New baserom (31.0.5)

Updated release notes
This commit is contained in:
aerinon
2020-06-23 16:43:15 -06:00
parent a51820e2cf
commit 50f55b8008
4 changed files with 9 additions and 12 deletions

View File

@@ -5,17 +5,18 @@
* Spoiler lists bosses (multiworld compatible)
* Bombs escape not valid for Crossed Dungeon
* Graph algorithm speed improvement for placements and playthrough
* TT Attic Hint tile should have a crystal switch accessible now
* Updated to v.31.0.5
### Experimental features
* Open "Edge" transitions can now be linked with normal doors
* "Straight" staircases (the ones similar to normal doors) can be linked with both normal doors and edges
#### Couple of temporary debug features added:
* Couple of temporary debug features added:
* Total item count displays where TFH's goal usually does
* A red square appears in the upper right corner of the hud if the castle gate is closed
* A red square appears in the upper right corner of the hud if the castle gate is closed
# Bug Fixes
@@ -27,8 +28,4 @@
* Swamp flooded ladders in the basement now requires Flippers
* PoD EG Glitch gets killed on transitions (Only when DR is on)
* Problem with standard logic fixed wanting you to pass through the tapestry backwards to rescue Zelda
##### In Progress
* TT Attic Hint tile should have a crystal switch accessible now
* Different key logic rules in development
* Fixed SRAM corruption issues (we believe)