fix: suppress warning for missing items if they are in start inventory
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@@ -1331,6 +1331,7 @@ def make_customizer_pool(world, player):
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bow_found = next((i for i in pool if i in {'Bow', 'Progressive Bow'}), None)
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if not bow_found:
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missing_items.append('Progressive Bow')
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missing_items = [i for i in missing_items if all(i != start.name or player != start.player for start in world.precollected_items)]
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if missing_items:
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logging.getLogger('').warning(f'The following items are not in the custom item pool {", ".join(missing_items)}')
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@@ -188,7 +188,9 @@ These are now independent of retro mode and have three options: None, Random, an
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* [New option](#linked-drops-override) to override linked drop down behavior
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* Customizer: You can now start with a "RandomWeapon" in the start inventory section
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* Customizer: You may now start with "Big Magic" or "Small Magic" items
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* Customizer: Suppress warning for missing items if they are in start inventory
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* MultiClient: change default port to 23074 for newer SNI versions
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* Generation: Fixed typo causing ER gen failure with Bomb Shop at Graveyard Ledge
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* 1.4.1.12u
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* New Entrance Shuffle Algorithm no longer experimental
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* Back of Tavern Shuffle now on by default
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