Merged in DR v1.4.8
This commit is contained in:
10
ItemList.py
10
ItemList.py
@@ -355,6 +355,16 @@ def generate_itempool(world, player):
|
||||
or (item.map and world.mapshuffle[player] not in ['none', 'nearby'])
|
||||
or (item.compass and world.compassshuffle[player] not in ['none', 'nearby']))])
|
||||
|
||||
if world.logic[player] == 'hybridglitches' and world.pottery[player] not in ['none', 'cave']:
|
||||
keys_to_remove = 2
|
||||
to_remove = []
|
||||
for wix, wi in enumerate(world.itempool):
|
||||
if wi.name == 'Small Key (Swamp Palace)' and wi.player == player:
|
||||
to_remove.append(wix)
|
||||
if keys_to_remove == len(to_remove):
|
||||
break
|
||||
for wix in reversed(to_remove):
|
||||
del world.itempool[wix]
|
||||
|
||||
# logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
|
||||
# rather than making all hearts/heart pieces progression items (which slows down generation considerably)
|
||||
|
||||
Reference in New Issue
Block a user