Removing old Inverted 1.0 assumptions
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@@ -1021,7 +1021,11 @@ def validate_layout(world, player):
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'Turtle Rock Area': ['Dark Death Mountain Ledge',
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'Dark Death Mountain Isolated Ledge'],
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'Dark Death Mountain Ledge': ['Turtle Rock Area'],
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'Dark Death Mountain Isolated Ledge': ['Turtle Rock Area']
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'Dark Death Mountain Isolated Ledge': ['Turtle Rock Area'],
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'Mountain Entry Entrance': ['West Death Mountain (Bottom)'],
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'Mountain Entry Ledge': ['West Death Mountain (Bottom)'],
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'West Death Mountain (Bottom)': ['Mountain Entry Ledge'],
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'Bumper Cave Entrance': ['Bumper Cave Ledge']
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}
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sane_connectors = {
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# guaranteed dungeon access
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@@ -1032,23 +1036,6 @@ def validate_layout(world, player):
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'Pyramid Area': ['Pyramid Exit Ledge']
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}
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if not world.is_tile_swapped(0x0a, player):
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if not world.is_tile_swapped(0x03, player):
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entrance_connectors['Mountain Entry Entrance'] = ['West Death Mountain (Bottom)']
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entrance_connectors['Mountain Entry Ledge'] = ['West Death Mountain (Bottom)']
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entrance_connectors['West Death Mountain (Bottom)'] = ['Mountain Entry Ledge']
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else:
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entrance_connectors['Mountain Entry Entrance'] = ['West Dark Death Mountain (Bottom)']
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entrance_connectors['Bumper Cave Entrance'] = ['Bumper Cave Ledge']
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else:
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if not world.is_tile_swapped(0x03, player):
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entrance_connectors['Bumper Cave Entrance'] = ['West Death Mountain (Bottom)']
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entrance_connectors['Bumper Cave Ledge'] = ['West Death Mountain (Bottom)']
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entrance_connectors['West Death Mountain (Bottom)'] = ['Bumper Cave Ledge']
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else:
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entrance_connectors['Bumper Cave Entrance'] = ['West Dark Death Mountain (Bottom)']
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entrance_connectors['Mountain Entry Entrance'] = ['Mountain Entry Ledge']
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from Main import copy_world_limited
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from Utils import stack_size3a
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from EntranceShuffle import default_dungeon_connections, default_connector_connections, default_item_connections, default_shop_connections, default_drop_connections, default_dropexit_connections
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