linked to regions
kikiskip_connectors = [
("Kiki Skip Connector", "Spectacle Rock Cave (Bottom)", "Palace of Darkness Exit")
]
mirehera_connectors = [
("Mire to Hera Connector", "Mire Torches Top", "Tower of Hera Exit")
]
heraswamp_connectors = [
("Mire to Swamp Connector", "Mire Torches Top", "Swamp Palace Exit")
]
thievesdesert_connectors = [
("Thieves to Desert West Connector", "Thieves Attic", "Desert Palace Exit (West)"),
(
"Thieves to Desert South Connector",
"Thieves Attic",
"Desert Palace Exit (South)",
),
("Thieves to Desert East Connector", "Thieves Attic", "Desert Palace Exit (East)"),
]
specrock_connectors = [
(
"Spec Rock Top Connector",
"Spectacle Rock Cave (Peak)",
"Spectacle Rock Cave Exit (Top)",
),
(
"Spec Rock Exit Connector",
"Spectacle Rock Cave (Peak)",
"Spectacle Rock Cave Exit",
),
]
# Create connections between dungeons/locations
def create_hybridmajor_connections(world, player):
fix_fake_worlds = world.fix_fake_world[player]
for spots in [
kikiskip_spots,
mirehera_spots,
@@ -74,7 +42,7 @@ def create_hybridmajor_connections(world, player):
specrock_spots,
paradox_spots,
]:
create_no_logic_connections(player, world, spots)
create_no_logic_connections(player, world, spots, connect_external=fix_fake_worlds)
# Add the new Ice path (back of bomb drop to front) to the world and model it properly
clip_door = create_door(player, "Ice Bomb Drop Clip", DoorType.Logical)
@@ -87,39 +55,20 @@ def create_hybridmajor_connections(world, player):
)
connect_simple_door(world, "Ice Bomb Drop Clip", "Ice Bomb Drop", player)
# Turn dungeons into connectors
def create_hybridmajor_connectors(world, player):
for connectors in [
kikiskip_connectors,
mirehera_connectors,
heraswamp_connectors,
thievesdesert_connectors,
specrock_connectors,
]:
new_connectors = [
(
connector[0],
connector[1],
world.get_entrance(connector[2], player).connected_region,
)
for connector in connectors
]
create_no_logic_connections(player, world, new_connectors)
def get_hybridmajor_connector_entrances():
connectors = []
def get_hybridmajor_connection_entrances():
connections = []
for connector in (
kikiskip_connectors
+ mirehera_connectors
+ heraswamp_connectors
+ thievesdesert_connectors
+ specrock_connectors
):
connectors.append(connector[0])
return set(connectors)
kikiskip_spots
+ mirehera_spots
+ heraswamp_spots
+ icepalace_spots
+ thievesdesert_spots
+ specrock_spots
+ paradox_spots
):
connections.append(connector[0])
connections.append('Ice Bomb Drop Clip')
return set(connections)
# For some entrances, we need to fake having pearl, because we're in fake DW/LW.
# This creates a copy of the input state that has Moon Pearl.
@@ -151,11 +100,6 @@ def dungeon_reentry_rules(
+ thievesdesert_spots
+ specrock_spots
+ paradox_spots
+ kikiskip_connectors
+ mirehera_connectors
+ heraswamp_connectors
+ thievesdesert_connectors
+ specrock_connectors
]
dungeon_entrance = [
@@ -239,23 +183,12 @@ def underworld_glitches_rules(world, player):
def dash_clip(state, region, player):
return state.can_dash_clip(region, player)
if not world.fix_palaceofdarkness_exit[player]:
Rules.set_rule(
world.get_entrance("Palace of Darkness HMG Exit", player),
lambda state: state.can_reach(world.get_entrance("Palace of Darkness", player), player),
)
# Bomb clips
for clip in (
kikiskip_spots
+ icepalace_spots
+ thievesdesert_spots
+ specrock_spots
+ kikiskip_connectors
+ thievesdesert_connectors
+ specrock_connectors
):
region = world.get_region(clip[1], player)
Rules.set_rule(
@@ -279,15 +212,7 @@ def underworld_glitches_rules(world, player):
spot[2],
)
for connector in kikiskip_connectors + thievesdesert_connectors:
dungeon_reentry_rules(
world,
player,
world.get_entrance(connector[0], player),
world.get_entrance(connector[2], player).parent_region.name,
)
for clip in mirehera_spots + mirehera_connectors:
for clip in mirehera_spots:
Rules.set_rule(
world.get_entrance(clip[0], player),
lambda state: mire_clip(state),
@@ -395,7 +320,7 @@ def underworld_glitches_rules(world, player):
for desert_exit in desert_exits:
Rules.add_rule(
world.get_entrance(f"Thieves to Desert {desert_exit} Connector", player),
world.get_entrance(f"Thieves to Desert {desert_exit} Clip", player),
lambda state: state.can_dash_clip(
world.get_region("Thieves Attic", player), player
),

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@@ -14,6 +14,8 @@ start_inventory:
placements:
1:
Desert Palace - Boss: Moon Pearl
Desert Palace - Prize: Green Pendant
Sahasrahla: Magic Mirror
entrances:
1:
two-way:
@@ -22,4 +24,6 @@ entrances:
Thieves Town: Thieves Town Exit
Hyrule Castle Entrance (East): Desert Palace Exit (South)
Hyrule Castle Entrance (West): Desert Palace Exit (North)
entrances:
Agahnims Tower: Pyramid Fairy

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@@ -0,0 +1,13 @@
meta:
players: 1
settings:
1:
logic: hybridglitches
mode: open
shuffle: vanilla
start_inventory:
1:
- Pegasus Boots
placements:
1:
Palace of Darkness - Shooter Room: Moon Pearl