Merged glitched mode fixes from Muffins PR/21
This commit is contained in:
31
Main.py
31
Main.py
@@ -28,7 +28,7 @@ from Fill import distribute_items_restrictive, promote_dungeon_items, fill_dunge
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from Fill import dungeon_tracking
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from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations, set_prize_drops
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops, fill_specific_items, create_farm_locations
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from UnderworldGlitchRules import create_hybridmajor_connections, create_hybridmajor_connectors, get_hybridmajor_connector_entrances
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from UnderworldGlitchRules import create_hybridmajor_connections, get_hybridmajor_connection_entrances
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from Utils import output_path, parse_player_names
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from source.item.District import init_districts
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@@ -176,8 +176,6 @@ def main(args, seed=None, fish=None):
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world.data_tables[player] = init_data_tables(world, player)
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place_bosses(world, player)
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randomize_enemies(world, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(world, player)
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adjust_locations(world, player)
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if any(world.potshuffle.values()):
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@@ -204,8 +202,6 @@ def main(args, seed=None, fish=None):
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for player in range(1, world.players + 1):
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link_entrances_new(world, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connectors(world, player)
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logger.info(world.fish.translate("cli", "cli", "shuffling.prep"))
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@@ -227,6 +223,8 @@ def main(args, seed=None, fish=None):
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create_farm_locations(world, player)
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for player in range(1, world.players + 1):
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(world, player)
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generate_itempool(world, player)
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verify_item_pool_config(world)
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@@ -628,8 +626,6 @@ def copy_world(world):
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create_owg_connections(ret, player)
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create_dynamic_exits(ret, player)
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create_dungeon_regions(ret, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(ret, player)
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create_owedges(ret, player)
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create_shops(ret, player)
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#create_doors(ret, player)
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@@ -660,7 +656,11 @@ def copy_world(world):
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# connect copied world
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copied_locations = {(loc.name, loc.player): loc for loc in ret.get_locations()} # caches all locations
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hmg_entrances = get_hybridmajor_connector_entrances()
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# We have to skip these for now. They require both the rest of the entrances _and_ the dungeon portals to be copied first
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# We will connect them later
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hmg_entrances = get_hybridmajor_connection_entrances()
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for region in world.regions:
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copied_region = ret.get_region(region.name, region.player)
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copied_region.is_light_world = region.is_light_world
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@@ -739,7 +739,16 @@ def copy_world(world):
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categorize_world_regions(ret, player)
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create_farm_locations(ret, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connectors(ret, player)
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create_hybridmajor_connections(ret, player)
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for region in world.regions:
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copied_region = ret.get_region(region.name, region.player)
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for entrance in region.entrances:
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if entrance.name not in hmg_entrances:
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continue
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ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
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for player in range(1, world.players + 1):
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set_rules(ret, player)
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return ret
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@@ -830,8 +839,6 @@ def copy_world_premature(world, player):
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create_owg_connections(ret, player)
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create_dynamic_exits(ret, player)
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create_dungeon_regions(ret, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(ret, player)
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create_owedges(ret, player)
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create_shops(ret, player)
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create_doors(ret, player)
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@@ -891,7 +898,7 @@ def copy_world_premature(world, player):
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connect_portal(portal, ret, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connectors(ret, player)
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create_hybridmajor_connections(ret, player)
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set_rules(ret, player)
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@@ -2,7 +2,7 @@
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Helper functions to deliver entrance/exit/region sets to OWG rules.
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"""
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from BaseClasses import Entrance
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from BaseClasses import Entrance, Region
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from OWEdges import OWTileRegions
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# Cave regions that superbunny can get through - but only with a sword.
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@@ -327,10 +327,18 @@ def add_additional_rule(entrance, rule):
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entrance.access_rule = lambda state: old_rule(state) and rule(state)
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def create_no_logic_connections(player, world, connections):
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def create_no_logic_connections(player, world, connections, connect_external=False):
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for entrance, parent_region, target_region, *_ in connections:
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parent = world.get_region(parent_region, player)
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target = world.get_region(target_region, player)
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if isinstance(target_region, Region):
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target_region = target_region.name
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if connect_external and target_region.endswith(" Portal"):
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target = world.get_portal(target_region[:-7], player).find_portal_entrance().parent_region
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else:
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target = world.get_region(target_region, player)
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connection = Entrance(player, entrance, parent)
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connection.spot_type = 'OWG'
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parent.exits.append(connection)
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@@ -1,6 +1,9 @@
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from BaseClasses import Entrance
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import functools
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from BaseClasses import Entrance, DoorType
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from DoorShuffle import connect_simple_door
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import Rules
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from OverworldGlitchRules import create_no_logic_connections
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from Doors import create_door
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kikiskip_spots = [
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("Kiki Skip", "Spectacle Rock Cave (Bottom)", "Palace of Darkness Portal")
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@@ -26,44 +29,10 @@ paradox_spots = [
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("Paradox Front Teleport", "Paradox Cave Front", "Paradox Cave Chest Area")
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]
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# We need to make connectors at a separate time from the connections, because of how dungeons are linked to regions
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kikiskip_connectors = [
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("Kiki Skip Connector", "Spectacle Rock Cave (Bottom)", "Palace of Darkness Exit")
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]
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mirehera_connectors = [
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("Mire to Hera Connector", "Mire Torches Top", "Tower of Hera Exit")
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]
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heraswamp_connectors = [
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("Mire to Swamp Connector", "Mire Torches Top", "Swamp Palace Exit")
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]
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thievesdesert_connectors = [
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("Thieves to Desert West Connector", "Thieves Attic", "Desert Palace Exit (West)"),
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(
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"Thieves to Desert South Connector",
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"Thieves Attic",
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"Desert Palace Exit (South)",
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),
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("Thieves to Desert East Connector", "Thieves Attic", "Desert Palace Exit (East)"),
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]
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specrock_connectors = [
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(
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"Spec Rock Top Connector",
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"Spectacle Rock Cave (Peak)",
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"Spectacle Rock Cave Exit (Top)",
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),
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(
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"Spec Rock Exit Connector",
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"Spectacle Rock Cave (Peak)",
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"Spectacle Rock Cave Exit",
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),
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]
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# Create connections between dungeons/locations
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def create_hybridmajor_connections(world, player):
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fix_fake_worlds = world.fix_fake_world[player]
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for spots in [
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kikiskip_spots,
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mirehera_spots,
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@@ -73,41 +42,33 @@ def create_hybridmajor_connections(world, player):
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specrock_spots,
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paradox_spots,
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]:
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create_no_logic_connections(player, world, spots)
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create_no_logic_connections(player, world, spots, connect_external=fix_fake_worlds)
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# Add the new Ice path (back of bomb drop to front) to the world and model it properly
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clip_door = create_door(player, "Ice Bomb Drop Clip", DoorType.Logical)
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world.doors += [clip_door]
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world.initialize_doors([clip_door])
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# Turn dungeons into connectors
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def create_hybridmajor_connectors(world, player):
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for connectors in [
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kikiskip_connectors,
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mirehera_connectors,
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heraswamp_connectors,
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thievesdesert_connectors,
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specrock_connectors,
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]:
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new_connectors = [
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(
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connector[0],
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connector[1],
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world.get_entrance(connector[2], player).connected_region,
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)
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for connector in connectors
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]
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new_connectors = [c for c in new_connectors if c[2] is not None]
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create_no_logic_connections(player, world, new_connectors)
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ice_bomb_top_reg = world.get_region("Ice Bomb Drop - Top", player)
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ice_bomb_top_reg.exits.append(
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Entrance(player, "Ice Bomb Drop Clip", ice_bomb_top_reg)
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)
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connect_simple_door(world, "Ice Bomb Drop Clip", "Ice Bomb Drop", player)
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def get_hybridmajor_connector_entrances():
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connectors = []
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def get_hybridmajor_connection_entrances():
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connections = []
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for connector in (
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kikiskip_connectors
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+ mirehera_connectors
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+ heraswamp_connectors
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+ thievesdesert_connectors
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+ specrock_connectors
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):
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connectors.append(connector[0])
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return set(connectors)
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kikiskip_spots
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+ mirehera_spots
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+ heraswamp_spots
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+ icepalace_spots
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+ thievesdesert_spots
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+ specrock_spots
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+ paradox_spots
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):
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connections.append(connector[0])
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connections.append('Ice Bomb Drop Clip')
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return set(connections)
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# For some entrances, we need to fake having pearl, because we're in fake DW/LW.
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@@ -123,19 +84,40 @@ def fake_pearl_state(state, player):
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# Sets the rules on where we can actually go using this clip.
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# Behavior differs based on what type of ER shuffle we're playing.
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def dungeon_reentry_rules(
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world, player, clip: Entrance, dungeon_region: str, dungeon_exit: str
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world,
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player,
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clip: Entrance,
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dungeon_region: str,
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):
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fix_dungeon_exits = world.fix_palaceofdarkness_exit[player]
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fix_fake_worlds = world.fix_fake_world[player]
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all_clips = [
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x[0]
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for x in kikiskip_spots
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+ mirehera_spots
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+ heraswamp_spots
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+ icepalace_spots
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+ thievesdesert_spots
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+ specrock_spots
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+ paradox_spots
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]
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dungeon_entrance = [
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r
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for r in world.get_region(dungeon_region, player).entrances
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if r.name != clip.name
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if r.name not in all_clips
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][0]
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if (
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not fix_dungeon_exits
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): # vanilla, simple, restricted, dungeonssimple; should never have fake worlds fix
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dungeon_exit = [
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r
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for r in world.get_region(dungeon_region, player).exits
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if r.name not in all_clips
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][0]
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if not fix_dungeon_exits:
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# vanilla, simple, restricted, dungeonssimple; should never have fake worlds fix
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# Dungeons are only shuffled among themselves. We need to check SW, MM, and AT because they can't be reentered trivially.
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# entrance doesn't exist until you fire rod it from the other side
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@@ -186,32 +168,66 @@ def dungeon_reentry_rules(
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def underworld_glitches_rules(world, player):
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# Ice Palace Entrance Clip, needs bombs or cane of somaria to exit bomb drop room
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Rules.add_rule(
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world.get_entrance("Ice Bomb Drop SE", player),
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lambda state: state.can_dash_clip(world.get_region("Ice Lobby", player), player)
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and (state.can_use_bombs(player) or state.has("Cane of Somaria", player)),
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combine="or",
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)
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# Kiki Skip
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kks = world.get_entrance("Kiki Skip", player)
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Rules.set_rule(kks, lambda state: state.can_bomb_clip(kks.parent_region, player))
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dungeon_reentry_rules(
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world, player, kks, "Palace of Darkness Portal", "Palace of Darkness Exit"
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)
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# Mire -> Hera -> Swamp
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def mire_clip(state):
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return state.can_reach(
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"Mire Torches Top", "Region", player
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) and state.can_dash_clip(world.get_region("Mire Torches Top", player), player)
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def hera_clip(state):
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return state.can_reach("Hera 4F", "Region", player) and state.can_dash_clip(
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world.get_region("Hera 4F", player), player
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torches = world.get_region("Mire Torches Top", player)
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return state.can_dash_clip(torches, player) or (
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state.can_bomb_clip(torches, player) and state.has_fire_source(player)
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)
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def hera_clip(state):
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hera = world.get_region("Hera 4F", player)
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return state.can_bomb_clip(hera, player) or state.can_dash_clip(hera, player)
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# We use these plus functool.partial because lambdas don't work in loops properly.
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def bomb_clip(state, region, player):
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return state.can_bomb_clip(region, player)
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def dash_clip(state, region, player):
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return state.can_dash_clip(region, player)
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# Bomb clips
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for clip in (
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kikiskip_spots
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+ icepalace_spots
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+ thievesdesert_spots
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+ specrock_spots
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):
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region = world.get_region(clip[1], player)
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Rules.set_rule(
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world.get_entrance(clip[0], player),
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functools.partial(bomb_clip, region=region, player=player),
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)
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# Dash clips
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for clip in icepalace_spots:
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region = world.get_region(clip[1], player)
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Rules.add_rule(
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world.get_entrance(clip[0], player),
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functools.partial(dash_clip, region=region, player=player),
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combine="or",
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)
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for spot in kikiskip_spots + thievesdesert_spots:
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dungeon_reentry_rules(
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world,
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player,
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world.get_entrance(spot[0], player),
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spot[2],
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)
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for clip in mirehera_spots:
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Rules.set_rule(
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world.get_entrance(clip[0], player),
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lambda state: mire_clip(state),
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)
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# Need to be able to escape by hitting the switch from the back
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Rules.set_rule(
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world.get_entrance("Ice Bomb Drop Clip", player),
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lambda state: (
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state.can_use_bombs(player) or state.has("Cane of Somaria", player)
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),
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)
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# Allow mire big key to be used in Hera
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Rules.add_rule(
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world.get_entrance("Hera Startile Corner NW", player),
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lambda state: mire_clip(state) and state.has("Big Key (Misery Mire)", player),
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@@ -222,20 +238,10 @@ def underworld_glitches_rules(world, player):
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lambda state: mire_clip(state) and state.has("Big Key (Misery Mire)", player),
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combine="or",
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)
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mire_to_hera = world.get_entrance("Mire to Hera Clip", player)
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mire_to_swamp = world.get_entrance("Hera to Swamp Clip", player)
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Rules.set_rule(mire_to_hera, mire_clip)
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# This uses the mire clip because it's always expected to come from mire
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Rules.set_rule(
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mire_to_swamp, lambda state: mire_clip(state) and state.has("Flippers", player)
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)
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# Using the entrances for various ER types. Hera -> Swamp never matters because you can only logically traverse with the mire keys
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dungeon_reentry_rules(
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world, player, mire_to_hera, "Hera Lobby", "Tower of Hera Exit"
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)
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dungeon_reentry_rules(
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world, player, mire_to_swamp, "Swamp Lobby", "Swamp Palace Exit"
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world.get_entrance("Hera to Swamp Clip", player),
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lambda state: mire_clip(state) and state.has("Flippers", player),
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)
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# We need to set _all_ swamp doors to be openable with mire keys, otherwise the small key can't be behind them - 6 keys because of Pots
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# Flippers required for all of these doors to prevent locks when flooding
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@@ -259,7 +265,6 @@ def underworld_glitches_rules(world, player):
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and state.has("Flippers", player),
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combine="or",
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)
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# Rules.add_rule(world.get_entrance(door, player), lambda state: mire_clip(state) and state.has('Flippers', player), combine="or")
|
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Rules.add_rule(
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world.get_location("Trench 1 Switch", player),
|
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@@ -312,21 +317,16 @@ def underworld_glitches_rules(world, player):
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lambda state: mirrorless_moat_rule(state),
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combine="or",
|
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)
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desert_exits = ["West", "South", "East"]
|
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|
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for desert_exit in ["East", "South", "West"]:
|
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for desert_exit in desert_exits:
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Rules.add_rule(
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world.get_entrance(f"Thieves to Desert {desert_exit} Connector", player),
|
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world.get_entrance(f"Thieves to Desert {desert_exit} Clip", player),
|
||||
lambda state: state.can_dash_clip(
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world.get_region("Thieves Attic", player), player
|
||||
),
|
||||
)
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dungeon_reentry_rules(
|
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world,
|
||||
player,
|
||||
world.get_entrance(f"Thieves to Desert {desert_exit} Connector", player),
|
||||
f"Desert {desert_exit} Portal",
|
||||
f"Desert Palace Exit ({desert_exit})",
|
||||
)
|
||||
|
||||
|
||||
# Collecting left chests in Paradox Cave using a dash clip -> dash citrus, 1f right, teleport up
|
||||
paradox_left_chests = [
|
||||
|
||||
@@ -19,8 +19,6 @@ advanced_placements:
|
||||
locations:
|
||||
Link's House: True
|
||||
Magic Bat: False
|
||||
advanced_placements:
|
||||
1:
|
||||
- type: Verification
|
||||
item: Progressive Glove
|
||||
locations:
|
||||
|
||||
@@ -5,7 +5,6 @@ settings:
|
||||
logic: hybridglitches
|
||||
mode: inverted
|
||||
shuffle: crossed
|
||||
|
||||
start_inventory:
|
||||
1:
|
||||
- Pegasus Boots
|
||||
@@ -15,6 +14,8 @@ start_inventory:
|
||||
placements:
|
||||
1:
|
||||
Desert Palace - Boss: Moon Pearl
|
||||
Desert Palace - Prize: Green Pendant
|
||||
Sahasrahla: Magic Mirror
|
||||
entrances:
|
||||
1:
|
||||
two-way:
|
||||
@@ -23,4 +24,6 @@ entrances:
|
||||
Thieves Town: Thieves Town Exit
|
||||
Hyrule Castle Entrance (East): Desert Palace Exit (South)
|
||||
Hyrule Castle Entrance (West): Desert Palace Exit (North)
|
||||
entrances:
|
||||
Agahnims Tower: Pyramid Fairy
|
||||
|
||||
|
||||
@@ -15,6 +15,9 @@ start_inventory:
|
||||
- Ether
|
||||
- Quake
|
||||
- Bombos
|
||||
- Big Key (Tower of Hera)
|
||||
- Big Key (Desert Palace)
|
||||
- Big Key (Eastern Palace)
|
||||
advanced_placements:
|
||||
1:
|
||||
- type: Verification
|
||||
|
||||
@@ -3,6 +3,7 @@ meta:
|
||||
settings:
|
||||
1:
|
||||
logic: hybridglitches
|
||||
shuffle: vanilla
|
||||
start_inventory:
|
||||
1:
|
||||
- Pegasus Boots
|
||||
@@ -10,9 +11,8 @@ start_inventory:
|
||||
- Fire Rod
|
||||
- Book of Mudora
|
||||
- Progressive Sword
|
||||
- Progressive Sword
|
||||
- Lamp
|
||||
- Magic Mirror
|
||||
- Hammer
|
||||
- Ether
|
||||
- Quake
|
||||
- Bombos
|
||||
@@ -41,6 +41,7 @@ advanced_placements:
|
||||
C-Shaped House: True
|
||||
Pyramid Fairy - Left: True
|
||||
Swamp Palace - Entrance: False
|
||||
Swamp Palace - Boss: False
|
||||
Thieves' Town - Map Chest: False
|
||||
|
||||
|
||||
|
||||
49
test/suite/hmg/no_east_dw_from_kikiskip.yaml
Normal file
49
test/suite/hmg/no_east_dw_from_kikiskip.yaml
Normal file
@@ -0,0 +1,49 @@
|
||||
meta:
|
||||
players: 1
|
||||
settings:
|
||||
1:
|
||||
logic: hybridglitches
|
||||
shuffle: vanilla
|
||||
start_inventory:
|
||||
1:
|
||||
- Pegasus Boots
|
||||
- Flippers
|
||||
- Fire Rod
|
||||
- Book of Mudora
|
||||
- Progressive Sword
|
||||
- Lamp
|
||||
- Hammer
|
||||
- Ether
|
||||
- Quake
|
||||
- Bombos
|
||||
- Bombs (10)
|
||||
placements:
|
||||
1:
|
||||
# Put mirror in PF so we can't DMD
|
||||
Pyramid Fairy - Right: Magic Mirror
|
||||
# Lock all swords and cape behind pearl so we can't do aga 1 for pyramid access
|
||||
Thieves' Town - Big Chest: Progressive Sword
|
||||
Thieves' Town - Attic: Progressive Sword
|
||||
Thieves' Town - Blind's Cell: Progressive Sword
|
||||
Thieves' Town - Map Chest: Cape
|
||||
advanced_placements:
|
||||
1:
|
||||
- type: Verification
|
||||
item: Moon Pearl
|
||||
locations:
|
||||
Palace of Darkness - Shooter Room: True
|
||||
Palace of Darkness - The Arena - Bridge: True
|
||||
Palace of Darkness - Stalfos Basement: True
|
||||
Palace of Darkness - Big Key Chest: True
|
||||
Palace of Darkness - The Arena - Ledge: True
|
||||
Palace of Darkness - Map Chest: True
|
||||
Palace of Darkness - Compass Chest: True
|
||||
Palace of Darkness - Dark Basement - Left: True
|
||||
Palace of Darkness - Dark Basement - Right: True
|
||||
Palace of Darkness - Dark Maze - Top: True
|
||||
Palace of Darkness - Dark Maze - Bottom: True
|
||||
Palace of Darkness - Big Chest: True
|
||||
Palace of Darkness - Harmless Hellway: True
|
||||
Palace of Darkness - Boss: True
|
||||
Pyramid Fairy - Left: False
|
||||
Pyramid: False
|
||||
@@ -9,6 +9,7 @@ start_inventory:
|
||||
- Flippers
|
||||
- Pegasus Boots
|
||||
- Progressive Sword
|
||||
- Progressive Sword
|
||||
- Hammer
|
||||
- Progressive Glove
|
||||
- Progressive Glove
|
||||
@@ -17,9 +18,16 @@ start_inventory:
|
||||
- Bottle
|
||||
- Magic Mirror
|
||||
- Lamp
|
||||
- Beat Agahnim 1
|
||||
- Cane of Somaria
|
||||
- Hookshot
|
||||
- Quake
|
||||
- Ether
|
||||
- Bombos
|
||||
advanced_placements:
|
||||
1:
|
||||
- type: Verification
|
||||
item: Moon Pearl
|
||||
locations:
|
||||
Skull Woods - Bridge Room: True
|
||||
Skull Woods - Boss: True
|
||||
|
||||
13
test/suite/hmg/pod_mp.yaml
Normal file
13
test/suite/hmg/pod_mp.yaml
Normal file
@@ -0,0 +1,13 @@
|
||||
meta:
|
||||
players: 1
|
||||
settings:
|
||||
1:
|
||||
logic: hybridglitches
|
||||
mode: open
|
||||
shuffle: vanilla
|
||||
start_inventory:
|
||||
1:
|
||||
- Pegasus Boots
|
||||
placements:
|
||||
1:
|
||||
Palace of Darkness - Shooter Room: Moon Pearl
|
||||
Reference in New Issue
Block a user