Moving S&Q exits to OWR mandatory connections
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@@ -19,7 +19,7 @@ def link_overworld(world, player):
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else:
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connect_simple(world, 'Links House S&Q', 'Big Bomb Shop', player)
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if not world.mode[player] != 'inverted':
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if not world.mode[player] == 'inverted':
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connect_simple(world, 'Sanctuary S&Q', 'Sanctuary', player)
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else:
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connect_simple(world, 'Sanctuary S&Q', 'Dark Sanctuary Hint', player)
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