Minor entrance formatting and rearrangement
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@@ -113,10 +113,13 @@ def link_entrances(world, player):
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links_house = random.choice(links_house_doors)
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links_house = random.choice(links_house_doors)
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connect_two_way(world, links_house, 'Links House Exit', player)
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connect_two_way(world, links_house, 'Links House Exit', player)
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connect_exit(world, 'Chris Houlihan Room Exit', links_house, player) # should always match link's house, except for plandos
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connect_exit(world, 'Chris Houlihan Room Exit', links_house, player) # should always match link's house, except for plandos
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if links_house in bomb_shop_doors:
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if links_house in bomb_shop_doors:
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bomb_shop_doors.remove(links_house)
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bomb_shop_doors.remove(links_house)
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if links_house in blacksmith_doors:
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if links_house in blacksmith_doors:
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blacksmith_doors.remove(links_house)
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blacksmith_doors.remove(links_house)
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if links_house in old_man_entrances:
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old_man_entrances.remove(links_house)
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if invFlag:
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if invFlag:
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if links_house in old_man_entrances:
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if links_house in old_man_entrances:
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