rules for superbunny in TR/Hera

This commit is contained in:
qadan
2020-02-12 19:38:42 -04:00
parent 1e31c26a29
commit 5294524c25
2 changed files with 30 additions and 16 deletions

View File

@@ -530,6 +530,9 @@ class CollectionState(object):
rules.append(self.has_Pearl(player))
return all(rules)
def can_superbunny_mirror_with_sword(self, player):
return self.has_Mirror(player) and self.has_sword(player)
def collect(self, item, event=False, location=None):
if location:
self.locations_checked.add(location)

View File

@@ -985,13 +985,12 @@ def overworld_glitches_rules(world, player):
set_rule(world.get_entrance(clip_spot, player), lambda state: state.has_Mirror(player))
# Locations that you can superbunny mirror into, but need a sword to clear.
superbunny_mirror_weapon = lambda state: state.has_Mirror(player) and state.has_sword(player)
mini_moldorm_cave = world.get_region('Mini Moldorm Cave', player)
for superbunny_mirror_weapon_region in OWGSets.get_sword_required_superbunny_mirror_regions():
region = world.get_region(superbunny_mirror_weapon_region, player)
if check_is_dark_world(region):
for spot in region.locations:
add_rule(world.get_location(spot, player), superbunny_mirror_weapon, 'or')
add_rule(world.get_location(spot, player), lambda state: state.can_superbunny_mirror_with_sword(player), 'or')
# Regions that require the boots and some other stuff.
if world.mode != 'inverted':
@@ -1576,13 +1575,19 @@ def set_bunny_rules(world, player):
def get_rule_to_add(region, location = None):
# In OWG, a location can potentially be superbunny-mirror accessible or
# bunny revival accessible.
if world.logic == 'owglitches' and not any([
location in OWGSets.get_superbunny_accessible_locations() and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw(),
region.type == RegionType.Dungeon and region.name != 'Swamp Palace (Entrance)',
not region.is_light_world]):
return lambda state: state.has_Pearl(player)
elif world.logic != 'owglitches' and not region.is_light_world:
return lambda state: state.has_Pearl(player)
if world.logic == 'owglitches':
if region.name == 'Tower of Hera (Bottom)' and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
return lambda state: state.can_superbunny_mirror_with_sword(player) or state.has_Pearl(player)
if region.name == 'Turtle Rock (Entrance)' and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
return lambda state: state.has_Mirror(player) or state.has_Pearl(player)
if not any([
location in OWGSets.get_superbunny_accessible_locations() and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw(),
region.type == RegionType.Dungeon and region.name != 'Swamp Palace (Entrance)',
not region.is_dark_world]):
return lambda state: state.has_Pearl(player)
else:
if not region.is_dark_world:
return lambda state: state.has_Pearl(player)
# in this case we are mixed region.
# we collect possible options.
@@ -1664,13 +1669,19 @@ def set_inverted_bunny_rules(world, player):
def get_rule_to_add(region, location = None):
# In OWG, a location can potentially be superbunny-mirror accessible or
# bunny revival accessible.
if world.logic == 'owglitches' and not any([
location in OWGSets.get_superbunny_accessible_locations() and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw(),
region.type == RegionType.Dungeon and region.name != 'Swamp Palace (Entrance)',
not region.is_dark_world]):
return lambda state: state.has_Pearl(player)
elif world.logic != 'owglitches' and not region.is_dark_world:
return lambda state: state.has_Pearl(player)
if world.logic == 'owglitches':
if region.name == 'Tower of Hera (Bottom)' and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
return lambda state: state.can_superbunny_mirror_with_sword(player) or state.has_Pearl(player)
if region.name == 'Turtle Rock (Entrance)' and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
return lambda state: state.has_Mirror(player) or state.has_Pearl(player)
if not any([
location in OWGSets.get_superbunny_accessible_locations() and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw(),
region.type == RegionType.Dungeon and region.name != 'Swamp Palace (Entrance)',
not region.is_dark_world]):
return lambda state: state.has_Pearl(player)
else:
if not region.is_dark_world:
return lambda state: state.has_Pearl(player)
# in this case we are mixed region.
# we collect possible options.