rules for superbunny in TR/Hera
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@@ -530,6 +530,9 @@ class CollectionState(object):
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rules.append(self.has_Pearl(player))
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return all(rules)
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def can_superbunny_mirror_with_sword(self, player):
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return self.has_Mirror(player) and self.has_sword(player)
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def collect(self, item, event=False, location=None):
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if location:
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self.locations_checked.add(location)
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43
Rules.py
43
Rules.py
@@ -985,13 +985,12 @@ def overworld_glitches_rules(world, player):
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set_rule(world.get_entrance(clip_spot, player), lambda state: state.has_Mirror(player))
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# Locations that you can superbunny mirror into, but need a sword to clear.
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superbunny_mirror_weapon = lambda state: state.has_Mirror(player) and state.has_sword(player)
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mini_moldorm_cave = world.get_region('Mini Moldorm Cave', player)
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for superbunny_mirror_weapon_region in OWGSets.get_sword_required_superbunny_mirror_regions():
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region = world.get_region(superbunny_mirror_weapon_region, player)
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if check_is_dark_world(region):
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for spot in region.locations:
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add_rule(world.get_location(spot, player), superbunny_mirror_weapon, 'or')
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add_rule(world.get_location(spot, player), lambda state: state.can_superbunny_mirror_with_sword(player), 'or')
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# Regions that require the boots and some other stuff.
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if world.mode != 'inverted':
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@@ -1576,13 +1575,19 @@ def set_bunny_rules(world, player):
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def get_rule_to_add(region, location = None):
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# In OWG, a location can potentially be superbunny-mirror accessible or
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# bunny revival accessible.
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if world.logic == 'owglitches' and not any([
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location in OWGSets.get_superbunny_accessible_locations() and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw(),
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region.type == RegionType.Dungeon and region.name != 'Swamp Palace (Entrance)',
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not region.is_light_world]):
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return lambda state: state.has_Pearl(player)
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elif world.logic != 'owglitches' and not region.is_light_world:
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return lambda state: state.has_Pearl(player)
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if world.logic == 'owglitches':
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if region.name == 'Tower of Hera (Bottom)' and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
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return lambda state: state.can_superbunny_mirror_with_sword(player) or state.has_Pearl(player)
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if region.name == 'Turtle Rock (Entrance)' and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
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return lambda state: state.has_Mirror(player) or state.has_Pearl(player)
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if not any([
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location in OWGSets.get_superbunny_accessible_locations() and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw(),
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region.type == RegionType.Dungeon and region.name != 'Swamp Palace (Entrance)',
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not region.is_dark_world]):
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return lambda state: state.has_Pearl(player)
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else:
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if not region.is_dark_world:
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return lambda state: state.has_Pearl(player)
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# in this case we are mixed region.
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# we collect possible options.
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@@ -1664,13 +1669,19 @@ def set_inverted_bunny_rules(world, player):
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def get_rule_to_add(region, location = None):
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# In OWG, a location can potentially be superbunny-mirror accessible or
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# bunny revival accessible.
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if world.logic == 'owglitches' and not any([
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location in OWGSets.get_superbunny_accessible_locations() and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw(),
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region.type == RegionType.Dungeon and region.name != 'Swamp Palace (Entrance)',
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not region.is_dark_world]):
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return lambda state: state.has_Pearl(player)
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elif world.logic != 'owglitches' and not region.is_dark_world:
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return lambda state: state.has_Pearl(player)
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if world.logic == 'owglitches':
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if region.name == 'Tower of Hera (Bottom)' and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
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return lambda state: state.can_superbunny_mirror_with_sword(player) or state.has_Pearl(player)
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if region.name == 'Turtle Rock (Entrance)' and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
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return lambda state: state.has_Mirror(player) or state.has_Pearl(player)
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if not any([
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location in OWGSets.get_superbunny_accessible_locations() and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw(),
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region.type == RegionType.Dungeon and region.name != 'Swamp Palace (Entrance)',
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not region.is_dark_world]):
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return lambda state: state.has_Pearl(player)
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else:
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if not region.is_dark_world:
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return lambda state: state.has_Pearl(player)
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# in this case we are mixed region.
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# we collect possible options.
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