Merged in DR v1.4.8

This commit is contained in:
codemann8
2025-01-16 00:34:36 -06:00
parent 663dda9eb9
commit 51dd233ac7

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@@ -355,6 +355,16 @@ def generate_itempool(world, player):
or (item.map and world.mapshuffle[player] not in ['none', 'nearby'])
or (item.compass and world.compassshuffle[player] not in ['none', 'nearby']))])
if world.logic[player] == 'hybridglitches' and world.pottery[player] not in ['none', 'cave']:
keys_to_remove = 2
to_remove = []
for wix, wi in enumerate(world.itempool):
if wi.name == 'Small Key (Swamp Palace)' and wi.player == player:
to_remove.append(wix)
if keys_to_remove == len(to_remove):
break
for wix in reversed(to_remove):
del world.itempool[wix]
# logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
# rather than making all hearts/heart pieces progression items (which slows down generation considerably)